1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <funcpoint.h> |
|
|
27 | |
26 | |
28 | /* |
27 | /* |
29 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
30 | */ |
29 | */ |
31 | |
30 | |
32 | /* |
31 | /* |
33 | * elmex: |
32 | * elmex: |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
36 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
37 | */ |
37 | */ |
38 | void |
38 | static void |
39 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
40 | { |
40 | { |
41 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
42 | { |
42 | { |
43 | if (!ol->ob) |
43 | if (!ol->ob) |
44 | { |
44 | { |
… | |
… | |
60 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
61 | |
61 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
64 | continue; |
|
|
65 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
67 | continue; |
67 | |
68 | |
68 | switch (tmp->type) |
69 | switch (tmp->type) |
69 | { |
70 | { |
70 | case GATE: |
71 | case GATE: |
71 | case HOLE: |
72 | case HOLE: |
|
|
73 | if (!tmp->active) |
|
|
74 | tmp->play_sound (tmp->sound |
|
|
75 | ? tmp->sound |
|
|
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
74 | break; |
79 | break; |
75 | |
80 | |
76 | case CF_HANDLE: |
81 | case T_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
84 | break; |
80 | |
85 | |
81 | case SIGN: |
86 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
88 | { |
|
|
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
85 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
97 | tmp->last_eat++; |
87 | } |
98 | } |
88 | break; |
99 | break; |
89 | |
100 | |
90 | case ALTAR: |
101 | case ALTAR: |
|
|
102 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
103 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
104 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
105 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
106 | break; |
95 | |
107 | |
96 | case BUTTON: |
108 | case BUTTON: |
97 | case PEDESTAL: |
109 | case PEDESTAL: |
|
|
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
111 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
112 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
113 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
114 | break; |
102 | |
115 | |
103 | case MOOD_FLOOR: |
116 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
117 | do_mood_floor (tmp, activator); |
105 | break; |
118 | break; |
106 | |
119 | |
107 | case TIMED_GATE: |
120 | case TIMED_GATE: |
|
|
121 | if (!tmp->active) |
|
|
122 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
123 | |
108 | tmp->set_speed (tmp->arch->clone.speed); |
124 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
125 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
126 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
127 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
128 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
129 | * from the head - this ensures that the data will consistent |
114 | */ |
130 | */ |
115 | for (tmp = tmp->more; tmp; tmp = tmp->more) |
131 | for (object *part = tmp->more; part; part = part->more) |
116 | { |
132 | { |
117 | tmp->value = tmp->head->value; |
133 | part->value = tmp->value; |
118 | tmp->stats.sp = tmp->head->stats.sp; |
134 | part->stats.sp = tmp->stats.sp; |
119 | tmp->stats.hp = tmp->head->stats.hp; |
135 | part->stats.hp = tmp->stats.hp; |
120 | tmp->set_speed (tmp->head->speed); |
136 | part->set_speed (tmp->speed); |
121 | } |
137 | } |
122 | break; |
138 | break; |
123 | |
139 | |
124 | case DIRECTOR: |
140 | case DIRECTOR: |
125 | case FIREWALL: |
141 | case FIREWALL: |
126 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
127 | move_firewall (tmp); |
143 | move_firewall (tmp); |
128 | else |
144 | else |
129 | { |
145 | { |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
132 | animate_turning (tmp); |
147 | animate_turning (tmp); |
133 | } |
148 | } |
134 | break; |
149 | break; |
135 | |
150 | |
136 | case TELEPORTER: |
151 | case TELEPORTER: |
… | |
… | |
140 | case CREATOR: |
155 | case CREATOR: |
141 | move_creator (tmp); |
156 | move_creator (tmp); |
142 | break; |
157 | break; |
143 | |
158 | |
144 | case TRIGGER_MARKER: |
159 | case TRIGGER_MARKER: |
|
|
160 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
145 | move_marker (tmp); |
161 | move_marker (tmp); |
146 | break; |
162 | break; |
147 | |
163 | |
148 | case DUPLICATOR: |
164 | case DUPLICATOR: |
149 | move_duplicator (tmp); |
165 | move_duplicator (tmp); |
|
|
166 | break; |
|
|
167 | |
|
|
168 | case MAPSCRIPT: |
|
|
169 | cfperl_mapscript_activate (tmp, state, activator, originator); |
150 | break; |
170 | break; |
151 | } |
171 | } |
152 | } |
172 | } |
153 | } |
173 | } |
154 | |
174 | |
… | |
… | |
163 | * Changed the routine to loop through _all_ objects. |
183 | * Changed the routine to loop through _all_ objects. |
164 | * Better hurry with that linked list... |
184 | * Better hurry with that linked list... |
165 | * |
185 | * |
166 | */ |
186 | */ |
167 | void |
187 | void |
168 | push_button (object *op) |
188 | push_button (object *op, object *originator) |
169 | { |
189 | { |
170 | oblinkpt *obp = get_button_links (op); |
190 | if (oblinkpt *obp = op->find_link ()) |
171 | |
191 | { |
172 | if (!obp) |
192 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
173 | return; |
193 | return; |
174 | |
194 | |
175 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
176 | return; |
|
|
177 | |
|
|
178 | activate_connection_link (obp->link, op->value, op); |
195 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
196 | } |
179 | } |
197 | } |
180 | |
198 | |
181 | /* |
199 | /* |
182 | * elmex: |
200 | * elmex: |
183 | * This activates a connection, similar to push_button (object *op) but it takes |
201 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
185 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
186 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
187 | * |
205 | * |
188 | */ |
206 | */ |
189 | void |
207 | void |
190 | activate_connection (maptile *map, long connection, bool state) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
191 | { |
209 | { |
192 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
193 | return; |
211 | return; |
194 | |
212 | |
195 | oblinkpt *obp = get_connection_links (map, connection); |
213 | if (oblinkpt *obp = find_link (id)) |
196 | |
|
|
197 | if (obp) |
|
|
198 | activate_connection_link (obp->link, state); |
214 | activate_connection_link (obp->link, state, activator, originator); |
199 | } |
215 | } |
200 | |
216 | |
201 | /* |
217 | /* |
202 | * Updates everything connected with the button op. |
218 | * Updates everything connected with the button op. |
203 | * After changing the state of a button, this function must be called |
219 | * After changing the state of a button, this function must be called |
204 | * to make sure that all gates and other buttons connected to the |
220 | * to make sure that all gates and other buttons connected to the |
205 | * button reacts to the (eventual) change of state. |
221 | * button reacts to the (eventual) change of state. |
206 | */ |
222 | */ |
207 | void |
223 | void |
208 | update_button (object *op) |
224 | update_button (object *op, object *originator) |
209 | { |
225 | { |
210 | object *ab, *tmp, *head; |
|
|
211 | int tot, any_down = 0, old_value = op->value; |
226 | int any_down = 0, old_value = op->value; |
212 | oblinkpt *obp = 0; |
|
|
213 | objectlink *ol; |
|
|
214 | |
227 | |
215 | obp = get_button_links (op); |
228 | if (oblinkpt *obp = op->find_link ()) |
216 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
217 | if (obp) |
|
|
218 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
219 | { |
230 | { |
220 | if (!ol->ob) |
231 | if (!ol->ob) |
221 | { |
232 | { |
222 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
223 | continue; |
234 | continue; |
224 | } |
235 | } |
225 | |
236 | |
226 | tmp = ol->ob; |
237 | object *tmp = ol->ob; |
|
|
238 | |
227 | if (tmp->type == BUTTON) |
239 | if (tmp->type == BUTTON) |
228 | { |
240 | { |
|
|
241 | sint32 total = 0; |
|
|
242 | |
229 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
230 | /* Bug? The pedestal code below looks for the head of |
|
|
231 | * the object, this bit doesn't. I'd think we should check |
|
|
232 | * for head here also. Maybe it also makese sense to |
|
|
233 | * make the for ab=tmp->above loop common, and alter |
|
|
234 | * behaviour based on object within that loop? |
|
|
235 | */ |
|
|
236 | |
|
|
237 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
238 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
239 | * objects don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
240 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
241 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
242 | */ |
249 | */ |
243 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
250 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
244 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
251 | total += ab->head_ ()->total_weight (); |
245 | |
252 | |
246 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = total >= tmp->weight; |
247 | if (tmp->value) |
254 | |
248 | any_down = 1; |
255 | any_down = any_down || tmp->value; |
249 | } |
256 | } |
250 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
251 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
252 | tmp->value = 0; |
260 | tmp->value = 0; |
|
|
261 | |
253 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
254 | { |
263 | { |
255 | head = ab->head ? ab->head : ab; |
264 | object *head = ab->head_ (); |
|
|
265 | |
256 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
257 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
268 | if (is_match |
|
|
269 | ? match (tmp->slaying, head, tmp, originator) |
258 | (head->race == tmp->slaying || |
270 | : (head->race == tmp->slaying |
259 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
260 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
261 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
|
278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
262 | } |
286 | { |
263 | if (tmp->value) |
287 | object *head = ab->head_ (); |
264 | any_down = 1; |
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
265 | } |
299 | } |
266 | } |
300 | } |
|
|
301 | |
267 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
268 | op->value = 1; |
303 | op->value = 1; |
269 | |
304 | |
|
|
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
306 | |
270 | /* If this button hasn't changed, don't do anything */ |
307 | /* If this button hasn't changed, don't do anything */ |
271 | if (op->value != old_value) |
308 | if (op->value != old_value) |
272 | { |
309 | { |
273 | SET_ANIMATION (op, op->value); |
310 | SET_ANIMATION (op, op->value); |
274 | update_object (op, UP_OBJ_FACE); |
311 | update_object (op, UP_OBJ_FACE); |
275 | push_button (op); /* Make all other buttons the same */ |
312 | push_button (op, originator); /* Make all other buttons the same */ |
276 | } |
313 | } |
277 | } |
314 | } |
278 | |
315 | |
279 | void |
316 | void |
280 | use_trigger (object *op) |
317 | use_trigger (object *op, object *originator) |
281 | { |
318 | { |
282 | /* Toggle value */ |
319 | /* Toggle value */ |
283 | op->value = !op->value; |
320 | op->value = !op->value; |
|
|
321 | |
284 | push_button (op); |
322 | push_button (op, originator); |
285 | } |
323 | } |
286 | |
324 | |
287 | /* |
325 | /* |
288 | * Note: animate_object should be used instead of this, |
326 | * Note: animate_object should be used instead of this, |
289 | * but it can't handle animations in the 8 directions |
327 | * but it can't handle animations in the 8 directions |
… | |
… | |
310 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
311 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
312 | */ |
350 | */ |
313 | |
351 | |
314 | int |
352 | int |
315 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
316 | { |
354 | { |
317 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
355 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
356 | return 0; |
|
|
357 | |
|
|
358 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
359 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
360 | |
|
|
361 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
362 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
363 | && sacrifice->type != PLAYER) |
318 | { |
364 | { |
319 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
320 | ARCH_SACRIFICE (altar) == sacrifice->name || |
366 | && sacrifice->type == MONEY |
321 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
322 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
323 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
324 | return 1; |
368 | return 1; |
325 | |
369 | |
326 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
370 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
327 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
371 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
372 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
373 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
374 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
328 | return 1; |
375 | return 1; |
329 | } |
376 | } |
330 | |
377 | |
331 | return 0; |
378 | return 0; |
332 | } |
379 | } |
… | |
… | |
339 | * |
386 | * |
340 | * If this function returns 1, '*sacrifice' is modified to point to the |
387 | * If this function returns 1, '*sacrifice' is modified to point to the |
341 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
388 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
342 | */ |
389 | */ |
343 | int |
390 | int |
344 | operate_altar (object *altar, object **sacrifice) |
391 | operate_altar (object *altar, object **sacrifice, object *originator) |
345 | { |
392 | { |
346 | if (!altar->map) |
393 | if (!altar->map) |
347 | { |
394 | { |
348 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
395 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
349 | return 0; |
396 | return 0; |
350 | } |
397 | } |
351 | |
398 | |
352 | if (!altar->slaying || altar->value) |
399 | if (!altar->slaying || altar->value) |
353 | return 0; |
400 | return 0; |
354 | |
401 | |
355 | if (!check_altar_sacrifice (altar, *sacrifice)) |
402 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
356 | return 0; |
403 | return 0; |
357 | |
404 | |
358 | /* check_altar_sacrifice should have already verified that enough money |
405 | /* check_altar_sacrifice should have already verified that enough money |
359 | * has been dropped. |
406 | * has been dropped. |
360 | */ |
407 | */ |
361 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
408 | if (ARCH_SACRIFICE (altar) == shstr_money) |
362 | { |
409 | { |
363 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
410 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
364 | |
411 | |
365 | /* Round up any sacrifices. Altars don't make change either */ |
412 | /* Round up any sacrifices. Altars don't make change either */ |
366 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
413 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
367 | number++; |
414 | number++; |
368 | |
415 | |
369 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
416 | if (!(*sacrifice)->decrease (number)) |
|
|
417 | *sacrifice = 0; |
370 | } |
418 | } |
371 | else |
419 | else |
372 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
420 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
421 | *sacrifice = 0; |
373 | |
422 | |
374 | if (altar->msg) |
423 | if (altar->msg) |
375 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
376 | |
425 | |
377 | return 1; |
426 | return 1; |
378 | } |
427 | } |
379 | |
428 | |
380 | void |
429 | void |
381 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
382 | { |
431 | { |
383 | op->stats.wc = state; |
432 | op->stats.wc = state; |
|
|
433 | |
384 | if (state) |
434 | if (state) |
385 | { |
435 | { |
386 | use_trigger (op); |
436 | use_trigger (op, originator); |
387 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
437 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
388 | op->speed_left = -1; |
438 | op->speed_left = -1; |
389 | } |
439 | } |
390 | else |
440 | else |
391 | { |
441 | { |
392 | use_trigger (op); |
442 | use_trigger (op, originator); |
393 | op->set_speed (0); |
443 | op->set_speed (0); |
394 | } |
444 | } |
395 | } |
445 | } |
396 | |
446 | |
397 | |
447 | |
… | |
… | |
406 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
456 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
407 | * |
457 | * |
408 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
458 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
409 | */ |
459 | */ |
410 | int |
460 | int |
411 | check_trigger (object *op, object *cause) |
461 | check_trigger (object *op, object *cause, object *originator) |
412 | { |
462 | { |
413 | object *tmp; |
463 | object *tmp; |
414 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
415 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->speed; |
416 | |
466 | |
417 | switch (op->type) |
467 | switch (op->type) |
418 | { |
468 | { |
419 | case TRIGGER_BUTTON: |
469 | case TRIGGER_BUTTON: |
420 | if (op->weight > 0) |
470 | if (op->weight > 0) |
421 | { |
471 | { |
422 | if (cause) |
472 | if (cause) |
423 | { |
473 | { |
424 | for (tmp = op->above; tmp; tmp = tmp->above) |
474 | for (tmp = op->above; tmp; tmp = tmp->above) |
425 | /* Comment reproduced from update_buttons(): */ |
475 | /* Comment reproduced from update_buttons(): */ |
426 | /* Basically, if the move_type matches that on what the |
476 | /* Basically, if the move_type matches that on what the |
427 | * button wants, we count it. The second check is so that |
477 | * button wants, we count it. The second check is so that |
428 | * objects that don't move (swords, etc) will count. Note that |
478 | * objects that don't move (swords, etc) will count. Note that |
429 | * this means that more work is needed to make buttons |
479 | * this means that more work is needed to make buttons |
430 | * that are only triggered by flying objects. |
480 | * that are only triggered by flying objects. |
|
|
481 | */ |
|
|
482 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
483 | tot += tmp->head_ ()->total_weight (); |
|
|
484 | |
|
|
485 | if (tot >= op->weight) |
|
|
486 | push = 1; |
|
|
487 | |
|
|
488 | if (op->stats.ac == push) |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | op->stats.ac = push; |
|
|
492 | if (NUM_ANIMATIONS (op) > 1) |
|
|
493 | { |
|
|
494 | SET_ANIMATION (op, push); |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | } |
|
|
497 | |
|
|
498 | if (in_movement || !push) |
|
|
499 | return 0; |
|
|
500 | } |
|
|
501 | |
|
|
502 | trigger_move (op, push, cause); |
|
|
503 | } |
|
|
504 | |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | case TRIGGER_PEDESTAL: |
|
|
508 | if (cause) |
|
|
509 | { |
|
|
510 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
511 | { |
|
|
512 | object *head = tmp->head_ (); |
|
|
513 | |
|
|
514 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
515 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
516 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
517 | { |
|
|
518 | push = 1; |
|
|
519 | break; |
|
|
520 | } |
|
|
521 | } |
|
|
522 | |
|
|
523 | if (op->stats.ac == push) |
|
|
524 | return 0; |
|
|
525 | |
|
|
526 | op->stats.ac = push; |
|
|
527 | |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, push); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | |
|
|
534 | update_object (op, UP_OBJ_FACE); |
|
|
535 | |
|
|
536 | if (in_movement || !push) |
|
|
537 | return 0; |
|
|
538 | } |
|
|
539 | |
|
|
540 | trigger_move (op, push, cause); |
|
|
541 | return 0; |
|
|
542 | |
|
|
543 | case TRIGGER_ALTAR: |
|
|
544 | if (cause) |
|
|
545 | { |
|
|
546 | if (in_movement) |
|
|
547 | return 0; |
|
|
548 | |
|
|
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
550 | { |
|
|
551 | if (NUM_ANIMATIONS (op) > 1) |
|
|
552 | { |
|
|
553 | SET_ANIMATION (op, 1); |
|
|
554 | update_object (op, UP_OBJ_FACE); |
|
|
555 | } |
|
|
556 | |
|
|
557 | if (op->last_sp >= 0) |
|
|
558 | { |
|
|
559 | trigger_move (op, 1, cause); |
|
|
560 | |
|
|
561 | if (op->last_sp > 0) |
|
|
562 | op->last_sp = -op->last_sp; |
|
|
563 | } |
|
|
564 | else |
|
|
565 | { |
|
|
566 | /* for trigger altar with last_sp, the ON/OFF |
|
|
567 | * status (-> +/- value) is "simulated": |
431 | */ |
568 | */ |
432 | |
569 | op->value = !op->value; |
433 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
570 | trigger_move (op, 1, cause); |
434 | { |
571 | op->last_sp = -op->last_sp; |
435 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
572 | op->value = !op->value; |
436 | } |
|
|
437 | if (tot >= op->weight) |
|
|
438 | push = 1; |
|
|
439 | if (op->stats.ac == push) |
|
|
440 | return 0; |
|
|
441 | op->stats.ac = push; |
|
|
442 | if (NUM_ANIMATIONS (op) > 1) |
|
|
443 | { |
|
|
444 | SET_ANIMATION (op, push); |
|
|
445 | update_object (op, UP_OBJ_FACE); |
|
|
446 | } |
573 | } |
447 | if (in_movement || !push) |
574 | |
448 | return 0; |
575 | return cause == NULL; |
449 | } |
576 | } |
450 | trigger_move (op, push); |
|
|
451 | } |
577 | else |
452 | return 0; |
|
|
453 | |
|
|
454 | case TRIGGER_PEDESTAL: |
|
|
455 | if (cause) |
|
|
456 | { |
|
|
457 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
458 | { |
|
|
459 | object *head = tmp->head ? tmp->head : tmp; |
|
|
460 | |
|
|
461 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
462 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
463 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
464 | { |
|
|
465 | push = 1; |
|
|
466 | break; |
|
|
467 | } |
|
|
468 | } |
|
|
469 | if (op->stats.ac == push) |
|
|
470 | return 0; |
578 | return 0; |
471 | op->stats.ac = push; |
579 | } |
|
|
580 | else |
|
|
581 | { |
472 | if (NUM_ANIMATIONS (op) > 1) |
582 | if (NUM_ANIMATIONS (op) > 1) |
473 | { |
583 | { |
474 | SET_ANIMATION (op, push); |
584 | SET_ANIMATION (op, 0); |
475 | update_object (op, UP_OBJ_FACE); |
585 | update_object (op, UP_OBJ_FACE); |
476 | } |
586 | } |
477 | update_object (op, UP_OBJ_FACE); |
|
|
478 | if (in_movement || !push) |
|
|
479 | return 0; |
|
|
480 | } |
|
|
481 | trigger_move (op, push); |
|
|
482 | return 0; |
|
|
483 | |
587 | |
484 | case TRIGGER_ALTAR: |
|
|
485 | if (cause) |
|
|
486 | { |
|
|
487 | if (in_movement) |
|
|
488 | return 0; |
|
|
489 | if (operate_altar (op, &cause)) |
|
|
490 | { |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, 1); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | if (op->last_sp >= 0) |
|
|
497 | { |
|
|
498 | trigger_move (op, 1); |
|
|
499 | if (op->last_sp > 0) |
|
|
500 | op->last_sp = -op->last_sp; |
|
|
501 | } |
|
|
502 | else |
|
|
503 | { |
|
|
504 | /* for trigger altar with last_sp, the ON/OFF |
|
|
505 | * status (-> +/- value) is "simulated": |
|
|
506 | */ |
|
|
507 | op->value = !op->value; |
|
|
508 | trigger_move (op, 1); |
|
|
509 | op->last_sp = -op->last_sp; |
|
|
510 | op->value = !op->value; |
|
|
511 | } |
|
|
512 | return cause == NULL; |
|
|
513 | } |
|
|
514 | else |
|
|
515 | { |
|
|
516 | return 0; |
|
|
517 | } |
|
|
518 | } |
|
|
519 | else |
|
|
520 | { |
|
|
521 | if (NUM_ANIMATIONS (op) > 1) |
|
|
522 | { |
|
|
523 | SET_ANIMATION (op, 0); |
|
|
524 | update_object (op, UP_OBJ_FACE); |
|
|
525 | } |
|
|
526 | |
|
|
527 | /* If trigger_altar has "last_sp > 0" set on the map, |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
528 | * it will push the connected value only once per sacrifice. |
589 | * it will push the connected value only once per sacrifice. |
529 | * Otherwise (default), the connected value will be |
590 | * Otherwise (default), the connected value will be |
530 | * pushed twice: First by sacrifice, second by reset! -AV |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
531 | */ |
592 | */ |
532 | if (!op->last_sp) |
593 | if (!op->last_sp) |
533 | trigger_move (op, 0); |
594 | trigger_move (op, 0, cause); |
534 | else |
595 | else |
535 | { |
596 | { |
536 | op->stats.wc = 0; |
597 | op->stats.wc = 0; |
537 | op->value = !op->value; |
598 | op->value = !op->value; |
538 | op->set_speed (0); |
599 | op->set_speed (0); |
539 | } |
600 | } |
540 | } |
601 | } |
541 | return 0; |
602 | return 0; |
542 | |
603 | |
543 | case TRIGGER: |
604 | case TRIGGER: |
544 | if (cause) |
605 | if (cause) |
545 | { |
606 | { |
546 | if (in_movement) |
607 | if (in_movement) |
547 | return 0; |
608 | return 0; |
548 | |
609 | |
549 | push = 1; |
610 | push = 1; |
550 | } |
611 | } |
551 | |
612 | |
552 | if (NUM_ANIMATIONS (op) > 1) |
613 | if (NUM_ANIMATIONS (op) > 1) |
553 | { |
614 | { |
554 | SET_ANIMATION (op, push); |
615 | SET_ANIMATION (op, push); |
555 | update_object (op, UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_FACE); |
556 | } |
617 | } |
557 | |
618 | |
558 | trigger_move (op, push); |
619 | trigger_move (op, push, cause); |
559 | return 1; |
620 | return 1; |
560 | |
621 | |
561 | default: |
622 | default: |
562 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
623 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
563 | return 0; |
624 | return 0; |
564 | } |
625 | } |
565 | } |
626 | } |
566 | |
627 | |
567 | void |
628 | void |
568 | add_button_link (object *button, maptile *map, int connected) |
629 | object::add_link (maptile *map, shstr_tmp id) |
569 | { |
630 | { |
570 | oblinkpt *obp; |
|
|
571 | objectlink *ol = get_objectlink (); |
|
|
572 | |
|
|
573 | if (!map) |
631 | if (!map) |
574 | { |
632 | { |
575 | LOG (llevError, "Tried to add button-link without map.\n"); |
633 | LOG (llevError, "Tried to add button-link without map.\n"); |
576 | return; |
634 | return; |
577 | } |
635 | } |
578 | |
636 | |
579 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
637 | flag [FLAG_IS_LINKED] = true; |
580 | a connected map from a template map. */ |
|
|
581 | |
638 | |
582 | SET_FLAG (button, FLAG_IS_LINKED); |
639 | objectlink *ol = get_objectlink (); |
583 | |
|
|
584 | ol->ob = button; |
640 | ol->ob = this; |
585 | |
641 | |
586 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
642 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
587 | ; |
643 | if (obp->id == id) |
588 | |
|
|
589 | if (obp) |
|
|
590 | { |
644 | { |
591 | ol->next = obp->link; |
645 | ol->next = obp->link; |
592 | obp->link = ol; |
646 | obp->link = ol; |
|
|
647 | return; |
593 | } |
648 | } |
594 | else |
649 | |
595 | { |
|
|
596 | obp = get_objectlinkpt (); |
650 | oblinkpt *obp = get_objectlinkpt (); |
597 | obp->value = connected; |
651 | obp->id = id; |
598 | |
652 | |
599 | obp->next = map->buttons; |
653 | obp->next = map->buttons; |
600 | map->buttons = obp; |
654 | map->buttons = obp; |
601 | obp->link = ol; |
655 | obp->link = ol; |
602 | } |
|
|
603 | } |
656 | } |
604 | |
657 | |
605 | /* |
658 | /* |
606 | * Remove the object from the linked lists of buttons in the map. |
659 | * Remove the object from the linked lists of buttons in the map. |
607 | * This is only needed by editors. |
660 | * This is only needed by editors. |
608 | */ |
661 | */ |
609 | |
|
|
610 | void |
662 | void |
611 | remove_button_link (object *op) |
663 | object::remove_link () |
612 | { |
664 | { |
613 | oblinkpt *obp; |
665 | if (!map) |
614 | objectlink **olp, *ol; |
|
|
615 | |
|
|
616 | if (op->map == NULL) |
|
|
617 | { |
666 | { |
618 | LOG (llevError, "remove_button_link() in object without map.\n"); |
667 | LOG (llevError, "remove_button_link() in object without map.\n"); |
619 | return; |
668 | return; |
620 | } |
669 | } |
621 | |
670 | |
622 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
671 | if (!flag [FLAG_IS_LINKED]) |
623 | { |
672 | { |
624 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
673 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
625 | return; |
674 | return; |
626 | } |
675 | } |
627 | |
676 | |
|
|
677 | flag [FLAG_IS_LINKED] = false; |
|
|
678 | |
628 | for (obp = op->map->buttons; obp; obp = obp->next) |
679 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
629 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
680 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
630 | if (ol->ob == op) |
681 | if ((*olp)->ob == this) |
631 | { |
682 | { |
632 | |
683 | objectlink *ol = *olp; |
633 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
634 | obp->value, op->name, op->map->path); |
|
|
635 | */ |
|
|
636 | *olp = ol->next; |
684 | *olp = ol->next; |
637 | delete ol; |
685 | delete ol; |
638 | return; |
686 | return; |
639 | } |
687 | } |
640 | |
688 | |
641 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
689 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
642 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
690 | } |
|
|
691 | |
|
|
692 | /* |
|
|
693 | * Updates every button on the map (by calling update_button() for them). |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | maptile::update_buttons () |
|
|
697 | { |
|
|
698 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
699 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
700 | { |
|
|
701 | if (!ol->ob) |
|
|
702 | { |
|
|
703 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
704 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
705 | continue; |
|
|
706 | } |
|
|
707 | |
|
|
708 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
709 | { |
|
|
710 | update_button (ol->ob, 0); |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | } |
643 | } |
714 | } |
644 | |
715 | |
645 | /* |
716 | /* |
646 | * Gets the objectlink for this connection from the map. |
717 | * Gets the objectlink for this connection from the map. |
647 | */ |
718 | */ |
648 | oblinkpt * |
719 | oblinkpt * |
649 | get_connection_links (maptile *map, long connection) |
720 | maptile::find_link (shstr_tmp id) |
650 | { |
721 | { |
651 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
722 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
652 | if (obp->value == connection) |
723 | if (obp->id == id) |
653 | return obp; |
724 | return obp; |
654 | |
725 | |
655 | return 0; |
726 | return 0; |
656 | } |
727 | } |
657 | |
728 | |
658 | /* |
729 | /* |
659 | * Return the first objectlink in the objects linked to this one |
730 | * Return the first objectlink in the objects linked to this one |
660 | */ |
731 | */ |
661 | |
|
|
662 | oblinkpt * |
732 | oblinkpt * |
663 | get_button_links (const object *button) |
733 | object::find_link () const |
664 | { |
734 | { |
665 | oblinkpt *obp; |
735 | if (map) |
666 | objectlink *ol; |
|
|
667 | |
|
|
668 | if (!button->map) |
|
|
669 | return NULL; |
|
|
670 | |
|
|
671 | for (obp = button->map->buttons; obp; obp = obp->next) |
736 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
672 | for (ol = obp->link; ol; ol = ol->next) |
737 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
673 | if (ol->ob == button) |
738 | if (ol->ob == this) |
674 | return obp; |
739 | return obp; |
675 | |
740 | |
676 | return NULL; |
|
|
677 | } |
|
|
678 | |
|
|
679 | /* |
|
|
680 | * Made as a separate function to increase efficiency |
|
|
681 | */ |
|
|
682 | |
|
|
683 | int |
|
|
684 | get_button_value (const object *button) |
|
|
685 | { |
|
|
686 | oblinkpt *obp; |
|
|
687 | objectlink *ol; |
|
|
688 | |
|
|
689 | if (!button->map) |
|
|
690 | return 0; |
|
|
691 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
692 | for (ol = obp->link; ol; ol = ol->next) |
|
|
693 | if (ol->ob == button) |
|
|
694 | return obp->value; |
|
|
695 | return 0; |
741 | return 0; |
696 | } |
742 | } |
697 | |
743 | |
698 | /* This routine makes monsters who are |
744 | /* This routine makes monsters who are |
699 | * standing on the 'mood floor' change their |
745 | * standing on the 'mood floor' change their |
… | |
… | |
701 | * If floor is to be triggered must have |
747 | * If floor is to be triggered must have |
702 | * a speed of zero (default is 1 for all |
748 | * a speed of zero (default is 1 for all |
703 | * but the charm floor type). |
749 | * but the charm floor type). |
704 | * by b.t. thomas@nomad.astro.psu.edu |
750 | * by b.t. thomas@nomad.astro.psu.edu |
705 | */ |
751 | */ |
706 | |
|
|
707 | void |
752 | void |
708 | do_mood_floor (object *op, object *source) |
753 | do_mood_floor (object *op, object *source) |
709 | { |
754 | { |
710 | object *tmp; |
|
|
711 | object *tmp2; |
|
|
712 | |
|
|
713 | if (!source) |
755 | if (!source) |
714 | source = op; |
756 | source = op; |
715 | |
757 | |
716 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
758 | mapspace &ms = op->ms (); |
|
|
759 | |
|
|
760 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
761 | return; |
|
|
762 | |
|
|
763 | object *tmp; |
|
|
764 | |
|
|
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
717 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
766 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
718 | break; |
767 | break; |
719 | |
768 | |
720 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
721 | * be a monster here. |
770 | * be a monster here. |
722 | */ |
771 | */ |
|
|
772 | //TODO: have players really FLAG_MONSTER? kept it for safety |
723 | if (!tmp || tmp->type == PLAYER) |
773 | if (!tmp || tmp->type == PLAYER) |
724 | return; |
774 | return; |
725 | |
775 | |
726 | switch (op->last_sp) |
776 | switch (op->last_sp) |
727 | { |
777 | { |
728 | case 0: /* furious--make all monsters mad */ |
778 | case 0: /* furious--make all monsters mad */ |
729 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
730 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
781 | |
731 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
782 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
732 | { |
783 | { |
733 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
734 | remove_friendly_object (tmp); |
|
|
735 | tmp->attack_movement = 0; |
784 | tmp->attack_movement = 0; |
736 | /* lots of checks here, but want to make sure we don't |
785 | /* lots of checks here, but want to make sure we don't |
737 | * dereference a null value |
786 | * dereference a null value |
738 | */ |
787 | */ |
739 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
788 | if (tmp->type == GOLEM |
|
|
789 | && tmp->owner |
|
|
790 | && tmp->owner->type == PLAYER |
|
|
791 | && tmp->owner->contr->golem == tmp) |
740 | tmp->owner->contr->ranges[range_golem] = 0; |
792 | tmp->owner->contr->golem = 0; |
741 | |
793 | |
742 | tmp->owner = 0; |
794 | tmp->owner = 0; |
|
|
795 | |
|
|
796 | remove_friendly_object (tmp); |
743 | } |
797 | } |
744 | break; |
798 | break; |
|
|
799 | |
745 | case 1: /* angry -- get neutral monsters mad */ |
800 | case 1: /* angry -- get neutral monsters mad */ |
746 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
747 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
748 | break; |
803 | break; |
|
|
804 | |
749 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
750 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
751 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
806 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
752 | break; |
807 | break; |
|
|
808 | |
753 | case 3: /* make all monsters fall asleep */ |
809 | case 3: /* make all monsters fall asleep */ |
754 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
755 | SET_FLAG (tmp, FLAG_SLEEP); |
810 | SET_FLAG (tmp, FLAG_SLEEP); |
756 | break; |
811 | break; |
|
|
812 | |
757 | case 4: /* charm all monsters */ |
813 | case 4: /* charm all monsters */ |
758 | if (op == source) |
814 | if (op == source) |
759 | break; /* only if 'connected' */ |
815 | break; /* only if 'connected' */ |
760 | |
816 | |
761 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
817 | if (object *pl = source->ms ().player ()) |
762 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
818 | { |
763 | if (tmp2->above == NULL) |
819 | tmp->set_owner (pl); |
|
|
820 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
821 | |
|
|
822 | tmp->stats.exp = 0; |
|
|
823 | |
|
|
824 | add_friendly_object (tmp); |
|
|
825 | tmp->attack_movement = PETMOVE; |
|
|
826 | } |
764 | break; |
827 | break; |
765 | |
828 | |
766 | if (tmp2->type != PLAYER) |
829 | case 6: // kill monsters |
|
|
830 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | break; |
831 | break; |
768 | |
832 | |
769 | tmp->set_owner (tmp2); |
833 | // FALL THROUGH |
770 | SET_FLAG (tmp, FLAG_MONSTER); |
834 | case 5: // kill all alives |
771 | |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
772 | tmp->stats.exp = 0; |
836 | { |
773 | |
837 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
774 | add_friendly_object (tmp); |
838 | tmp->destroy (); |
775 | tmp->attack_movement = PETMOVE; |
839 | } |
776 | break; |
840 | break; |
777 | |
841 | |
778 | default: |
842 | default: |
779 | break; |
843 | break; |
780 | } |
844 | } |
… | |
… | |
792 | object *tmp, *ret = NULL; |
856 | object *tmp, *ret = NULL; |
793 | |
857 | |
794 | /* First check the object itself. */ |
858 | /* First check the object itself. */ |
795 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
859 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
796 | || (trig->slaying && (op->slaying == trig->slaying)) |
860 | || (trig->slaying && (op->slaying == trig->slaying)) |
797 | || (trig->race && (op->arch->name == trig->race))) |
861 | || (trig->race && (op->arch->archname == trig->race))) |
798 | return op; |
862 | return op; |
799 | |
863 | |
800 | for (tmp = op->inv; tmp; tmp = tmp->below) |
864 | for (tmp = op->inv; tmp; tmp = tmp->below) |
801 | { |
865 | { |
802 | if (tmp->inv) |
866 | if (tmp->inv) |
… | |
… | |
805 | if (ret) |
869 | if (ret) |
806 | return ret; |
870 | return ret; |
807 | } |
871 | } |
808 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
872 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
809 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
873 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
810 | || (trig->race && (tmp->arch->name == trig->race))) |
874 | || (trig->race && (tmp->arch->archname == trig->race))) |
811 | return tmp; |
875 | return tmp; |
812 | } |
876 | } |
813 | return NULL; |
877 | return NULL; |
814 | } |
878 | } |
815 | |
879 | |
… | |
… | |
828 | * and has a matching item. Imagine what happens if someone steps on the inventory |
892 | * and has a matching item. Imagine what happens if someone steps on the inventory |
829 | * checker with a matching item, has it, activates the connection, throws the item |
893 | * checker with a matching item, has it, activates the connection, throws the item |
830 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
831 | * state in the inventory checker. This won't happen anymore now. |
895 | * state in the inventory checker. This won't happen anymore now. |
832 | * |
896 | * |
|
|
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
899 | * on this information. also make sure to only push_button if op has |
|
|
900 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
901 | * will still open)! (i hope i got the semantics right this time) |
|
|
902 | * |
833 | */ |
903 | */ |
834 | void |
904 | void |
835 | check_inv (object *op, object *trig) |
905 | check_inv (object *op, object *trig) |
836 | { |
906 | { |
837 | sint32 prev_state = trig->value; |
|
|
838 | trig->value = 0; // deactivate if none of the following conditions apply |
907 | trig->value = 0; // deactivate if none of the following conditions apply |
839 | |
908 | |
840 | if (object *pl = trig->ms ().player ()) |
909 | object *pl = trig->ms ().player (); |
841 | { |
|
|
842 | object *match = check_inv_recursive (pl, trig); |
910 | object *match = check_inv_recursive (op, trig); |
843 | |
911 | |
|
|
912 | // elmex: a note about (pl == op): |
|
|
913 | // if pl == 0 then the player has left this space |
|
|
914 | // if pl != 0 then a player is on this mapspace, but then |
|
|
915 | // we still have to check whether it's the player that triggered |
|
|
916 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
917 | // and we have to set the value to 0 |
|
|
918 | |
844 | if (match && trig->last_sp) // match == having |
919 | if (match && trig->last_sp) // match == having |
845 | { |
920 | { |
846 | if (trig->last_heal) |
921 | if (trig->last_heal) |
847 | decrease_ob (match); |
922 | match->decrease (); |
848 | |
923 | |
849 | trig->value = 1; |
924 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
850 | } |
925 | push_button (trig, op); |
|
|
926 | } |
851 | else if (!match && !trig->last_sp) // match == not having |
927 | else if (!match && !trig->last_sp) // match == not having |
852 | trig->value = 1; |
|
|
853 | } |
928 | { |
854 | |
929 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
855 | if (prev_state != trig->value) |
|
|
856 | push_button (trig); |
930 | push_button (trig, op); |
|
|
931 | } |
857 | } |
932 | } |
858 | |
933 | |