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Comparing deliantra/server/common/button.C (file contents):
Revision 1.53 by root, Thu Jan 8 19:23:43 2009 UTC vs.
Revision 1.54 by root, Sun Oct 11 18:18:03 2009 UTC

317 * sacrificed. This fixes a bug of trying to put multiple altars/related 317 * sacrificed. This fixes a bug of trying to put multiple altars/related
318 * objects on the same space that take the same sacrifice. 318 * objects on the same space that take the same sacrifice.
319 */ 319 */
320 320
321int 321int
322check_altar_sacrifice (const object *altar, const object *sacrifice) 322check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
323{ 323{
324 if (sacrifice->flag [FLAG_UNPAID])
325 return 0;
326
327 if (is_match_expr (ARCH_SACRIFICE (altar)))
328 return match (ARCH_SACRIFICE (altar), altar, originator);
329
324 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) 330 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE)
325 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) 331 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
326 && sacrifice->type != PLAYER) 332 && sacrifice->type != PLAYER)
327 { 333 {
328 if (ARCH_SACRIFICE (altar) == shstr_money 334 if (ARCH_SACRIFICE (altar) == shstr_money
349 * 355 *
350 * If this function returns 1, '*sacrifice' is modified to point to the 356 * If this function returns 1, '*sacrifice' is modified to point to the
351 * remaining sacrifice, or is set to NULL if the sacrifice was used up. 357 * remaining sacrifice, or is set to NULL if the sacrifice was used up.
352 */ 358 */
353int 359int
354operate_altar (object *altar, object **sacrifice) 360operate_altar (object *altar, object **sacrifice, object *originator)
355{ 361{
356 if (!altar->map) 362 if (!altar->map)
357 { 363 {
358 LOG (llevError, "BUG: operate_altar(): altar has no map\n"); 364 LOG (llevError, "BUG: operate_altar(): altar has no map\n");
359 return 0; 365 return 0;
360 } 366 }
361 367
362 if (!altar->slaying || altar->value) 368 if (!altar->slaying || altar->value)
363 return 0; 369 return 0;
364 370
365 if (!check_altar_sacrifice (altar, *sacrifice)) 371 if (!check_altar_sacrifice (altar, *sacrifice, originator))
366 return 0; 372 return 0;
367 373
368 /* check_altar_sacrifice should have already verified that enough money 374 /* check_altar_sacrifice should have already verified that enough money
369 * has been dropped. 375 * has been dropped.
370 */ 376 */
419 * TRIGGER: Returns 1 if handle could be moved, 0 if not. 425 * TRIGGER: Returns 1 if handle could be moved, 0 if not.
420 * 426 *
421 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. 427 * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0.
422 */ 428 */
423int 429int
424check_trigger (object *op, object *cause) 430check_trigger (object *op, object *cause, object *originator)
425{ 431{
426 object *tmp; 432 object *tmp;
427 int push = 0, tot = 0; 433 int push = 0, tot = 0;
428 int in_movement = op->stats.wc || op->speed; 434 int in_movement = op->stats.wc || op->speed;
429 435
507 if (cause) 513 if (cause)
508 { 514 {
509 if (in_movement) 515 if (in_movement)
510 return 0; 516 return 0;
511 517
512 if (operate_altar (op, &cause)) 518 if (operate_altar (op, &cause)) /* TODO: originator? */
513 { 519 {
514 if (NUM_ANIMATIONS (op) > 1) 520 if (NUM_ANIMATIONS (op) > 1)
515 { 521 {
516 SET_ANIMATION (op, 1); 522 SET_ANIMATION (op, 1);
517 update_object (op, UP_OBJ_FACE); 523 update_object (op, UP_OBJ_FACE);

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