1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
|
|
27 | |
25 | |
28 | /* |
26 | /* |
29 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
30 | */ |
28 | */ |
31 | |
29 | |
… | |
… | |
60 | object *tmp = ol->ob; |
58 | object *tmp = ol->ob; |
61 | |
59 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
62 | continue; |
|
|
63 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
76 | tmp->set_speed (0.5); |
74 | break; |
77 | break; |
75 | |
78 | |
76 | case CF_HANDLE: |
79 | case CF_HANDLE: |
… | |
… | |
79 | break; |
82 | break; |
80 | |
83 | |
81 | case SIGN: |
84 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
90 | tmp->last_eat++; |
87 | } |
91 | } |
88 | break; |
92 | break; |
89 | |
93 | |
90 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
96 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
99 | break; |
95 | |
100 | |
96 | case BUTTON: |
101 | case BUTTON: |
97 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
104 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
107 | break; |
102 | |
108 | |
103 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
105 | break; |
111 | break; |
106 | |
112 | |
107 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
108 | tmp->set_speed (tmp->arch->clone.speed); |
116 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
117 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
118 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
120 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
121 | * from the head - this ensures that the data will consistent |
114 | */ |
122 | */ |
… | |
… | |
141 | case CREATOR: |
149 | case CREATOR: |
142 | move_creator (tmp); |
150 | move_creator (tmp); |
143 | break; |
151 | break; |
144 | |
152 | |
145 | case TRIGGER_MARKER: |
153 | case TRIGGER_MARKER: |
|
|
154 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
146 | move_marker (tmp); |
155 | move_marker (tmp); |
147 | break; |
156 | break; |
148 | |
157 | |
149 | case DUPLICATOR: |
158 | case DUPLICATOR: |
150 | move_duplicator (tmp); |
159 | move_duplicator (tmp); |
… | |
… | |
206 | * button reacts to the (eventual) change of state. |
215 | * button reacts to the (eventual) change of state. |
207 | */ |
216 | */ |
208 | void |
217 | void |
209 | update_button (object *op) |
218 | update_button (object *op) |
210 | { |
219 | { |
211 | object *ab, *tmp, *head; |
|
|
212 | int tot, any_down = 0, old_value = op->value; |
220 | int any_down = 0, old_value = op->value; |
213 | oblinkpt *obp = 0; |
221 | oblinkpt *obp = 0; |
214 | objectlink *ol; |
222 | objectlink *ol; |
215 | |
223 | |
216 | obp = get_button_links (op); |
224 | obp = get_button_links (op); |
217 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
218 | if (obp) |
225 | if (obp) |
219 | for (ol = obp->link; ol; ol = ol->next) |
226 | for (ol = obp->link; ol; ol = ol->next) |
220 | { |
227 | { |
221 | if (!ol->ob) |
228 | if (!ol->ob) |
222 | { |
229 | { |
223 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
230 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
224 | continue; |
231 | continue; |
225 | } |
232 | } |
226 | |
233 | |
227 | tmp = ol->ob; |
234 | object *tmp = ol->ob; |
|
|
235 | |
228 | if (tmp->type == BUTTON) |
236 | if (tmp->type == BUTTON) |
229 | { |
237 | { |
|
|
238 | sint32 total = 0; |
|
|
239 | |
230 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (object *ab = tmp->above; ab; ab = ab->above) |
231 | /* Bug? The pedestal code below looks for the head of |
|
|
232 | * the object, this bit doesn't. I'd think we should check |
|
|
233 | * for head here also. Maybe it also makese sense to |
|
|
234 | * make the for ab=tmp->above loop common, and alter |
|
|
235 | * behaviour based on object within that loop? |
|
|
236 | */ |
|
|
237 | |
|
|
238 | /* Basically, if the move_type matches that on what the |
241 | /* Basically, if the move_type matches that on what the |
239 | * button wants, we count it. The second check is so that |
242 | * button wants, we count it. The second check is so that |
240 | * objects don't move (swords, etc) will count. Note that |
243 | * objects who don't move (swords, etc) will count. Note that |
241 | * this means that more work is needed to make buttons |
244 | * this means that more work is needed to make buttons |
242 | * that are only triggered by flying objects. |
245 | * that are only triggered by flying objects. |
243 | */ |
246 | */ |
244 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
245 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
248 | total += ab->head_ ()->total_weight (); |
246 | |
249 | |
247 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
250 | tmp->value = total >= tmp->weight; |
248 | if (tmp->value) |
251 | |
249 | any_down = 1; |
252 | any_down = any_down || tmp->value; |
250 | } |
253 | } |
251 | else if (tmp->type == PEDESTAL) |
254 | else if (tmp->type == PEDESTAL) |
252 | { |
255 | { |
253 | tmp->value = 0; |
256 | tmp->value = 0; |
|
|
257 | |
254 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
258 | for (object *ab = tmp->above; ab; ab = ab->above) |
255 | { |
259 | { |
256 | head = ab->head_ (); |
260 | object *head = ab->head_ (); |
|
|
261 | |
257 | /* Same note regarding move_type for buttons above apply here. */ |
262 | /* Same note regarding move_type for buttons above apply here. */ |
258 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
263 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
259 | (head->race == tmp->slaying || |
264 | && (head->race == tmp->slaying |
260 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
265 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
261 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
266 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
262 | tmp->value = 1; |
267 | tmp->value = 1; |
263 | } |
268 | } |
264 | |
269 | |
265 | if (tmp->value) |
270 | any_down = any_down || tmp->value; |
266 | any_down = 1; |
|
|
267 | } |
271 | } |
268 | } |
272 | } |
|
|
273 | |
269 | if (any_down) /* If any other buttons were down, force this to remain down */ |
274 | if (any_down) /* If any other buttons were down, force this to remain down */ |
270 | op->value = 1; |
275 | op->value = 1; |
|
|
276 | |
|
|
277 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
271 | |
278 | |
272 | /* If this button hasn't changed, don't do anything */ |
279 | /* If this button hasn't changed, don't do anything */ |
273 | if (op->value != old_value) |
280 | if (op->value != old_value) |
274 | { |
281 | { |
275 | SET_ANIMATION (op, op->value); |
282 | SET_ANIMATION (op, op->value); |
… | |
… | |
314 | */ |
321 | */ |
315 | |
322 | |
316 | int |
323 | int |
317 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
318 | { |
325 | { |
319 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
328 | && sacrifice->type != PLAYER) |
320 | { |
329 | { |
|
|
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
|
|
331 | && sacrifice->type == MONEY |
|
|
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
333 | return 1; |
|
|
334 | |
321 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
322 | || ARCH_SACRIFICE (altar) == sacrifice->name |
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
323 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
324 | || (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
325 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
326 | return 1; |
|
|
327 | |
|
|
328 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
329 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
330 | return 1; |
340 | return 1; |
331 | } |
341 | } |
332 | |
342 | |
333 | return 0; |
343 | return 0; |
334 | } |
344 | } |
… | |
… | |
358 | return 0; |
368 | return 0; |
359 | |
369 | |
360 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
361 | * has been dropped. |
371 | * has been dropped. |
362 | */ |
372 | */ |
363 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
364 | { |
374 | { |
365 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
366 | |
376 | |
367 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
368 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
369 | number++; |
379 | number++; |
370 | |
380 | |
371 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
372 | } |
383 | } |
373 | else |
384 | else |
374 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
375 | |
387 | |
376 | if (altar->msg) |
388 | if (altar->msg) |
377 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
378 | |
390 | |
379 | return 1; |
391 | return 1; |
… | |
… | |
416 | int push = 0, tot = 0; |
428 | int push = 0, tot = 0; |
417 | int in_movement = op->stats.wc || op->speed; |
429 | int in_movement = op->stats.wc || op->speed; |
418 | |
430 | |
419 | switch (op->type) |
431 | switch (op->type) |
420 | { |
432 | { |
421 | case TRIGGER_BUTTON: |
433 | case TRIGGER_BUTTON: |
422 | if (op->weight > 0) |
434 | if (op->weight > 0) |
423 | { |
435 | { |
424 | if (cause) |
436 | if (cause) |
425 | { |
437 | { |
426 | for (tmp = op->above; tmp; tmp = tmp->above) |
438 | for (tmp = op->above; tmp; tmp = tmp->above) |
427 | /* Comment reproduced from update_buttons(): */ |
439 | /* Comment reproduced from update_buttons(): */ |
428 | /* Basically, if the move_type matches that on what the |
440 | /* Basically, if the move_type matches that on what the |
429 | * button wants, we count it. The second check is so that |
441 | * button wants, we count it. The second check is so that |
430 | * objects that don't move (swords, etc) will count. Note that |
442 | * objects that don't move (swords, etc) will count. Note that |
431 | * this means that more work is needed to make buttons |
443 | * this means that more work is needed to make buttons |
432 | * that are only triggered by flying objects. |
444 | * that are only triggered by flying objects. |
|
|
445 | */ |
|
|
446 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
447 | tot += tmp->head_ ()->total_weight (); |
|
|
448 | |
|
|
449 | if (tot >= op->weight) |
|
|
450 | push = 1; |
|
|
451 | |
|
|
452 | if (op->stats.ac == push) |
|
|
453 | return 0; |
|
|
454 | |
|
|
455 | op->stats.ac = push; |
|
|
456 | if (NUM_ANIMATIONS (op) > 1) |
|
|
457 | { |
|
|
458 | SET_ANIMATION (op, push); |
|
|
459 | update_object (op, UP_OBJ_FACE); |
|
|
460 | } |
|
|
461 | |
|
|
462 | if (in_movement || !push) |
|
|
463 | return 0; |
|
|
464 | } |
|
|
465 | trigger_move (op, push); |
|
|
466 | } |
|
|
467 | |
|
|
468 | return 0; |
|
|
469 | |
|
|
470 | case TRIGGER_PEDESTAL: |
|
|
471 | if (cause) |
|
|
472 | { |
|
|
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
474 | { |
|
|
475 | object *head = tmp->head_ (); |
|
|
476 | |
|
|
477 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
478 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
479 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
480 | { |
|
|
481 | push = 1; |
|
|
482 | break; |
|
|
483 | } |
|
|
484 | } |
|
|
485 | |
|
|
486 | if (op->stats.ac == push) |
|
|
487 | return 0; |
|
|
488 | |
|
|
489 | op->stats.ac = push; |
|
|
490 | |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | update_object (op, UP_OBJ_FACE); |
|
|
498 | |
|
|
499 | if (in_movement || !push) |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | trigger_move (op, push); |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_ALTAR: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | if (in_movement) |
|
|
510 | return 0; |
|
|
511 | |
|
|
512 | if (operate_altar (op, &cause)) |
|
|
513 | { |
|
|
514 | if (NUM_ANIMATIONS (op) > 1) |
|
|
515 | { |
|
|
516 | SET_ANIMATION (op, 1); |
|
|
517 | update_object (op, UP_OBJ_FACE); |
|
|
518 | } |
|
|
519 | |
|
|
520 | if (op->last_sp >= 0) |
|
|
521 | { |
|
|
522 | trigger_move (op, 1); |
|
|
523 | if (op->last_sp > 0) |
|
|
524 | op->last_sp = -op->last_sp; |
|
|
525 | } |
|
|
526 | else |
|
|
527 | { |
|
|
528 | /* for trigger altar with last_sp, the ON/OFF |
|
|
529 | * status (-> +/- value) is "simulated": |
433 | */ |
530 | */ |
434 | |
531 | op->value = !op->value; |
435 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
532 | trigger_move (op, 1); |
436 | { |
533 | op->last_sp = -op->last_sp; |
437 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
534 | op->value = !op->value; |
438 | } |
|
|
439 | if (tot >= op->weight) |
|
|
440 | push = 1; |
|
|
441 | if (op->stats.ac == push) |
|
|
442 | return 0; |
|
|
443 | op->stats.ac = push; |
|
|
444 | if (NUM_ANIMATIONS (op) > 1) |
|
|
445 | { |
|
|
446 | SET_ANIMATION (op, push); |
|
|
447 | update_object (op, UP_OBJ_FACE); |
|
|
448 | } |
535 | } |
449 | if (in_movement || !push) |
536 | |
450 | return 0; |
537 | return cause == NULL; |
451 | } |
538 | } |
452 | trigger_move (op, push); |
|
|
453 | } |
539 | else |
454 | return 0; |
|
|
455 | |
|
|
456 | case TRIGGER_PEDESTAL: |
|
|
457 | if (cause) |
|
|
458 | { |
|
|
459 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
460 | { |
|
|
461 | object *head = tmp->head_ (); |
|
|
462 | |
|
|
463 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
464 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
465 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
466 | { |
|
|
467 | push = 1; |
|
|
468 | break; |
|
|
469 | } |
|
|
470 | } |
|
|
471 | |
|
|
472 | if (op->stats.ac == push) |
|
|
473 | return 0; |
540 | return 0; |
474 | |
541 | } |
475 | op->stats.ac = push; |
542 | else |
476 | |
543 | { |
477 | if (NUM_ANIMATIONS (op) > 1) |
544 | if (NUM_ANIMATIONS (op) > 1) |
478 | { |
545 | { |
479 | SET_ANIMATION (op, push); |
546 | SET_ANIMATION (op, 0); |
480 | update_object (op, UP_OBJ_FACE); |
547 | update_object (op, UP_OBJ_FACE); |
481 | } |
548 | } |
482 | |
549 | |
483 | update_object (op, UP_OBJ_FACE); |
|
|
484 | |
|
|
485 | if (in_movement || !push) |
|
|
486 | return 0; |
|
|
487 | } |
|
|
488 | |
|
|
489 | trigger_move (op, push); |
|
|
490 | return 0; |
|
|
491 | |
|
|
492 | case TRIGGER_ALTAR: |
|
|
493 | if (cause) |
|
|
494 | { |
|
|
495 | if (in_movement) |
|
|
496 | return 0; |
|
|
497 | |
|
|
498 | if (operate_altar (op, &cause)) |
|
|
499 | { |
|
|
500 | if (NUM_ANIMATIONS (op) > 1) |
|
|
501 | { |
|
|
502 | SET_ANIMATION (op, 1); |
|
|
503 | update_object (op, UP_OBJ_FACE); |
|
|
504 | } |
|
|
505 | |
|
|
506 | if (op->last_sp >= 0) |
|
|
507 | { |
|
|
508 | trigger_move (op, 1); |
|
|
509 | if (op->last_sp > 0) |
|
|
510 | op->last_sp = -op->last_sp; |
|
|
511 | } |
|
|
512 | else |
|
|
513 | { |
|
|
514 | /* for trigger altar with last_sp, the ON/OFF |
|
|
515 | * status (-> +/- value) is "simulated": |
|
|
516 | */ |
|
|
517 | op->value = !op->value; |
|
|
518 | trigger_move (op, 1); |
|
|
519 | op->last_sp = -op->last_sp; |
|
|
520 | op->value = !op->value; |
|
|
521 | } |
|
|
522 | |
|
|
523 | return cause == NULL; |
|
|
524 | } |
|
|
525 | else |
|
|
526 | return 0; |
|
|
527 | } |
|
|
528 | else |
|
|
529 | { |
|
|
530 | if (NUM_ANIMATIONS (op) > 1) |
|
|
531 | { |
|
|
532 | SET_ANIMATION (op, 0); |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | } |
|
|
535 | |
|
|
536 | /* If trigger_altar has "last_sp > 0" set on the map, |
550 | /* If trigger_altar has "last_sp > 0" set on the map, |
537 | * it will push the connected value only once per sacrifice. |
551 | * it will push the connected value only once per sacrifice. |
538 | * Otherwise (default), the connected value will be |
552 | * Otherwise (default), the connected value will be |
539 | * pushed twice: First by sacrifice, second by reset! -AV |
553 | * pushed twice: First by sacrifice, second by reset! -AV |
540 | */ |
554 | */ |
541 | if (!op->last_sp) |
555 | if (!op->last_sp) |
542 | trigger_move (op, 0); |
556 | trigger_move (op, 0); |
543 | else |
557 | else |
544 | { |
558 | { |
545 | op->stats.wc = 0; |
559 | op->stats.wc = 0; |
546 | op->value = !op->value; |
560 | op->value = !op->value; |
547 | op->set_speed (0); |
561 | op->set_speed (0); |
548 | } |
562 | } |
549 | } |
563 | } |
550 | return 0; |
564 | return 0; |
551 | |
565 | |
552 | case TRIGGER: |
566 | case TRIGGER: |
553 | if (cause) |
567 | if (cause) |
554 | { |
568 | { |
555 | if (in_movement) |
569 | if (in_movement) |
556 | return 0; |
570 | return 0; |
557 | |
571 | |
558 | push = 1; |
572 | push = 1; |
559 | } |
573 | } |
560 | |
574 | |
561 | if (NUM_ANIMATIONS (op) > 1) |
575 | if (NUM_ANIMATIONS (op) > 1) |
562 | { |
576 | { |
563 | SET_ANIMATION (op, push); |
577 | SET_ANIMATION (op, push); |
564 | update_object (op, UP_OBJ_FACE); |
578 | update_object (op, UP_OBJ_FACE); |
565 | } |
579 | } |
566 | |
580 | |
567 | trigger_move (op, push); |
581 | trigger_move (op, push); |
568 | return 1; |
582 | return 1; |
569 | |
583 | |
570 | default: |
584 | default: |
571 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
585 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
572 | return 0; |
586 | return 0; |
573 | } |
587 | } |
574 | } |
588 | } |
575 | |
589 | |
576 | void |
590 | void |
577 | add_button_link (object *button, maptile *map, int connected) |
591 | add_button_link (object *button, maptile *map, int connected) |
… | |
… | |
796 | |
810 | |
797 | // FALL THROUGH |
811 | // FALL THROUGH |
798 | case 5: // kill all alives |
812 | case 5: // kill all alives |
799 | if (!tmp->flag [FLAG_PRECIOUS]) |
813 | if (!tmp->flag [FLAG_PRECIOUS]) |
800 | { |
814 | { |
801 | get_archetype ("burnout")->insert_at (tmp, source); |
815 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
802 | tmp->destroy (); |
816 | tmp->destroy (); |
803 | } |
817 | } |
804 | break; |
818 | break; |
805 | |
819 | |
806 | default: |
820 | default: |
… | |
… | |
881 | // and we have to set the value to 0 |
895 | // and we have to set the value to 0 |
882 | |
896 | |
883 | if (match && trig->last_sp) // match == having |
897 | if (match && trig->last_sp) // match == having |
884 | { |
898 | { |
885 | if (trig->last_heal) |
899 | if (trig->last_heal) |
886 | decrease_ob (match); |
900 | match->decrease (); |
887 | |
901 | |
888 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
889 | push_button (trig); |
903 | push_button (trig); |
890 | } |
904 | } |
891 | else if (!match && !trig->last_sp) // match == not having |
905 | else if (!match && !trig->last_sp) // match == not having |