1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
26 | |
27 | /* |
27 | /* |
28 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
29 | */ |
29 | */ |
30 | |
30 | |
31 | /* |
31 | /* |
32 | * elmex: |
32 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
36 | */ |
37 | */ |
37 | void |
38 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
40 | { |
40 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
41 | { |
42 | { |
42 | if (!ol->ob) |
43 | if (!ol->ob) |
43 | { |
44 | { |
… | |
… | |
59 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
60 | |
61 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
64 | continue; |
|
|
65 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
67 | continue; |
66 | |
68 | |
67 | switch (tmp->type) |
69 | switch (tmp->type) |
68 | { |
70 | { |
69 | case GATE: |
71 | case GATE: |
70 | case HOLE: |
72 | case HOLE: |
|
|
73 | if (!tmp->active) |
|
|
74 | tmp->play_sound (tmp->sound |
|
|
75 | ? tmp->sound |
|
|
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
73 | break; |
79 | break; |
74 | |
80 | |
75 | case CF_HANDLE: |
81 | case T_HANDLE: |
76 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
77 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
78 | break; |
84 | break; |
79 | |
85 | |
80 | case SIGN: |
86 | case SIGN: |
81 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
82 | { |
88 | { |
|
|
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
83 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
84 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
85 | tmp->last_eat++; |
97 | tmp->last_eat++; |
86 | } |
98 | } |
87 | break; |
99 | break; |
88 | |
100 | |
89 | case ALTAR: |
101 | case ALTAR: |
|
|
102 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
90 | tmp->value = 1; |
103 | tmp->value = 1; |
91 | SET_ANIMATION (tmp, tmp->value); |
104 | SET_ANIMATION (tmp, tmp->value); |
92 | update_object (tmp, UP_OBJ_FACE); |
105 | update_object (tmp, UP_OBJ_FACE); |
93 | break; |
106 | break; |
94 | |
107 | |
95 | case BUTTON: |
108 | case BUTTON: |
96 | case PEDESTAL: |
109 | case PEDESTAL: |
|
|
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
97 | tmp->value = state; |
111 | tmp->value = state; |
98 | SET_ANIMATION (tmp, tmp->value); |
112 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
113 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
114 | break; |
101 | |
115 | |
102 | case MOOD_FLOOR: |
116 | case MOOD_FLOOR: |
103 | do_mood_floor (tmp, source); |
117 | do_mood_floor (tmp, activator); |
104 | break; |
118 | break; |
105 | |
119 | |
106 | case TIMED_GATE: |
120 | case TIMED_GATE: |
|
|
121 | if (!tmp->active) |
|
|
122 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
123 | |
107 | tmp->set_speed (tmp->arch->clone.speed); |
124 | tmp->set_speed (tmp->arch->speed); |
108 | tmp->value = tmp->arch->clone.value; |
125 | tmp->value = tmp->arch->value; |
109 | tmp->stats.sp = 1; |
126 | tmp->stats.sp = 1; |
110 | tmp->stats.hp = tmp->stats.maxhp; |
127 | tmp->stats.hp = tmp->stats.maxhp; |
111 | /* Handle multipart gates. We copy the value for the other parts |
128 | /* Handle multipart gates. We copy the value for the other parts |
112 | * from the head - this ensures that the data will consistent |
129 | * from the head - this ensures that the data will consistent |
113 | */ |
130 | */ |
114 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
131 | for (object *part = tmp->more; part; part = part->more) |
115 | { |
132 | { |
116 | tmp->value = tmp->head->value; |
133 | part->value = tmp->value; |
117 | tmp->stats.sp = tmp->head->stats.sp; |
134 | part->stats.sp = tmp->stats.sp; |
118 | tmp->stats.hp = tmp->head->stats.hp; |
135 | part->stats.hp = tmp->stats.hp; |
119 | tmp->set_speed (tmp->head->speed); |
136 | part->set_speed (tmp->speed); |
120 | } |
137 | } |
121 | break; |
138 | break; |
122 | |
139 | |
123 | case DIRECTOR: |
140 | case DIRECTOR: |
124 | case FIREWALL: |
141 | case FIREWALL: |
125 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
126 | move_firewall (tmp); |
143 | move_firewall (tmp); |
127 | else |
144 | else |
128 | { |
145 | { |
129 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
130 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
131 | animate_turning (tmp); |
147 | animate_turning (tmp); |
132 | } |
148 | } |
133 | break; |
149 | break; |
134 | |
150 | |
135 | case TELEPORTER: |
151 | case TELEPORTER: |
… | |
… | |
139 | case CREATOR: |
155 | case CREATOR: |
140 | move_creator (tmp); |
156 | move_creator (tmp); |
141 | break; |
157 | break; |
142 | |
158 | |
143 | case TRIGGER_MARKER: |
159 | case TRIGGER_MARKER: |
|
|
160 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
144 | move_marker (tmp); |
161 | move_marker (tmp); |
145 | break; |
162 | break; |
146 | |
163 | |
147 | case DUPLICATOR: |
164 | case DUPLICATOR: |
148 | move_duplicator (tmp); |
165 | move_duplicator (tmp); |
|
|
166 | break; |
|
|
167 | |
|
|
168 | case MAPSCRIPT: |
|
|
169 | cfperl_mapscript_activate (tmp, state, activator, originator); |
149 | break; |
170 | break; |
150 | } |
171 | } |
151 | } |
172 | } |
152 | } |
173 | } |
153 | |
174 | |
… | |
… | |
162 | * Changed the routine to loop through _all_ objects. |
183 | * Changed the routine to loop through _all_ objects. |
163 | * Better hurry with that linked list... |
184 | * Better hurry with that linked list... |
164 | * |
185 | * |
165 | */ |
186 | */ |
166 | void |
187 | void |
167 | push_button (object *op) |
188 | push_button (object *op, object *originator) |
168 | { |
189 | { |
169 | oblinkpt *obp = get_button_links (op); |
190 | if (oblinkpt *obp = op->find_link ()) |
170 | |
191 | { |
171 | if (!obp) |
192 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
172 | return; |
193 | return; |
173 | |
194 | |
174 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
175 | return; |
|
|
176 | |
|
|
177 | activate_connection_link (obp->link, op->value, op); |
195 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
196 | } |
178 | } |
197 | } |
179 | |
198 | |
180 | /* |
199 | /* |
181 | * elmex: |
200 | * elmex: |
182 | * This activates a connection, similar to push_button (object *op) but it takes |
201 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
184 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
185 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
186 | * |
205 | * |
187 | */ |
206 | */ |
188 | void |
207 | void |
189 | activate_connection (maptile *map, long connection, bool state) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
190 | { |
209 | { |
191 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
192 | return; |
211 | return; |
193 | |
212 | |
194 | oblinkpt *obp = get_connection_links (map, connection); |
213 | if (oblinkpt *obp = find_link (id)) |
195 | |
|
|
196 | if (obp) |
|
|
197 | activate_connection_link (obp->link, state); |
214 | activate_connection_link (obp->link, state, activator, originator); |
198 | } |
215 | } |
199 | |
216 | |
200 | /* |
217 | /* |
201 | * Updates everything connected with the button op. |
218 | * Updates everything connected with the button op. |
202 | * After changing the state of a button, this function must be called |
219 | * After changing the state of a button, this function must be called |
203 | * to make sure that all gates and other buttons connected to the |
220 | * to make sure that all gates and other buttons connected to the |
204 | * button reacts to the (eventual) change of state. |
221 | * button reacts to the (eventual) change of state. |
205 | */ |
222 | */ |
206 | void |
223 | void |
207 | update_button (object *op) |
224 | update_button (object *op, object *originator) |
208 | { |
225 | { |
209 | object *ab, *tmp, *head; |
|
|
210 | int tot, any_down = 0, old_value = op->value; |
226 | int any_down = 0, old_value = op->value; |
211 | oblinkpt *obp = 0; |
|
|
212 | objectlink *ol; |
|
|
213 | |
227 | |
214 | obp = get_button_links (op); |
228 | if (oblinkpt *obp = op->find_link ()) |
215 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
216 | if (obp) |
|
|
217 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
218 | { |
230 | { |
219 | if (!ol->ob) |
231 | if (!ol->ob) |
220 | { |
232 | { |
221 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
222 | continue; |
234 | continue; |
223 | } |
235 | } |
224 | |
236 | |
225 | tmp = ol->ob; |
237 | object *tmp = ol->ob; |
|
|
238 | |
226 | if (tmp->type == BUTTON) |
239 | if (tmp->type == BUTTON) |
227 | { |
240 | { |
|
|
241 | sint32 total = 0; |
|
|
242 | |
228 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
229 | /* Bug? The pedestal code below looks for the head of |
|
|
230 | * the object, this bit doesn't. I'd think we should check |
|
|
231 | * for head here also. Maybe it also makese sense to |
|
|
232 | * make the for ab=tmp->above loop common, and alter |
|
|
233 | * behaviour based on object within that loop? |
|
|
234 | */ |
|
|
235 | |
|
|
236 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
237 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
238 | * objects don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
239 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
240 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
241 | */ |
249 | */ |
242 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
250 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
243 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
251 | total += ab->head_ ()->total_weight (); |
244 | |
252 | |
245 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = total >= tmp->weight; |
246 | if (tmp->value) |
254 | |
247 | any_down = 1; |
255 | any_down = any_down || tmp->value; |
248 | } |
256 | } |
249 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
250 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
251 | tmp->value = 0; |
260 | tmp->value = 0; |
|
|
261 | |
252 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
253 | { |
263 | { |
254 | head = ab->head ? ab->head : ab; |
264 | object *head = ab->head_ (); |
|
|
265 | |
255 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
256 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
268 | if (is_match |
|
|
269 | ? match (tmp->slaying, head, tmp, originator) |
257 | (head->race == tmp->slaying || |
270 | : (head->race == tmp->slaying |
258 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
259 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
260 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
|
278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
261 | } |
286 | { |
262 | if (tmp->value) |
287 | object *head = ab->head_ (); |
263 | any_down = 1; |
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
264 | } |
299 | } |
265 | } |
300 | } |
|
|
301 | |
266 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
267 | op->value = 1; |
303 | op->value = 1; |
268 | |
304 | |
|
|
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
306 | |
269 | /* If this button hasn't changed, don't do anything */ |
307 | /* If this button hasn't changed, don't do anything */ |
270 | if (op->value != old_value) |
308 | if (op->value != old_value) |
271 | { |
309 | { |
272 | SET_ANIMATION (op, op->value); |
310 | SET_ANIMATION (op, op->value); |
273 | update_object (op, UP_OBJ_FACE); |
311 | update_object (op, UP_OBJ_FACE); |
274 | push_button (op); /* Make all other buttons the same */ |
312 | push_button (op, originator); /* Make all other buttons the same */ |
275 | } |
|
|
276 | } |
|
|
277 | |
|
|
278 | /* |
|
|
279 | * Updates every button on the map (by calling update_button() for them). |
|
|
280 | */ |
|
|
281 | |
|
|
282 | void |
|
|
283 | update_buttons (maptile *m) |
|
|
284 | { |
|
|
285 | objectlink *ol; |
|
|
286 | oblinkpt *obp; |
|
|
287 | |
|
|
288 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
289 | for (ol = obp->link; ol; ol = ol->next) |
|
|
290 | { |
|
|
291 | if (!ol->ob) |
|
|
292 | { |
|
|
293 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
294 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
295 | continue; |
|
|
296 | } |
|
|
297 | |
|
|
298 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
299 | { |
|
|
300 | update_button (ol->ob); |
|
|
301 | break; |
|
|
302 | } |
|
|
303 | } |
313 | } |
304 | } |
314 | } |
305 | |
315 | |
306 | void |
316 | void |
307 | use_trigger (object *op) |
317 | use_trigger (object *op, object *originator) |
308 | { |
318 | { |
309 | |
|
|
310 | /* Toggle value */ |
319 | /* Toggle value */ |
311 | op->value = !op->value; |
320 | op->value = !op->value; |
|
|
321 | |
312 | push_button (op); |
322 | push_button (op, originator); |
313 | } |
323 | } |
314 | |
324 | |
315 | /* |
325 | /* |
316 | * Note: animate_object should be used instead of this, |
326 | * Note: animate_object should be used instead of this, |
317 | * but it can't handle animations in the 8 directions |
327 | * but it can't handle animations in the 8 directions |
318 | */ |
328 | */ |
319 | |
|
|
320 | void |
329 | void |
321 | animate_turning (object *op) /* only one part objects */ |
330 | animate_turning (object *op) /* only one part objects */ |
322 | { |
331 | { |
323 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
324 | op->state = 0; |
333 | op->state = 0; |
… | |
… | |
339 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
340 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
341 | */ |
350 | */ |
342 | |
351 | |
343 | int |
352 | int |
344 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
345 | { |
354 | { |
346 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
355 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
356 | return 0; |
|
|
357 | |
|
|
358 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
359 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
360 | |
|
|
361 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
362 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
363 | && sacrifice->type != PLAYER) |
347 | { |
364 | { |
348 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
349 | ARCH_SACRIFICE (altar) == sacrifice->name || |
366 | && sacrifice->type == MONEY |
350 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
351 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
352 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
353 | return 1; |
368 | return 1; |
354 | |
369 | |
355 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
370 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
356 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
371 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
372 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
373 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
374 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
357 | return 1; |
375 | return 1; |
358 | } |
376 | } |
359 | |
377 | |
360 | return 0; |
378 | return 0; |
361 | } |
379 | } |
… | |
… | |
368 | * |
386 | * |
369 | * If this function returns 1, '*sacrifice' is modified to point to the |
387 | * If this function returns 1, '*sacrifice' is modified to point to the |
370 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
388 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
371 | */ |
389 | */ |
372 | int |
390 | int |
373 | operate_altar (object *altar, object **sacrifice) |
391 | operate_altar (object *altar, object **sacrifice, object *originator) |
374 | { |
392 | { |
375 | if (!altar->map) |
393 | if (!altar->map) |
376 | { |
394 | { |
377 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
395 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
378 | return 0; |
396 | return 0; |
379 | } |
397 | } |
380 | |
398 | |
381 | if (!altar->slaying || altar->value) |
399 | if (!altar->slaying || altar->value) |
382 | return 0; |
400 | return 0; |
383 | |
401 | |
384 | if (!check_altar_sacrifice (altar, *sacrifice)) |
402 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
385 | return 0; |
403 | return 0; |
386 | |
404 | |
387 | /* check_altar_sacrifice should have already verified that enough money |
405 | /* check_altar_sacrifice should have already verified that enough money |
388 | * has been dropped. |
406 | * has been dropped. |
389 | */ |
407 | */ |
390 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
408 | if (ARCH_SACRIFICE (altar) == shstr_money) |
391 | { |
409 | { |
392 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
410 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
393 | |
411 | |
394 | /* Round up any sacrifices. Altars don't make change either */ |
412 | /* Round up any sacrifices. Altars don't make change either */ |
395 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
413 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
396 | number++; |
414 | number++; |
397 | |
415 | |
398 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
416 | if (!(*sacrifice)->decrease (number)) |
|
|
417 | *sacrifice = 0; |
399 | } |
418 | } |
400 | else |
419 | else |
401 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
420 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
421 | *sacrifice = 0; |
402 | |
422 | |
403 | if (altar->msg) |
423 | if (altar->msg) |
404 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
405 | |
425 | |
406 | return 1; |
426 | return 1; |
407 | } |
427 | } |
408 | |
428 | |
409 | void |
429 | void |
410 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
411 | { |
431 | { |
412 | op->stats.wc = state; |
432 | op->stats.wc = state; |
|
|
433 | |
413 | if (state) |
434 | if (state) |
414 | { |
435 | { |
415 | use_trigger (op); |
436 | use_trigger (op, originator); |
416 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
437 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
417 | op->speed_left = -1; |
438 | op->speed_left = -1; |
418 | } |
439 | } |
419 | else |
440 | else |
420 | { |
441 | { |
421 | use_trigger (op); |
442 | use_trigger (op, originator); |
422 | op->set_speed (0); |
443 | op->set_speed (0); |
423 | } |
444 | } |
424 | } |
445 | } |
425 | |
446 | |
426 | |
447 | |
… | |
… | |
435 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
456 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
436 | * |
457 | * |
437 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
458 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
438 | */ |
459 | */ |
439 | int |
460 | int |
440 | check_trigger (object *op, object *cause) |
461 | check_trigger (object *op, object *cause, object *originator) |
441 | { |
462 | { |
442 | object *tmp; |
463 | object *tmp; |
443 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
444 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->speed; |
445 | |
466 | |
446 | switch (op->type) |
467 | switch (op->type) |
447 | { |
468 | { |
448 | case TRIGGER_BUTTON: |
469 | case TRIGGER_BUTTON: |
449 | if (op->weight > 0) |
470 | if (op->weight > 0) |
450 | { |
471 | { |
451 | if (cause) |
472 | if (cause) |
452 | { |
473 | { |
453 | for (tmp = op->above; tmp; tmp = tmp->above) |
474 | for (tmp = op->above; tmp; tmp = tmp->above) |
454 | /* Comment reproduced from update_buttons(): */ |
475 | /* Comment reproduced from update_buttons(): */ |
455 | /* Basically, if the move_type matches that on what the |
476 | /* Basically, if the move_type matches that on what the |
456 | * button wants, we count it. The second check is so that |
477 | * button wants, we count it. The second check is so that |
457 | * objects that don't move (swords, etc) will count. Note that |
478 | * objects that don't move (swords, etc) will count. Note that |
458 | * this means that more work is needed to make buttons |
479 | * this means that more work is needed to make buttons |
459 | * that are only triggered by flying objects. |
480 | * that are only triggered by flying objects. |
|
|
481 | */ |
|
|
482 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
483 | tot += tmp->head_ ()->total_weight (); |
|
|
484 | |
|
|
485 | if (tot >= op->weight) |
|
|
486 | push = 1; |
|
|
487 | |
|
|
488 | if (op->stats.ac == push) |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | op->stats.ac = push; |
|
|
492 | if (NUM_ANIMATIONS (op) > 1) |
|
|
493 | { |
|
|
494 | SET_ANIMATION (op, push); |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | } |
|
|
497 | |
|
|
498 | if (in_movement || !push) |
|
|
499 | return 0; |
|
|
500 | } |
|
|
501 | |
|
|
502 | trigger_move (op, push, cause); |
|
|
503 | } |
|
|
504 | |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | case TRIGGER_PEDESTAL: |
|
|
508 | if (cause) |
|
|
509 | { |
|
|
510 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
511 | { |
|
|
512 | object *head = tmp->head_ (); |
|
|
513 | |
|
|
514 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
515 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
516 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
517 | { |
|
|
518 | push = 1; |
|
|
519 | break; |
|
|
520 | } |
|
|
521 | } |
|
|
522 | |
|
|
523 | if (op->stats.ac == push) |
|
|
524 | return 0; |
|
|
525 | |
|
|
526 | op->stats.ac = push; |
|
|
527 | |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, push); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | |
|
|
534 | update_object (op, UP_OBJ_FACE); |
|
|
535 | |
|
|
536 | if (in_movement || !push) |
|
|
537 | return 0; |
|
|
538 | } |
|
|
539 | |
|
|
540 | trigger_move (op, push, cause); |
|
|
541 | return 0; |
|
|
542 | |
|
|
543 | case TRIGGER_ALTAR: |
|
|
544 | if (cause) |
|
|
545 | { |
|
|
546 | if (in_movement) |
|
|
547 | return 0; |
|
|
548 | |
|
|
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
550 | { |
|
|
551 | if (NUM_ANIMATIONS (op) > 1) |
|
|
552 | { |
|
|
553 | SET_ANIMATION (op, 1); |
|
|
554 | update_object (op, UP_OBJ_FACE); |
|
|
555 | } |
|
|
556 | |
|
|
557 | if (op->last_sp >= 0) |
|
|
558 | { |
|
|
559 | trigger_move (op, 1, cause); |
|
|
560 | |
|
|
561 | if (op->last_sp > 0) |
|
|
562 | op->last_sp = -op->last_sp; |
|
|
563 | } |
|
|
564 | else |
|
|
565 | { |
|
|
566 | /* for trigger altar with last_sp, the ON/OFF |
|
|
567 | * status (-> +/- value) is "simulated": |
460 | */ |
568 | */ |
461 | |
569 | op->value = !op->value; |
462 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
570 | trigger_move (op, 1, cause); |
463 | { |
571 | op->last_sp = -op->last_sp; |
464 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
572 | op->value = !op->value; |
465 | } |
|
|
466 | if (tot >= op->weight) |
|
|
467 | push = 1; |
|
|
468 | if (op->stats.ac == push) |
|
|
469 | return 0; |
|
|
470 | op->stats.ac = push; |
|
|
471 | if (NUM_ANIMATIONS (op) > 1) |
|
|
472 | { |
|
|
473 | SET_ANIMATION (op, push); |
|
|
474 | update_object (op, UP_OBJ_FACE); |
|
|
475 | } |
573 | } |
476 | if (in_movement || !push) |
574 | |
477 | return 0; |
575 | return cause == NULL; |
478 | } |
576 | } |
479 | trigger_move (op, push); |
|
|
480 | } |
577 | else |
481 | return 0; |
|
|
482 | |
|
|
483 | case TRIGGER_PEDESTAL: |
|
|
484 | if (cause) |
|
|
485 | { |
|
|
486 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
487 | { |
|
|
488 | object *head = tmp->head ? tmp->head : tmp; |
|
|
489 | |
|
|
490 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
491 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
492 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
493 | { |
|
|
494 | push = 1; |
|
|
495 | break; |
|
|
496 | } |
|
|
497 | } |
|
|
498 | if (op->stats.ac == push) |
|
|
499 | return 0; |
578 | return 0; |
500 | op->stats.ac = push; |
579 | } |
|
|
580 | else |
|
|
581 | { |
501 | if (NUM_ANIMATIONS (op) > 1) |
582 | if (NUM_ANIMATIONS (op) > 1) |
502 | { |
583 | { |
503 | SET_ANIMATION (op, push); |
584 | SET_ANIMATION (op, 0); |
504 | update_object (op, UP_OBJ_FACE); |
585 | update_object (op, UP_OBJ_FACE); |
505 | } |
586 | } |
506 | update_object (op, UP_OBJ_FACE); |
|
|
507 | if (in_movement || !push) |
|
|
508 | return 0; |
|
|
509 | } |
|
|
510 | trigger_move (op, push); |
|
|
511 | return 0; |
|
|
512 | |
587 | |
513 | case TRIGGER_ALTAR: |
|
|
514 | if (cause) |
|
|
515 | { |
|
|
516 | if (in_movement) |
|
|
517 | return 0; |
|
|
518 | if (operate_altar (op, &cause)) |
|
|
519 | { |
|
|
520 | if (NUM_ANIMATIONS (op) > 1) |
|
|
521 | { |
|
|
522 | SET_ANIMATION (op, 1); |
|
|
523 | update_object (op, UP_OBJ_FACE); |
|
|
524 | } |
|
|
525 | if (op->last_sp >= 0) |
|
|
526 | { |
|
|
527 | trigger_move (op, 1); |
|
|
528 | if (op->last_sp > 0) |
|
|
529 | op->last_sp = -op->last_sp; |
|
|
530 | } |
|
|
531 | else |
|
|
532 | { |
|
|
533 | /* for trigger altar with last_sp, the ON/OFF |
|
|
534 | * status (-> +/- value) is "simulated": |
|
|
535 | */ |
|
|
536 | op->value = !op->value; |
|
|
537 | trigger_move (op, 1); |
|
|
538 | op->last_sp = -op->last_sp; |
|
|
539 | op->value = !op->value; |
|
|
540 | } |
|
|
541 | return cause == NULL; |
|
|
542 | } |
|
|
543 | else |
|
|
544 | { |
|
|
545 | return 0; |
|
|
546 | } |
|
|
547 | } |
|
|
548 | else |
|
|
549 | { |
|
|
550 | if (NUM_ANIMATIONS (op) > 1) |
|
|
551 | { |
|
|
552 | SET_ANIMATION (op, 0); |
|
|
553 | update_object (op, UP_OBJ_FACE); |
|
|
554 | } |
|
|
555 | |
|
|
556 | /* If trigger_altar has "last_sp > 0" set on the map, |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
557 | * it will push the connected value only once per sacrifice. |
589 | * it will push the connected value only once per sacrifice. |
558 | * Otherwise (default), the connected value will be |
590 | * Otherwise (default), the connected value will be |
559 | * pushed twice: First by sacrifice, second by reset! -AV |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
560 | */ |
592 | */ |
561 | if (!op->last_sp) |
593 | if (!op->last_sp) |
562 | trigger_move (op, 0); |
594 | trigger_move (op, 0, cause); |
563 | else |
595 | else |
564 | { |
596 | { |
565 | op->stats.wc = 0; |
597 | op->stats.wc = 0; |
566 | op->value = !op->value; |
598 | op->value = !op->value; |
567 | op->set_speed (0); |
599 | op->set_speed (0); |
568 | } |
600 | } |
569 | } |
601 | } |
570 | return 0; |
602 | return 0; |
571 | |
603 | |
572 | case TRIGGER: |
604 | case TRIGGER: |
573 | if (cause) |
605 | if (cause) |
574 | { |
606 | { |
575 | if (in_movement) |
607 | if (in_movement) |
576 | return 0; |
608 | return 0; |
577 | |
609 | |
578 | push = 1; |
610 | push = 1; |
579 | } |
611 | } |
580 | |
612 | |
581 | if (NUM_ANIMATIONS (op) > 1) |
613 | if (NUM_ANIMATIONS (op) > 1) |
582 | { |
614 | { |
583 | SET_ANIMATION (op, push); |
615 | SET_ANIMATION (op, push); |
584 | update_object (op, UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_FACE); |
585 | } |
617 | } |
586 | |
618 | |
587 | trigger_move (op, push); |
619 | trigger_move (op, push, cause); |
588 | return 1; |
620 | return 1; |
589 | |
621 | |
590 | default: |
622 | default: |
591 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
623 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
592 | return 0; |
624 | return 0; |
593 | } |
625 | } |
594 | } |
626 | } |
595 | |
627 | |
596 | void |
628 | void |
597 | add_button_link (object *button, maptile *map, int connected) |
629 | object::add_link (maptile *map, shstr_tmp id) |
598 | { |
630 | { |
599 | oblinkpt *obp; |
|
|
600 | objectlink *ol = get_objectlink (); |
|
|
601 | |
|
|
602 | if (!map) |
631 | if (!map) |
603 | { |
632 | { |
604 | LOG (llevError, "Tried to add button-link without map.\n"); |
633 | LOG (llevError, "Tried to add button-link without map.\n"); |
605 | return; |
634 | return; |
606 | } |
635 | } |
607 | |
636 | |
608 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
637 | flag [FLAG_IS_LINKED] = true; |
609 | a connected map from a template map. */ |
|
|
610 | |
638 | |
611 | SET_FLAG (button, FLAG_IS_LINKED); |
639 | objectlink *ol = get_objectlink (); |
612 | |
|
|
613 | ol->ob = button; |
640 | ol->ob = this; |
614 | |
641 | |
615 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
642 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
616 | ; |
643 | if (obp->id == id) |
617 | |
|
|
618 | if (obp) |
|
|
619 | { |
644 | { |
620 | ol->next = obp->link; |
645 | ol->next = obp->link; |
621 | obp->link = ol; |
646 | obp->link = ol; |
|
|
647 | return; |
622 | } |
648 | } |
623 | else |
649 | |
624 | { |
|
|
625 | obp = get_objectlinkpt (); |
650 | oblinkpt *obp = get_objectlinkpt (); |
626 | obp->value = connected; |
651 | obp->id = id; |
627 | |
652 | |
628 | obp->next = map->buttons; |
653 | obp->next = map->buttons; |
629 | map->buttons = obp; |
654 | map->buttons = obp; |
630 | obp->link = ol; |
655 | obp->link = ol; |
631 | } |
|
|
632 | } |
656 | } |
633 | |
657 | |
634 | /* |
658 | /* |
635 | * Remove the object from the linked lists of buttons in the map. |
659 | * Remove the object from the linked lists of buttons in the map. |
636 | * This is only needed by editors. |
660 | * This is only needed by editors. |
637 | */ |
661 | */ |
638 | |
|
|
639 | void |
662 | void |
640 | remove_button_link (object *op) |
663 | object::remove_link () |
641 | { |
664 | { |
642 | oblinkpt *obp; |
665 | if (!map) |
643 | objectlink **olp, *ol; |
|
|
644 | |
|
|
645 | if (op->map == NULL) |
|
|
646 | { |
666 | { |
647 | LOG (llevError, "remove_button_link() in object without map.\n"); |
667 | LOG (llevError, "remove_button_link() in object without map.\n"); |
648 | return; |
668 | return; |
649 | } |
669 | } |
650 | |
670 | |
651 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
671 | if (!flag [FLAG_IS_LINKED]) |
652 | { |
672 | { |
653 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
673 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
654 | return; |
674 | return; |
655 | } |
675 | } |
656 | |
676 | |
|
|
677 | flag [FLAG_IS_LINKED] = false; |
|
|
678 | |
657 | for (obp = op->map->buttons; obp; obp = obp->next) |
679 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
658 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
680 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
659 | if (ol->ob == op) |
681 | if ((*olp)->ob == this) |
660 | { |
682 | { |
661 | |
683 | objectlink *ol = *olp; |
662 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
663 | obp->value, op->name, op->map->path); |
|
|
664 | */ |
|
|
665 | *olp = ol->next; |
684 | *olp = ol->next; |
666 | delete ol; |
685 | delete ol; |
667 | return; |
686 | return; |
668 | } |
687 | } |
669 | |
688 | |
670 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
689 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
671 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
690 | } |
|
|
691 | |
|
|
692 | /* |
|
|
693 | * Updates every button on the map (by calling update_button() for them). |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | maptile::update_buttons () |
|
|
697 | { |
|
|
698 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
699 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
700 | { |
|
|
701 | if (!ol->ob) |
|
|
702 | { |
|
|
703 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
704 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
705 | continue; |
|
|
706 | } |
|
|
707 | |
|
|
708 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
709 | { |
|
|
710 | update_button (ol->ob, 0); |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | } |
672 | } |
714 | } |
673 | |
715 | |
674 | /* |
716 | /* |
675 | * Gets the objectlink for this connection from the map. |
717 | * Gets the objectlink for this connection from the map. |
676 | */ |
718 | */ |
677 | oblinkpt * |
719 | oblinkpt * |
678 | get_connection_links (maptile *map, long connection) |
720 | maptile::find_link (shstr_tmp id) |
679 | { |
721 | { |
680 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
722 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
681 | if (obp->value == connection) |
723 | if (obp->id == id) |
682 | return obp; |
724 | return obp; |
683 | |
725 | |
684 | return 0; |
726 | return 0; |
685 | } |
727 | } |
686 | |
728 | |
687 | /* |
729 | /* |
688 | * Return the first objectlink in the objects linked to this one |
730 | * Return the first objectlink in the objects linked to this one |
689 | */ |
731 | */ |
690 | |
|
|
691 | oblinkpt * |
732 | oblinkpt * |
692 | get_button_links (const object *button) |
733 | object::find_link () const |
693 | { |
734 | { |
694 | oblinkpt *obp; |
735 | if (map) |
695 | objectlink *ol; |
|
|
696 | |
|
|
697 | if (!button->map) |
|
|
698 | return NULL; |
|
|
699 | |
|
|
700 | for (obp = button->map->buttons; obp; obp = obp->next) |
736 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
701 | for (ol = obp->link; ol; ol = ol->next) |
737 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
702 | if (ol->ob == button) |
738 | if (ol->ob == this) |
703 | return obp; |
739 | return obp; |
704 | |
740 | |
705 | return NULL; |
|
|
706 | } |
|
|
707 | |
|
|
708 | /* |
|
|
709 | * Made as a separate function to increase efficiency |
|
|
710 | */ |
|
|
711 | |
|
|
712 | int |
|
|
713 | get_button_value (const object *button) |
|
|
714 | { |
|
|
715 | oblinkpt *obp; |
|
|
716 | objectlink *ol; |
|
|
717 | |
|
|
718 | if (!button->map) |
|
|
719 | return 0; |
|
|
720 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
721 | for (ol = obp->link; ol; ol = ol->next) |
|
|
722 | if (ol->ob == button) |
|
|
723 | return obp->value; |
|
|
724 | return 0; |
741 | return 0; |
725 | } |
742 | } |
726 | |
743 | |
727 | /* This routine makes monsters who are |
744 | /* This routine makes monsters who are |
728 | * standing on the 'mood floor' change their |
745 | * standing on the 'mood floor' change their |
… | |
… | |
730 | * If floor is to be triggered must have |
747 | * If floor is to be triggered must have |
731 | * a speed of zero (default is 1 for all |
748 | * a speed of zero (default is 1 for all |
732 | * but the charm floor type). |
749 | * but the charm floor type). |
733 | * by b.t. thomas@nomad.astro.psu.edu |
750 | * by b.t. thomas@nomad.astro.psu.edu |
734 | */ |
751 | */ |
735 | |
|
|
736 | void |
752 | void |
737 | do_mood_floor (object *op, object *source) |
753 | do_mood_floor (object *op, object *source) |
738 | { |
754 | { |
739 | object *tmp; |
|
|
740 | object *tmp2; |
|
|
741 | |
|
|
742 | if (!source) |
755 | if (!source) |
743 | source = op; |
756 | source = op; |
744 | |
757 | |
745 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
758 | mapspace &ms = op->ms (); |
|
|
759 | |
|
|
760 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
761 | return; |
|
|
762 | |
|
|
763 | object *tmp; |
|
|
764 | |
|
|
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
746 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
766 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
747 | break; |
767 | break; |
748 | |
768 | |
749 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
750 | * be a monster here. |
770 | * be a monster here. |
751 | */ |
771 | */ |
|
|
772 | //TODO: have players really FLAG_MONSTER? kept it for safety |
752 | if (!tmp || tmp->type == PLAYER) |
773 | if (!tmp || tmp->type == PLAYER) |
753 | return; |
774 | return; |
754 | |
775 | |
755 | switch (op->last_sp) |
776 | switch (op->last_sp) |
756 | { |
777 | { |
757 | case 0: /* furious--make all monsters mad */ |
778 | case 0: /* furious--make all monsters mad */ |
758 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
759 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
781 | |
760 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
782 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
761 | { |
783 | { |
762 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
763 | remove_friendly_object (tmp); |
|
|
764 | tmp->attack_movement = 0; |
784 | tmp->attack_movement = 0; |
765 | /* lots of checks here, but want to make sure we don't |
785 | /* lots of checks here, but want to make sure we don't |
766 | * dereference a null value |
786 | * dereference a null value |
767 | */ |
787 | */ |
768 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
788 | if (tmp->type == GOLEM |
|
|
789 | && tmp->owner |
|
|
790 | && tmp->owner->type == PLAYER |
|
|
791 | && tmp->owner->contr->golem == tmp) |
769 | tmp->owner->contr->ranges[range_golem] = 0; |
792 | tmp->owner->contr->golem = 0; |
770 | |
793 | |
771 | tmp->owner = 0; |
794 | tmp->owner = 0; |
|
|
795 | |
|
|
796 | remove_friendly_object (tmp); |
772 | } |
797 | } |
773 | break; |
798 | break; |
|
|
799 | |
774 | case 1: /* angry -- get neutral monsters mad */ |
800 | case 1: /* angry -- get neutral monsters mad */ |
775 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
776 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
777 | break; |
803 | break; |
|
|
804 | |
778 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
779 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
780 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
806 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
781 | break; |
807 | break; |
|
|
808 | |
782 | case 3: /* make all monsters fall asleep */ |
809 | case 3: /* make all monsters fall asleep */ |
783 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
784 | SET_FLAG (tmp, FLAG_SLEEP); |
810 | SET_FLAG (tmp, FLAG_SLEEP); |
785 | break; |
811 | break; |
|
|
812 | |
786 | case 4: /* charm all monsters */ |
813 | case 4: /* charm all monsters */ |
787 | if (op == source) |
814 | if (op == source) |
788 | break; /* only if 'connected' */ |
815 | break; /* only if 'connected' */ |
789 | |
816 | |
790 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
817 | if (object *pl = source->ms ().player ()) |
791 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
818 | { |
792 | if (tmp2->above == NULL) |
819 | tmp->set_owner (pl); |
|
|
820 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
821 | |
|
|
822 | tmp->stats.exp = 0; |
|
|
823 | |
|
|
824 | add_friendly_object (tmp); |
|
|
825 | tmp->attack_movement = PETMOVE; |
|
|
826 | } |
793 | break; |
827 | break; |
794 | |
828 | |
795 | if (tmp2->type != PLAYER) |
829 | case 6: // kill monsters |
|
|
830 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
796 | break; |
831 | break; |
797 | |
832 | |
798 | tmp->set_owner (tmp2); |
833 | // FALL THROUGH |
799 | SET_FLAG (tmp, FLAG_MONSTER); |
834 | case 5: // kill all alives |
800 | |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
801 | tmp->stats.exp = 0; |
836 | { |
802 | SET_FLAG (tmp, FLAG_FRIENDLY); |
837 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
803 | |
838 | tmp->destroy (); |
804 | add_friendly_object (tmp); |
839 | } |
805 | tmp->attack_movement = PETMOVE; |
|
|
806 | break; |
840 | break; |
807 | |
841 | |
808 | default: |
842 | default: |
809 | break; |
843 | break; |
810 | } |
844 | } |
… | |
… | |
822 | object *tmp, *ret = NULL; |
856 | object *tmp, *ret = NULL; |
823 | |
857 | |
824 | /* First check the object itself. */ |
858 | /* First check the object itself. */ |
825 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
859 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
826 | || (trig->slaying && (op->slaying == trig->slaying)) |
860 | || (trig->slaying && (op->slaying == trig->slaying)) |
827 | || (trig->race && (op->arch->name == trig->race))) |
861 | || (trig->race && (op->arch->archname == trig->race))) |
828 | return op; |
862 | return op; |
829 | |
863 | |
830 | for (tmp = op->inv; tmp; tmp = tmp->below) |
864 | for (tmp = op->inv; tmp; tmp = tmp->below) |
831 | { |
865 | { |
832 | if (tmp->inv) |
866 | if (tmp->inv) |
… | |
… | |
835 | if (ret) |
869 | if (ret) |
836 | return ret; |
870 | return ret; |
837 | } |
871 | } |
838 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
872 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
839 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
873 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
840 | || (trig->race && (tmp->arch->name == trig->race))) |
874 | || (trig->race && (tmp->arch->archname == trig->race))) |
841 | return tmp; |
875 | return tmp; |
842 | } |
876 | } |
843 | return NULL; |
877 | return NULL; |
844 | } |
878 | } |
845 | |
879 | |
… | |
… | |
858 | * and has a matching item. Imagine what happens if someone steps on the inventory |
892 | * and has a matching item. Imagine what happens if someone steps on the inventory |
859 | * checker with a matching item, has it, activates the connection, throws the item |
893 | * checker with a matching item, has it, activates the connection, throws the item |
860 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
861 | * state in the inventory checker. This won't happen anymore now. |
895 | * state in the inventory checker. This won't happen anymore now. |
862 | * |
896 | * |
|
|
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
899 | * on this information. also make sure to only push_button if op has |
|
|
900 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
901 | * will still open)! (i hope i got the semantics right this time) |
|
|
902 | * |
863 | */ |
903 | */ |
864 | void |
904 | void |
865 | check_inv (object *op, object *trig) |
905 | check_inv (object *op, object *trig) |
866 | { |
906 | { |
867 | trig->value = 0; // deactivate if none of the following conditions apply |
907 | trig->value = 0; // deactivate if none of the following conditions apply |
868 | |
908 | |
869 | if (object *pl = trig->ms ().player ()) |
909 | object *pl = trig->ms ().player (); |
870 | { |
|
|
871 | object *match = check_inv_recursive (pl, trig); |
910 | object *match = check_inv_recursive (op, trig); |
872 | |
911 | |
|
|
912 | // elmex: a note about (pl == op): |
|
|
913 | // if pl == 0 then the player has left this space |
|
|
914 | // if pl != 0 then a player is on this mapspace, but then |
|
|
915 | // we still have to check whether it's the player that triggered |
|
|
916 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
917 | // and we have to set the value to 0 |
|
|
918 | |
873 | if (match && trig->last_sp) // match == having |
919 | if (match && trig->last_sp) // match == having |
874 | { |
920 | { |
875 | if (trig->last_heal) |
921 | if (trig->last_heal) |
876 | decrease_ob (match); |
922 | match->decrease (); |
877 | |
923 | |
878 | trig->value = 1; |
924 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
879 | } |
925 | push_button (trig, op); |
|
|
926 | } |
880 | else if (!match && !trig->last_sp) // match == not having |
927 | else if (!match && !trig->last_sp) // match == not having |
881 | trig->value = 1; |
|
|
882 | } |
928 | { |
883 | |
929 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
884 | push_button (trig); |
930 | push_button (trig, op); |
|
|
931 | } |
885 | } |
932 | } |
886 | |
933 | |