--- deliantra/server/common/button.C 2008/09/29 10:20:48 1.48 +++ deliantra/server/common/button.C 2009/10/15 21:40:42 1.58 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -31,10 +32,11 @@ * elmex: * This function takes a objectlink list with all the objects are going to be activated. * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. - * The source argument can be 0 or the source object for this activation. + * The activator argument can be 0 or the source object for this activation. + * the originator is the player or monster who did something. */ -void -activate_connection_link (objectlink * ol, bool state, object *source = 0) +static void +activate_connection_link (objectlink *ol, int state, object *activator, object *originator) { for (; ol; ol = ol->next) { @@ -76,7 +78,7 @@ tmp->set_speed (0.5); break; - case CF_HANDLE: + case T_HANDLE: SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); update_object (tmp, UP_OBJ_FACE); break; @@ -107,12 +109,13 @@ break; case MOOD_FLOOR: - do_mood_floor (tmp, source); + do_mood_floor (tmp, activator); break; case TIMED_GATE: if (!tmp->active) tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); + tmp->set_speed (tmp->arch->speed); tmp->value = tmp->arch->value; tmp->stats.sp = 1; @@ -135,9 +138,7 @@ move_firewall (tmp); else { - if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ - tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; - + tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ animate_turning (tmp); } break; @@ -158,6 +159,10 @@ case DUPLICATOR: move_duplicator (tmp); break; + + case MAPSCRIPT: + cfperl_mapscript_activate (tmp, state, activator, originator); + break; } } } @@ -175,17 +180,15 @@ * */ void -push_button (object *op) +push_button (object *op, object *originator) { - oblinkpt *obp = get_button_links (op); - - if (!obp) - return; - - if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) - return; + if (oblinkpt *obp = op->find_link ()) + { + if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) + return; - activate_connection_link (obp->link, op->value, op); + activate_connection_link (obp->link, op->value, op, originator); + } } /* @@ -197,15 +200,13 @@ * */ void -activate_connection (maptile *map, long connection, bool state) +maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) { - if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) + if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) return; - oblinkpt *obp = get_connection_links (map, connection); - - if (obp) - activate_connection_link (obp->link, state); + if (oblinkpt *obp = find_link (id)) + activate_connection_link (obp->link, state, activator, originator); } /* @@ -215,15 +216,12 @@ * button reacts to the (eventual) change of state. */ void -update_button (object *op) +update_button (object *op, object *originator) { int any_down = 0, old_value = op->value; - oblinkpt *obp = 0; - objectlink *ol; - obp = get_button_links (op); - if (obp) - for (ol = obp->link; ol; ol = ol->next) + if (oblinkpt *obp = op->find_link ()) + for (objectlink *ol = obp->link; ol; ol = ol->next) { if (!ol->ob) { @@ -253,6 +251,7 @@ } else if (tmp->type == PEDESTAL) { + bool is_match = is_match_expr (tmp->slaying); tmp->value = 0; for (object *ab = tmp->above; ab; ab = ab->above) @@ -260,11 +259,16 @@ object *head = ab->head_ (); /* Same note regarding move_type for buttons above apply here. */ - if (((ab->move_type & tmp->move_on) || ab->move_type == 0) - && (head->race == tmp->slaying - || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) - || (tmp->slaying == shstr_player && head->type == PLAYER))) - tmp->value = 1; + if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) + if (is_match + ? match (tmp->slaying, head, tmp, originator) + : (head->race == tmp->slaying + || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) + || (tmp->slaying == shstr_player && head->type == PLAYER))) + { + tmp->value = 1; + break; + } } any_down = any_down || tmp->value; @@ -281,16 +285,17 @@ { SET_ANIMATION (op, op->value); update_object (op, UP_OBJ_FACE); - push_button (op); /* Make all other buttons the same */ + push_button (op, originator); /* Make all other buttons the same */ } } void -use_trigger (object *op) +use_trigger (object *op, object *originator) { /* Toggle value */ op->value = !op->value; - push_button (op); + + push_button (op, originator); } /* @@ -321,8 +326,14 @@ */ int -check_altar_sacrifice (const object *altar, const object *sacrifice) +check_altar_sacrifice (object *altar, object *sacrifice, object *originator) { + if (sacrifice->flag [FLAG_UNPAID]) + return 0; + + if (is_match_expr (ARCH_SACRIFICE (altar))) + return match (ARCH_SACRIFICE (altar), altar, originator); + if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) @@ -353,7 +364,7 @@ * remaining sacrifice, or is set to NULL if the sacrifice was used up. */ int -operate_altar (object *altar, object **sacrifice) +operate_altar (object *altar, object **sacrifice, object *originator) { if (!altar->map) { @@ -364,7 +375,7 @@ if (!altar->slaying || altar->value) return 0; - if (!check_altar_sacrifice (altar, *sacrifice)) + if (!check_altar_sacrifice (altar, *sacrifice, originator)) return 0; /* check_altar_sacrifice should have already verified that enough money @@ -392,18 +403,19 @@ } void -trigger_move (object *op, int state) /* 1 down and 0 up */ +trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ { op->stats.wc = state; + if (state) { - use_trigger (op); + use_trigger (op, originator); op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); op->speed_left = -1; } else { - use_trigger (op); + use_trigger (op, originator); op->set_speed (0); } } @@ -422,7 +434,7 @@ * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. */ int -check_trigger (object *op, object *cause) +check_trigger (object *op, object *cause, object *originator) { object *tmp; int push = 0, tot = 0; @@ -462,7 +474,8 @@ if (in_movement || !push) return 0; } - trigger_move (op, push); + + trigger_move (op, push, cause); } return 0; @@ -476,7 +489,7 @@ /* See comment in TRIGGER_BUTTON about move_types */ if (((head->move_type & op->move_on) || head->move_type == 0) - && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) + && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) { push = 1; break; @@ -500,7 +513,7 @@ return 0; } - trigger_move (op, push); + trigger_move (op, push, cause); return 0; case TRIGGER_ALTAR: @@ -509,7 +522,7 @@ if (in_movement) return 0; - if (operate_altar (op, &cause)) + if (operate_altar (op, &cause)) /* TODO: originator? */ { if (NUM_ANIMATIONS (op) > 1) { @@ -519,7 +532,8 @@ if (op->last_sp >= 0) { - trigger_move (op, 1); + trigger_move (op, 1, cause); + if (op->last_sp > 0) op->last_sp = -op->last_sp; } @@ -529,7 +543,7 @@ * status (-> +/- value) is "simulated": */ op->value = !op->value; - trigger_move (op, 1); + trigger_move (op, 1, cause); op->last_sp = -op->last_sp; op->value = !op->value; } @@ -553,7 +567,7 @@ * pushed twice: First by sacrifice, second by reset! -AV */ if (!op->last_sp) - trigger_move (op, 0); + trigger_move (op, 0, cause); else { op->stats.wc = 0; @@ -578,7 +592,7 @@ update_object (op, UP_OBJ_FACE); } - trigger_move (op, push); + trigger_move (op, push, cause); return 1; default: @@ -588,133 +602,118 @@ } void -add_button_link (object *button, maptile *map, int connected) +object::add_link (maptile *map, shstr_tmp id) { - oblinkpt *obp; - objectlink *ol = get_objectlink (); - if (!map) { LOG (llevError, "Tried to add button-link without map.\n"); return; } - button->path_attuned = connected; /* peterm: I need this so I can rebuild - a connected map from a template map. */ - - SET_FLAG (button, FLAG_IS_LINKED); + flag [FLAG_IS_LINKED] = true; - ol->ob = button; + objectlink *ol = get_objectlink (); + ol->ob = this; - for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) - ; + for (oblinkpt *obp = map->buttons; obp; obp = obp->next) + if (obp->id == id) + { + ol->next = obp->link; + obp->link = ol; + return; + } - if (obp) - { - ol->next = obp->link; - obp->link = ol; - } - else - { - obp = get_objectlinkpt (); - obp->value = connected; + oblinkpt *obp = get_objectlinkpt (); + obp->id = id; - obp->next = map->buttons; - map->buttons = obp; - obp->link = ol; - } + obp->next = map->buttons; + map->buttons = obp; + obp->link = ol; } /* * Remove the object from the linked lists of buttons in the map. * This is only needed by editors. */ - void -remove_button_link (object *op) +object::remove_link () { - oblinkpt *obp; - objectlink **olp, *ol; - - if (op->map == NULL) + if (!map) { LOG (llevError, "remove_button_link() in object without map.\n"); return; } - if (!QUERY_FLAG (op, FLAG_IS_LINKED)) + if (!flag [FLAG_IS_LINKED]) { LOG (llevError, "remove_button_linked() in unlinked object.\n"); return; } - for (obp = op->map->buttons; obp; obp = obp->next) - for (olp = &obp->link; (ol = *olp); olp = &ol->next) - if (ol->ob == op) - { + flag [FLAG_IS_LINKED] = false; -/* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", - obp->value, op->name, op->map->path); -*/ + for (oblinkpt *obp = map->buttons; obp; obp = obp->next) + for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) + if ((*olp)->ob == this) + { + objectlink *ol = *olp; *olp = ol->next; delete ol; return; } LOG (llevError, "remove_button_linked(): couldn't find object.\n"); - CLEAR_FLAG (op, FLAG_IS_LINKED); } /* - * Gets the objectlink for this connection from the map. + * Updates every button on the map (by calling update_button() for them). */ -oblinkpt * -get_connection_links (maptile *map, long connection) +void +maptile::update_buttons () { - for (oblinkpt * obp = map->buttons; obp; obp = obp->next) - if (obp->value == connection) - return obp; + for (oblinkpt *obp = buttons; obp; obp = obp->next) + for (objectlink *ol = obp->link; ol; ol = ol->next) + { + if (!ol->ob) + { + LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", + ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); + continue; + } - return 0; + if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) + { + update_button (ol->ob, 0); + break; + } + } } /* - * Return the first objectlink in the objects linked to this one + * Gets the objectlink for this connection from the map. */ - oblinkpt * -get_button_links (const object *button) +maptile::find_link (shstr_tmp id) { - oblinkpt *obp; - objectlink *ol; - - if (!button->map) - return NULL; - - for (obp = button->map->buttons; obp; obp = obp->next) - for (ol = obp->link; ol; ol = ol->next) - if (ol->ob == button) - return obp; + for (oblinkpt *obp = buttons; obp; obp = obp->next) + if (obp->id == id) + return obp; - return NULL; + return 0; } /* - * Made as a separate function to increase efficiency + * Return the first objectlink in the objects linked to this one */ - -int -get_button_value (const object *button) +oblinkpt * +object::find_link () const { - oblinkpt *obp; - objectlink *ol; + if (map) + for (oblinkpt *obp = map->buttons; obp; obp = obp->next) + for (objectlink *ol = obp->link; ol; ol = ol->next) + if (ol->ob == this) + return obp; - if (!button->map) - return 0; - for (obp = button->map->buttons; obp; obp = obp->next) - for (ol = obp->link; ol; ol = ol->next) - if (ol->ob == button) - return obp->value; return 0; } @@ -726,7 +725,6 @@ * but the charm floor type). * by b.t. thomas@nomad.astro.psu.edu */ - void do_mood_floor (object *op, object *source) { @@ -813,7 +811,7 @@ if (!tmp->flag [FLAG_PRECIOUS]) { archetype::get (shstr_burnout)->insert_at (tmp, source); - tmp->destroy (true); + tmp->destroy (); } break; @@ -900,12 +898,12 @@ match->decrease (); trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left - push_button (trig); + push_button (trig, op); } else if (!match && !trig->last_sp) // match == not having { trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left - push_button (trig); + push_button (trig, op); } }