1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* |
26 | /* |
28 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
29 | */ |
28 | */ |
30 | |
29 | |
… | |
… | |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
34 | * The source argument can be 0 or the source object for this activation. |
36 | */ |
35 | */ |
37 | void |
36 | void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
37 | activate_connection_link (objectlink *ol, bool state, object *source = 0) |
39 | { |
38 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
39 | for (; ol; ol = ol->next) |
43 | { |
40 | { |
44 | if (!ol->ob) |
41 | if (!ol->ob) |
45 | { |
42 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
43 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
55 | * re-loaded. As such, just exit this function if that is the case. |
52 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
53 | */ |
57 | |
54 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
55 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
59 | return; |
56 | return; |
|
|
57 | |
60 | tmp = ol->ob; |
58 | object *tmp = ol->ob; |
61 | |
59 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
62 | continue; |
|
|
63 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
76 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
77 | break; |
76 | |
78 | |
77 | case CF_HANDLE: |
79 | case CF_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
80 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
81 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
82 | break; |
81 | |
83 | |
82 | case SIGN: |
84 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
86 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
90 | tmp->last_eat++; |
88 | } |
91 | } |
89 | break; |
92 | break; |
90 | |
93 | |
91 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
96 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
99 | break; |
96 | |
100 | |
97 | case BUTTON: |
101 | case BUTTON: |
98 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
104 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
107 | break; |
103 | |
108 | |
104 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
106 | break; |
111 | break; |
107 | |
112 | |
108 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
116 | |
109 | tmp->speed = tmp->arch->clone.speed; |
117 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
118 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
122 | * from the head - this ensures that the data will consistent |
116 | */ |
123 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
124 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
125 | { |
119 | tmp->speed = tmp->head->speed; |
126 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
127 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
128 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
129 | part->set_speed (tmp->speed); |
124 | } |
130 | } |
125 | break; |
131 | break; |
126 | |
132 | |
127 | case DIRECTOR: |
133 | case DIRECTOR: |
128 | case FIREWALL: |
134 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
136 | move_firewall (tmp); |
131 | else |
137 | else |
132 | { |
138 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
141 | |
135 | animate_turning (tmp); |
142 | animate_turning (tmp); |
136 | } |
143 | } |
137 | break; |
144 | break; |
138 | |
145 | |
139 | case TELEPORTER: |
146 | case TELEPORTER: |
140 | move_teleporter (tmp); |
147 | move_teleporter (tmp); |
141 | break; |
148 | break; |
142 | |
149 | |
143 | case CREATOR: |
150 | case CREATOR: |
144 | move_creator (tmp); |
151 | move_creator (tmp); |
145 | break; |
152 | break; |
146 | |
153 | |
147 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
148 | move_marker (tmp); |
156 | move_marker (tmp); |
149 | break; |
157 | break; |
150 | |
158 | |
151 | case DUPLICATOR: |
159 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
153 | break; |
161 | break; |
|
|
162 | |
|
|
163 | case MAPSCRIPT: |
|
|
164 | cfperl_mapscript_activate (tmp, source, state); |
|
|
165 | break; |
154 | } |
166 | } |
155 | } |
167 | } |
156 | } |
168 | } |
157 | |
169 | |
158 | /* |
170 | /* |
… | |
… | |
168 | * |
180 | * |
169 | */ |
181 | */ |
170 | void |
182 | void |
171 | push_button (object *op) |
183 | push_button (object *op) |
172 | { |
184 | { |
173 | oblinkpt *obp = get_button_links (op); |
185 | if (oblinkpt *obp = op->find_link ()) |
174 | |
186 | { |
175 | if (!obp) |
187 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value))) |
176 | return; |
188 | return; |
177 | |
189 | |
178 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
179 | return; |
|
|
180 | |
|
|
181 | activate_connection_link (obp->link, op->value, op); |
190 | activate_connection_link (obp->link, op->value, op); |
|
|
191 | } |
182 | } |
192 | } |
183 | |
193 | |
184 | /* |
194 | /* |
185 | * elmex: |
195 | * elmex: |
186 | * This activates a connection, similar to push_button (object *op) but it takes |
196 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
188 | * the connection was 'state' or 'released'. So that you can activate objects |
198 | * the connection was 'state' or 'released'. So that you can activate objects |
189 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
199 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
190 | * |
200 | * |
191 | */ |
201 | */ |
192 | void |
202 | void |
193 | activate_connection (maptile *map, long connection, bool state) |
203 | maptile::trigger (shstr_tmp id, bool state, object *originator) |
194 | { |
204 | { |
195 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
205 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
196 | return; |
206 | return; |
197 | |
207 | |
198 | oblinkpt *obp = get_connection_links (map, connection); |
208 | if (oblinkpt *obp = find_link (id)) |
199 | |
|
|
200 | if (obp) |
|
|
201 | activate_connection_link (obp->link, state); |
209 | activate_connection_link (obp->link, state, originator); |
202 | } |
210 | } |
203 | |
211 | |
204 | /* |
212 | /* |
205 | * Updates everything connected with the button op. |
213 | * Updates everything connected with the button op. |
206 | * After changing the state of a button, this function must be called |
214 | * After changing the state of a button, this function must be called |
207 | * to make sure that all gates and other buttons connected to the |
215 | * to make sure that all gates and other buttons connected to the |
208 | * button reacts to the (eventual) change of state. |
216 | * button reacts to the (eventual) change of state. |
209 | */ |
217 | */ |
210 | |
|
|
211 | void |
218 | void |
212 | update_button (object *op) |
219 | update_button (object *op) |
213 | { |
220 | { |
214 | object *ab, *tmp, *head; |
|
|
215 | int tot, any_down = 0, old_value = op->value; |
221 | int any_down = 0, old_value = op->value; |
216 | oblinkpt *obp = 0; |
|
|
217 | objectlink *ol; |
|
|
218 | |
222 | |
219 | obp = get_button_links (op); |
223 | if (oblinkpt *obp = op->find_link ()) |
220 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
221 | if (obp) |
|
|
222 | for (ol = obp->link; ol; ol = ol->next) |
224 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
223 | { |
225 | { |
224 | if (!ol->ob) |
226 | if (!ol->ob) |
225 | { |
227 | { |
226 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
228 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
227 | continue; |
229 | continue; |
228 | } |
230 | } |
229 | |
231 | |
230 | tmp = ol->ob; |
232 | object *tmp = ol->ob; |
|
|
233 | |
231 | if (tmp->type == BUTTON) |
234 | if (tmp->type == BUTTON) |
232 | { |
235 | { |
|
|
236 | sint32 total = 0; |
|
|
237 | |
233 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
238 | for (object *ab = tmp->above; ab; ab = ab->above) |
234 | /* Bug? The pedestal code below looks for the head of |
|
|
235 | * the object, this bit doesn't. I'd think we should check |
|
|
236 | * for head here also. Maybe it also makese sense to |
|
|
237 | * make the for ab=tmp->above loop common, and alter |
|
|
238 | * behaviour based on object within that loop? |
|
|
239 | */ |
|
|
240 | |
|
|
241 | /* Basically, if the move_type matches that on what the |
239 | /* Basically, if the move_type matches that on what the |
242 | * button wants, we count it. The second check is so that |
240 | * button wants, we count it. The second check is so that |
243 | * objects don't move (swords, etc) will count. Note that |
241 | * objects who don't move (swords, etc) will count. Note that |
244 | * this means that more work is needed to make buttons |
242 | * this means that more work is needed to make buttons |
245 | * that are only triggered by flying objects. |
243 | * that are only triggered by flying objects. |
246 | */ |
244 | */ |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
248 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
246 | total += ab->head_ ()->total_weight (); |
249 | |
247 | |
250 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
248 | tmp->value = total >= tmp->weight; |
251 | if (tmp->value) |
249 | |
252 | any_down = 1; |
250 | any_down = any_down || tmp->value; |
253 | } |
251 | } |
254 | else if (tmp->type == PEDESTAL) |
252 | else if (tmp->type == PEDESTAL) |
255 | { |
253 | { |
256 | tmp->value = 0; |
254 | tmp->value = 0; |
|
|
255 | |
257 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
256 | for (object *ab = tmp->above; ab; ab = ab->above) |
258 | { |
257 | { |
259 | head = ab->head ? ab->head : ab; |
258 | object *head = ab->head_ (); |
|
|
259 | |
260 | /* Same note regarding move_type for buttons above apply here. */ |
260 | /* Same note regarding move_type for buttons above apply here. */ |
261 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
261 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
262 | (head->race == tmp->slaying || |
262 | && (head->race == tmp->slaying |
263 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
263 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
264 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
264 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
265 | tmp->value = 1; |
265 | tmp->value = 1; |
266 | } |
266 | } |
267 | if (tmp->value) |
267 | |
268 | any_down = 1; |
268 | any_down = any_down || tmp->value; |
269 | } |
269 | } |
270 | } |
270 | } |
|
|
271 | |
271 | if (any_down) /* If any other buttons were down, force this to remain down */ |
272 | if (any_down) /* If any other buttons were down, force this to remain down */ |
272 | op->value = 1; |
273 | op->value = 1; |
|
|
274 | |
|
|
275 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
273 | |
276 | |
274 | /* If this button hasn't changed, don't do anything */ |
277 | /* If this button hasn't changed, don't do anything */ |
275 | if (op->value != old_value) |
278 | if (op->value != old_value) |
276 | { |
279 | { |
277 | SET_ANIMATION (op, op->value); |
280 | SET_ANIMATION (op, op->value); |
278 | update_object (op, UP_OBJ_FACE); |
281 | update_object (op, UP_OBJ_FACE); |
279 | push_button (op); /* Make all other buttons the same */ |
282 | push_button (op); /* Make all other buttons the same */ |
280 | } |
283 | } |
281 | } |
284 | } |
282 | |
285 | |
283 | /* |
|
|
284 | * Updates every button on the map (by calling update_button() for them). |
|
|
285 | */ |
|
|
286 | |
|
|
287 | void |
|
|
288 | update_buttons (maptile *m) |
|
|
289 | { |
|
|
290 | objectlink *ol; |
|
|
291 | oblinkpt *obp; |
|
|
292 | |
|
|
293 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
294 | for (ol = obp->link; ol; ol = ol->next) |
|
|
295 | { |
|
|
296 | if (!ol->ob) |
|
|
297 | { |
|
|
298 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
299 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
300 | continue; |
|
|
301 | } |
|
|
302 | |
|
|
303 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
304 | { |
|
|
305 | update_button (ol->ob); |
|
|
306 | break; |
|
|
307 | } |
|
|
308 | } |
|
|
309 | } |
|
|
310 | |
|
|
311 | void |
286 | void |
312 | use_trigger (object *op) |
287 | use_trigger (object *op) |
313 | { |
288 | { |
314 | |
|
|
315 | /* Toggle value */ |
289 | /* Toggle value */ |
316 | op->value = !op->value; |
290 | op->value = !op->value; |
317 | push_button (op); |
291 | push_button (op); |
318 | } |
292 | } |
319 | |
293 | |
320 | /* |
294 | /* |
321 | * Note: animate_object should be used instead of this, |
295 | * Note: animate_object should be used instead of this, |
322 | * but it can't handle animations in the 8 directions |
296 | * but it can't handle animations in the 8 directions |
323 | */ |
297 | */ |
324 | |
|
|
325 | void |
298 | void |
326 | animate_turning (object *op) /* only one part objects */ |
299 | animate_turning (object *op) /* only one part objects */ |
327 | { |
300 | { |
328 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
301 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
329 | op->state = 0; |
302 | op->state = 0; |
… | |
… | |
346 | */ |
319 | */ |
347 | |
320 | |
348 | int |
321 | int |
349 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
322 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
350 | { |
323 | { |
351 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
324 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
325 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
326 | && sacrifice->type != PLAYER) |
352 | { |
327 | { |
353 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
328 | if (ARCH_SACRIFICE (altar) == shstr_money |
354 | ARCH_SACRIFICE (altar) == sacrifice->name || |
329 | && sacrifice->type == MONEY |
355 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
330 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
356 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
357 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
358 | return 1; |
331 | return 1; |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
332 | |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
333 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
|
|
334 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
335 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
336 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
337 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
361 | return 1; |
338 | return 1; |
362 | } |
339 | } |
|
|
340 | |
363 | return 0; |
341 | return 0; |
364 | } |
342 | } |
365 | |
343 | |
366 | /* |
344 | /* |
367 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
345 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
388 | return 0; |
366 | return 0; |
389 | |
367 | |
390 | /* check_altar_sacrifice should have already verified that enough money |
368 | /* check_altar_sacrifice should have already verified that enough money |
391 | * has been dropped. |
369 | * has been dropped. |
392 | */ |
370 | */ |
393 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
371 | if (ARCH_SACRIFICE (altar) == shstr_money) |
394 | { |
372 | { |
395 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
373 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
396 | |
374 | |
397 | /* Round up any sacrifices. Altars don't make change either */ |
375 | /* Round up any sacrifices. Altars don't make change either */ |
398 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
376 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
399 | number++; |
377 | number++; |
400 | |
378 | |
401 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
379 | if (!(*sacrifice)->decrease (number)) |
|
|
380 | *sacrifice = 0; |
402 | } |
381 | } |
403 | else |
382 | else |
404 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
383 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
384 | *sacrifice = 0; |
405 | |
385 | |
406 | if (altar->msg) |
386 | if (altar->msg) |
407 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
387 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
408 | |
388 | |
409 | return 1; |
389 | return 1; |
… | |
… | |
414 | { |
394 | { |
415 | op->stats.wc = state; |
395 | op->stats.wc = state; |
416 | if (state) |
396 | if (state) |
417 | { |
397 | { |
418 | use_trigger (op); |
398 | use_trigger (op); |
419 | if (op->stats.exp > 0) /* check sanity */ |
399 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
420 | op->speed = 1.0 / op->stats.exp; |
|
|
421 | else |
|
|
422 | op->speed = 1.0; |
|
|
423 | update_ob_speed (op); |
|
|
424 | op->speed_left = -1; |
400 | op->speed_left = -1; |
425 | } |
401 | } |
426 | else |
402 | else |
427 | { |
403 | { |
428 | use_trigger (op); |
404 | use_trigger (op); |
429 | op->speed = 0; |
405 | op->set_speed (0); |
430 | update_ob_speed (op); |
|
|
431 | } |
406 | } |
432 | } |
407 | } |
433 | |
408 | |
434 | |
409 | |
435 | /* |
410 | /* |
… | |
… | |
451 | int push = 0, tot = 0; |
426 | int push = 0, tot = 0; |
452 | int in_movement = op->stats.wc || op->speed; |
427 | int in_movement = op->stats.wc || op->speed; |
453 | |
428 | |
454 | switch (op->type) |
429 | switch (op->type) |
455 | { |
430 | { |
456 | case TRIGGER_BUTTON: |
431 | case TRIGGER_BUTTON: |
457 | if (op->weight > 0) |
432 | if (op->weight > 0) |
458 | { |
433 | { |
459 | if (cause) |
434 | if (cause) |
460 | { |
435 | { |
461 | for (tmp = op->above; tmp; tmp = tmp->above) |
436 | for (tmp = op->above; tmp; tmp = tmp->above) |
462 | /* Comment reproduced from update_buttons(): */ |
437 | /* Comment reproduced from update_buttons(): */ |
463 | /* Basically, if the move_type matches that on what the |
438 | /* Basically, if the move_type matches that on what the |
464 | * button wants, we count it. The second check is so that |
439 | * button wants, we count it. The second check is so that |
465 | * objects that don't move (swords, etc) will count. Note that |
440 | * objects that don't move (swords, etc) will count. Note that |
466 | * this means that more work is needed to make buttons |
441 | * this means that more work is needed to make buttons |
467 | * that are only triggered by flying objects. |
442 | * that are only triggered by flying objects. |
|
|
443 | */ |
|
|
444 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
445 | tot += tmp->head_ ()->total_weight (); |
|
|
446 | |
|
|
447 | if (tot >= op->weight) |
|
|
448 | push = 1; |
|
|
449 | |
|
|
450 | if (op->stats.ac == push) |
|
|
451 | return 0; |
|
|
452 | |
|
|
453 | op->stats.ac = push; |
|
|
454 | if (NUM_ANIMATIONS (op) > 1) |
|
|
455 | { |
|
|
456 | SET_ANIMATION (op, push); |
|
|
457 | update_object (op, UP_OBJ_FACE); |
|
|
458 | } |
|
|
459 | |
|
|
460 | if (in_movement || !push) |
|
|
461 | return 0; |
|
|
462 | } |
|
|
463 | trigger_move (op, push); |
|
|
464 | } |
|
|
465 | |
|
|
466 | return 0; |
|
|
467 | |
|
|
468 | case TRIGGER_PEDESTAL: |
|
|
469 | if (cause) |
|
|
470 | { |
|
|
471 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
472 | { |
|
|
473 | object *head = tmp->head_ (); |
|
|
474 | |
|
|
475 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
476 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
477 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
478 | { |
|
|
479 | push = 1; |
|
|
480 | break; |
|
|
481 | } |
|
|
482 | } |
|
|
483 | |
|
|
484 | if (op->stats.ac == push) |
|
|
485 | return 0; |
|
|
486 | |
|
|
487 | op->stats.ac = push; |
|
|
488 | |
|
|
489 | if (NUM_ANIMATIONS (op) > 1) |
|
|
490 | { |
|
|
491 | SET_ANIMATION (op, push); |
|
|
492 | update_object (op, UP_OBJ_FACE); |
|
|
493 | } |
|
|
494 | |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push); |
|
|
502 | return 0; |
|
|
503 | |
|
|
504 | case TRIGGER_ALTAR: |
|
|
505 | if (cause) |
|
|
506 | { |
|
|
507 | if (in_movement) |
|
|
508 | return 0; |
|
|
509 | |
|
|
510 | if (operate_altar (op, &cause)) |
|
|
511 | { |
|
|
512 | if (NUM_ANIMATIONS (op) > 1) |
|
|
513 | { |
|
|
514 | SET_ANIMATION (op, 1); |
|
|
515 | update_object (op, UP_OBJ_FACE); |
|
|
516 | } |
|
|
517 | |
|
|
518 | if (op->last_sp >= 0) |
|
|
519 | { |
|
|
520 | trigger_move (op, 1); |
|
|
521 | if (op->last_sp > 0) |
|
|
522 | op->last_sp = -op->last_sp; |
|
|
523 | } |
|
|
524 | else |
|
|
525 | { |
|
|
526 | /* for trigger altar with last_sp, the ON/OFF |
|
|
527 | * status (-> +/- value) is "simulated": |
468 | */ |
528 | */ |
469 | |
529 | op->value = !op->value; |
470 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
530 | trigger_move (op, 1); |
471 | { |
531 | op->last_sp = -op->last_sp; |
472 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
532 | op->value = !op->value; |
473 | } |
|
|
474 | if (tot >= op->weight) |
|
|
475 | push = 1; |
|
|
476 | if (op->stats.ac == push) |
|
|
477 | return 0; |
|
|
478 | op->stats.ac = push; |
|
|
479 | if (NUM_ANIMATIONS (op) > 1) |
|
|
480 | { |
|
|
481 | SET_ANIMATION (op, push); |
|
|
482 | update_object (op, UP_OBJ_FACE); |
|
|
483 | } |
533 | } |
484 | if (in_movement || !push) |
534 | |
485 | return 0; |
535 | return cause == NULL; |
486 | } |
536 | } |
487 | trigger_move (op, push); |
|
|
488 | } |
537 | else |
489 | return 0; |
|
|
490 | |
|
|
491 | case TRIGGER_PEDESTAL: |
|
|
492 | if (cause) |
|
|
493 | { |
|
|
494 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
495 | { |
|
|
496 | object *head = tmp->head ? tmp->head : tmp; |
|
|
497 | |
|
|
498 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
499 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
500 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
501 | { |
|
|
502 | push = 1; |
|
|
503 | break; |
|
|
504 | } |
|
|
505 | } |
|
|
506 | if (op->stats.ac == push) |
|
|
507 | return 0; |
538 | return 0; |
508 | op->stats.ac = push; |
539 | } |
|
|
540 | else |
|
|
541 | { |
509 | if (NUM_ANIMATIONS (op) > 1) |
542 | if (NUM_ANIMATIONS (op) > 1) |
510 | { |
543 | { |
511 | SET_ANIMATION (op, push); |
544 | SET_ANIMATION (op, 0); |
512 | update_object (op, UP_OBJ_FACE); |
545 | update_object (op, UP_OBJ_FACE); |
513 | } |
546 | } |
514 | update_object (op, UP_OBJ_FACE); |
|
|
515 | if (in_movement || !push) |
|
|
516 | return 0; |
|
|
517 | } |
|
|
518 | trigger_move (op, push); |
|
|
519 | return 0; |
|
|
520 | |
547 | |
521 | case TRIGGER_ALTAR: |
|
|
522 | if (cause) |
|
|
523 | { |
|
|
524 | if (in_movement) |
|
|
525 | return 0; |
|
|
526 | if (operate_altar (op, &cause)) |
|
|
527 | { |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, 1); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | if (op->last_sp >= 0) |
|
|
534 | { |
|
|
535 | trigger_move (op, 1); |
|
|
536 | if (op->last_sp > 0) |
|
|
537 | op->last_sp = -op->last_sp; |
|
|
538 | } |
|
|
539 | else |
|
|
540 | { |
|
|
541 | /* for trigger altar with last_sp, the ON/OFF |
|
|
542 | * status (-> +/- value) is "simulated": |
|
|
543 | */ |
|
|
544 | op->value = !op->value; |
|
|
545 | trigger_move (op, 1); |
|
|
546 | op->last_sp = -op->last_sp; |
|
|
547 | op->value = !op->value; |
|
|
548 | } |
|
|
549 | return cause == NULL; |
|
|
550 | } |
|
|
551 | else |
|
|
552 | { |
|
|
553 | return 0; |
|
|
554 | } |
|
|
555 | } |
|
|
556 | else |
|
|
557 | { |
|
|
558 | if (NUM_ANIMATIONS (op) > 1) |
|
|
559 | { |
|
|
560 | SET_ANIMATION (op, 0); |
|
|
561 | update_object (op, UP_OBJ_FACE); |
|
|
562 | } |
|
|
563 | |
|
|
564 | /* If trigger_altar has "last_sp > 0" set on the map, |
548 | /* If trigger_altar has "last_sp > 0" set on the map, |
565 | * it will push the connected value only once per sacrifice. |
549 | * it will push the connected value only once per sacrifice. |
566 | * Otherwise (default), the connected value will be |
550 | * Otherwise (default), the connected value will be |
567 | * pushed twice: First by sacrifice, second by reset! -AV |
551 | * pushed twice: First by sacrifice, second by reset! -AV |
568 | */ |
552 | */ |
569 | if (!op->last_sp) |
553 | if (!op->last_sp) |
570 | trigger_move (op, 0); |
554 | trigger_move (op, 0); |
571 | else |
555 | else |
572 | { |
556 | { |
573 | op->stats.wc = 0; |
557 | op->stats.wc = 0; |
574 | op->value = !op->value; |
558 | op->value = !op->value; |
575 | op->speed = 0; |
559 | op->set_speed (0); |
576 | update_ob_speed (op); |
|
|
577 | } |
560 | } |
578 | } |
561 | } |
579 | return 0; |
562 | return 0; |
580 | |
563 | |
581 | case TRIGGER: |
564 | case TRIGGER: |
582 | if (cause) |
565 | if (cause) |
583 | { |
566 | { |
584 | if (in_movement) |
567 | if (in_movement) |
585 | return 0; |
568 | return 0; |
|
|
569 | |
586 | push = 1; |
570 | push = 1; |
587 | } |
571 | } |
|
|
572 | |
588 | if (NUM_ANIMATIONS (op) > 1) |
573 | if (NUM_ANIMATIONS (op) > 1) |
589 | { |
574 | { |
590 | SET_ANIMATION (op, push); |
575 | SET_ANIMATION (op, push); |
591 | update_object (op, UP_OBJ_FACE); |
576 | update_object (op, UP_OBJ_FACE); |
592 | } |
577 | } |
|
|
578 | |
593 | trigger_move (op, push); |
579 | trigger_move (op, push); |
594 | return 1; |
580 | return 1; |
595 | |
581 | |
596 | default: |
582 | default: |
597 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
583 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
598 | return 0; |
584 | return 0; |
599 | } |
585 | } |
600 | } |
586 | } |
601 | |
587 | |
602 | void |
588 | void |
603 | add_button_link (object *button, maptile *map, int connected) |
589 | object::add_link (maptile *map, shstr_tmp id) |
604 | { |
590 | { |
605 | oblinkpt *obp; |
|
|
606 | objectlink *ol = get_objectlink (); |
|
|
607 | |
|
|
608 | if (!map) |
591 | if (!map) |
609 | { |
592 | { |
610 | LOG (llevError, "Tried to add button-link without map.\n"); |
593 | LOG (llevError, "Tried to add button-link without map.\n"); |
611 | return; |
594 | return; |
612 | } |
595 | } |
613 | if (!editor) |
|
|
614 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
|
|
615 | a connected map from a template map. */ |
|
|
616 | |
596 | |
617 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
597 | flag [FLAG_IS_LINKED] = true; |
618 | |
598 | |
619 | SET_FLAG (button, FLAG_IS_LINKED); |
599 | objectlink *ol = get_objectlink (); |
620 | |
|
|
621 | ol->ob = button; |
600 | ol->ob = this; |
622 | |
601 | |
623 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
602 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
624 | |
603 | if (obp->id == id) |
625 | if (obp) |
|
|
626 | { |
604 | { |
627 | ol->next = obp->link; |
605 | ol->next = obp->link; |
628 | obp->link = ol; |
606 | obp->link = ol; |
|
|
607 | return; |
629 | } |
608 | } |
630 | else |
609 | |
631 | { |
|
|
632 | obp = get_objectlinkpt (); |
610 | oblinkpt *obp = get_objectlinkpt (); |
633 | obp->value = connected; |
611 | obp->id = id; |
634 | |
612 | |
635 | obp->next = map->buttons; |
613 | obp->next = map->buttons; |
636 | map->buttons = obp; |
614 | map->buttons = obp; |
637 | obp->link = ol; |
615 | obp->link = ol; |
638 | } |
|
|
639 | } |
616 | } |
640 | |
617 | |
641 | /* |
618 | /* |
642 | * Remove the object from the linked lists of buttons in the map. |
619 | * Remove the object from the linked lists of buttons in the map. |
643 | * This is only needed by editors. |
620 | * This is only needed by editors. |
644 | */ |
621 | */ |
645 | |
|
|
646 | void |
622 | void |
647 | remove_button_link (object *op) |
623 | object::remove_link () |
648 | { |
624 | { |
649 | oblinkpt *obp; |
625 | if (!map) |
650 | objectlink **olp, *ol; |
|
|
651 | |
|
|
652 | if (op->map == NULL) |
|
|
653 | { |
626 | { |
654 | LOG (llevError, "remove_button_link() in object without map.\n"); |
627 | LOG (llevError, "remove_button_link() in object without map.\n"); |
655 | return; |
628 | return; |
656 | } |
629 | } |
657 | |
630 | |
658 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
631 | if (!flag [FLAG_IS_LINKED]) |
659 | { |
632 | { |
660 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
633 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
661 | return; |
634 | return; |
662 | } |
635 | } |
663 | |
636 | |
|
|
637 | flag [FLAG_IS_LINKED] = false; |
|
|
638 | |
664 | for (obp = op->map->buttons; obp; obp = obp->next) |
639 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
665 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
640 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
666 | if (ol->ob == op) |
641 | if ((*olp)->ob == this) |
667 | { |
642 | { |
668 | |
643 | objectlink *ol = *olp; |
669 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
670 | obp->value, op->name, op->map->path); |
|
|
671 | */ |
|
|
672 | *olp = ol->next; |
644 | *olp = ol->next; |
673 | delete ol; |
645 | delete ol; |
674 | return; |
646 | return; |
675 | } |
647 | } |
676 | |
648 | |
677 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
649 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
678 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
650 | } |
|
|
651 | |
|
|
652 | /* |
|
|
653 | * Updates every button on the map (by calling update_button() for them). |
|
|
654 | */ |
|
|
655 | void |
|
|
656 | maptile::update_buttons () |
|
|
657 | { |
|
|
658 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
659 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
660 | { |
|
|
661 | if (!ol->ob) |
|
|
662 | { |
|
|
663 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
664 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
665 | continue; |
|
|
666 | } |
|
|
667 | |
|
|
668 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
669 | { |
|
|
670 | update_button (ol->ob); |
|
|
671 | break; |
|
|
672 | } |
|
|
673 | } |
679 | } |
674 | } |
680 | |
675 | |
681 | /* |
676 | /* |
682 | * Gets the objectlink for this connection from the map. |
677 | * Gets the objectlink for this connection from the map. |
683 | */ |
678 | */ |
684 | oblinkpt * |
679 | oblinkpt * |
685 | get_connection_links (maptile *map, long connection) |
680 | maptile::find_link (shstr_tmp id) |
686 | { |
681 | { |
687 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
682 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
688 | if (obp->value == connection) |
683 | if (obp->id == id) |
689 | return obp; |
684 | return obp; |
690 | |
685 | |
691 | return 0; |
686 | return 0; |
692 | } |
687 | } |
693 | |
688 | |
694 | /* |
689 | /* |
695 | * Return the first objectlink in the objects linked to this one |
690 | * Return the first objectlink in the objects linked to this one |
696 | */ |
691 | */ |
697 | |
|
|
698 | oblinkpt * |
692 | oblinkpt * |
699 | get_button_links (const object *button) |
693 | object::find_link () const |
700 | { |
694 | { |
701 | oblinkpt *obp; |
695 | if (map) |
702 | objectlink *ol; |
|
|
703 | |
|
|
704 | if (!button->map) |
|
|
705 | return NULL; |
|
|
706 | |
|
|
707 | for (obp = button->map->buttons; obp; obp = obp->next) |
696 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
708 | for (ol = obp->link; ol; ol = ol->next) |
697 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
709 | if (ol->ob == button) |
698 | if (ol->ob == this) |
710 | return obp; |
699 | return obp; |
711 | |
700 | |
712 | return NULL; |
|
|
713 | } |
|
|
714 | |
|
|
715 | /* |
|
|
716 | * Made as a separate function to increase efficiency |
|
|
717 | */ |
|
|
718 | |
|
|
719 | int |
|
|
720 | get_button_value (const object *button) |
|
|
721 | { |
|
|
722 | oblinkpt *obp; |
|
|
723 | objectlink *ol; |
|
|
724 | |
|
|
725 | if (!button->map) |
|
|
726 | return 0; |
|
|
727 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
728 | for (ol = obp->link; ol; ol = ol->next) |
|
|
729 | if (ol->ob == button) |
|
|
730 | return obp->value; |
|
|
731 | return 0; |
701 | return 0; |
732 | } |
702 | } |
733 | |
703 | |
734 | /* This routine makes monsters who are |
704 | /* This routine makes monsters who are |
735 | * standing on the 'mood floor' change their |
705 | * standing on the 'mood floor' change their |
… | |
… | |
737 | * If floor is to be triggered must have |
707 | * If floor is to be triggered must have |
738 | * a speed of zero (default is 1 for all |
708 | * a speed of zero (default is 1 for all |
739 | * but the charm floor type). |
709 | * but the charm floor type). |
740 | * by b.t. thomas@nomad.astro.psu.edu |
710 | * by b.t. thomas@nomad.astro.psu.edu |
741 | */ |
711 | */ |
742 | |
|
|
743 | void |
712 | void |
744 | do_mood_floor (object *op, object *source) |
713 | do_mood_floor (object *op, object *source) |
745 | { |
714 | { |
746 | object *tmp; |
|
|
747 | object *tmp2; |
|
|
748 | |
|
|
749 | if (!source) |
715 | if (!source) |
750 | source = op; |
716 | source = op; |
751 | |
717 | |
752 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
718 | mapspace &ms = op->ms (); |
|
|
719 | |
|
|
720 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
721 | return; |
|
|
722 | |
|
|
723 | object *tmp; |
|
|
724 | |
|
|
725 | for (tmp = ms.top; tmp; tmp = tmp->below) |
753 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
726 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
754 | break; |
727 | break; |
755 | |
728 | |
756 | /* doesn't effect players, and if there is a player on this space, won't also |
729 | /* doesn't effect players, and if there is a player on this space, won't also |
757 | * be a monster here. |
730 | * be a monster here. |
758 | */ |
731 | */ |
|
|
732 | //TODO: have players really FLAG_MONSTER? kept it for safety |
759 | if (!tmp || tmp->type == PLAYER) |
733 | if (!tmp || tmp->type == PLAYER) |
760 | return; |
734 | return; |
761 | |
735 | |
762 | switch (op->last_sp) |
736 | switch (op->last_sp) |
763 | { |
737 | { |
764 | case 0: /* furious--make all monsters mad */ |
738 | case 0: /* furious--make all monsters mad */ |
765 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
739 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
766 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
740 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
741 | |
767 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
742 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
768 | { |
743 | { |
769 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
770 | remove_friendly_object (tmp); |
|
|
771 | tmp->attack_movement = 0; |
744 | tmp->attack_movement = 0; |
772 | /* lots of checks here, but want to make sure we don't |
745 | /* lots of checks here, but want to make sure we don't |
773 | * dereference a null value |
746 | * dereference a null value |
774 | */ |
747 | */ |
775 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
748 | if (tmp->type == GOLEM |
|
|
749 | && tmp->owner |
|
|
750 | && tmp->owner->type == PLAYER |
|
|
751 | && tmp->owner->contr->golem == tmp) |
776 | tmp->owner->contr->ranges[range_golem] = 0; |
752 | tmp->owner->contr->golem = 0; |
777 | |
753 | |
778 | tmp->owner = 0; |
754 | tmp->owner = 0; |
|
|
755 | |
|
|
756 | remove_friendly_object (tmp); |
779 | } |
757 | } |
780 | break; |
758 | break; |
|
|
759 | |
781 | case 1: /* angry -- get neutral monsters mad */ |
760 | case 1: /* angry -- get neutral monsters mad */ |
782 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
761 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
783 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
762 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
784 | break; |
763 | break; |
|
|
764 | |
785 | case 2: /* calm -- pacify unfriendly monsters */ |
765 | case 2: /* calm -- pacify unfriendly monsters */ |
786 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
787 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
766 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
788 | break; |
767 | break; |
|
|
768 | |
789 | case 3: /* make all monsters fall asleep */ |
769 | case 3: /* make all monsters fall asleep */ |
790 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
791 | SET_FLAG (tmp, FLAG_SLEEP); |
770 | SET_FLAG (tmp, FLAG_SLEEP); |
792 | break; |
771 | break; |
|
|
772 | |
793 | case 4: /* charm all monsters */ |
773 | case 4: /* charm all monsters */ |
794 | if (op == source) |
774 | if (op == source) |
795 | break; /* only if 'connected' */ |
775 | break; /* only if 'connected' */ |
796 | |
776 | |
797 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
777 | if (object *pl = source->ms ().player ()) |
798 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
778 | { |
799 | if (tmp2->above == NULL) |
779 | tmp->set_owner (pl); |
|
|
780 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
781 | |
|
|
782 | tmp->stats.exp = 0; |
|
|
783 | |
|
|
784 | add_friendly_object (tmp); |
|
|
785 | tmp->attack_movement = PETMOVE; |
|
|
786 | } |
800 | break; |
787 | break; |
801 | |
788 | |
802 | if (tmp2->type != PLAYER) |
789 | case 6: // kill monsters |
|
|
790 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
803 | break; |
791 | break; |
804 | tmp->set_owner (tmp2); |
792 | |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
793 | // FALL THROUGH |
806 | tmp->stats.exp = 0; |
794 | case 5: // kill all alives |
807 | SET_FLAG (tmp, FLAG_FRIENDLY); |
795 | if (!tmp->flag [FLAG_PRECIOUS]) |
808 | add_friendly_object (tmp); |
796 | { |
809 | tmp->attack_movement = PETMOVE; |
797 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
|
|
798 | tmp->destroy (); |
|
|
799 | } |
810 | break; |
800 | break; |
811 | |
801 | |
812 | default: |
802 | default: |
813 | break; |
803 | break; |
814 | } |
804 | } |
… | |
… | |
818 | * It will descend through containers to find the object. |
808 | * It will descend through containers to find the object. |
819 | * slaying = match object slaying flag |
809 | * slaying = match object slaying flag |
820 | * race = match object archetype name flag |
810 | * race = match object archetype name flag |
821 | * hp = match object type (excpt type '0'== PLAYER) |
811 | * hp = match object type (excpt type '0'== PLAYER) |
822 | */ |
812 | */ |
823 | |
|
|
824 | object * |
813 | object * |
825 | check_inv_recursive (object *op, const object *trig) |
814 | check_inv_recursive (object *op, const object *trig) |
826 | { |
815 | { |
827 | object *tmp, *ret = NULL; |
816 | object *tmp, *ret = NULL; |
828 | |
817 | |
829 | /* First check the object itself. */ |
818 | /* First check the object itself. */ |
830 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
819 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
831 | || (trig->slaying && (op->slaying == trig->slaying)) |
820 | || (trig->slaying && (op->slaying == trig->slaying)) |
832 | || (trig->race && (op->arch->name == trig->race))) |
821 | || (trig->race && (op->arch->archname == trig->race))) |
833 | return op; |
822 | return op; |
834 | |
823 | |
835 | for (tmp = op->inv; tmp; tmp = tmp->below) |
824 | for (tmp = op->inv; tmp; tmp = tmp->below) |
836 | { |
825 | { |
837 | if (tmp->inv) |
826 | if (tmp->inv) |
… | |
… | |
840 | if (ret) |
829 | if (ret) |
841 | return ret; |
830 | return ret; |
842 | } |
831 | } |
843 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
832 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
844 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
833 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
845 | || (trig->race && (tmp->arch->name == trig->race))) |
834 | || (trig->race && (tmp->arch->archname == trig->race))) |
846 | return tmp; |
835 | return tmp; |
847 | } |
836 | } |
848 | return NULL; |
837 | return NULL; |
849 | } |
838 | } |
850 | |
839 | |
… | |
… | |
863 | * and has a matching item. Imagine what happens if someone steps on the inventory |
852 | * and has a matching item. Imagine what happens if someone steps on the inventory |
864 | * checker with a matching item, has it, activates the connection, throws the item |
853 | * checker with a matching item, has it, activates the connection, throws the item |
865 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
854 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
866 | * state in the inventory checker. This won't happen anymore now. |
855 | * state in the inventory checker. This won't happen anymore now. |
867 | * |
856 | * |
|
|
857 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
858 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
859 | * on this information. also make sure to only push_button if op has |
|
|
860 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
861 | * will still open)! (i hope i got the semantics right this time) |
868 | */ |
862 | * |
869 | |
863 | */ |
870 | void |
864 | void |
871 | check_inv (object *op, object *trig) |
865 | check_inv (object *op, object *trig) |
872 | { |
866 | { |
873 | object *match = 0; |
|
|
874 | |
|
|
875 | trig->value = 0; // deactivate if none of the following conditions apply |
867 | trig->value = 0; // deactivate if none of the following conditions apply |
876 | |
868 | |
877 | for (object *tmp = trig->above; tmp; tmp = tmp->above) |
869 | object *pl = trig->ms ().player (); |
878 | if (tmp->type == PLAYER) |
|
|
879 | { |
|
|
880 | object *match = check_inv_recursive (tmp, trig); |
870 | object *match = check_inv_recursive (op, trig); |
881 | |
871 | |
|
|
872 | // elmex: a note about (pl == op): |
|
|
873 | // if pl == 0 then the player has left this space |
|
|
874 | // if pl != 0 then a player is on this mapspace, but then |
|
|
875 | // we still have to check whether it's the player that triggered |
|
|
876 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
877 | // and we have to set the value to 0 |
|
|
878 | |
882 | if (match && trig->last_sp) // match == having |
879 | if (match && trig->last_sp) // match == having |
883 | { |
880 | { |
884 | if (trig->last_heal) |
881 | if (trig->last_heal) |
885 | decrease_ob (match); |
882 | match->decrease (); |
886 | |
883 | |
887 | trig->value = 1; |
884 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
888 | } |
885 | push_button (trig); |
|
|
886 | } |
889 | else if (!match && !trig->last_sp) // match == not having |
887 | else if (!match && !trig->last_sp) // match == not having |
890 | trig->value = 1; |
888 | { |
891 | |
889 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
892 | break; |
|
|
893 | } |
|
|
894 | |
|
|
895 | push_button (trig); |
890 | push_button (trig); |
|
|
891 | } |
896 | } |
892 | } |
897 | |
893 | |