1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
|
|
27 | |
25 | |
28 | /* |
26 | /* |
29 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
30 | */ |
28 | */ |
31 | |
29 | |
… | |
… | |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
36 | * The source argument can be 0 or the source object for this activation. |
34 | * The source argument can be 0 or the source object for this activation. |
37 | */ |
35 | */ |
38 | void |
36 | void |
39 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
37 | activate_connection_link (objectlink *ol, bool state, object *source = 0) |
40 | { |
38 | { |
41 | for (; ol; ol = ol->next) |
39 | for (; ol; ol = ol->next) |
42 | { |
40 | { |
43 | if (!ol->ob) |
41 | if (!ol->ob) |
44 | { |
42 | { |
… | |
… | |
60 | object *tmp = ol->ob; |
58 | object *tmp = ol->ob; |
61 | |
59 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
60 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
62 | continue; |
|
|
63 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
65 | continue; |
67 | |
66 | |
68 | switch (tmp->type) |
67 | switch (tmp->type) |
69 | { |
68 | { |
70 | case GATE: |
69 | case GATE: |
71 | case HOLE: |
70 | case HOLE: |
|
|
71 | if (!tmp->active) |
|
|
72 | tmp->play_sound (tmp->sound |
|
|
73 | ? tmp->sound |
|
|
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
76 | tmp->set_speed (0.5); |
74 | break; |
77 | break; |
75 | |
78 | |
76 | case CF_HANDLE: |
79 | case CF_HANDLE: |
… | |
… | |
79 | break; |
82 | break; |
80 | |
83 | |
81 | case SIGN: |
84 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
86 | { |
|
|
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | if (tmp->stats.food) |
89 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
90 | tmp->last_eat++; |
87 | } |
91 | } |
88 | break; |
92 | break; |
89 | |
93 | |
90 | case ALTAR: |
94 | case ALTAR: |
|
|
95 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
96 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
97 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
98 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
99 | break; |
95 | |
100 | |
96 | case BUTTON: |
101 | case BUTTON: |
97 | case PEDESTAL: |
102 | case PEDESTAL: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
104 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
107 | break; |
102 | |
108 | |
103 | case MOOD_FLOOR: |
109 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
110 | do_mood_floor (tmp, source); |
105 | break; |
111 | break; |
106 | |
112 | |
107 | case TIMED_GATE: |
113 | case TIMED_GATE: |
|
|
114 | if (!tmp->active) |
|
|
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
116 | |
108 | tmp->set_speed (tmp->arch->clone.speed); |
117 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
118 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
122 | * from the head - this ensures that the data will consistent |
114 | */ |
123 | */ |
115 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
124 | for (object *part = tmp->more; part; part = part->more) |
116 | { |
125 | { |
117 | tmp->value = tmp->head->value; |
126 | part->value = tmp->value; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
127 | part->stats.sp = tmp->stats.sp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
128 | part->stats.hp = tmp->stats.hp; |
120 | tmp->set_speed (tmp->head->speed); |
129 | part->set_speed (tmp->speed); |
121 | } |
130 | } |
122 | break; |
131 | break; |
123 | |
132 | |
124 | case DIRECTOR: |
133 | case DIRECTOR: |
125 | case FIREWALL: |
134 | case FIREWALL: |
… | |
… | |
127 | move_firewall (tmp); |
136 | move_firewall (tmp); |
128 | else |
137 | else |
129 | { |
138 | { |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
141 | |
132 | animate_turning (tmp); |
142 | animate_turning (tmp); |
133 | } |
143 | } |
134 | break; |
144 | break; |
135 | |
145 | |
136 | case TELEPORTER: |
146 | case TELEPORTER: |
… | |
… | |
140 | case CREATOR: |
150 | case CREATOR: |
141 | move_creator (tmp); |
151 | move_creator (tmp); |
142 | break; |
152 | break; |
143 | |
153 | |
144 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
145 | move_marker (tmp); |
156 | move_marker (tmp); |
146 | break; |
157 | break; |
147 | |
158 | |
148 | case DUPLICATOR: |
159 | case DUPLICATOR: |
149 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
|
|
161 | break; |
|
|
162 | |
|
|
163 | case MAPSCRIPT: |
|
|
164 | cfperl_mapscript_activate (tmp, source, state); |
150 | break; |
165 | break; |
151 | } |
166 | } |
152 | } |
167 | } |
153 | } |
168 | } |
154 | |
169 | |
… | |
… | |
165 | * |
180 | * |
166 | */ |
181 | */ |
167 | void |
182 | void |
168 | push_button (object *op) |
183 | push_button (object *op) |
169 | { |
184 | { |
170 | oblinkpt *obp = get_button_links (op); |
185 | if (oblinkpt *obp = op->find_link ()) |
171 | |
186 | { |
172 | if (!obp) |
187 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value))) |
173 | return; |
188 | return; |
174 | |
189 | |
175 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
176 | return; |
|
|
177 | |
|
|
178 | activate_connection_link (obp->link, op->value, op); |
190 | activate_connection_link (obp->link, op->value, op); |
|
|
191 | } |
179 | } |
192 | } |
180 | |
193 | |
181 | /* |
194 | /* |
182 | * elmex: |
195 | * elmex: |
183 | * This activates a connection, similar to push_button (object *op) but it takes |
196 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
185 | * the connection was 'state' or 'released'. So that you can activate objects |
198 | * the connection was 'state' or 'released'. So that you can activate objects |
186 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
199 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
187 | * |
200 | * |
188 | */ |
201 | */ |
189 | void |
202 | void |
190 | activate_connection (maptile *map, long connection, bool state) |
203 | maptile::trigger (shstr_tmp id, bool state, object *originator) |
191 | { |
204 | { |
192 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
205 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
193 | return; |
206 | return; |
194 | |
207 | |
195 | oblinkpt *obp = get_connection_links (map, connection); |
208 | if (oblinkpt *obp = find_link (id)) |
196 | |
|
|
197 | if (obp) |
|
|
198 | activate_connection_link (obp->link, state); |
209 | activate_connection_link (obp->link, state, originator); |
199 | } |
210 | } |
200 | |
211 | |
201 | /* |
212 | /* |
202 | * Updates everything connected with the button op. |
213 | * Updates everything connected with the button op. |
203 | * After changing the state of a button, this function must be called |
214 | * After changing the state of a button, this function must be called |
… | |
… | |
205 | * button reacts to the (eventual) change of state. |
216 | * button reacts to the (eventual) change of state. |
206 | */ |
217 | */ |
207 | void |
218 | void |
208 | update_button (object *op) |
219 | update_button (object *op) |
209 | { |
220 | { |
210 | object *ab, *tmp, *head; |
|
|
211 | int tot, any_down = 0, old_value = op->value; |
221 | int any_down = 0, old_value = op->value; |
212 | oblinkpt *obp = 0; |
|
|
213 | objectlink *ol; |
|
|
214 | |
222 | |
215 | obp = get_button_links (op); |
223 | if (oblinkpt *obp = op->find_link ()) |
216 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
217 | if (obp) |
|
|
218 | for (ol = obp->link; ol; ol = ol->next) |
224 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
219 | { |
225 | { |
220 | if (!ol->ob) |
226 | if (!ol->ob) |
221 | { |
227 | { |
222 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
228 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
223 | continue; |
229 | continue; |
224 | } |
230 | } |
225 | |
231 | |
226 | tmp = ol->ob; |
232 | object *tmp = ol->ob; |
|
|
233 | |
227 | if (tmp->type == BUTTON) |
234 | if (tmp->type == BUTTON) |
228 | { |
235 | { |
|
|
236 | sint32 total = 0; |
|
|
237 | |
229 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
238 | for (object *ab = tmp->above; ab; ab = ab->above) |
230 | /* Bug? The pedestal code below looks for the head of |
|
|
231 | * the object, this bit doesn't. I'd think we should check |
|
|
232 | * for head here also. Maybe it also makese sense to |
|
|
233 | * make the for ab=tmp->above loop common, and alter |
|
|
234 | * behaviour based on object within that loop? |
|
|
235 | */ |
|
|
236 | |
|
|
237 | /* Basically, if the move_type matches that on what the |
239 | /* Basically, if the move_type matches that on what the |
238 | * button wants, we count it. The second check is so that |
240 | * button wants, we count it. The second check is so that |
239 | * objects don't move (swords, etc) will count. Note that |
241 | * objects who don't move (swords, etc) will count. Note that |
240 | * this means that more work is needed to make buttons |
242 | * this means that more work is needed to make buttons |
241 | * that are only triggered by flying objects. |
243 | * that are only triggered by flying objects. |
242 | */ |
244 | */ |
243 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
246 | total += ab->head_ ()->total_weight (); |
245 | |
247 | |
246 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
248 | tmp->value = total >= tmp->weight; |
247 | if (tmp->value) |
249 | |
248 | any_down = 1; |
250 | any_down = any_down || tmp->value; |
249 | } |
251 | } |
250 | else if (tmp->type == PEDESTAL) |
252 | else if (tmp->type == PEDESTAL) |
251 | { |
253 | { |
252 | tmp->value = 0; |
254 | tmp->value = 0; |
|
|
255 | |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
256 | for (object *ab = tmp->above; ab; ab = ab->above) |
254 | { |
257 | { |
255 | head = ab->head ? ab->head : ab; |
258 | object *head = ab->head_ (); |
|
|
259 | |
256 | /* Same note regarding move_type for buttons above apply here. */ |
260 | /* Same note regarding move_type for buttons above apply here. */ |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
261 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
258 | (head->race == tmp->slaying || |
262 | && (head->race == tmp->slaying |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
263 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
264 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
261 | tmp->value = 1; |
265 | tmp->value = 1; |
262 | } |
266 | } |
263 | if (tmp->value) |
267 | |
264 | any_down = 1; |
268 | any_down = any_down || tmp->value; |
265 | } |
269 | } |
266 | } |
270 | } |
|
|
271 | |
267 | if (any_down) /* If any other buttons were down, force this to remain down */ |
272 | if (any_down) /* If any other buttons were down, force this to remain down */ |
268 | op->value = 1; |
273 | op->value = 1; |
|
|
274 | |
|
|
275 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
269 | |
276 | |
270 | /* If this button hasn't changed, don't do anything */ |
277 | /* If this button hasn't changed, don't do anything */ |
271 | if (op->value != old_value) |
278 | if (op->value != old_value) |
272 | { |
279 | { |
273 | SET_ANIMATION (op, op->value); |
280 | SET_ANIMATION (op, op->value); |
… | |
… | |
312 | */ |
319 | */ |
313 | |
320 | |
314 | int |
321 | int |
315 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
322 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
316 | { |
323 | { |
317 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
324 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
325 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
326 | && sacrifice->type != PLAYER) |
318 | { |
327 | { |
319 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
328 | if (ARCH_SACRIFICE (altar) == shstr_money |
320 | ARCH_SACRIFICE (altar) == sacrifice->name || |
329 | && sacrifice->type == MONEY |
321 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
330 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
322 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
323 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
324 | return 1; |
331 | return 1; |
325 | |
332 | |
326 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
333 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
327 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
334 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
335 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
336 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
337 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
328 | return 1; |
338 | return 1; |
329 | } |
339 | } |
330 | |
340 | |
331 | return 0; |
341 | return 0; |
332 | } |
342 | } |
… | |
… | |
356 | return 0; |
366 | return 0; |
357 | |
367 | |
358 | /* check_altar_sacrifice should have already verified that enough money |
368 | /* check_altar_sacrifice should have already verified that enough money |
359 | * has been dropped. |
369 | * has been dropped. |
360 | */ |
370 | */ |
361 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
371 | if (ARCH_SACRIFICE (altar) == shstr_money) |
362 | { |
372 | { |
363 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
373 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
364 | |
374 | |
365 | /* Round up any sacrifices. Altars don't make change either */ |
375 | /* Round up any sacrifices. Altars don't make change either */ |
366 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
376 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
367 | number++; |
377 | number++; |
368 | |
378 | |
369 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
379 | if (!(*sacrifice)->decrease (number)) |
|
|
380 | *sacrifice = 0; |
370 | } |
381 | } |
371 | else |
382 | else |
372 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
383 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
384 | *sacrifice = 0; |
373 | |
385 | |
374 | if (altar->msg) |
386 | if (altar->msg) |
375 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
387 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
376 | |
388 | |
377 | return 1; |
389 | return 1; |
… | |
… | |
414 | int push = 0, tot = 0; |
426 | int push = 0, tot = 0; |
415 | int in_movement = op->stats.wc || op->speed; |
427 | int in_movement = op->stats.wc || op->speed; |
416 | |
428 | |
417 | switch (op->type) |
429 | switch (op->type) |
418 | { |
430 | { |
419 | case TRIGGER_BUTTON: |
431 | case TRIGGER_BUTTON: |
420 | if (op->weight > 0) |
432 | if (op->weight > 0) |
421 | { |
433 | { |
422 | if (cause) |
434 | if (cause) |
423 | { |
435 | { |
424 | for (tmp = op->above; tmp; tmp = tmp->above) |
436 | for (tmp = op->above; tmp; tmp = tmp->above) |
425 | /* Comment reproduced from update_buttons(): */ |
437 | /* Comment reproduced from update_buttons(): */ |
426 | /* Basically, if the move_type matches that on what the |
438 | /* Basically, if the move_type matches that on what the |
427 | * button wants, we count it. The second check is so that |
439 | * button wants, we count it. The second check is so that |
428 | * objects that don't move (swords, etc) will count. Note that |
440 | * objects that don't move (swords, etc) will count. Note that |
429 | * this means that more work is needed to make buttons |
441 | * this means that more work is needed to make buttons |
430 | * that are only triggered by flying objects. |
442 | * that are only triggered by flying objects. |
|
|
443 | */ |
|
|
444 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
445 | tot += tmp->head_ ()->total_weight (); |
|
|
446 | |
|
|
447 | if (tot >= op->weight) |
|
|
448 | push = 1; |
|
|
449 | |
|
|
450 | if (op->stats.ac == push) |
|
|
451 | return 0; |
|
|
452 | |
|
|
453 | op->stats.ac = push; |
|
|
454 | if (NUM_ANIMATIONS (op) > 1) |
|
|
455 | { |
|
|
456 | SET_ANIMATION (op, push); |
|
|
457 | update_object (op, UP_OBJ_FACE); |
|
|
458 | } |
|
|
459 | |
|
|
460 | if (in_movement || !push) |
|
|
461 | return 0; |
|
|
462 | } |
|
|
463 | trigger_move (op, push); |
|
|
464 | } |
|
|
465 | |
|
|
466 | return 0; |
|
|
467 | |
|
|
468 | case TRIGGER_PEDESTAL: |
|
|
469 | if (cause) |
|
|
470 | { |
|
|
471 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
472 | { |
|
|
473 | object *head = tmp->head_ (); |
|
|
474 | |
|
|
475 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
476 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
477 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
478 | { |
|
|
479 | push = 1; |
|
|
480 | break; |
|
|
481 | } |
|
|
482 | } |
|
|
483 | |
|
|
484 | if (op->stats.ac == push) |
|
|
485 | return 0; |
|
|
486 | |
|
|
487 | op->stats.ac = push; |
|
|
488 | |
|
|
489 | if (NUM_ANIMATIONS (op) > 1) |
|
|
490 | { |
|
|
491 | SET_ANIMATION (op, push); |
|
|
492 | update_object (op, UP_OBJ_FACE); |
|
|
493 | } |
|
|
494 | |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push); |
|
|
502 | return 0; |
|
|
503 | |
|
|
504 | case TRIGGER_ALTAR: |
|
|
505 | if (cause) |
|
|
506 | { |
|
|
507 | if (in_movement) |
|
|
508 | return 0; |
|
|
509 | |
|
|
510 | if (operate_altar (op, &cause)) |
|
|
511 | { |
|
|
512 | if (NUM_ANIMATIONS (op) > 1) |
|
|
513 | { |
|
|
514 | SET_ANIMATION (op, 1); |
|
|
515 | update_object (op, UP_OBJ_FACE); |
|
|
516 | } |
|
|
517 | |
|
|
518 | if (op->last_sp >= 0) |
|
|
519 | { |
|
|
520 | trigger_move (op, 1); |
|
|
521 | if (op->last_sp > 0) |
|
|
522 | op->last_sp = -op->last_sp; |
|
|
523 | } |
|
|
524 | else |
|
|
525 | { |
|
|
526 | /* for trigger altar with last_sp, the ON/OFF |
|
|
527 | * status (-> +/- value) is "simulated": |
431 | */ |
528 | */ |
432 | |
529 | op->value = !op->value; |
433 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
530 | trigger_move (op, 1); |
434 | { |
531 | op->last_sp = -op->last_sp; |
435 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
532 | op->value = !op->value; |
436 | } |
|
|
437 | if (tot >= op->weight) |
|
|
438 | push = 1; |
|
|
439 | if (op->stats.ac == push) |
|
|
440 | return 0; |
|
|
441 | op->stats.ac = push; |
|
|
442 | if (NUM_ANIMATIONS (op) > 1) |
|
|
443 | { |
|
|
444 | SET_ANIMATION (op, push); |
|
|
445 | update_object (op, UP_OBJ_FACE); |
|
|
446 | } |
533 | } |
447 | if (in_movement || !push) |
534 | |
448 | return 0; |
535 | return cause == NULL; |
449 | } |
536 | } |
450 | trigger_move (op, push); |
|
|
451 | } |
537 | else |
452 | return 0; |
|
|
453 | |
|
|
454 | case TRIGGER_PEDESTAL: |
|
|
455 | if (cause) |
|
|
456 | { |
|
|
457 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
458 | { |
|
|
459 | object *head = tmp->head ? tmp->head : tmp; |
|
|
460 | |
|
|
461 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
462 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
463 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
464 | { |
|
|
465 | push = 1; |
|
|
466 | break; |
|
|
467 | } |
|
|
468 | } |
|
|
469 | if (op->stats.ac == push) |
|
|
470 | return 0; |
538 | return 0; |
471 | op->stats.ac = push; |
539 | } |
|
|
540 | else |
|
|
541 | { |
472 | if (NUM_ANIMATIONS (op) > 1) |
542 | if (NUM_ANIMATIONS (op) > 1) |
473 | { |
543 | { |
474 | SET_ANIMATION (op, push); |
544 | SET_ANIMATION (op, 0); |
475 | update_object (op, UP_OBJ_FACE); |
545 | update_object (op, UP_OBJ_FACE); |
476 | } |
546 | } |
477 | update_object (op, UP_OBJ_FACE); |
|
|
478 | if (in_movement || !push) |
|
|
479 | return 0; |
|
|
480 | } |
|
|
481 | trigger_move (op, push); |
|
|
482 | return 0; |
|
|
483 | |
547 | |
484 | case TRIGGER_ALTAR: |
|
|
485 | if (cause) |
|
|
486 | { |
|
|
487 | if (in_movement) |
|
|
488 | return 0; |
|
|
489 | if (operate_altar (op, &cause)) |
|
|
490 | { |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, 1); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | if (op->last_sp >= 0) |
|
|
497 | { |
|
|
498 | trigger_move (op, 1); |
|
|
499 | if (op->last_sp > 0) |
|
|
500 | op->last_sp = -op->last_sp; |
|
|
501 | } |
|
|
502 | else |
|
|
503 | { |
|
|
504 | /* for trigger altar with last_sp, the ON/OFF |
|
|
505 | * status (-> +/- value) is "simulated": |
|
|
506 | */ |
|
|
507 | op->value = !op->value; |
|
|
508 | trigger_move (op, 1); |
|
|
509 | op->last_sp = -op->last_sp; |
|
|
510 | op->value = !op->value; |
|
|
511 | } |
|
|
512 | return cause == NULL; |
|
|
513 | } |
|
|
514 | else |
|
|
515 | { |
|
|
516 | return 0; |
|
|
517 | } |
|
|
518 | } |
|
|
519 | else |
|
|
520 | { |
|
|
521 | if (NUM_ANIMATIONS (op) > 1) |
|
|
522 | { |
|
|
523 | SET_ANIMATION (op, 0); |
|
|
524 | update_object (op, UP_OBJ_FACE); |
|
|
525 | } |
|
|
526 | |
|
|
527 | /* If trigger_altar has "last_sp > 0" set on the map, |
548 | /* If trigger_altar has "last_sp > 0" set on the map, |
528 | * it will push the connected value only once per sacrifice. |
549 | * it will push the connected value only once per sacrifice. |
529 | * Otherwise (default), the connected value will be |
550 | * Otherwise (default), the connected value will be |
530 | * pushed twice: First by sacrifice, second by reset! -AV |
551 | * pushed twice: First by sacrifice, second by reset! -AV |
531 | */ |
552 | */ |
532 | if (!op->last_sp) |
553 | if (!op->last_sp) |
533 | trigger_move (op, 0); |
554 | trigger_move (op, 0); |
534 | else |
555 | else |
535 | { |
556 | { |
536 | op->stats.wc = 0; |
557 | op->stats.wc = 0; |
537 | op->value = !op->value; |
558 | op->value = !op->value; |
538 | op->set_speed (0); |
559 | op->set_speed (0); |
539 | } |
560 | } |
540 | } |
561 | } |
541 | return 0; |
562 | return 0; |
542 | |
563 | |
543 | case TRIGGER: |
564 | case TRIGGER: |
544 | if (cause) |
565 | if (cause) |
545 | { |
566 | { |
546 | if (in_movement) |
567 | if (in_movement) |
547 | return 0; |
568 | return 0; |
548 | |
569 | |
549 | push = 1; |
570 | push = 1; |
550 | } |
571 | } |
551 | |
572 | |
552 | if (NUM_ANIMATIONS (op) > 1) |
573 | if (NUM_ANIMATIONS (op) > 1) |
553 | { |
574 | { |
554 | SET_ANIMATION (op, push); |
575 | SET_ANIMATION (op, push); |
555 | update_object (op, UP_OBJ_FACE); |
576 | update_object (op, UP_OBJ_FACE); |
556 | } |
577 | } |
557 | |
578 | |
558 | trigger_move (op, push); |
579 | trigger_move (op, push); |
559 | return 1; |
580 | return 1; |
560 | |
581 | |
561 | default: |
582 | default: |
562 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
583 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
563 | return 0; |
584 | return 0; |
564 | } |
585 | } |
565 | } |
586 | } |
566 | |
587 | |
567 | void |
588 | void |
568 | add_button_link (object *button, maptile *map, int connected) |
589 | object::add_link (maptile *map, shstr_tmp id) |
569 | { |
590 | { |
570 | oblinkpt *obp; |
|
|
571 | objectlink *ol = get_objectlink (); |
|
|
572 | |
|
|
573 | if (!map) |
591 | if (!map) |
574 | { |
592 | { |
575 | LOG (llevError, "Tried to add button-link without map.\n"); |
593 | LOG (llevError, "Tried to add button-link without map.\n"); |
576 | return; |
594 | return; |
577 | } |
595 | } |
578 | |
596 | |
579 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
597 | flag [FLAG_IS_LINKED] = true; |
580 | a connected map from a template map. */ |
|
|
581 | |
598 | |
582 | SET_FLAG (button, FLAG_IS_LINKED); |
599 | objectlink *ol = get_objectlink (); |
583 | |
|
|
584 | ol->ob = button; |
600 | ol->ob = this; |
585 | |
601 | |
586 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
602 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
587 | ; |
603 | if (obp->id == id) |
588 | |
|
|
589 | if (obp) |
|
|
590 | { |
604 | { |
591 | ol->next = obp->link; |
605 | ol->next = obp->link; |
592 | obp->link = ol; |
606 | obp->link = ol; |
|
|
607 | return; |
593 | } |
608 | } |
594 | else |
609 | |
595 | { |
|
|
596 | obp = get_objectlinkpt (); |
610 | oblinkpt *obp = get_objectlinkpt (); |
597 | obp->value = connected; |
611 | obp->id = id; |
598 | |
612 | |
599 | obp->next = map->buttons; |
613 | obp->next = map->buttons; |
600 | map->buttons = obp; |
614 | map->buttons = obp; |
601 | obp->link = ol; |
615 | obp->link = ol; |
602 | } |
|
|
603 | } |
616 | } |
604 | |
617 | |
605 | /* |
618 | /* |
606 | * Remove the object from the linked lists of buttons in the map. |
619 | * Remove the object from the linked lists of buttons in the map. |
607 | * This is only needed by editors. |
620 | * This is only needed by editors. |
608 | */ |
621 | */ |
609 | |
|
|
610 | void |
622 | void |
611 | remove_button_link (object *op) |
623 | object::remove_link () |
612 | { |
624 | { |
613 | oblinkpt *obp; |
625 | if (!map) |
614 | objectlink **olp, *ol; |
|
|
615 | |
|
|
616 | if (op->map == NULL) |
|
|
617 | { |
626 | { |
618 | LOG (llevError, "remove_button_link() in object without map.\n"); |
627 | LOG (llevError, "remove_button_link() in object without map.\n"); |
619 | return; |
628 | return; |
620 | } |
629 | } |
621 | |
630 | |
622 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
631 | if (!flag [FLAG_IS_LINKED]) |
623 | { |
632 | { |
624 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
633 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
625 | return; |
634 | return; |
626 | } |
635 | } |
627 | |
636 | |
|
|
637 | flag [FLAG_IS_LINKED] = false; |
|
|
638 | |
628 | for (obp = op->map->buttons; obp; obp = obp->next) |
639 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
629 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
640 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
630 | if (ol->ob == op) |
641 | if ((*olp)->ob == this) |
631 | { |
642 | { |
632 | |
643 | objectlink *ol = *olp; |
633 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
634 | obp->value, op->name, op->map->path); |
|
|
635 | */ |
|
|
636 | *olp = ol->next; |
644 | *olp = ol->next; |
637 | delete ol; |
645 | delete ol; |
638 | return; |
646 | return; |
639 | } |
647 | } |
640 | |
648 | |
641 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
649 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
642 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
650 | } |
|
|
651 | |
|
|
652 | /* |
|
|
653 | * Updates every button on the map (by calling update_button() for them). |
|
|
654 | */ |
|
|
655 | void |
|
|
656 | maptile::update_buttons () |
|
|
657 | { |
|
|
658 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
659 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
660 | { |
|
|
661 | if (!ol->ob) |
|
|
662 | { |
|
|
663 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
664 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
665 | continue; |
|
|
666 | } |
|
|
667 | |
|
|
668 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
669 | { |
|
|
670 | update_button (ol->ob); |
|
|
671 | break; |
|
|
672 | } |
|
|
673 | } |
643 | } |
674 | } |
644 | |
675 | |
645 | /* |
676 | /* |
646 | * Gets the objectlink for this connection from the map. |
677 | * Gets the objectlink for this connection from the map. |
647 | */ |
678 | */ |
648 | oblinkpt * |
679 | oblinkpt * |
649 | get_connection_links (maptile *map, long connection) |
680 | maptile::find_link (shstr_tmp id) |
650 | { |
681 | { |
651 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
682 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
652 | if (obp->value == connection) |
683 | if (obp->id == id) |
653 | return obp; |
684 | return obp; |
654 | |
685 | |
655 | return 0; |
686 | return 0; |
656 | } |
687 | } |
657 | |
688 | |
658 | /* |
689 | /* |
659 | * Return the first objectlink in the objects linked to this one |
690 | * Return the first objectlink in the objects linked to this one |
660 | */ |
691 | */ |
661 | |
|
|
662 | oblinkpt * |
692 | oblinkpt * |
663 | get_button_links (const object *button) |
693 | object::find_link () const |
664 | { |
694 | { |
665 | oblinkpt *obp; |
695 | if (map) |
666 | objectlink *ol; |
|
|
667 | |
|
|
668 | if (!button->map) |
|
|
669 | return NULL; |
|
|
670 | |
|
|
671 | for (obp = button->map->buttons; obp; obp = obp->next) |
696 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
672 | for (ol = obp->link; ol; ol = ol->next) |
697 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
673 | if (ol->ob == button) |
698 | if (ol->ob == this) |
674 | return obp; |
699 | return obp; |
675 | |
700 | |
676 | return NULL; |
|
|
677 | } |
|
|
678 | |
|
|
679 | /* |
|
|
680 | * Made as a separate function to increase efficiency |
|
|
681 | */ |
|
|
682 | |
|
|
683 | int |
|
|
684 | get_button_value (const object *button) |
|
|
685 | { |
|
|
686 | oblinkpt *obp; |
|
|
687 | objectlink *ol; |
|
|
688 | |
|
|
689 | if (!button->map) |
|
|
690 | return 0; |
|
|
691 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
692 | for (ol = obp->link; ol; ol = ol->next) |
|
|
693 | if (ol->ob == button) |
|
|
694 | return obp->value; |
|
|
695 | return 0; |
701 | return 0; |
696 | } |
702 | } |
697 | |
703 | |
698 | /* This routine makes monsters who are |
704 | /* This routine makes monsters who are |
699 | * standing on the 'mood floor' change their |
705 | * standing on the 'mood floor' change their |
… | |
… | |
701 | * If floor is to be triggered must have |
707 | * If floor is to be triggered must have |
702 | * a speed of zero (default is 1 for all |
708 | * a speed of zero (default is 1 for all |
703 | * but the charm floor type). |
709 | * but the charm floor type). |
704 | * by b.t. thomas@nomad.astro.psu.edu |
710 | * by b.t. thomas@nomad.astro.psu.edu |
705 | */ |
711 | */ |
706 | |
|
|
707 | void |
712 | void |
708 | do_mood_floor (object *op, object *source) |
713 | do_mood_floor (object *op, object *source) |
709 | { |
714 | { |
710 | if (!source) |
715 | if (!source) |
711 | source = op; |
716 | source = op; |
… | |
… | |
741 | * dereference a null value |
746 | * dereference a null value |
742 | */ |
747 | */ |
743 | if (tmp->type == GOLEM |
748 | if (tmp->type == GOLEM |
744 | && tmp->owner |
749 | && tmp->owner |
745 | && tmp->owner->type == PLAYER |
750 | && tmp->owner->type == PLAYER |
746 | && tmp->owner->contr->ranges[range_golem] == tmp) |
751 | && tmp->owner->contr->golem == tmp) |
747 | tmp->owner->contr->ranges[range_golem] = 0; |
752 | tmp->owner->contr->golem = 0; |
748 | |
753 | |
749 | tmp->owner = 0; |
754 | tmp->owner = 0; |
750 | |
755 | |
751 | remove_friendly_object (tmp); |
756 | remove_friendly_object (tmp); |
752 | } |
757 | } |
… | |
… | |
779 | add_friendly_object (tmp); |
784 | add_friendly_object (tmp); |
780 | tmp->attack_movement = PETMOVE; |
785 | tmp->attack_movement = PETMOVE; |
781 | } |
786 | } |
782 | break; |
787 | break; |
783 | |
788 | |
784 | case 6: |
789 | case 6: // kill monsters |
785 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
790 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
786 | break; |
791 | break; |
787 | |
792 | |
788 | // FALL THROUGH |
793 | // FALL THROUGH |
789 | case 5: |
794 | case 5: // kill all alives |
|
|
795 | if (!tmp->flag [FLAG_PRECIOUS]) |
|
|
796 | { |
790 | get_archetype ("burnout")->insert_at (tmp, source); |
797 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
791 | tmp->destroy (); |
798 | tmp->destroy (); |
|
|
799 | } |
792 | break; |
800 | break; |
793 | |
801 | |
794 | default: |
802 | default: |
795 | break; |
803 | break; |
796 | } |
804 | } |
… | |
… | |
808 | object *tmp, *ret = NULL; |
816 | object *tmp, *ret = NULL; |
809 | |
817 | |
810 | /* First check the object itself. */ |
818 | /* First check the object itself. */ |
811 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
819 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
812 | || (trig->slaying && (op->slaying == trig->slaying)) |
820 | || (trig->slaying && (op->slaying == trig->slaying)) |
813 | || (trig->race && (op->arch->name == trig->race))) |
821 | || (trig->race && (op->arch->archname == trig->race))) |
814 | return op; |
822 | return op; |
815 | |
823 | |
816 | for (tmp = op->inv; tmp; tmp = tmp->below) |
824 | for (tmp = op->inv; tmp; tmp = tmp->below) |
817 | { |
825 | { |
818 | if (tmp->inv) |
826 | if (tmp->inv) |
… | |
… | |
821 | if (ret) |
829 | if (ret) |
822 | return ret; |
830 | return ret; |
823 | } |
831 | } |
824 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
832 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
825 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
833 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
826 | || (trig->race && (tmp->arch->name == trig->race))) |
834 | || (trig->race && (tmp->arch->archname == trig->race))) |
827 | return tmp; |
835 | return tmp; |
828 | } |
836 | } |
829 | return NULL; |
837 | return NULL; |
830 | } |
838 | } |
831 | |
839 | |
… | |
… | |
869 | // and we have to set the value to 0 |
877 | // and we have to set the value to 0 |
870 | |
878 | |
871 | if (match && trig->last_sp) // match == having |
879 | if (match && trig->last_sp) // match == having |
872 | { |
880 | { |
873 | if (trig->last_heal) |
881 | if (trig->last_heal) |
874 | decrease_ob (match); |
882 | match->decrease (); |
875 | |
883 | |
876 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
884 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
877 | push_button (trig); |
885 | push_button (trig); |
878 | } |
886 | } |
879 | else if (!match && !trig->last_sp) // match == not having |
887 | else if (!match && !trig->last_sp) // match == not having |