1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
|
|
27 | |
25 | |
28 | /* |
26 | /* |
29 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
30 | */ |
28 | */ |
31 | |
29 | |
32 | /* |
30 | /* |
33 | * elmex: |
31 | * elmex: |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
36 | * The source argument can be 0 or the source object for this activation. |
34 | * The activator argument can be 0 or the source object for this activation. |
|
|
35 | * the originator is the player or monster who did something. |
37 | */ |
36 | */ |
38 | void |
37 | static void |
39 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) |
40 | { |
39 | { |
41 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
42 | { |
41 | { |
43 | if (!ol->ob) |
42 | if (!ol->ob) |
44 | { |
43 | { |
… | |
… | |
60 | object *tmp = ol->ob; |
59 | object *tmp = ol->ob; |
61 | |
60 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
63 | continue; |
|
|
64 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
66 | continue; |
67 | |
67 | |
68 | switch (tmp->type) |
68 | switch (tmp->type) |
69 | { |
69 | { |
70 | case GATE: |
70 | case GATE: |
71 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
77 | tmp->set_speed (0.5); |
74 | break; |
78 | break; |
75 | |
79 | |
76 | case CF_HANDLE: |
80 | case CF_HANDLE: |
… | |
… | |
79 | break; |
83 | break; |
80 | |
84 | |
81 | case SIGN: |
85 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
87 | { |
|
|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
91 | tmp->last_eat++; |
87 | } |
92 | } |
88 | break; |
93 | break; |
89 | |
94 | |
90 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
97 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
100 | break; |
95 | |
101 | |
96 | case BUTTON: |
102 | case BUTTON: |
97 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
105 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
108 | break; |
102 | |
109 | |
103 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, activator); |
105 | break; |
112 | break; |
106 | |
113 | |
107 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
117 | |
108 | tmp->set_speed (tmp->arch->clone.speed); |
118 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
119 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
120 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
121 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
122 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
123 | * from the head - this ensures that the data will consistent |
114 | */ |
124 | */ |
115 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
125 | for (object *part = tmp->more; part; part = part->more) |
116 | { |
126 | { |
117 | tmp->value = tmp->head->value; |
127 | part->value = tmp->value; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
128 | part->stats.sp = tmp->stats.sp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
129 | part->stats.hp = tmp->stats.hp; |
120 | tmp->set_speed (tmp->head->speed); |
130 | part->set_speed (tmp->speed); |
121 | } |
131 | } |
122 | break; |
132 | break; |
123 | |
133 | |
124 | case DIRECTOR: |
134 | case DIRECTOR: |
125 | case FIREWALL: |
135 | case FIREWALL: |
… | |
… | |
127 | move_firewall (tmp); |
137 | move_firewall (tmp); |
128 | else |
138 | else |
129 | { |
139 | { |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
140 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
141 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
142 | |
132 | animate_turning (tmp); |
143 | animate_turning (tmp); |
133 | } |
144 | } |
134 | break; |
145 | break; |
135 | |
146 | |
136 | case TELEPORTER: |
147 | case TELEPORTER: |
… | |
… | |
140 | case CREATOR: |
151 | case CREATOR: |
141 | move_creator (tmp); |
152 | move_creator (tmp); |
142 | break; |
153 | break; |
143 | |
154 | |
144 | case TRIGGER_MARKER: |
155 | case TRIGGER_MARKER: |
|
|
156 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
145 | move_marker (tmp); |
157 | move_marker (tmp); |
146 | break; |
158 | break; |
147 | |
159 | |
148 | case DUPLICATOR: |
160 | case DUPLICATOR: |
149 | move_duplicator (tmp); |
161 | move_duplicator (tmp); |
|
|
162 | break; |
|
|
163 | |
|
|
164 | case MAPSCRIPT: |
|
|
165 | cfperl_mapscript_activate (tmp, state, activator, originator); |
150 | break; |
166 | break; |
151 | } |
167 | } |
152 | } |
168 | } |
153 | } |
169 | } |
154 | |
170 | |
… | |
… | |
163 | * Changed the routine to loop through _all_ objects. |
179 | * Changed the routine to loop through _all_ objects. |
164 | * Better hurry with that linked list... |
180 | * Better hurry with that linked list... |
165 | * |
181 | * |
166 | */ |
182 | */ |
167 | void |
183 | void |
168 | push_button (object *op) |
184 | push_button (object *op, object *originator) |
169 | { |
185 | { |
170 | oblinkpt *obp = get_button_links (op); |
186 | if (oblinkpt *obp = op->find_link ()) |
171 | |
187 | { |
172 | if (!obp) |
188 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
173 | return; |
189 | return; |
174 | |
190 | |
175 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
176 | return; |
|
|
177 | |
|
|
178 | activate_connection_link (obp->link, op->value, op); |
191 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
192 | } |
179 | } |
193 | } |
180 | |
194 | |
181 | /* |
195 | /* |
182 | * elmex: |
196 | * elmex: |
183 | * This activates a connection, similar to push_button (object *op) but it takes |
197 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
185 | * the connection was 'state' or 'released'. So that you can activate objects |
199 | * the connection was 'state' or 'released'. So that you can activate objects |
186 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
200 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
187 | * |
201 | * |
188 | */ |
202 | */ |
189 | void |
203 | void |
190 | activate_connection (maptile *map, long connection, bool state) |
204 | maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) |
191 | { |
205 | { |
192 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
206 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
193 | return; |
207 | return; |
194 | |
208 | |
195 | oblinkpt *obp = get_connection_links (map, connection); |
209 | if (oblinkpt *obp = find_link (id)) |
196 | |
|
|
197 | if (obp) |
|
|
198 | activate_connection_link (obp->link, state); |
210 | activate_connection_link (obp->link, state, activator, originator); |
199 | } |
211 | } |
200 | |
212 | |
201 | /* |
213 | /* |
202 | * Updates everything connected with the button op. |
214 | * Updates everything connected with the button op. |
203 | * After changing the state of a button, this function must be called |
215 | * After changing the state of a button, this function must be called |
204 | * to make sure that all gates and other buttons connected to the |
216 | * to make sure that all gates and other buttons connected to the |
205 | * button reacts to the (eventual) change of state. |
217 | * button reacts to the (eventual) change of state. |
206 | */ |
218 | */ |
207 | void |
219 | void |
208 | update_button (object *op) |
220 | update_button (object *op, object *originator) |
209 | { |
221 | { |
210 | object *ab, *tmp, *head; |
|
|
211 | int tot, any_down = 0, old_value = op->value; |
222 | int any_down = 0, old_value = op->value; |
212 | oblinkpt *obp = 0; |
|
|
213 | objectlink *ol; |
|
|
214 | |
223 | |
215 | obp = get_button_links (op); |
224 | if (oblinkpt *obp = op->find_link ()) |
216 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
217 | if (obp) |
|
|
218 | for (ol = obp->link; ol; ol = ol->next) |
225 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
219 | { |
226 | { |
220 | if (!ol->ob) |
227 | if (!ol->ob) |
221 | { |
228 | { |
222 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
229 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
223 | continue; |
230 | continue; |
224 | } |
231 | } |
225 | |
232 | |
226 | tmp = ol->ob; |
233 | object *tmp = ol->ob; |
|
|
234 | |
227 | if (tmp->type == BUTTON) |
235 | if (tmp->type == BUTTON) |
228 | { |
236 | { |
|
|
237 | sint32 total = 0; |
|
|
238 | |
229 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
239 | for (object *ab = tmp->above; ab; ab = ab->above) |
230 | /* Bug? The pedestal code below looks for the head of |
|
|
231 | * the object, this bit doesn't. I'd think we should check |
|
|
232 | * for head here also. Maybe it also makese sense to |
|
|
233 | * make the for ab=tmp->above loop common, and alter |
|
|
234 | * behaviour based on object within that loop? |
|
|
235 | */ |
|
|
236 | |
|
|
237 | /* Basically, if the move_type matches that on what the |
240 | /* Basically, if the move_type matches that on what the |
238 | * button wants, we count it. The second check is so that |
241 | * button wants, we count it. The second check is so that |
239 | * objects don't move (swords, etc) will count. Note that |
242 | * objects who don't move (swords, etc) will count. Note that |
240 | * this means that more work is needed to make buttons |
243 | * this means that more work is needed to make buttons |
241 | * that are only triggered by flying objects. |
244 | * that are only triggered by flying objects. |
242 | */ |
245 | */ |
243 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
246 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
247 | total += ab->head_ ()->total_weight (); |
245 | |
248 | |
246 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
249 | tmp->value = total >= tmp->weight; |
247 | if (tmp->value) |
250 | |
248 | any_down = 1; |
251 | any_down = any_down || tmp->value; |
249 | } |
252 | } |
250 | else if (tmp->type == PEDESTAL) |
253 | else if (tmp->type == PEDESTAL) |
251 | { |
254 | { |
252 | tmp->value = 0; |
255 | tmp->value = 0; |
|
|
256 | |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
254 | { |
258 | { |
255 | head = ab->head ? ab->head : ab; |
259 | object *head = ab->head_ (); |
|
|
260 | |
256 | /* Same note regarding move_type for buttons above apply here. */ |
261 | /* Same note regarding move_type for buttons above apply here. */ |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
258 | (head->race == tmp->slaying || |
263 | && (head->race == tmp->slaying |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
264 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
265 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
261 | tmp->value = 1; |
266 | tmp->value = 1; |
262 | } |
267 | } |
263 | if (tmp->value) |
268 | |
264 | any_down = 1; |
269 | any_down = any_down || tmp->value; |
265 | } |
270 | } |
266 | } |
271 | } |
|
|
272 | |
267 | if (any_down) /* If any other buttons were down, force this to remain down */ |
273 | if (any_down) /* If any other buttons were down, force this to remain down */ |
268 | op->value = 1; |
274 | op->value = 1; |
269 | |
275 | |
|
|
276 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
277 | |
270 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
271 | if (op->value != old_value) |
279 | if (op->value != old_value) |
272 | { |
280 | { |
273 | SET_ANIMATION (op, op->value); |
281 | SET_ANIMATION (op, op->value); |
274 | update_object (op, UP_OBJ_FACE); |
282 | update_object (op, UP_OBJ_FACE); |
275 | push_button (op); /* Make all other buttons the same */ |
283 | push_button (op, originator); /* Make all other buttons the same */ |
276 | } |
284 | } |
277 | } |
285 | } |
278 | |
286 | |
279 | void |
287 | void |
280 | use_trigger (object *op) |
288 | use_trigger (object *op, object *originator) |
281 | { |
289 | { |
282 | /* Toggle value */ |
290 | /* Toggle value */ |
283 | op->value = !op->value; |
291 | op->value = !op->value; |
|
|
292 | |
284 | push_button (op); |
293 | push_button (op, originator); |
285 | } |
294 | } |
286 | |
295 | |
287 | /* |
296 | /* |
288 | * Note: animate_object should be used instead of this, |
297 | * Note: animate_object should be used instead of this, |
289 | * but it can't handle animations in the 8 directions |
298 | * but it can't handle animations in the 8 directions |
… | |
… | |
312 | */ |
321 | */ |
313 | |
322 | |
314 | int |
323 | int |
315 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
316 | { |
325 | { |
317 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
328 | && sacrifice->type != PLAYER) |
318 | { |
329 | { |
319 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
320 | ARCH_SACRIFICE (altar) == sacrifice->name || |
331 | && sacrifice->type == MONEY |
321 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
322 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
323 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
324 | return 1; |
333 | return 1; |
325 | |
334 | |
326 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
327 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
328 | return 1; |
340 | return 1; |
329 | } |
341 | } |
330 | |
342 | |
331 | return 0; |
343 | return 0; |
332 | } |
344 | } |
… | |
… | |
356 | return 0; |
368 | return 0; |
357 | |
369 | |
358 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
359 | * has been dropped. |
371 | * has been dropped. |
360 | */ |
372 | */ |
361 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
362 | { |
374 | { |
363 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
364 | |
376 | |
365 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
366 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
367 | number++; |
379 | number++; |
368 | |
380 | |
369 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
370 | } |
383 | } |
371 | else |
384 | else |
372 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
373 | |
387 | |
374 | if (altar->msg) |
388 | if (altar->msg) |
375 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
376 | |
390 | |
377 | return 1; |
391 | return 1; |
378 | } |
392 | } |
379 | |
393 | |
380 | void |
394 | void |
381 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
395 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
382 | { |
396 | { |
383 | op->stats.wc = state; |
397 | op->stats.wc = state; |
|
|
398 | |
384 | if (state) |
399 | if (state) |
385 | { |
400 | { |
386 | use_trigger (op); |
401 | use_trigger (op, originator); |
387 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
402 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
388 | op->speed_left = -1; |
403 | op->speed_left = -1; |
389 | } |
404 | } |
390 | else |
405 | else |
391 | { |
406 | { |
392 | use_trigger (op); |
407 | use_trigger (op, originator); |
393 | op->set_speed (0); |
408 | op->set_speed (0); |
394 | } |
409 | } |
395 | } |
410 | } |
396 | |
411 | |
397 | |
412 | |
… | |
… | |
414 | int push = 0, tot = 0; |
429 | int push = 0, tot = 0; |
415 | int in_movement = op->stats.wc || op->speed; |
430 | int in_movement = op->stats.wc || op->speed; |
416 | |
431 | |
417 | switch (op->type) |
432 | switch (op->type) |
418 | { |
433 | { |
419 | case TRIGGER_BUTTON: |
434 | case TRIGGER_BUTTON: |
420 | if (op->weight > 0) |
435 | if (op->weight > 0) |
421 | { |
436 | { |
422 | if (cause) |
437 | if (cause) |
423 | { |
438 | { |
424 | for (tmp = op->above; tmp; tmp = tmp->above) |
439 | for (tmp = op->above; tmp; tmp = tmp->above) |
425 | /* Comment reproduced from update_buttons(): */ |
440 | /* Comment reproduced from update_buttons(): */ |
426 | /* Basically, if the move_type matches that on what the |
441 | /* Basically, if the move_type matches that on what the |
427 | * button wants, we count it. The second check is so that |
442 | * button wants, we count it. The second check is so that |
428 | * objects that don't move (swords, etc) will count. Note that |
443 | * objects that don't move (swords, etc) will count. Note that |
429 | * this means that more work is needed to make buttons |
444 | * this means that more work is needed to make buttons |
430 | * that are only triggered by flying objects. |
445 | * that are only triggered by flying objects. |
|
|
446 | */ |
|
|
447 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
448 | tot += tmp->head_ ()->total_weight (); |
|
|
449 | |
|
|
450 | if (tot >= op->weight) |
|
|
451 | push = 1; |
|
|
452 | |
|
|
453 | if (op->stats.ac == push) |
|
|
454 | return 0; |
|
|
455 | |
|
|
456 | op->stats.ac = push; |
|
|
457 | if (NUM_ANIMATIONS (op) > 1) |
|
|
458 | { |
|
|
459 | SET_ANIMATION (op, push); |
|
|
460 | update_object (op, UP_OBJ_FACE); |
|
|
461 | } |
|
|
462 | |
|
|
463 | if (in_movement || !push) |
|
|
464 | return 0; |
|
|
465 | } |
|
|
466 | |
|
|
467 | trigger_move (op, push, cause); |
|
|
468 | } |
|
|
469 | |
|
|
470 | return 0; |
|
|
471 | |
|
|
472 | case TRIGGER_PEDESTAL: |
|
|
473 | if (cause) |
|
|
474 | { |
|
|
475 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
476 | { |
|
|
477 | object *head = tmp->head_ (); |
|
|
478 | |
|
|
479 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
480 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
481 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
482 | { |
|
|
483 | push = 1; |
|
|
484 | break; |
|
|
485 | } |
|
|
486 | } |
|
|
487 | |
|
|
488 | if (op->stats.ac == push) |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | op->stats.ac = push; |
|
|
492 | |
|
|
493 | if (NUM_ANIMATIONS (op) > 1) |
|
|
494 | { |
|
|
495 | SET_ANIMATION (op, push); |
|
|
496 | update_object (op, UP_OBJ_FACE); |
|
|
497 | } |
|
|
498 | |
|
|
499 | update_object (op, UP_OBJ_FACE); |
|
|
500 | |
|
|
501 | if (in_movement || !push) |
|
|
502 | return 0; |
|
|
503 | } |
|
|
504 | |
|
|
505 | trigger_move (op, push, cause); |
|
|
506 | return 0; |
|
|
507 | |
|
|
508 | case TRIGGER_ALTAR: |
|
|
509 | if (cause) |
|
|
510 | { |
|
|
511 | if (in_movement) |
|
|
512 | return 0; |
|
|
513 | |
|
|
514 | if (operate_altar (op, &cause)) |
|
|
515 | { |
|
|
516 | if (NUM_ANIMATIONS (op) > 1) |
|
|
517 | { |
|
|
518 | SET_ANIMATION (op, 1); |
|
|
519 | update_object (op, UP_OBJ_FACE); |
|
|
520 | } |
|
|
521 | |
|
|
522 | if (op->last_sp >= 0) |
|
|
523 | { |
|
|
524 | trigger_move (op, 1, cause); |
|
|
525 | |
|
|
526 | if (op->last_sp > 0) |
|
|
527 | op->last_sp = -op->last_sp; |
|
|
528 | } |
|
|
529 | else |
|
|
530 | { |
|
|
531 | /* for trigger altar with last_sp, the ON/OFF |
|
|
532 | * status (-> +/- value) is "simulated": |
431 | */ |
533 | */ |
432 | |
534 | op->value = !op->value; |
433 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
535 | trigger_move (op, 1, cause); |
434 | { |
536 | op->last_sp = -op->last_sp; |
435 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
537 | op->value = !op->value; |
436 | } |
|
|
437 | if (tot >= op->weight) |
|
|
438 | push = 1; |
|
|
439 | if (op->stats.ac == push) |
|
|
440 | return 0; |
|
|
441 | op->stats.ac = push; |
|
|
442 | if (NUM_ANIMATIONS (op) > 1) |
|
|
443 | { |
|
|
444 | SET_ANIMATION (op, push); |
|
|
445 | update_object (op, UP_OBJ_FACE); |
|
|
446 | } |
538 | } |
447 | if (in_movement || !push) |
539 | |
448 | return 0; |
540 | return cause == NULL; |
449 | } |
541 | } |
450 | trigger_move (op, push); |
|
|
451 | } |
542 | else |
452 | return 0; |
|
|
453 | |
|
|
454 | case TRIGGER_PEDESTAL: |
|
|
455 | if (cause) |
|
|
456 | { |
|
|
457 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
458 | { |
|
|
459 | object *head = tmp->head ? tmp->head : tmp; |
|
|
460 | |
|
|
461 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
462 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
463 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
464 | { |
|
|
465 | push = 1; |
|
|
466 | break; |
|
|
467 | } |
|
|
468 | } |
|
|
469 | if (op->stats.ac == push) |
|
|
470 | return 0; |
543 | return 0; |
471 | op->stats.ac = push; |
544 | } |
|
|
545 | else |
|
|
546 | { |
472 | if (NUM_ANIMATIONS (op) > 1) |
547 | if (NUM_ANIMATIONS (op) > 1) |
473 | { |
548 | { |
474 | SET_ANIMATION (op, push); |
549 | SET_ANIMATION (op, 0); |
475 | update_object (op, UP_OBJ_FACE); |
550 | update_object (op, UP_OBJ_FACE); |
476 | } |
551 | } |
477 | update_object (op, UP_OBJ_FACE); |
|
|
478 | if (in_movement || !push) |
|
|
479 | return 0; |
|
|
480 | } |
|
|
481 | trigger_move (op, push); |
|
|
482 | return 0; |
|
|
483 | |
552 | |
484 | case TRIGGER_ALTAR: |
|
|
485 | if (cause) |
|
|
486 | { |
|
|
487 | if (in_movement) |
|
|
488 | return 0; |
|
|
489 | if (operate_altar (op, &cause)) |
|
|
490 | { |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, 1); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | if (op->last_sp >= 0) |
|
|
497 | { |
|
|
498 | trigger_move (op, 1); |
|
|
499 | if (op->last_sp > 0) |
|
|
500 | op->last_sp = -op->last_sp; |
|
|
501 | } |
|
|
502 | else |
|
|
503 | { |
|
|
504 | /* for trigger altar with last_sp, the ON/OFF |
|
|
505 | * status (-> +/- value) is "simulated": |
|
|
506 | */ |
|
|
507 | op->value = !op->value; |
|
|
508 | trigger_move (op, 1); |
|
|
509 | op->last_sp = -op->last_sp; |
|
|
510 | op->value = !op->value; |
|
|
511 | } |
|
|
512 | return cause == NULL; |
|
|
513 | } |
|
|
514 | else |
|
|
515 | { |
|
|
516 | return 0; |
|
|
517 | } |
|
|
518 | } |
|
|
519 | else |
|
|
520 | { |
|
|
521 | if (NUM_ANIMATIONS (op) > 1) |
|
|
522 | { |
|
|
523 | SET_ANIMATION (op, 0); |
|
|
524 | update_object (op, UP_OBJ_FACE); |
|
|
525 | } |
|
|
526 | |
|
|
527 | /* If trigger_altar has "last_sp > 0" set on the map, |
553 | /* If trigger_altar has "last_sp > 0" set on the map, |
528 | * it will push the connected value only once per sacrifice. |
554 | * it will push the connected value only once per sacrifice. |
529 | * Otherwise (default), the connected value will be |
555 | * Otherwise (default), the connected value will be |
530 | * pushed twice: First by sacrifice, second by reset! -AV |
556 | * pushed twice: First by sacrifice, second by reset! -AV |
531 | */ |
557 | */ |
532 | if (!op->last_sp) |
558 | if (!op->last_sp) |
533 | trigger_move (op, 0); |
559 | trigger_move (op, 0, cause); |
534 | else |
560 | else |
535 | { |
561 | { |
536 | op->stats.wc = 0; |
562 | op->stats.wc = 0; |
537 | op->value = !op->value; |
563 | op->value = !op->value; |
538 | op->set_speed (0); |
564 | op->set_speed (0); |
539 | } |
565 | } |
540 | } |
566 | } |
541 | return 0; |
567 | return 0; |
542 | |
568 | |
543 | case TRIGGER: |
569 | case TRIGGER: |
544 | if (cause) |
570 | if (cause) |
545 | { |
571 | { |
546 | if (in_movement) |
572 | if (in_movement) |
547 | return 0; |
573 | return 0; |
548 | |
574 | |
549 | push = 1; |
575 | push = 1; |
550 | } |
576 | } |
551 | |
577 | |
552 | if (NUM_ANIMATIONS (op) > 1) |
578 | if (NUM_ANIMATIONS (op) > 1) |
553 | { |
579 | { |
554 | SET_ANIMATION (op, push); |
580 | SET_ANIMATION (op, push); |
555 | update_object (op, UP_OBJ_FACE); |
581 | update_object (op, UP_OBJ_FACE); |
556 | } |
582 | } |
557 | |
583 | |
558 | trigger_move (op, push); |
584 | trigger_move (op, push, cause); |
559 | return 1; |
585 | return 1; |
560 | |
586 | |
561 | default: |
587 | default: |
562 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
588 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
563 | return 0; |
589 | return 0; |
564 | } |
590 | } |
565 | } |
591 | } |
566 | |
592 | |
567 | void |
593 | void |
568 | add_button_link (object *button, maptile *map, int connected) |
594 | object::add_link (maptile *map, shstr_tmp id) |
569 | { |
595 | { |
570 | oblinkpt *obp; |
|
|
571 | objectlink *ol = get_objectlink (); |
|
|
572 | |
|
|
573 | if (!map) |
596 | if (!map) |
574 | { |
597 | { |
575 | LOG (llevError, "Tried to add button-link without map.\n"); |
598 | LOG (llevError, "Tried to add button-link without map.\n"); |
576 | return; |
599 | return; |
577 | } |
600 | } |
578 | |
601 | |
579 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
602 | flag [FLAG_IS_LINKED] = true; |
580 | a connected map from a template map. */ |
|
|
581 | |
603 | |
582 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | objectlink *ol = get_objectlink (); |
583 | |
|
|
584 | ol->ob = button; |
605 | ol->ob = this; |
585 | |
606 | |
586 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
607 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
587 | ; |
608 | if (obp->id == id) |
588 | |
|
|
589 | if (obp) |
|
|
590 | { |
609 | { |
591 | ol->next = obp->link; |
610 | ol->next = obp->link; |
592 | obp->link = ol; |
611 | obp->link = ol; |
|
|
612 | return; |
593 | } |
613 | } |
594 | else |
614 | |
595 | { |
|
|
596 | obp = get_objectlinkpt (); |
615 | oblinkpt *obp = get_objectlinkpt (); |
597 | obp->value = connected; |
616 | obp->id = id; |
598 | |
617 | |
599 | obp->next = map->buttons; |
618 | obp->next = map->buttons; |
600 | map->buttons = obp; |
619 | map->buttons = obp; |
601 | obp->link = ol; |
620 | obp->link = ol; |
602 | } |
|
|
603 | } |
621 | } |
604 | |
622 | |
605 | /* |
623 | /* |
606 | * Remove the object from the linked lists of buttons in the map. |
624 | * Remove the object from the linked lists of buttons in the map. |
607 | * This is only needed by editors. |
625 | * This is only needed by editors. |
608 | */ |
626 | */ |
609 | |
|
|
610 | void |
627 | void |
611 | remove_button_link (object *op) |
628 | object::remove_link () |
612 | { |
629 | { |
613 | oblinkpt *obp; |
630 | if (!map) |
614 | objectlink **olp, *ol; |
|
|
615 | |
|
|
616 | if (op->map == NULL) |
|
|
617 | { |
631 | { |
618 | LOG (llevError, "remove_button_link() in object without map.\n"); |
632 | LOG (llevError, "remove_button_link() in object without map.\n"); |
619 | return; |
633 | return; |
620 | } |
634 | } |
621 | |
635 | |
622 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
636 | if (!flag [FLAG_IS_LINKED]) |
623 | { |
637 | { |
624 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
638 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
625 | return; |
639 | return; |
626 | } |
640 | } |
627 | |
641 | |
|
|
642 | flag [FLAG_IS_LINKED] = false; |
|
|
643 | |
628 | for (obp = op->map->buttons; obp; obp = obp->next) |
644 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
629 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
645 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
630 | if (ol->ob == op) |
646 | if ((*olp)->ob == this) |
631 | { |
647 | { |
632 | |
648 | objectlink *ol = *olp; |
633 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
634 | obp->value, op->name, op->map->path); |
|
|
635 | */ |
|
|
636 | *olp = ol->next; |
649 | *olp = ol->next; |
637 | delete ol; |
650 | delete ol; |
638 | return; |
651 | return; |
639 | } |
652 | } |
640 | |
653 | |
641 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
654 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
642 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
655 | } |
|
|
656 | |
|
|
657 | /* |
|
|
658 | * Updates every button on the map (by calling update_button() for them). |
|
|
659 | */ |
|
|
660 | void |
|
|
661 | maptile::update_buttons () |
|
|
662 | { |
|
|
663 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
664 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
665 | { |
|
|
666 | if (!ol->ob) |
|
|
667 | { |
|
|
668 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
669 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
670 | continue; |
|
|
671 | } |
|
|
672 | |
|
|
673 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
674 | { |
|
|
675 | update_button (ol->ob, 0); |
|
|
676 | break; |
|
|
677 | } |
|
|
678 | } |
643 | } |
679 | } |
644 | |
680 | |
645 | /* |
681 | /* |
646 | * Gets the objectlink for this connection from the map. |
682 | * Gets the objectlink for this connection from the map. |
647 | */ |
683 | */ |
648 | oblinkpt * |
684 | oblinkpt * |
649 | get_connection_links (maptile *map, long connection) |
685 | maptile::find_link (shstr_tmp id) |
650 | { |
686 | { |
651 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
687 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
652 | if (obp->value == connection) |
688 | if (obp->id == id) |
653 | return obp; |
689 | return obp; |
654 | |
690 | |
655 | return 0; |
691 | return 0; |
656 | } |
692 | } |
657 | |
693 | |
658 | /* |
694 | /* |
659 | * Return the first objectlink in the objects linked to this one |
695 | * Return the first objectlink in the objects linked to this one |
660 | */ |
696 | */ |
661 | |
|
|
662 | oblinkpt * |
697 | oblinkpt * |
663 | get_button_links (const object *button) |
698 | object::find_link () const |
664 | { |
699 | { |
665 | oblinkpt *obp; |
700 | if (map) |
666 | objectlink *ol; |
|
|
667 | |
|
|
668 | if (!button->map) |
|
|
669 | return NULL; |
|
|
670 | |
|
|
671 | for (obp = button->map->buttons; obp; obp = obp->next) |
701 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
672 | for (ol = obp->link; ol; ol = ol->next) |
702 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
673 | if (ol->ob == button) |
703 | if (ol->ob == this) |
674 | return obp; |
704 | return obp; |
675 | |
705 | |
676 | return NULL; |
|
|
677 | } |
|
|
678 | |
|
|
679 | /* |
|
|
680 | * Made as a separate function to increase efficiency |
|
|
681 | */ |
|
|
682 | |
|
|
683 | int |
|
|
684 | get_button_value (const object *button) |
|
|
685 | { |
|
|
686 | oblinkpt *obp; |
|
|
687 | objectlink *ol; |
|
|
688 | |
|
|
689 | if (!button->map) |
|
|
690 | return 0; |
|
|
691 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
692 | for (ol = obp->link; ol; ol = ol->next) |
|
|
693 | if (ol->ob == button) |
|
|
694 | return obp->value; |
|
|
695 | return 0; |
706 | return 0; |
696 | } |
707 | } |
697 | |
708 | |
698 | /* This routine makes monsters who are |
709 | /* This routine makes monsters who are |
699 | * standing on the 'mood floor' change their |
710 | * standing on the 'mood floor' change their |
… | |
… | |
701 | * If floor is to be triggered must have |
712 | * If floor is to be triggered must have |
702 | * a speed of zero (default is 1 for all |
713 | * a speed of zero (default is 1 for all |
703 | * but the charm floor type). |
714 | * but the charm floor type). |
704 | * by b.t. thomas@nomad.astro.psu.edu |
715 | * by b.t. thomas@nomad.astro.psu.edu |
705 | */ |
716 | */ |
706 | |
|
|
707 | void |
717 | void |
708 | do_mood_floor (object *op, object *source) |
718 | do_mood_floor (object *op, object *source) |
709 | { |
719 | { |
710 | object *tmp; |
|
|
711 | object *tmp2; |
|
|
712 | |
|
|
713 | if (!source) |
720 | if (!source) |
714 | source = op; |
721 | source = op; |
715 | |
722 | |
716 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
723 | mapspace &ms = op->ms (); |
|
|
724 | |
|
|
725 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
726 | return; |
|
|
727 | |
|
|
728 | object *tmp; |
|
|
729 | |
|
|
730 | for (tmp = ms.top; tmp; tmp = tmp->below) |
717 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
731 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
718 | break; |
732 | break; |
719 | |
733 | |
720 | /* doesn't effect players, and if there is a player on this space, won't also |
734 | /* doesn't effect players, and if there is a player on this space, won't also |
721 | * be a monster here. |
735 | * be a monster here. |
722 | */ |
736 | */ |
|
|
737 | //TODO: have players really FLAG_MONSTER? kept it for safety |
723 | if (!tmp || tmp->type == PLAYER) |
738 | if (!tmp || tmp->type == PLAYER) |
724 | return; |
739 | return; |
725 | |
740 | |
726 | switch (op->last_sp) |
741 | switch (op->last_sp) |
727 | { |
742 | { |
728 | case 0: /* furious--make all monsters mad */ |
743 | case 0: /* furious--make all monsters mad */ |
729 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
744 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
730 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
745 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
746 | |
731 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
747 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
732 | { |
748 | { |
733 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
734 | remove_friendly_object (tmp); |
|
|
735 | tmp->attack_movement = 0; |
749 | tmp->attack_movement = 0; |
736 | /* lots of checks here, but want to make sure we don't |
750 | /* lots of checks here, but want to make sure we don't |
737 | * dereference a null value |
751 | * dereference a null value |
738 | */ |
752 | */ |
739 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
753 | if (tmp->type == GOLEM |
|
|
754 | && tmp->owner |
|
|
755 | && tmp->owner->type == PLAYER |
|
|
756 | && tmp->owner->contr->golem == tmp) |
740 | tmp->owner->contr->ranges[range_golem] = 0; |
757 | tmp->owner->contr->golem = 0; |
741 | |
758 | |
742 | tmp->owner = 0; |
759 | tmp->owner = 0; |
|
|
760 | |
|
|
761 | remove_friendly_object (tmp); |
743 | } |
762 | } |
744 | break; |
763 | break; |
|
|
764 | |
745 | case 1: /* angry -- get neutral monsters mad */ |
765 | case 1: /* angry -- get neutral monsters mad */ |
746 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
766 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
747 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
767 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
748 | break; |
768 | break; |
|
|
769 | |
749 | case 2: /* calm -- pacify unfriendly monsters */ |
770 | case 2: /* calm -- pacify unfriendly monsters */ |
750 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
751 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
771 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
752 | break; |
772 | break; |
|
|
773 | |
753 | case 3: /* make all monsters fall asleep */ |
774 | case 3: /* make all monsters fall asleep */ |
754 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
755 | SET_FLAG (tmp, FLAG_SLEEP); |
775 | SET_FLAG (tmp, FLAG_SLEEP); |
756 | break; |
776 | break; |
|
|
777 | |
757 | case 4: /* charm all monsters */ |
778 | case 4: /* charm all monsters */ |
758 | if (op == source) |
779 | if (op == source) |
759 | break; /* only if 'connected' */ |
780 | break; /* only if 'connected' */ |
760 | |
781 | |
761 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
782 | if (object *pl = source->ms ().player ()) |
762 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
783 | { |
763 | if (tmp2->above == NULL) |
784 | tmp->set_owner (pl); |
|
|
785 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
786 | |
|
|
787 | tmp->stats.exp = 0; |
|
|
788 | |
|
|
789 | add_friendly_object (tmp); |
|
|
790 | tmp->attack_movement = PETMOVE; |
|
|
791 | } |
764 | break; |
792 | break; |
765 | |
793 | |
766 | if (tmp2->type != PLAYER) |
794 | case 6: // kill monsters |
|
|
795 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | break; |
796 | break; |
768 | |
797 | |
769 | tmp->set_owner (tmp2); |
798 | // FALL THROUGH |
770 | SET_FLAG (tmp, FLAG_MONSTER); |
799 | case 5: // kill all alives |
771 | |
800 | if (!tmp->flag [FLAG_PRECIOUS]) |
772 | tmp->stats.exp = 0; |
801 | { |
773 | |
802 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
774 | add_friendly_object (tmp); |
803 | tmp->destroy (); |
775 | tmp->attack_movement = PETMOVE; |
804 | } |
776 | break; |
805 | break; |
777 | |
806 | |
778 | default: |
807 | default: |
779 | break; |
808 | break; |
780 | } |
809 | } |
… | |
… | |
792 | object *tmp, *ret = NULL; |
821 | object *tmp, *ret = NULL; |
793 | |
822 | |
794 | /* First check the object itself. */ |
823 | /* First check the object itself. */ |
795 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
824 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
796 | || (trig->slaying && (op->slaying == trig->slaying)) |
825 | || (trig->slaying && (op->slaying == trig->slaying)) |
797 | || (trig->race && (op->arch->name == trig->race))) |
826 | || (trig->race && (op->arch->archname == trig->race))) |
798 | return op; |
827 | return op; |
799 | |
828 | |
800 | for (tmp = op->inv; tmp; tmp = tmp->below) |
829 | for (tmp = op->inv; tmp; tmp = tmp->below) |
801 | { |
830 | { |
802 | if (tmp->inv) |
831 | if (tmp->inv) |
… | |
… | |
805 | if (ret) |
834 | if (ret) |
806 | return ret; |
835 | return ret; |
807 | } |
836 | } |
808 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
837 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
809 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
838 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
810 | || (trig->race && (tmp->arch->name == trig->race))) |
839 | || (trig->race && (tmp->arch->archname == trig->race))) |
811 | return tmp; |
840 | return tmp; |
812 | } |
841 | } |
813 | return NULL; |
842 | return NULL; |
814 | } |
843 | } |
815 | |
844 | |
… | |
… | |
853 | // and we have to set the value to 0 |
882 | // and we have to set the value to 0 |
854 | |
883 | |
855 | if (match && trig->last_sp) // match == having |
884 | if (match && trig->last_sp) // match == having |
856 | { |
885 | { |
857 | if (trig->last_heal) |
886 | if (trig->last_heal) |
858 | decrease_ob (match); |
887 | match->decrease (); |
859 | |
888 | |
860 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
889 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
861 | push_button (trig); |
890 | push_button (trig, op); |
862 | } |
891 | } |
863 | else if (!match && !trig->last_sp) // match == not having |
892 | else if (!match && !trig->last_sp) // match == not having |
864 | { |
893 | { |
865 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
894 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
866 | push_button (trig); |
895 | push_button (trig, op); |
867 | } |
896 | } |
868 | } |
897 | } |
869 | |
898 | |