1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
52 | * is getting moved out of memory, the status of buttons and levers |
52 | * is getting moved out of memory, the status of buttons and levers |
53 | * probably isn't important - it will get sorted out when the map is |
53 | * probably isn't important - it will get sorted out when the map is |
54 | * re-loaded. As such, just exit this function if that is the case. |
54 | * re-loaded. As such, just exit this function if that is the case. |
55 | */ |
55 | */ |
56 | |
56 | |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
57 | if (ol->ob->flag [FLAG_FREED]) |
58 | return; |
58 | return; |
59 | |
59 | |
60 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
61 | |
61 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
64 | continue; |
64 | continue; |
65 | |
65 | |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
67 | continue; |
67 | continue; |
68 | |
68 | |
69 | switch (tmp->type) |
69 | switch (tmp->type) |
70 | { |
70 | { |
71 | case GATE: |
71 | case GATE: |
… | |
… | |
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
79 | break; |
79 | break; |
80 | |
80 | |
81 | case CF_HANDLE: |
81 | case T_HANDLE: |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
83 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
84 | break; |
84 | break; |
85 | |
85 | |
86 | case SIGN: |
86 | case SIGN: |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
88 | { |
88 | { |
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
91 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
92 | tmp->last_eat++; |
97 | tmp->last_eat++; |
93 | } |
98 | } |
94 | break; |
99 | break; |
95 | |
100 | |
… | |
… | |
132 | } |
137 | } |
133 | break; |
138 | break; |
134 | |
139 | |
135 | case DIRECTOR: |
140 | case DIRECTOR: |
136 | case FIREWALL: |
141 | case FIREWALL: |
137 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
138 | move_firewall (tmp); |
143 | move_firewall (tmp); |
139 | else |
144 | else |
140 | { |
145 | { |
141 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
142 | animate_turning (tmp); |
147 | animate_turning (tmp); |
… | |
… | |
271 | } |
276 | } |
272 | } |
277 | } |
273 | |
278 | |
274 | any_down = any_down || tmp->value; |
279 | any_down = any_down || tmp->value; |
275 | } |
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
|
|
286 | { |
|
|
287 | object *head = ab->head_ (); |
|
|
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
|
|
299 | } |
276 | } |
300 | } |
277 | |
301 | |
278 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
279 | op->value = 1; |
303 | op->value = 1; |
280 | |
304 | |
… | |
… | |
322 | * |
346 | * |
323 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
324 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
325 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
326 | */ |
350 | */ |
327 | |
|
|
328 | int |
351 | int |
329 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
330 | { |
353 | { |
331 | if (sacrifice->flag [FLAG_UNPAID]) |
354 | if (sacrifice->flag [FLAG_UNPAID]) |
332 | return 0; |
355 | return 0; |
333 | |
356 | |
334 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
357 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
335 | return match (ARCH_SACRIFICE (altar), altar, originator); |
358 | return match (ARCH_SACRIFICE (altar), altar, originator); |
336 | |
359 | |
337 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
360 | if (!sacrifice->flag [FLAG_ALIVE] |
338 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
361 | && !sacrifice->flag [FLAG_IS_LINKED] |
339 | && sacrifice->type != PLAYER) |
362 | && sacrifice->type != PLAYER) |
340 | { |
363 | { |
341 | if (ARCH_SACRIFICE (altar) == shstr_money |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
342 | && sacrifice->type == MONEY |
365 | && sacrifice->type == MONEY |
343 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
… | |
… | |
400 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
423 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
401 | |
424 | |
402 | return 1; |
425 | return 1; |
403 | } |
426 | } |
404 | |
427 | |
405 | void |
428 | static void |
406 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
429 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
407 | { |
430 | { |
408 | op->stats.wc = state; |
431 | op->stats.wc = state; |
409 | |
432 | |
410 | if (state) |
433 | if (state) |
… | |
… | |
436 | int |
459 | int |
437 | check_trigger (object *op, object *cause, object *originator) |
460 | check_trigger (object *op, object *cause, object *originator) |
438 | { |
461 | { |
439 | object *tmp; |
462 | object *tmp; |
440 | int push = 0, tot = 0; |
463 | int push = 0, tot = 0; |
441 | int in_movement = op->stats.wc || op->speed; |
464 | int in_movement = op->stats.wc || op->has_active_speed (); |
442 | |
465 | |
443 | switch (op->type) |
466 | switch (op->type) |
444 | { |
467 | { |
445 | case TRIGGER_BUTTON: |
468 | case TRIGGER_BUTTON: |
446 | if (op->weight > 0) |
469 | if (op->weight > 0) |
… | |
… | |
737 | return; |
760 | return; |
738 | |
761 | |
739 | object *tmp; |
762 | object *tmp; |
740 | |
763 | |
741 | for (tmp = ms.top; tmp; tmp = tmp->below) |
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
742 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
765 | if (tmp->flag [FLAG_MONSTER]) |
743 | break; |
766 | break; |
744 | |
767 | |
745 | /* doesn't effect players, and if there is a player on this space, won't also |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
746 | * be a monster here. |
769 | * be a monster here. |
747 | */ |
770 | */ |
… | |
… | |
750 | return; |
773 | return; |
751 | |
774 | |
752 | switch (op->last_sp) |
775 | switch (op->last_sp) |
753 | { |
776 | { |
754 | case 0: /* furious--make all monsters mad */ |
777 | case 0: /* furious--make all monsters mad */ |
755 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
778 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
756 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
757 | |
780 | |
758 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | if (tmp->flag [FLAG_FRIENDLY]) |
759 | { |
782 | { |
760 | tmp->attack_movement = 0; |
783 | tmp->attack_movement = 0; |
761 | /* lots of checks here, but want to make sure we don't |
784 | /* lots of checks here, but want to make sure we don't |
762 | * dereference a null value |
785 | * dereference a null value |
763 | */ |
786 | */ |
… | |
… | |
772 | remove_friendly_object (tmp); |
795 | remove_friendly_object (tmp); |
773 | } |
796 | } |
774 | break; |
797 | break; |
775 | |
798 | |
776 | case 1: /* angry -- get neutral monsters mad */ |
799 | case 1: /* angry -- get neutral monsters mad */ |
777 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
800 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
778 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
801 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
779 | break; |
802 | break; |
780 | |
803 | |
781 | case 2: /* calm -- pacify unfriendly monsters */ |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
782 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
805 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
783 | break; |
806 | break; |
784 | |
807 | |
785 | case 3: /* make all monsters fall asleep */ |
808 | case 3: /* make all monsters fall asleep */ |
786 | SET_FLAG (tmp, FLAG_SLEEP); |
809 | tmp->set_flag (FLAG_SLEEP); |
787 | break; |
810 | break; |
788 | |
811 | |
789 | case 4: /* charm all monsters */ |
812 | case 4: /* charm all monsters */ |
790 | if (op == source) |
813 | if (op == source) |
791 | break; /* only if 'connected' */ |
814 | break; /* only if 'connected' */ |
792 | |
815 | |
793 | if (object *pl = source->ms ().player ()) |
816 | if (object *pl = source->ms ().player ()) |
794 | { |
817 | { |
795 | tmp->set_owner (pl); |
818 | tmp->set_owner (pl); |
796 | SET_FLAG (tmp, FLAG_MONSTER); |
819 | tmp->set_flag (FLAG_MONSTER); |
797 | |
820 | |
798 | tmp->stats.exp = 0; |
821 | tmp->stats.exp = 0; |
799 | |
822 | |
800 | add_friendly_object (tmp); |
823 | add_friendly_object (tmp); |
801 | tmp->attack_movement = PETMOVE; |
824 | tmp->attack_movement = PETMOVE; |
802 | } |
825 | } |
803 | break; |
826 | break; |
804 | |
827 | |
805 | case 6: // kill monsters |
828 | case 6: // kill monsters |
806 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
829 | if (!tmp->flag [FLAG_FRIENDLY]) |
807 | break; |
830 | break; |
808 | |
831 | |
809 | // FALL THROUGH |
832 | // FALL THROUGH |
810 | case 5: // kill all alives |
833 | case 5: // kill all alives |
811 | if (!tmp->flag [FLAG_PRECIOUS]) |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |