1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <funcpoint.h> |
|
|
27 | |
26 | |
28 | /* |
27 | /* |
29 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
30 | */ |
29 | */ |
31 | |
30 | |
32 | /* |
31 | /* |
33 | * elmex: |
32 | * elmex: |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
36 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
37 | */ |
37 | */ |
38 | void |
38 | static void |
39 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
40 | { |
40 | { |
41 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
42 | { |
42 | { |
43 | if (!ol->ob) |
43 | if (!ol->ob) |
44 | { |
44 | { |
… | |
… | |
60 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
61 | |
61 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
64 | continue; |
|
|
65 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
67 | continue; |
67 | |
68 | |
68 | switch (tmp->type) |
69 | switch (tmp->type) |
69 | { |
70 | { |
70 | case GATE: |
71 | case GATE: |
71 | case HOLE: |
72 | case HOLE: |
|
|
73 | if (!tmp->active) |
|
|
74 | tmp->play_sound (tmp->sound |
|
|
75 | ? tmp->sound |
|
|
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
74 | break; |
79 | break; |
75 | |
80 | |
76 | case CF_HANDLE: |
81 | case T_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
84 | break; |
80 | |
85 | |
81 | case SIGN: |
86 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
88 | { |
|
|
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
85 | if (tmp->stats.food) |
91 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
92 | tmp->last_eat++; |
87 | } |
93 | } |
88 | break; |
94 | break; |
89 | |
95 | |
90 | case ALTAR: |
96 | case ALTAR: |
|
|
97 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
98 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
99 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
100 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
101 | break; |
95 | |
102 | |
96 | case BUTTON: |
103 | case BUTTON: |
97 | case PEDESTAL: |
104 | case PEDESTAL: |
|
|
105 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
106 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
107 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
108 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
109 | break; |
102 | |
110 | |
103 | case MOOD_FLOOR: |
111 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
112 | do_mood_floor (tmp, activator); |
105 | break; |
113 | break; |
106 | |
114 | |
107 | case TIMED_GATE: |
115 | case TIMED_GATE: |
|
|
116 | if (!tmp->active) |
|
|
117 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
118 | |
108 | tmp->set_speed (tmp->arch->clone.speed); |
119 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
120 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
121 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
122 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
123 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
124 | * from the head - this ensures that the data will consistent |
114 | */ |
125 | */ |
… | |
… | |
125 | case FIREWALL: |
136 | case FIREWALL: |
126 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
137 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
127 | move_firewall (tmp); |
138 | move_firewall (tmp); |
128 | else |
139 | else |
129 | { |
140 | { |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
141 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
132 | |
|
|
133 | animate_turning (tmp); |
142 | animate_turning (tmp); |
134 | } |
143 | } |
135 | break; |
144 | break; |
136 | |
145 | |
137 | case TELEPORTER: |
146 | case TELEPORTER: |
… | |
… | |
141 | case CREATOR: |
150 | case CREATOR: |
142 | move_creator (tmp); |
151 | move_creator (tmp); |
143 | break; |
152 | break; |
144 | |
153 | |
145 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
146 | move_marker (tmp); |
156 | move_marker (tmp); |
147 | break; |
157 | break; |
148 | |
158 | |
149 | case DUPLICATOR: |
159 | case DUPLICATOR: |
150 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
|
|
161 | break; |
|
|
162 | |
|
|
163 | case MAPSCRIPT: |
|
|
164 | cfperl_mapscript_activate (tmp, state, activator, originator); |
151 | break; |
165 | break; |
152 | } |
166 | } |
153 | } |
167 | } |
154 | } |
168 | } |
155 | |
169 | |
… | |
… | |
164 | * Changed the routine to loop through _all_ objects. |
178 | * Changed the routine to loop through _all_ objects. |
165 | * Better hurry with that linked list... |
179 | * Better hurry with that linked list... |
166 | * |
180 | * |
167 | */ |
181 | */ |
168 | void |
182 | void |
169 | push_button (object *op) |
183 | push_button (object *op, object *originator) |
170 | { |
184 | { |
171 | oblinkpt *obp = get_button_links (op); |
185 | if (oblinkpt *obp = op->find_link ()) |
172 | |
186 | { |
173 | if (!obp) |
187 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
174 | return; |
188 | return; |
175 | |
189 | |
176 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
177 | return; |
|
|
178 | |
|
|
179 | activate_connection_link (obp->link, op->value, op); |
190 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
191 | } |
180 | } |
192 | } |
181 | |
193 | |
182 | /* |
194 | /* |
183 | * elmex: |
195 | * elmex: |
184 | * This activates a connection, similar to push_button (object *op) but it takes |
196 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
186 | * the connection was 'state' or 'released'. So that you can activate objects |
198 | * the connection was 'state' or 'released'. So that you can activate objects |
187 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
199 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
188 | * |
200 | * |
189 | */ |
201 | */ |
190 | void |
202 | void |
191 | activate_connection (maptile *map, long connection, bool state) |
203 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
192 | { |
204 | { |
193 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
205 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
194 | return; |
206 | return; |
195 | |
207 | |
196 | oblinkpt *obp = get_connection_links (map, connection); |
208 | if (oblinkpt *obp = find_link (id)) |
197 | |
|
|
198 | if (obp) |
|
|
199 | activate_connection_link (obp->link, state); |
209 | activate_connection_link (obp->link, state, activator, originator); |
200 | } |
210 | } |
201 | |
211 | |
202 | /* |
212 | /* |
203 | * Updates everything connected with the button op. |
213 | * Updates everything connected with the button op. |
204 | * After changing the state of a button, this function must be called |
214 | * After changing the state of a button, this function must be called |
205 | * to make sure that all gates and other buttons connected to the |
215 | * to make sure that all gates and other buttons connected to the |
206 | * button reacts to the (eventual) change of state. |
216 | * button reacts to the (eventual) change of state. |
207 | */ |
217 | */ |
208 | void |
218 | void |
209 | update_button (object *op) |
219 | update_button (object *op, object *originator) |
210 | { |
220 | { |
211 | object *ab, *tmp, *head; |
|
|
212 | int tot, any_down = 0, old_value = op->value; |
221 | int any_down = 0, old_value = op->value; |
213 | oblinkpt *obp = 0; |
|
|
214 | objectlink *ol; |
|
|
215 | |
222 | |
216 | obp = get_button_links (op); |
223 | if (oblinkpt *obp = op->find_link ()) |
217 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
218 | if (obp) |
|
|
219 | for (ol = obp->link; ol; ol = ol->next) |
224 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
220 | { |
225 | { |
221 | if (!ol->ob) |
226 | if (!ol->ob) |
222 | { |
227 | { |
223 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
228 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
224 | continue; |
229 | continue; |
225 | } |
230 | } |
226 | |
231 | |
227 | tmp = ol->ob; |
232 | object *tmp = ol->ob; |
|
|
233 | |
228 | if (tmp->type == BUTTON) |
234 | if (tmp->type == BUTTON) |
229 | { |
235 | { |
|
|
236 | sint32 total = 0; |
|
|
237 | |
230 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
238 | for (object *ab = tmp->above; ab; ab = ab->above) |
231 | /* Bug? The pedestal code below looks for the head of |
|
|
232 | * the object, this bit doesn't. I'd think we should check |
|
|
233 | * for head here also. Maybe it also makese sense to |
|
|
234 | * make the for ab=tmp->above loop common, and alter |
|
|
235 | * behaviour based on object within that loop? |
|
|
236 | */ |
|
|
237 | |
|
|
238 | /* Basically, if the move_type matches that on what the |
239 | /* Basically, if the move_type matches that on what the |
239 | * button wants, we count it. The second check is so that |
240 | * button wants, we count it. The second check is so that |
240 | * objects don't move (swords, etc) will count. Note that |
241 | * objects who don't move (swords, etc) will count. Note that |
241 | * this means that more work is needed to make buttons |
242 | * this means that more work is needed to make buttons |
242 | * that are only triggered by flying objects. |
243 | * that are only triggered by flying objects. |
243 | */ |
244 | */ |
244 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
245 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
246 | total += ab->head_ ()->total_weight (); |
246 | |
247 | |
247 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
248 | tmp->value = total >= tmp->weight; |
248 | if (tmp->value) |
249 | |
249 | any_down = 1; |
250 | any_down = any_down || tmp->value; |
250 | } |
251 | } |
251 | else if (tmp->type == PEDESTAL) |
252 | else if (tmp->type == PEDESTAL) |
252 | { |
253 | { |
|
|
254 | bool is_match = is_match_expr (tmp->slaying); |
253 | tmp->value = 0; |
255 | tmp->value = 0; |
|
|
256 | |
254 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
255 | { |
258 | { |
256 | head = ab->head_ (); |
259 | object *head = ab->head_ (); |
|
|
260 | |
257 | /* Same note regarding move_type for buttons above apply here. */ |
261 | /* Same note regarding move_type for buttons above apply here. */ |
258 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
263 | if (is_match |
|
|
264 | ? match (tmp->slaying, head, tmp, originator) |
259 | (head->race == tmp->slaying || |
265 | : (head->race == tmp->slaying |
260 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
266 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
261 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
267 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
268 | { |
262 | tmp->value = 1; |
269 | tmp->value = 1; |
|
|
270 | break; |
|
|
271 | } |
263 | } |
272 | } |
264 | |
273 | |
265 | if (tmp->value) |
274 | any_down = any_down || tmp->value; |
266 | any_down = 1; |
|
|
267 | } |
275 | } |
268 | } |
276 | } |
|
|
277 | |
269 | if (any_down) /* If any other buttons were down, force this to remain down */ |
278 | if (any_down) /* If any other buttons were down, force this to remain down */ |
270 | op->value = 1; |
279 | op->value = 1; |
271 | |
280 | |
|
|
281 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
282 | |
272 | /* If this button hasn't changed, don't do anything */ |
283 | /* If this button hasn't changed, don't do anything */ |
273 | if (op->value != old_value) |
284 | if (op->value != old_value) |
274 | { |
285 | { |
275 | SET_ANIMATION (op, op->value); |
286 | SET_ANIMATION (op, op->value); |
276 | update_object (op, UP_OBJ_FACE); |
287 | update_object (op, UP_OBJ_FACE); |
277 | push_button (op); /* Make all other buttons the same */ |
288 | push_button (op, originator); /* Make all other buttons the same */ |
278 | } |
289 | } |
279 | } |
290 | } |
280 | |
291 | |
281 | void |
292 | void |
282 | use_trigger (object *op) |
293 | use_trigger (object *op, object *originator) |
283 | { |
294 | { |
284 | /* Toggle value */ |
295 | /* Toggle value */ |
285 | op->value = !op->value; |
296 | op->value = !op->value; |
|
|
297 | |
286 | push_button (op); |
298 | push_button (op, originator); |
287 | } |
299 | } |
288 | |
300 | |
289 | /* |
301 | /* |
290 | * Note: animate_object should be used instead of this, |
302 | * Note: animate_object should be used instead of this, |
291 | * but it can't handle animations in the 8 directions |
303 | * but it can't handle animations in the 8 directions |
… | |
… | |
312 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
324 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
313 | * objects on the same space that take the same sacrifice. |
325 | * objects on the same space that take the same sacrifice. |
314 | */ |
326 | */ |
315 | |
327 | |
316 | int |
328 | int |
317 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
329 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
318 | { |
330 | { |
319 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
331 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
332 | return 0; |
|
|
333 | |
|
|
334 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
335 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
336 | |
|
|
337 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
338 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
339 | && sacrifice->type != PLAYER) |
320 | { |
340 | { |
321 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
341 | if (ARCH_SACRIFICE (altar) == shstr_money |
322 | ARCH_SACRIFICE (altar) == sacrifice->name || |
342 | && sacrifice->type == MONEY |
323 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
343 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
324 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
325 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
326 | return 1; |
344 | return 1; |
327 | |
345 | |
328 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
346 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
329 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
347 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
348 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
349 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
350 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
330 | return 1; |
351 | return 1; |
331 | } |
352 | } |
332 | |
353 | |
333 | return 0; |
354 | return 0; |
334 | } |
355 | } |
… | |
… | |
341 | * |
362 | * |
342 | * If this function returns 1, '*sacrifice' is modified to point to the |
363 | * If this function returns 1, '*sacrifice' is modified to point to the |
343 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
364 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
344 | */ |
365 | */ |
345 | int |
366 | int |
346 | operate_altar (object *altar, object **sacrifice) |
367 | operate_altar (object *altar, object **sacrifice, object *originator) |
347 | { |
368 | { |
348 | if (!altar->map) |
369 | if (!altar->map) |
349 | { |
370 | { |
350 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
371 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
351 | return 0; |
372 | return 0; |
352 | } |
373 | } |
353 | |
374 | |
354 | if (!altar->slaying || altar->value) |
375 | if (!altar->slaying || altar->value) |
355 | return 0; |
376 | return 0; |
356 | |
377 | |
357 | if (!check_altar_sacrifice (altar, *sacrifice)) |
378 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
358 | return 0; |
379 | return 0; |
359 | |
380 | |
360 | /* check_altar_sacrifice should have already verified that enough money |
381 | /* check_altar_sacrifice should have already verified that enough money |
361 | * has been dropped. |
382 | * has been dropped. |
362 | */ |
383 | */ |
363 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
384 | if (ARCH_SACRIFICE (altar) == shstr_money) |
364 | { |
385 | { |
365 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
386 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
366 | |
387 | |
367 | /* Round up any sacrifices. Altars don't make change either */ |
388 | /* Round up any sacrifices. Altars don't make change either */ |
368 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
389 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
369 | number++; |
390 | number++; |
370 | |
391 | |
371 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
392 | if (!(*sacrifice)->decrease (number)) |
|
|
393 | *sacrifice = 0; |
372 | } |
394 | } |
373 | else |
395 | else |
374 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
396 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
397 | *sacrifice = 0; |
375 | |
398 | |
376 | if (altar->msg) |
399 | if (altar->msg) |
377 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
400 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
378 | |
401 | |
379 | return 1; |
402 | return 1; |
380 | } |
403 | } |
381 | |
404 | |
382 | void |
405 | void |
383 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
406 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
384 | { |
407 | { |
385 | op->stats.wc = state; |
408 | op->stats.wc = state; |
|
|
409 | |
386 | if (state) |
410 | if (state) |
387 | { |
411 | { |
388 | use_trigger (op); |
412 | use_trigger (op, originator); |
389 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
413 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
390 | op->speed_left = -1; |
414 | op->speed_left = -1; |
391 | } |
415 | } |
392 | else |
416 | else |
393 | { |
417 | { |
394 | use_trigger (op); |
418 | use_trigger (op, originator); |
395 | op->set_speed (0); |
419 | op->set_speed (0); |
396 | } |
420 | } |
397 | } |
421 | } |
398 | |
422 | |
399 | |
423 | |
… | |
… | |
408 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
432 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
409 | * |
433 | * |
410 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
434 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
411 | */ |
435 | */ |
412 | int |
436 | int |
413 | check_trigger (object *op, object *cause) |
437 | check_trigger (object *op, object *cause, object *originator) |
414 | { |
438 | { |
415 | object *tmp; |
439 | object *tmp; |
416 | int push = 0, tot = 0; |
440 | int push = 0, tot = 0; |
417 | int in_movement = op->stats.wc || op->speed; |
441 | int in_movement = op->stats.wc || op->speed; |
418 | |
442 | |
419 | switch (op->type) |
443 | switch (op->type) |
420 | { |
444 | { |
421 | case TRIGGER_BUTTON: |
445 | case TRIGGER_BUTTON: |
422 | if (op->weight > 0) |
446 | if (op->weight > 0) |
423 | { |
447 | { |
424 | if (cause) |
448 | if (cause) |
425 | { |
449 | { |
426 | for (tmp = op->above; tmp; tmp = tmp->above) |
450 | for (tmp = op->above; tmp; tmp = tmp->above) |
427 | /* Comment reproduced from update_buttons(): */ |
451 | /* Comment reproduced from update_buttons(): */ |
428 | /* Basically, if the move_type matches that on what the |
452 | /* Basically, if the move_type matches that on what the |
429 | * button wants, we count it. The second check is so that |
453 | * button wants, we count it. The second check is so that |
430 | * objects that don't move (swords, etc) will count. Note that |
454 | * objects that don't move (swords, etc) will count. Note that |
431 | * this means that more work is needed to make buttons |
455 | * this means that more work is needed to make buttons |
432 | * that are only triggered by flying objects. |
456 | * that are only triggered by flying objects. |
|
|
457 | */ |
|
|
458 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
459 | tot += tmp->head_ ()->total_weight (); |
|
|
460 | |
|
|
461 | if (tot >= op->weight) |
|
|
462 | push = 1; |
|
|
463 | |
|
|
464 | if (op->stats.ac == push) |
|
|
465 | return 0; |
|
|
466 | |
|
|
467 | op->stats.ac = push; |
|
|
468 | if (NUM_ANIMATIONS (op) > 1) |
|
|
469 | { |
|
|
470 | SET_ANIMATION (op, push); |
|
|
471 | update_object (op, UP_OBJ_FACE); |
|
|
472 | } |
|
|
473 | |
|
|
474 | if (in_movement || !push) |
|
|
475 | return 0; |
|
|
476 | } |
|
|
477 | |
|
|
478 | trigger_move (op, push, cause); |
|
|
479 | } |
|
|
480 | |
|
|
481 | return 0; |
|
|
482 | |
|
|
483 | case TRIGGER_PEDESTAL: |
|
|
484 | if (cause) |
|
|
485 | { |
|
|
486 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
487 | { |
|
|
488 | object *head = tmp->head_ (); |
|
|
489 | |
|
|
490 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
491 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
492 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
493 | { |
|
|
494 | push = 1; |
|
|
495 | break; |
|
|
496 | } |
|
|
497 | } |
|
|
498 | |
|
|
499 | if (op->stats.ac == push) |
|
|
500 | return 0; |
|
|
501 | |
|
|
502 | op->stats.ac = push; |
|
|
503 | |
|
|
504 | if (NUM_ANIMATIONS (op) > 1) |
|
|
505 | { |
|
|
506 | SET_ANIMATION (op, push); |
|
|
507 | update_object (op, UP_OBJ_FACE); |
|
|
508 | } |
|
|
509 | |
|
|
510 | update_object (op, UP_OBJ_FACE); |
|
|
511 | |
|
|
512 | if (in_movement || !push) |
|
|
513 | return 0; |
|
|
514 | } |
|
|
515 | |
|
|
516 | trigger_move (op, push, cause); |
|
|
517 | return 0; |
|
|
518 | |
|
|
519 | case TRIGGER_ALTAR: |
|
|
520 | if (cause) |
|
|
521 | { |
|
|
522 | if (in_movement) |
|
|
523 | return 0; |
|
|
524 | |
|
|
525 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
526 | { |
|
|
527 | if (NUM_ANIMATIONS (op) > 1) |
|
|
528 | { |
|
|
529 | SET_ANIMATION (op, 1); |
|
|
530 | update_object (op, UP_OBJ_FACE); |
|
|
531 | } |
|
|
532 | |
|
|
533 | if (op->last_sp >= 0) |
|
|
534 | { |
|
|
535 | trigger_move (op, 1, cause); |
|
|
536 | |
|
|
537 | if (op->last_sp > 0) |
|
|
538 | op->last_sp = -op->last_sp; |
|
|
539 | } |
|
|
540 | else |
|
|
541 | { |
|
|
542 | /* for trigger altar with last_sp, the ON/OFF |
|
|
543 | * status (-> +/- value) is "simulated": |
433 | */ |
544 | */ |
434 | |
545 | op->value = !op->value; |
435 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
546 | trigger_move (op, 1, cause); |
436 | { |
547 | op->last_sp = -op->last_sp; |
437 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
548 | op->value = !op->value; |
438 | } |
|
|
439 | if (tot >= op->weight) |
|
|
440 | push = 1; |
|
|
441 | if (op->stats.ac == push) |
|
|
442 | return 0; |
|
|
443 | op->stats.ac = push; |
|
|
444 | if (NUM_ANIMATIONS (op) > 1) |
|
|
445 | { |
|
|
446 | SET_ANIMATION (op, push); |
|
|
447 | update_object (op, UP_OBJ_FACE); |
|
|
448 | } |
549 | } |
449 | if (in_movement || !push) |
550 | |
450 | return 0; |
551 | return cause == NULL; |
451 | } |
552 | } |
452 | trigger_move (op, push); |
|
|
453 | } |
553 | else |
454 | return 0; |
|
|
455 | |
|
|
456 | case TRIGGER_PEDESTAL: |
|
|
457 | if (cause) |
|
|
458 | { |
|
|
459 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
460 | { |
|
|
461 | object *head = tmp->head_ (); |
|
|
462 | |
|
|
463 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
464 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
465 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
466 | { |
|
|
467 | push = 1; |
|
|
468 | break; |
|
|
469 | } |
|
|
470 | } |
|
|
471 | |
|
|
472 | if (op->stats.ac == push) |
|
|
473 | return 0; |
554 | return 0; |
474 | |
555 | } |
475 | op->stats.ac = push; |
556 | else |
476 | |
557 | { |
477 | if (NUM_ANIMATIONS (op) > 1) |
558 | if (NUM_ANIMATIONS (op) > 1) |
478 | { |
559 | { |
479 | SET_ANIMATION (op, push); |
560 | SET_ANIMATION (op, 0); |
480 | update_object (op, UP_OBJ_FACE); |
561 | update_object (op, UP_OBJ_FACE); |
481 | } |
562 | } |
482 | |
563 | |
483 | update_object (op, UP_OBJ_FACE); |
|
|
484 | |
|
|
485 | if (in_movement || !push) |
|
|
486 | return 0; |
|
|
487 | } |
|
|
488 | |
|
|
489 | trigger_move (op, push); |
|
|
490 | return 0; |
|
|
491 | |
|
|
492 | case TRIGGER_ALTAR: |
|
|
493 | if (cause) |
|
|
494 | { |
|
|
495 | if (in_movement) |
|
|
496 | return 0; |
|
|
497 | |
|
|
498 | if (operate_altar (op, &cause)) |
|
|
499 | { |
|
|
500 | if (NUM_ANIMATIONS (op) > 1) |
|
|
501 | { |
|
|
502 | SET_ANIMATION (op, 1); |
|
|
503 | update_object (op, UP_OBJ_FACE); |
|
|
504 | } |
|
|
505 | |
|
|
506 | if (op->last_sp >= 0) |
|
|
507 | { |
|
|
508 | trigger_move (op, 1); |
|
|
509 | if (op->last_sp > 0) |
|
|
510 | op->last_sp = -op->last_sp; |
|
|
511 | } |
|
|
512 | else |
|
|
513 | { |
|
|
514 | /* for trigger altar with last_sp, the ON/OFF |
|
|
515 | * status (-> +/- value) is "simulated": |
|
|
516 | */ |
|
|
517 | op->value = !op->value; |
|
|
518 | trigger_move (op, 1); |
|
|
519 | op->last_sp = -op->last_sp; |
|
|
520 | op->value = !op->value; |
|
|
521 | } |
|
|
522 | |
|
|
523 | return cause == NULL; |
|
|
524 | } |
|
|
525 | else |
|
|
526 | return 0; |
|
|
527 | } |
|
|
528 | else |
|
|
529 | { |
|
|
530 | if (NUM_ANIMATIONS (op) > 1) |
|
|
531 | { |
|
|
532 | SET_ANIMATION (op, 0); |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | } |
|
|
535 | |
|
|
536 | /* If trigger_altar has "last_sp > 0" set on the map, |
564 | /* If trigger_altar has "last_sp > 0" set on the map, |
537 | * it will push the connected value only once per sacrifice. |
565 | * it will push the connected value only once per sacrifice. |
538 | * Otherwise (default), the connected value will be |
566 | * Otherwise (default), the connected value will be |
539 | * pushed twice: First by sacrifice, second by reset! -AV |
567 | * pushed twice: First by sacrifice, second by reset! -AV |
540 | */ |
568 | */ |
541 | if (!op->last_sp) |
569 | if (!op->last_sp) |
542 | trigger_move (op, 0); |
570 | trigger_move (op, 0, cause); |
543 | else |
571 | else |
544 | { |
572 | { |
545 | op->stats.wc = 0; |
573 | op->stats.wc = 0; |
546 | op->value = !op->value; |
574 | op->value = !op->value; |
547 | op->set_speed (0); |
575 | op->set_speed (0); |
548 | } |
576 | } |
549 | } |
577 | } |
550 | return 0; |
578 | return 0; |
551 | |
579 | |
552 | case TRIGGER: |
580 | case TRIGGER: |
553 | if (cause) |
581 | if (cause) |
554 | { |
582 | { |
555 | if (in_movement) |
583 | if (in_movement) |
556 | return 0; |
584 | return 0; |
557 | |
585 | |
558 | push = 1; |
586 | push = 1; |
559 | } |
587 | } |
560 | |
588 | |
561 | if (NUM_ANIMATIONS (op) > 1) |
589 | if (NUM_ANIMATIONS (op) > 1) |
562 | { |
590 | { |
563 | SET_ANIMATION (op, push); |
591 | SET_ANIMATION (op, push); |
564 | update_object (op, UP_OBJ_FACE); |
592 | update_object (op, UP_OBJ_FACE); |
565 | } |
593 | } |
566 | |
594 | |
567 | trigger_move (op, push); |
595 | trigger_move (op, push, cause); |
568 | return 1; |
596 | return 1; |
569 | |
597 | |
570 | default: |
598 | default: |
571 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
599 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
572 | return 0; |
600 | return 0; |
573 | } |
601 | } |
574 | } |
602 | } |
575 | |
603 | |
576 | void |
604 | void |
577 | add_button_link (object *button, maptile *map, int connected) |
605 | object::add_link (maptile *map, shstr_tmp id) |
578 | { |
606 | { |
579 | oblinkpt *obp; |
|
|
580 | objectlink *ol = get_objectlink (); |
|
|
581 | |
|
|
582 | if (!map) |
607 | if (!map) |
583 | { |
608 | { |
584 | LOG (llevError, "Tried to add button-link without map.\n"); |
609 | LOG (llevError, "Tried to add button-link without map.\n"); |
585 | return; |
610 | return; |
586 | } |
611 | } |
587 | |
612 | |
588 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
613 | flag [FLAG_IS_LINKED] = true; |
589 | a connected map from a template map. */ |
|
|
590 | |
614 | |
591 | SET_FLAG (button, FLAG_IS_LINKED); |
615 | objectlink *ol = get_objectlink (); |
592 | |
|
|
593 | ol->ob = button; |
616 | ol->ob = this; |
594 | |
617 | |
595 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
618 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
596 | ; |
619 | if (obp->id == id) |
597 | |
|
|
598 | if (obp) |
|
|
599 | { |
620 | { |
600 | ol->next = obp->link; |
621 | ol->next = obp->link; |
601 | obp->link = ol; |
622 | obp->link = ol; |
|
|
623 | return; |
602 | } |
624 | } |
603 | else |
625 | |
604 | { |
|
|
605 | obp = get_objectlinkpt (); |
626 | oblinkpt *obp = get_objectlinkpt (); |
606 | obp->value = connected; |
627 | obp->id = id; |
607 | |
628 | |
608 | obp->next = map->buttons; |
629 | obp->next = map->buttons; |
609 | map->buttons = obp; |
630 | map->buttons = obp; |
610 | obp->link = ol; |
631 | obp->link = ol; |
611 | } |
|
|
612 | } |
632 | } |
613 | |
633 | |
614 | /* |
634 | /* |
615 | * Remove the object from the linked lists of buttons in the map. |
635 | * Remove the object from the linked lists of buttons in the map. |
616 | * This is only needed by editors. |
636 | * This is only needed by editors. |
617 | */ |
637 | */ |
618 | |
|
|
619 | void |
638 | void |
620 | remove_button_link (object *op) |
639 | object::remove_link () |
621 | { |
640 | { |
622 | oblinkpt *obp; |
641 | if (!map) |
623 | objectlink **olp, *ol; |
|
|
624 | |
|
|
625 | if (op->map == NULL) |
|
|
626 | { |
642 | { |
627 | LOG (llevError, "remove_button_link() in object without map.\n"); |
643 | LOG (llevError, "remove_button_link() in object without map.\n"); |
628 | return; |
644 | return; |
629 | } |
645 | } |
630 | |
646 | |
631 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
647 | if (!flag [FLAG_IS_LINKED]) |
632 | { |
648 | { |
633 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
649 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
634 | return; |
650 | return; |
635 | } |
651 | } |
636 | |
652 | |
|
|
653 | flag [FLAG_IS_LINKED] = false; |
|
|
654 | |
637 | for (obp = op->map->buttons; obp; obp = obp->next) |
655 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
638 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
656 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
639 | if (ol->ob == op) |
657 | if ((*olp)->ob == this) |
640 | { |
658 | { |
641 | |
659 | objectlink *ol = *olp; |
642 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
643 | obp->value, op->name, op->map->path); |
|
|
644 | */ |
|
|
645 | *olp = ol->next; |
660 | *olp = ol->next; |
646 | delete ol; |
661 | delete ol; |
647 | return; |
662 | return; |
648 | } |
663 | } |
649 | |
664 | |
650 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
665 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
651 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
666 | } |
|
|
667 | |
|
|
668 | /* |
|
|
669 | * Updates every button on the map (by calling update_button() for them). |
|
|
670 | */ |
|
|
671 | void |
|
|
672 | maptile::update_buttons () |
|
|
673 | { |
|
|
674 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
675 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
676 | { |
|
|
677 | if (!ol->ob) |
|
|
678 | { |
|
|
679 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
680 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
681 | continue; |
|
|
682 | } |
|
|
683 | |
|
|
684 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
685 | { |
|
|
686 | update_button (ol->ob, 0); |
|
|
687 | break; |
|
|
688 | } |
|
|
689 | } |
652 | } |
690 | } |
653 | |
691 | |
654 | /* |
692 | /* |
655 | * Gets the objectlink for this connection from the map. |
693 | * Gets the objectlink for this connection from the map. |
656 | */ |
694 | */ |
657 | oblinkpt * |
695 | oblinkpt * |
658 | get_connection_links (maptile *map, long connection) |
696 | maptile::find_link (shstr_tmp id) |
659 | { |
697 | { |
660 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
698 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
661 | if (obp->value == connection) |
699 | if (obp->id == id) |
662 | return obp; |
700 | return obp; |
663 | |
701 | |
664 | return 0; |
702 | return 0; |
665 | } |
703 | } |
666 | |
704 | |
667 | /* |
705 | /* |
668 | * Return the first objectlink in the objects linked to this one |
706 | * Return the first objectlink in the objects linked to this one |
669 | */ |
707 | */ |
670 | |
|
|
671 | oblinkpt * |
708 | oblinkpt * |
672 | get_button_links (const object *button) |
709 | object::find_link () const |
673 | { |
710 | { |
674 | oblinkpt *obp; |
711 | if (map) |
675 | objectlink *ol; |
|
|
676 | |
|
|
677 | if (!button->map) |
|
|
678 | return NULL; |
|
|
679 | |
|
|
680 | for (obp = button->map->buttons; obp; obp = obp->next) |
712 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
681 | for (ol = obp->link; ol; ol = ol->next) |
713 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
682 | if (ol->ob == button) |
714 | if (ol->ob == this) |
683 | return obp; |
715 | return obp; |
684 | |
716 | |
685 | return NULL; |
|
|
686 | } |
|
|
687 | |
|
|
688 | /* |
|
|
689 | * Made as a separate function to increase efficiency |
|
|
690 | */ |
|
|
691 | |
|
|
692 | int |
|
|
693 | get_button_value (const object *button) |
|
|
694 | { |
|
|
695 | oblinkpt *obp; |
|
|
696 | objectlink *ol; |
|
|
697 | |
|
|
698 | if (!button->map) |
|
|
699 | return 0; |
|
|
700 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
701 | for (ol = obp->link; ol; ol = ol->next) |
|
|
702 | if (ol->ob == button) |
|
|
703 | return obp->value; |
|
|
704 | return 0; |
717 | return 0; |
705 | } |
718 | } |
706 | |
719 | |
707 | /* This routine makes monsters who are |
720 | /* This routine makes monsters who are |
708 | * standing on the 'mood floor' change their |
721 | * standing on the 'mood floor' change their |
… | |
… | |
710 | * If floor is to be triggered must have |
723 | * If floor is to be triggered must have |
711 | * a speed of zero (default is 1 for all |
724 | * a speed of zero (default is 1 for all |
712 | * but the charm floor type). |
725 | * but the charm floor type). |
713 | * by b.t. thomas@nomad.astro.psu.edu |
726 | * by b.t. thomas@nomad.astro.psu.edu |
714 | */ |
727 | */ |
715 | |
|
|
716 | void |
728 | void |
717 | do_mood_floor (object *op, object *source) |
729 | do_mood_floor (object *op, object *source) |
718 | { |
730 | { |
719 | if (!source) |
731 | if (!source) |
720 | source = op; |
732 | source = op; |
… | |
… | |
796 | |
808 | |
797 | // FALL THROUGH |
809 | // FALL THROUGH |
798 | case 5: // kill all alives |
810 | case 5: // kill all alives |
799 | if (!tmp->flag [FLAG_PRECIOUS]) |
811 | if (!tmp->flag [FLAG_PRECIOUS]) |
800 | { |
812 | { |
801 | get_archetype ("burnout")->insert_at (tmp, source); |
813 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
802 | tmp->destroy (); |
814 | tmp->destroy (); |
803 | } |
815 | } |
804 | break; |
816 | break; |
805 | |
817 | |
806 | default: |
818 | default: |
… | |
… | |
820 | object *tmp, *ret = NULL; |
832 | object *tmp, *ret = NULL; |
821 | |
833 | |
822 | /* First check the object itself. */ |
834 | /* First check the object itself. */ |
823 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
835 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
824 | || (trig->slaying && (op->slaying == trig->slaying)) |
836 | || (trig->slaying && (op->slaying == trig->slaying)) |
825 | || (trig->race && (op->arch->name == trig->race))) |
837 | || (trig->race && (op->arch->archname == trig->race))) |
826 | return op; |
838 | return op; |
827 | |
839 | |
828 | for (tmp = op->inv; tmp; tmp = tmp->below) |
840 | for (tmp = op->inv; tmp; tmp = tmp->below) |
829 | { |
841 | { |
830 | if (tmp->inv) |
842 | if (tmp->inv) |
… | |
… | |
833 | if (ret) |
845 | if (ret) |
834 | return ret; |
846 | return ret; |
835 | } |
847 | } |
836 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
848 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
837 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
849 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
838 | || (trig->race && (tmp->arch->name == trig->race))) |
850 | || (trig->race && (tmp->arch->archname == trig->race))) |
839 | return tmp; |
851 | return tmp; |
840 | } |
852 | } |
841 | return NULL; |
853 | return NULL; |
842 | } |
854 | } |
843 | |
855 | |
… | |
… | |
881 | // and we have to set the value to 0 |
893 | // and we have to set the value to 0 |
882 | |
894 | |
883 | if (match && trig->last_sp) // match == having |
895 | if (match && trig->last_sp) // match == having |
884 | { |
896 | { |
885 | if (trig->last_heal) |
897 | if (trig->last_heal) |
886 | decrease_ob (match); |
898 | match->decrease (); |
887 | |
899 | |
888 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
900 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
889 | push_button (trig); |
901 | push_button (trig, op); |
890 | } |
902 | } |
891 | else if (!match && !trig->last_sp) // match == not having |
903 | else if (!match && !trig->last_sp) // match == not having |
892 | { |
904 | { |
893 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
905 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
894 | push_button (trig); |
906 | push_button (trig, op); |
895 | } |
907 | } |
896 | } |
908 | } |
897 | |
909 | |