1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | |
27 | |
… | |
… | |
52 | * is getting moved out of memory, the status of buttons and levers |
53 | * is getting moved out of memory, the status of buttons and levers |
53 | * probably isn't important - it will get sorted out when the map is |
54 | * probably isn't important - it will get sorted out when the map is |
54 | * re-loaded. As such, just exit this function if that is the case. |
55 | * re-loaded. As such, just exit this function if that is the case. |
55 | */ |
56 | */ |
56 | |
57 | |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | if (ol->ob->flag [FLAG_FREED]) |
58 | return; |
59 | return; |
59 | |
60 | |
60 | object *tmp = ol->ob; |
61 | object *tmp = ol->ob; |
61 | |
62 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
64 | continue; |
65 | continue; |
65 | |
66 | |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
67 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
67 | continue; |
68 | continue; |
68 | |
69 | |
69 | switch (tmp->type) |
70 | switch (tmp->type) |
70 | { |
71 | { |
71 | case GATE: |
72 | case GATE: |
… | |
… | |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->set_speed (0.5); |
79 | tmp->set_speed (0.5); |
79 | break; |
80 | break; |
80 | |
81 | |
81 | case T_HANDLE: |
82 | case T_HANDLE: |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
83 | tmp->value = tmp->stats.maxsp ? !state : state; |
83 | update_object (tmp, UP_OBJ_FACE); |
84 | tmp->update_anim_frame (tmp->value); |
84 | break; |
85 | break; |
85 | |
86 | |
86 | case SIGN: |
87 | case SIGN: |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
88 | { |
89 | { |
… | |
… | |
99 | break; |
100 | break; |
100 | |
101 | |
101 | case ALTAR: |
102 | case ALTAR: |
102 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
103 | tmp->value = 1; |
104 | tmp->value = 1; |
104 | SET_ANIMATION (tmp, tmp->value); |
105 | tmp->update_anim_frame (tmp->value); |
105 | update_object (tmp, UP_OBJ_FACE); |
|
|
106 | break; |
106 | break; |
107 | |
107 | |
108 | case BUTTON: |
108 | case BUTTON: |
109 | case PEDESTAL: |
109 | case PEDESTAL: |
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
111 | tmp->value = state; |
111 | tmp->value = state; |
112 | SET_ANIMATION (tmp, tmp->value); |
112 | tmp->update_anim_frame (tmp->value); |
113 | update_object (tmp, UP_OBJ_FACE); |
|
|
114 | break; |
113 | break; |
115 | |
114 | |
116 | case MOOD_FLOOR: |
115 | case MOOD_FLOOR: |
117 | do_mood_floor (tmp, activator); |
116 | do_mood_floor (tmp, activator); |
118 | break; |
117 | break; |
… | |
… | |
137 | } |
136 | } |
138 | break; |
137 | break; |
139 | |
138 | |
140 | case DIRECTOR: |
139 | case DIRECTOR: |
141 | case FIREWALL: |
140 | case FIREWALL: |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
141 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
143 | move_firewall (tmp); |
142 | move_firewall (tmp); |
144 | else |
143 | else |
145 | { |
144 | { |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
145 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
147 | animate_turning (tmp); |
146 | animate_turning (tmp); |
… | |
… | |
236 | |
235 | |
237 | object *tmp = ol->ob; |
236 | object *tmp = ol->ob; |
238 | |
237 | |
239 | if (tmp->type == BUTTON) |
238 | if (tmp->type == BUTTON) |
240 | { |
239 | { |
241 | sint32 total = 0; |
240 | weight_t total = 0; |
242 | |
241 | |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
242 | for (object *ab = tmp->above; ab; ab = ab->above) |
244 | /* Basically, if the move_type matches that on what the |
243 | /* Basically, if the move_type matches that on what the |
245 | * button wants, we count it. The second check is so that |
244 | * button wants, we count it. The second check is so that |
246 | * objects who don't move (swords, etc) will count. Note that |
245 | * objects who don't move (swords, etc) will count. Note that |
… | |
… | |
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
304 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
306 | |
305 | |
307 | /* If this button hasn't changed, don't do anything */ |
306 | /* If this button hasn't changed, don't do anything */ |
308 | if (op->value != old_value) |
307 | if (op->value != old_value) |
309 | { |
308 | { |
310 | SET_ANIMATION (op, op->value); |
309 | op->update_anim_frame (op->value); |
311 | update_object (op, UP_OBJ_FACE); |
|
|
312 | push_button (op, originator); /* Make all other buttons the same */ |
310 | push_button (op, originator); /* Make all other buttons the same */ |
313 | } |
311 | } |
314 | } |
312 | } |
315 | |
313 | |
316 | void |
314 | void |
… | |
… | |
327 | * but it can't handle animations in the 8 directions |
325 | * but it can't handle animations in the 8 directions |
328 | */ |
326 | */ |
329 | void |
327 | void |
330 | animate_turning (object *op) /* only one part objects */ |
328 | animate_turning (object *op) /* only one part objects */ |
331 | { |
329 | { |
332 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
330 | if (++op->state >= op->anim_frames () / 8) |
333 | op->state = 0; |
331 | op->state = 0; |
334 | SET_ANIMATION (op, (op->stats.sp - 1) * NUM_ANIMATIONS (op) / 8 + op->state); |
332 | |
335 | update_object (op, UP_OBJ_FACE); |
333 | op->update_anim_frame ((op->stats.sp - 1) * op->anim_frames () / 8 + op->state); |
336 | } |
334 | } |
337 | |
335 | |
338 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
336 | #define ARCH_SACRIFICE(xyz) ((xyz)->slaying) |
339 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
337 | #define NROF_SACRIFICE(xyz) ((uint32)(xyz)->stats.food) |
340 | |
338 | |
… | |
… | |
346 | * |
344 | * |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
345 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
346 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
349 | * objects on the same space that take the same sacrifice. |
347 | * objects on the same space that take the same sacrifice. |
350 | */ |
348 | */ |
351 | |
|
|
352 | int |
349 | int |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
350 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
354 | { |
351 | { |
355 | if (sacrifice->flag [FLAG_UNPAID]) |
352 | if (sacrifice->flag [FLAG_UNPAID] |
|
|
353 | || sacrifice->flag [FLAG_IS_LINKED] |
|
|
354 | || sacrifice->is_player ()) |
356 | return 0; |
355 | return 0; |
357 | |
356 | |
358 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
357 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
359 | return match (ARCH_SACRIFICE (altar), altar, originator); |
358 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
360 | |
359 | |
361 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
360 | if (!sacrifice->flag [FLAG_ALIVE]) |
362 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
363 | && sacrifice->type != PLAYER) |
|
|
364 | { |
361 | { |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
362 | if (ARCH_SACRIFICE (altar) == shstr_money |
366 | && sacrifice->type == MONEY |
363 | && sacrifice->type == MONEY |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
364 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
368 | return 1; |
365 | return 1; |
… | |
… | |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
421 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
425 | |
422 | |
426 | return 1; |
423 | return 1; |
427 | } |
424 | } |
428 | |
425 | |
429 | void |
426 | static void |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
427 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
431 | { |
428 | { |
432 | op->stats.wc = state; |
429 | op->stats.wc = state; |
433 | |
430 | |
434 | if (state) |
431 | if (state) |
… | |
… | |
460 | int |
457 | int |
461 | check_trigger (object *op, object *cause, object *originator) |
458 | check_trigger (object *op, object *cause, object *originator) |
462 | { |
459 | { |
463 | object *tmp; |
460 | object *tmp; |
464 | int push = 0, tot = 0; |
461 | int push = 0, tot = 0; |
465 | int in_movement = op->stats.wc || op->speed; |
462 | int in_movement = op->stats.wc || op->has_active_speed (); |
466 | |
463 | |
467 | switch (op->type) |
464 | switch (op->type) |
468 | { |
465 | { |
469 | case TRIGGER_BUTTON: |
466 | case TRIGGER_BUTTON: |
470 | if (op->weight > 0) |
467 | if (op->weight > 0) |
… | |
… | |
487 | |
484 | |
488 | if (op->stats.ac == push) |
485 | if (op->stats.ac == push) |
489 | return 0; |
486 | return 0; |
490 | |
487 | |
491 | op->stats.ac = push; |
488 | op->stats.ac = push; |
492 | if (NUM_ANIMATIONS (op) > 1) |
489 | op->update_anim_frame (push); |
493 | { |
|
|
494 | SET_ANIMATION (op, push); |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | } |
|
|
497 | |
490 | |
498 | if (in_movement || !push) |
491 | if (in_movement || !push) |
499 | return 0; |
492 | return 0; |
500 | } |
493 | } |
501 | |
494 | |
… | |
… | |
522 | |
515 | |
523 | if (op->stats.ac == push) |
516 | if (op->stats.ac == push) |
524 | return 0; |
517 | return 0; |
525 | |
518 | |
526 | op->stats.ac = push; |
519 | op->stats.ac = push; |
527 | |
520 | op->update_anim_frame (push); |
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, push); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | |
|
|
534 | update_object (op, UP_OBJ_FACE); |
|
|
535 | |
521 | |
536 | if (in_movement || !push) |
522 | if (in_movement || !push) |
537 | return 0; |
523 | return 0; |
538 | } |
524 | } |
539 | |
525 | |
… | |
… | |
546 | if (in_movement) |
532 | if (in_movement) |
547 | return 0; |
533 | return 0; |
548 | |
534 | |
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
535 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
550 | { |
536 | { |
551 | if (NUM_ANIMATIONS (op) > 1) |
537 | op->update_anim_frame (1); |
552 | { |
|
|
553 | SET_ANIMATION (op, 1); |
|
|
554 | update_object (op, UP_OBJ_FACE); |
|
|
555 | } |
|
|
556 | |
538 | |
557 | if (op->last_sp >= 0) |
539 | if (op->last_sp >= 0) |
558 | { |
540 | { |
559 | trigger_move (op, 1, cause); |
541 | trigger_move (op, 1, cause); |
560 | |
542 | |
… | |
… | |
562 | op->last_sp = -op->last_sp; |
544 | op->last_sp = -op->last_sp; |
563 | } |
545 | } |
564 | else |
546 | else |
565 | { |
547 | { |
566 | /* for trigger altar with last_sp, the ON/OFF |
548 | /* for trigger altar with last_sp, the ON/OFF |
567 | * status (-> +/- value) is "simulated": |
549 | * status (-> +/- value) is "simulated": |
568 | */ |
550 | */ |
569 | op->value = !op->value; |
551 | op->value = !op->value; |
570 | trigger_move (op, 1, cause); |
552 | trigger_move (op, 1, cause); |
571 | op->last_sp = -op->last_sp; |
553 | op->last_sp = -op->last_sp; |
572 | op->value = !op->value; |
554 | op->value = !op->value; |
… | |
… | |
577 | else |
559 | else |
578 | return 0; |
560 | return 0; |
579 | } |
561 | } |
580 | else |
562 | else |
581 | { |
563 | { |
582 | if (NUM_ANIMATIONS (op) > 1) |
564 | op->update_anim_frame (0); |
583 | { |
|
|
584 | SET_ANIMATION (op, 0); |
|
|
585 | update_object (op, UP_OBJ_FACE); |
|
|
586 | } |
|
|
587 | |
565 | |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
566 | /* If trigger_altar has "last_sp > 0" set on the map, |
589 | * it will push the connected value only once per sacrifice. |
567 | * it will push the connected value only once per sacrifice. |
590 | * Otherwise (default), the connected value will be |
568 | * Otherwise (default), the connected value will be |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
569 | * pushed twice: First by sacrifice, second by reset! -AV |
592 | */ |
570 | */ |
593 | if (!op->last_sp) |
571 | if (!op->last_sp) |
594 | trigger_move (op, 0, cause); |
572 | trigger_move (op, 0, cause); |
595 | else |
573 | else |
596 | { |
574 | { |
… | |
… | |
608 | return 0; |
586 | return 0; |
609 | |
587 | |
610 | push = 1; |
588 | push = 1; |
611 | } |
589 | } |
612 | |
590 | |
613 | if (NUM_ANIMATIONS (op) > 1) |
591 | op->update_anim_frame (push); |
614 | { |
|
|
615 | SET_ANIMATION (op, push); |
|
|
616 | update_object (op, UP_OBJ_FACE); |
|
|
617 | } |
|
|
618 | |
592 | |
619 | trigger_move (op, push, cause); |
593 | trigger_move (op, push, cause); |
620 | return 1; |
594 | return 1; |
621 | |
595 | |
622 | default: |
596 | default: |
… | |
… | |
739 | return obp; |
713 | return obp; |
740 | |
714 | |
741 | return 0; |
715 | return 0; |
742 | } |
716 | } |
743 | |
717 | |
744 | /* This routine makes monsters who are |
718 | /* This routine makes monsters who are |
745 | * standing on the 'mood floor' change their |
719 | * standing on the 'mood floor' change their |
746 | * disposition if it is different. |
720 | * disposition if it is different. |
747 | * If floor is to be triggered must have |
721 | * If floor is to be triggered must have |
748 | * a speed of zero (default is 1 for all |
722 | * a speed of zero (default is 1 for all |
749 | * but the charm floor type). |
723 | * but the charm floor type). |
750 | * by b.t. thomas@nomad.astro.psu.edu |
724 | * by b.t. thomas@nomad.astro.psu.edu |
751 | */ |
725 | */ |
… | |
… | |
761 | return; |
735 | return; |
762 | |
736 | |
763 | object *tmp; |
737 | object *tmp; |
764 | |
738 | |
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
739 | for (tmp = ms.top; tmp; tmp = tmp->below) |
766 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
740 | if (tmp->flag [FLAG_MONSTER]) |
767 | break; |
741 | break; |
768 | |
742 | |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
743 | /* doesn't effect players, and if there is a player on this space, won't also |
770 | * be a monster here. |
744 | * be a monster here. |
771 | */ |
745 | */ |
… | |
… | |
774 | return; |
748 | return; |
775 | |
749 | |
776 | switch (op->last_sp) |
750 | switch (op->last_sp) |
777 | { |
751 | { |
778 | case 0: /* furious--make all monsters mad */ |
752 | case 0: /* furious--make all monsters mad */ |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
753 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
754 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
781 | |
755 | |
782 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
756 | if (tmp->flag [FLAG_FRIENDLY]) |
783 | { |
757 | { |
784 | tmp->attack_movement = 0; |
758 | tmp->attack_movement = 0; |
785 | /* lots of checks here, but want to make sure we don't |
759 | /* lots of checks here, but want to make sure we don't |
786 | * dereference a null value |
760 | * dereference a null value |
787 | */ |
761 | */ |
… | |
… | |
796 | remove_friendly_object (tmp); |
770 | remove_friendly_object (tmp); |
797 | } |
771 | } |
798 | break; |
772 | break; |
799 | |
773 | |
800 | case 1: /* angry -- get neutral monsters mad */ |
774 | case 1: /* angry -- get neutral monsters mad */ |
801 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
775 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
802 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
776 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
803 | break; |
777 | break; |
804 | |
778 | |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
779 | case 2: /* calm -- pacify unfriendly monsters */ |
806 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
807 | break; |
781 | break; |
808 | |
782 | |
809 | case 3: /* make all monsters fall asleep */ |
783 | case 3: /* make all monsters fall asleep */ |
810 | SET_FLAG (tmp, FLAG_SLEEP); |
784 | tmp->set_flag (FLAG_SLEEP); |
811 | break; |
785 | break; |
812 | |
786 | |
813 | case 4: /* charm all monsters */ |
787 | case 4: /* charm all monsters */ |
814 | if (op == source) |
788 | if (op == source) |
815 | break; /* only if 'connected' */ |
789 | break; /* only if 'connected' */ |
816 | |
790 | |
817 | if (object *pl = source->ms ().player ()) |
791 | if (object *pl = source->ms ().player ()) |
818 | { |
792 | { |
819 | tmp->set_owner (pl); |
793 | tmp->set_owner (pl); |
820 | SET_FLAG (tmp, FLAG_MONSTER); |
794 | tmp->set_flag (FLAG_MONSTER); |
821 | |
795 | |
822 | tmp->stats.exp = 0; |
796 | tmp->stats.exp = 0; |
823 | |
797 | |
824 | add_friendly_object (tmp); |
798 | add_friendly_object (tmp); |
825 | tmp->attack_movement = PETMOVE; |
799 | tmp->attack_movement = PETMOVE; |
826 | } |
800 | } |
827 | break; |
801 | break; |
828 | |
802 | |
829 | case 6: // kill monsters |
803 | case 6: // kill monsters |
830 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
804 | if (!tmp->flag [FLAG_FRIENDLY]) |
831 | break; |
805 | break; |
832 | |
806 | |
833 | // FALL THROUGH |
807 | // FALL THROUGH |
834 | case 5: // kill all alives |
808 | case 5: // kill all alives |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
809 | if (!tmp->flag [FLAG_PRECIOUS]) |
… | |
… | |
875 | return tmp; |
849 | return tmp; |
876 | } |
850 | } |
877 | return NULL; |
851 | return NULL; |
878 | } |
852 | } |
879 | |
853 | |
880 | /* check_inv(), a function to search the inventory, |
854 | /* check_inv(), a function to search the inventory, |
881 | * of a player and then based on a set of conditions, |
855 | * of a player and then based on a set of conditions, |
882 | * the square will activate connected items. |
856 | * the square will activate connected items. |
883 | * Monsters can't trigger this square (for now) |
857 | * Monsters can't trigger this square (for now) |
884 | * Values are: last_sp = 1/0 obj/no obj triggers |
858 | * Values are: last_sp = 1/0 obj/no obj triggers |
885 | * last_heal = 1/0 remove/dont remove obj if triggered |
859 | * last_heal = 1/0 remove/dont remove obj if triggered |
886 | * -b.t. (thomas@nomad.astro.psu.edu |
860 | * -b.t. (thomas@nomad.astro.psu.edu |
887 | * |
861 | * |
888 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
862 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
889 | * because the check-inventory semantic essentially only applies when |
863 | * because the check-inventory semantic essentially only applies when |
890 | * something is above the inventory checker. |
864 | * something is above the inventory checker. |
891 | * The semantic prior this change was: trigger if something has moved on or off |
865 | * The semantic prior this change was: trigger if something has moved on or off |
… | |
… | |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
868 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
895 | * state in the inventory checker. This won't happen anymore now. |
869 | * state in the inventory checker. This won't happen anymore now. |
896 | * |
870 | * |
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
871 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
872 | * whether op is on this mapspace or not, because the value (1|0) depends |
899 | * on this information. also make sure to only push_button if op has |
873 | * on this information. also make sure to only push_button if op has |
900 | * a matching item (because when we do a push_button with value=0 timed gates |
874 | * a matching item (because when we do a push_button with value=0 timed gates |
901 | * will still open)! (i hope i got the semantics right this time) |
875 | * will still open)! (i hope i got the semantics right this time) |
902 | * |
876 | * |
903 | */ |
877 | */ |
904 | void |
878 | void |