1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
26 | |
27 | /* |
27 | /* |
28 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
29 | */ |
29 | */ |
30 | |
30 | |
31 | /* |
31 | /* |
32 | * elmex: |
32 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
36 | */ |
37 | */ |
37 | void |
38 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
40 | { |
40 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
41 | { |
42 | { |
42 | if (!ol->ob) |
43 | if (!ol->ob) |
43 | { |
44 | { |
… | |
… | |
59 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
60 | |
61 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | continue; |
64 | continue; |
|
|
65 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | continue; |
67 | continue; |
66 | |
68 | |
67 | switch (tmp->type) |
69 | switch (tmp->type) |
68 | { |
70 | { |
69 | case GATE: |
71 | case GATE: |
70 | case HOLE: |
72 | case HOLE: |
|
|
73 | if (!tmp->active) |
|
|
74 | tmp->play_sound (tmp->sound |
|
|
75 | ? tmp->sound |
|
|
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
71 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
72 | tmp->speed = 0.5; |
78 | tmp->set_speed (0.5); |
73 | update_ob_speed (tmp); |
|
|
74 | break; |
79 | break; |
75 | |
80 | |
76 | case CF_HANDLE: |
81 | case T_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
84 | break; |
80 | |
85 | |
81 | case SIGN: |
86 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
88 | { |
|
|
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
85 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
97 | tmp->last_eat++; |
87 | } |
98 | } |
88 | break; |
99 | break; |
89 | |
100 | |
90 | case ALTAR: |
101 | case ALTAR: |
|
|
102 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
103 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
104 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
105 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
106 | break; |
95 | |
107 | |
96 | case BUTTON: |
108 | case BUTTON: |
97 | case PEDESTAL: |
109 | case PEDESTAL: |
|
|
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
111 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
112 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
113 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
114 | break; |
102 | |
115 | |
103 | case MOOD_FLOOR: |
116 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
117 | do_mood_floor (tmp, activator); |
105 | break; |
118 | break; |
106 | |
119 | |
107 | case TIMED_GATE: |
120 | case TIMED_GATE: |
|
|
121 | if (!tmp->active) |
|
|
122 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
123 | |
108 | tmp->speed = tmp->arch->clone.speed; |
124 | tmp->set_speed (tmp->arch->speed); |
109 | update_ob_speed (tmp); /* original values */ |
|
|
110 | tmp->value = tmp->arch->clone.value; |
125 | tmp->value = tmp->arch->value; |
111 | tmp->stats.sp = 1; |
126 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
127 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
128 | /* Handle multipart gates. We copy the value for the other parts |
114 | * from the head - this ensures that the data will consistent |
129 | * from the head - this ensures that the data will consistent |
115 | */ |
130 | */ |
116 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
131 | for (object *part = tmp->more; part; part = part->more) |
117 | { |
132 | { |
118 | tmp->speed = tmp->head->speed; |
133 | part->value = tmp->value; |
119 | tmp->value = tmp->head->value; |
134 | part->stats.sp = tmp->stats.sp; |
120 | tmp->stats.sp = tmp->head->stats.sp; |
135 | part->stats.hp = tmp->stats.hp; |
121 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
122 | update_ob_speed (tmp); |
136 | part->set_speed (tmp->speed); |
123 | } |
137 | } |
124 | break; |
138 | break; |
125 | |
139 | |
126 | case DIRECTOR: |
140 | case DIRECTOR: |
127 | case FIREWALL: |
141 | case FIREWALL: |
128 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
129 | move_firewall (tmp); |
143 | move_firewall (tmp); |
130 | else |
144 | else |
131 | { |
145 | { |
132 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
133 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
134 | animate_turning (tmp); |
147 | animate_turning (tmp); |
135 | } |
148 | } |
136 | break; |
149 | break; |
137 | |
150 | |
138 | case TELEPORTER: |
151 | case TELEPORTER: |
… | |
… | |
142 | case CREATOR: |
155 | case CREATOR: |
143 | move_creator (tmp); |
156 | move_creator (tmp); |
144 | break; |
157 | break; |
145 | |
158 | |
146 | case TRIGGER_MARKER: |
159 | case TRIGGER_MARKER: |
|
|
160 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
147 | move_marker (tmp); |
161 | move_marker (tmp); |
148 | break; |
162 | break; |
149 | |
163 | |
150 | case DUPLICATOR: |
164 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
165 | move_duplicator (tmp); |
|
|
166 | break; |
|
|
167 | |
|
|
168 | case MAPSCRIPT: |
|
|
169 | cfperl_mapscript_activate (tmp, state, activator, originator); |
152 | break; |
170 | break; |
153 | } |
171 | } |
154 | } |
172 | } |
155 | } |
173 | } |
156 | |
174 | |
… | |
… | |
165 | * Changed the routine to loop through _all_ objects. |
183 | * Changed the routine to loop through _all_ objects. |
166 | * Better hurry with that linked list... |
184 | * Better hurry with that linked list... |
167 | * |
185 | * |
168 | */ |
186 | */ |
169 | void |
187 | void |
170 | push_button (object *op) |
188 | push_button (object *op, object *originator) |
171 | { |
189 | { |
172 | oblinkpt *obp = get_button_links (op); |
190 | if (oblinkpt *obp = op->find_link ()) |
173 | |
191 | { |
174 | if (!obp) |
192 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
175 | return; |
193 | return; |
176 | |
194 | |
177 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
178 | return; |
|
|
179 | |
|
|
180 | activate_connection_link (obp->link, op->value, op); |
195 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
196 | } |
181 | } |
197 | } |
182 | |
198 | |
183 | /* |
199 | /* |
184 | * elmex: |
200 | * elmex: |
185 | * This activates a connection, similar to push_button (object *op) but it takes |
201 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
189 | * |
205 | * |
190 | */ |
206 | */ |
191 | void |
207 | void |
192 | activate_connection (maptile *map, long connection, bool state) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
193 | { |
209 | { |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
195 | return; |
211 | return; |
196 | |
212 | |
197 | oblinkpt *obp = get_connection_links (map, connection); |
213 | if (oblinkpt *obp = find_link (id)) |
198 | |
|
|
199 | if (obp) |
|
|
200 | activate_connection_link (obp->link, state); |
214 | activate_connection_link (obp->link, state, activator, originator); |
201 | } |
215 | } |
202 | |
216 | |
203 | /* |
217 | /* |
204 | * Updates everything connected with the button op. |
218 | * Updates everything connected with the button op. |
205 | * After changing the state of a button, this function must be called |
219 | * After changing the state of a button, this function must be called |
206 | * to make sure that all gates and other buttons connected to the |
220 | * to make sure that all gates and other buttons connected to the |
207 | * button reacts to the (eventual) change of state. |
221 | * button reacts to the (eventual) change of state. |
208 | */ |
222 | */ |
209 | void |
223 | void |
210 | update_button (object *op) |
224 | update_button (object *op, object *originator) |
211 | { |
225 | { |
212 | object *ab, *tmp, *head; |
|
|
213 | int tot, any_down = 0, old_value = op->value; |
226 | int any_down = 0, old_value = op->value; |
214 | oblinkpt *obp = 0; |
|
|
215 | objectlink *ol; |
|
|
216 | |
227 | |
217 | obp = get_button_links (op); |
228 | if (oblinkpt *obp = op->find_link ()) |
218 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
219 | if (obp) |
|
|
220 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
221 | { |
230 | { |
222 | if (!ol->ob) |
231 | if (!ol->ob) |
223 | { |
232 | { |
224 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
225 | continue; |
234 | continue; |
226 | } |
235 | } |
227 | |
236 | |
228 | tmp = ol->ob; |
237 | object *tmp = ol->ob; |
|
|
238 | |
229 | if (tmp->type == BUTTON) |
239 | if (tmp->type == BUTTON) |
230 | { |
240 | { |
|
|
241 | sint32 total = 0; |
|
|
242 | |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
232 | /* Bug? The pedestal code below looks for the head of |
|
|
233 | * the object, this bit doesn't. I'd think we should check |
|
|
234 | * for head here also. Maybe it also makese sense to |
|
|
235 | * make the for ab=tmp->above loop common, and alter |
|
|
236 | * behaviour based on object within that loop? |
|
|
237 | */ |
|
|
238 | |
|
|
239 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
240 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
241 | * objects don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
242 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
243 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
244 | */ |
249 | */ |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
250 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
246 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
251 | total += ab->head_ ()->total_weight (); |
247 | |
252 | |
248 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = total >= tmp->weight; |
249 | if (tmp->value) |
254 | |
250 | any_down = 1; |
255 | any_down = any_down || tmp->value; |
251 | } |
256 | } |
252 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
253 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
254 | tmp->value = 0; |
260 | tmp->value = 0; |
|
|
261 | |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
256 | { |
263 | { |
257 | head = ab->head ? ab->head : ab; |
264 | object *head = ab->head_ (); |
|
|
265 | |
258 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
268 | if (is_match |
|
|
269 | ? match (tmp->slaying, head, tmp, originator) |
260 | (head->race == tmp->slaying || |
270 | : (head->race == tmp->slaying |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
263 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
|
278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
264 | } |
286 | { |
265 | if (tmp->value) |
287 | object *head = ab->head_ (); |
266 | any_down = 1; |
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
267 | } |
299 | } |
268 | } |
300 | } |
|
|
301 | |
269 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
270 | op->value = 1; |
303 | op->value = 1; |
271 | |
304 | |
|
|
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
306 | |
272 | /* If this button hasn't changed, don't do anything */ |
307 | /* If this button hasn't changed, don't do anything */ |
273 | if (op->value != old_value) |
308 | if (op->value != old_value) |
274 | { |
309 | { |
275 | SET_ANIMATION (op, op->value); |
310 | SET_ANIMATION (op, op->value); |
276 | update_object (op, UP_OBJ_FACE); |
311 | update_object (op, UP_OBJ_FACE); |
277 | push_button (op); /* Make all other buttons the same */ |
312 | push_button (op, originator); /* Make all other buttons the same */ |
278 | } |
313 | } |
279 | } |
314 | } |
280 | |
|
|
281 | /* |
|
|
282 | * Updates every button on the map (by calling update_button() for them). |
|
|
283 | */ |
|
|
284 | |
315 | |
285 | void |
316 | void |
286 | update_buttons (maptile *m) |
317 | use_trigger (object *op, object *originator) |
287 | { |
318 | { |
288 | objectlink *ol; |
|
|
289 | oblinkpt *obp; |
|
|
290 | |
|
|
291 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
292 | for (ol = obp->link; ol; ol = ol->next) |
|
|
293 | { |
|
|
294 | if (!ol->ob) |
|
|
295 | { |
|
|
296 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
297 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
298 | continue; |
|
|
299 | } |
|
|
300 | |
|
|
301 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
302 | { |
|
|
303 | update_button (ol->ob); |
|
|
304 | break; |
|
|
305 | } |
|
|
306 | } |
|
|
307 | } |
|
|
308 | |
|
|
309 | void |
|
|
310 | use_trigger (object *op) |
|
|
311 | { |
|
|
312 | |
|
|
313 | /* Toggle value */ |
319 | /* Toggle value */ |
314 | op->value = !op->value; |
320 | op->value = !op->value; |
|
|
321 | |
315 | push_button (op); |
322 | push_button (op, originator); |
316 | } |
323 | } |
317 | |
324 | |
318 | /* |
325 | /* |
319 | * Note: animate_object should be used instead of this, |
326 | * Note: animate_object should be used instead of this, |
320 | * but it can't handle animations in the 8 directions |
327 | * but it can't handle animations in the 8 directions |
321 | */ |
328 | */ |
322 | |
|
|
323 | void |
329 | void |
324 | animate_turning (object *op) /* only one part objects */ |
330 | animate_turning (object *op) /* only one part objects */ |
325 | { |
331 | { |
326 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
327 | op->state = 0; |
333 | op->state = 0; |
… | |
… | |
340 | * |
346 | * |
341 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
342 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
343 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
344 | */ |
350 | */ |
345 | |
|
|
346 | int |
351 | int |
347 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
348 | { |
353 | { |
349 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
354 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
355 | return 0; |
|
|
356 | |
|
|
357 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
358 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
359 | |
|
|
360 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
361 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
362 | && sacrifice->type != PLAYER) |
350 | { |
363 | { |
351 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
352 | ARCH_SACRIFICE (altar) == sacrifice->name || |
365 | && sacrifice->type == MONEY |
353 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
354 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
355 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
356 | return 1; |
367 | return 1; |
357 | |
368 | |
358 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
369 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
359 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
370 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
371 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
372 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
373 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
360 | return 1; |
374 | return 1; |
361 | } |
375 | } |
362 | |
376 | |
363 | return 0; |
377 | return 0; |
364 | } |
378 | } |
… | |
… | |
371 | * |
385 | * |
372 | * If this function returns 1, '*sacrifice' is modified to point to the |
386 | * If this function returns 1, '*sacrifice' is modified to point to the |
373 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
387 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
374 | */ |
388 | */ |
375 | int |
389 | int |
376 | operate_altar (object *altar, object **sacrifice) |
390 | operate_altar (object *altar, object **sacrifice, object *originator) |
377 | { |
391 | { |
378 | if (!altar->map) |
392 | if (!altar->map) |
379 | { |
393 | { |
380 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
394 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
381 | return 0; |
395 | return 0; |
382 | } |
396 | } |
383 | |
397 | |
384 | if (!altar->slaying || altar->value) |
398 | if (!altar->slaying || altar->value) |
385 | return 0; |
399 | return 0; |
386 | |
400 | |
387 | if (!check_altar_sacrifice (altar, *sacrifice)) |
401 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
388 | return 0; |
402 | return 0; |
389 | |
403 | |
390 | /* check_altar_sacrifice should have already verified that enough money |
404 | /* check_altar_sacrifice should have already verified that enough money |
391 | * has been dropped. |
405 | * has been dropped. |
392 | */ |
406 | */ |
393 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
407 | if (ARCH_SACRIFICE (altar) == shstr_money) |
394 | { |
408 | { |
395 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
409 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
396 | |
410 | |
397 | /* Round up any sacrifices. Altars don't make change either */ |
411 | /* Round up any sacrifices. Altars don't make change either */ |
398 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
412 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
399 | number++; |
413 | number++; |
400 | |
414 | |
401 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
415 | if (!(*sacrifice)->decrease (number)) |
|
|
416 | *sacrifice = 0; |
402 | } |
417 | } |
403 | else |
418 | else |
404 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
419 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
420 | *sacrifice = 0; |
405 | |
421 | |
406 | if (altar->msg) |
422 | if (altar->msg) |
407 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
423 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
408 | |
424 | |
409 | return 1; |
425 | return 1; |
410 | } |
426 | } |
411 | |
427 | |
412 | void |
428 | static void |
413 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
429 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
414 | { |
430 | { |
415 | op->stats.wc = state; |
431 | op->stats.wc = state; |
|
|
432 | |
416 | if (state) |
433 | if (state) |
417 | { |
434 | { |
418 | use_trigger (op); |
435 | use_trigger (op, originator); |
419 | if (op->stats.exp > 0) /* check sanity */ |
436 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
420 | op->speed = 1.0 / op->stats.exp; |
|
|
421 | else |
|
|
422 | op->speed = 1.0; |
|
|
423 | update_ob_speed (op); |
|
|
424 | op->speed_left = -1; |
437 | op->speed_left = -1; |
425 | } |
438 | } |
426 | else |
439 | else |
427 | { |
440 | { |
428 | use_trigger (op); |
441 | use_trigger (op, originator); |
429 | op->speed = 0; |
442 | op->set_speed (0); |
430 | update_ob_speed (op); |
|
|
431 | } |
443 | } |
432 | } |
444 | } |
433 | |
445 | |
434 | |
446 | |
435 | /* |
447 | /* |
… | |
… | |
443 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
455 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
444 | * |
456 | * |
445 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
457 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
446 | */ |
458 | */ |
447 | int |
459 | int |
448 | check_trigger (object *op, object *cause) |
460 | check_trigger (object *op, object *cause, object *originator) |
449 | { |
461 | { |
450 | object *tmp; |
462 | object *tmp; |
451 | int push = 0, tot = 0; |
463 | int push = 0, tot = 0; |
452 | int in_movement = op->stats.wc || op->speed; |
464 | int in_movement = op->stats.wc || op->has_active_speed (); |
453 | |
465 | |
454 | switch (op->type) |
466 | switch (op->type) |
455 | { |
467 | { |
456 | case TRIGGER_BUTTON: |
468 | case TRIGGER_BUTTON: |
457 | if (op->weight > 0) |
469 | if (op->weight > 0) |
458 | { |
470 | { |
459 | if (cause) |
471 | if (cause) |
460 | { |
472 | { |
461 | for (tmp = op->above; tmp; tmp = tmp->above) |
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
462 | /* Comment reproduced from update_buttons(): */ |
474 | /* Comment reproduced from update_buttons(): */ |
463 | /* Basically, if the move_type matches that on what the |
475 | /* Basically, if the move_type matches that on what the |
464 | * button wants, we count it. The second check is so that |
476 | * button wants, we count it. The second check is so that |
465 | * objects that don't move (swords, etc) will count. Note that |
477 | * objects that don't move (swords, etc) will count. Note that |
466 | * this means that more work is needed to make buttons |
478 | * this means that more work is needed to make buttons |
467 | * that are only triggered by flying objects. |
479 | * that are only triggered by flying objects. |
|
|
480 | */ |
|
|
481 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
482 | tot += tmp->head_ ()->total_weight (); |
|
|
483 | |
|
|
484 | if (tot >= op->weight) |
|
|
485 | push = 1; |
|
|
486 | |
|
|
487 | if (op->stats.ac == push) |
|
|
488 | return 0; |
|
|
489 | |
|
|
490 | op->stats.ac = push; |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push, cause); |
|
|
502 | } |
|
|
503 | |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_PEDESTAL: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
510 | { |
|
|
511 | object *head = tmp->head_ (); |
|
|
512 | |
|
|
513 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
514 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
515 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
516 | { |
|
|
517 | push = 1; |
|
|
518 | break; |
|
|
519 | } |
|
|
520 | } |
|
|
521 | |
|
|
522 | if (op->stats.ac == push) |
|
|
523 | return 0; |
|
|
524 | |
|
|
525 | op->stats.ac = push; |
|
|
526 | |
|
|
527 | if (NUM_ANIMATIONS (op) > 1) |
|
|
528 | { |
|
|
529 | SET_ANIMATION (op, push); |
|
|
530 | update_object (op, UP_OBJ_FACE); |
|
|
531 | } |
|
|
532 | |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | |
|
|
535 | if (in_movement || !push) |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | trigger_move (op, push, cause); |
|
|
540 | return 0; |
|
|
541 | |
|
|
542 | case TRIGGER_ALTAR: |
|
|
543 | if (cause) |
|
|
544 | { |
|
|
545 | if (in_movement) |
|
|
546 | return 0; |
|
|
547 | |
|
|
548 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
549 | { |
|
|
550 | if (NUM_ANIMATIONS (op) > 1) |
|
|
551 | { |
|
|
552 | SET_ANIMATION (op, 1); |
|
|
553 | update_object (op, UP_OBJ_FACE); |
|
|
554 | } |
|
|
555 | |
|
|
556 | if (op->last_sp >= 0) |
|
|
557 | { |
|
|
558 | trigger_move (op, 1, cause); |
|
|
559 | |
|
|
560 | if (op->last_sp > 0) |
|
|
561 | op->last_sp = -op->last_sp; |
|
|
562 | } |
|
|
563 | else |
|
|
564 | { |
|
|
565 | /* for trigger altar with last_sp, the ON/OFF |
|
|
566 | * status (-> +/- value) is "simulated": |
468 | */ |
567 | */ |
469 | |
568 | op->value = !op->value; |
470 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
569 | trigger_move (op, 1, cause); |
471 | { |
570 | op->last_sp = -op->last_sp; |
472 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
571 | op->value = !op->value; |
473 | } |
|
|
474 | if (tot >= op->weight) |
|
|
475 | push = 1; |
|
|
476 | if (op->stats.ac == push) |
|
|
477 | return 0; |
|
|
478 | op->stats.ac = push; |
|
|
479 | if (NUM_ANIMATIONS (op) > 1) |
|
|
480 | { |
|
|
481 | SET_ANIMATION (op, push); |
|
|
482 | update_object (op, UP_OBJ_FACE); |
|
|
483 | } |
572 | } |
484 | if (in_movement || !push) |
573 | |
485 | return 0; |
574 | return cause == NULL; |
486 | } |
575 | } |
487 | trigger_move (op, push); |
|
|
488 | } |
576 | else |
489 | return 0; |
|
|
490 | |
|
|
491 | case TRIGGER_PEDESTAL: |
|
|
492 | if (cause) |
|
|
493 | { |
|
|
494 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
495 | { |
|
|
496 | object *head = tmp->head ? tmp->head : tmp; |
|
|
497 | |
|
|
498 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
499 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
500 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
501 | { |
|
|
502 | push = 1; |
|
|
503 | break; |
|
|
504 | } |
|
|
505 | } |
|
|
506 | if (op->stats.ac == push) |
|
|
507 | return 0; |
577 | return 0; |
508 | op->stats.ac = push; |
578 | } |
|
|
579 | else |
|
|
580 | { |
509 | if (NUM_ANIMATIONS (op) > 1) |
581 | if (NUM_ANIMATIONS (op) > 1) |
510 | { |
582 | { |
511 | SET_ANIMATION (op, push); |
583 | SET_ANIMATION (op, 0); |
512 | update_object (op, UP_OBJ_FACE); |
584 | update_object (op, UP_OBJ_FACE); |
513 | } |
585 | } |
514 | update_object (op, UP_OBJ_FACE); |
|
|
515 | if (in_movement || !push) |
|
|
516 | return 0; |
|
|
517 | } |
|
|
518 | trigger_move (op, push); |
|
|
519 | return 0; |
|
|
520 | |
586 | |
521 | case TRIGGER_ALTAR: |
|
|
522 | if (cause) |
|
|
523 | { |
|
|
524 | if (in_movement) |
|
|
525 | return 0; |
|
|
526 | if (operate_altar (op, &cause)) |
|
|
527 | { |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, 1); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | if (op->last_sp >= 0) |
|
|
534 | { |
|
|
535 | trigger_move (op, 1); |
|
|
536 | if (op->last_sp > 0) |
|
|
537 | op->last_sp = -op->last_sp; |
|
|
538 | } |
|
|
539 | else |
|
|
540 | { |
|
|
541 | /* for trigger altar with last_sp, the ON/OFF |
|
|
542 | * status (-> +/- value) is "simulated": |
|
|
543 | */ |
|
|
544 | op->value = !op->value; |
|
|
545 | trigger_move (op, 1); |
|
|
546 | op->last_sp = -op->last_sp; |
|
|
547 | op->value = !op->value; |
|
|
548 | } |
|
|
549 | return cause == NULL; |
|
|
550 | } |
|
|
551 | else |
|
|
552 | { |
|
|
553 | return 0; |
|
|
554 | } |
|
|
555 | } |
|
|
556 | else |
|
|
557 | { |
|
|
558 | if (NUM_ANIMATIONS (op) > 1) |
|
|
559 | { |
|
|
560 | SET_ANIMATION (op, 0); |
|
|
561 | update_object (op, UP_OBJ_FACE); |
|
|
562 | } |
|
|
563 | |
|
|
564 | /* If trigger_altar has "last_sp > 0" set on the map, |
587 | /* If trigger_altar has "last_sp > 0" set on the map, |
565 | * it will push the connected value only once per sacrifice. |
588 | * it will push the connected value only once per sacrifice. |
566 | * Otherwise (default), the connected value will be |
589 | * Otherwise (default), the connected value will be |
567 | * pushed twice: First by sacrifice, second by reset! -AV |
590 | * pushed twice: First by sacrifice, second by reset! -AV |
568 | */ |
591 | */ |
569 | if (!op->last_sp) |
592 | if (!op->last_sp) |
570 | trigger_move (op, 0); |
593 | trigger_move (op, 0, cause); |
571 | else |
594 | else |
572 | { |
595 | { |
573 | op->stats.wc = 0; |
596 | op->stats.wc = 0; |
574 | op->value = !op->value; |
597 | op->value = !op->value; |
575 | op->speed = 0; |
598 | op->set_speed (0); |
576 | update_ob_speed (op); |
|
|
577 | } |
599 | } |
578 | } |
600 | } |
579 | return 0; |
601 | return 0; |
580 | |
602 | |
581 | case TRIGGER: |
603 | case TRIGGER: |
582 | if (cause) |
604 | if (cause) |
583 | { |
605 | { |
584 | if (in_movement) |
606 | if (in_movement) |
585 | return 0; |
607 | return 0; |
|
|
608 | |
586 | push = 1; |
609 | push = 1; |
587 | } |
610 | } |
|
|
611 | |
588 | if (NUM_ANIMATIONS (op) > 1) |
612 | if (NUM_ANIMATIONS (op) > 1) |
589 | { |
613 | { |
590 | SET_ANIMATION (op, push); |
614 | SET_ANIMATION (op, push); |
591 | update_object (op, UP_OBJ_FACE); |
615 | update_object (op, UP_OBJ_FACE); |
592 | } |
616 | } |
|
|
617 | |
593 | trigger_move (op, push); |
618 | trigger_move (op, push, cause); |
594 | return 1; |
619 | return 1; |
595 | |
620 | |
596 | default: |
621 | default: |
597 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
622 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
598 | return 0; |
623 | return 0; |
599 | } |
624 | } |
600 | } |
625 | } |
601 | |
626 | |
602 | void |
627 | void |
603 | add_button_link (object *button, maptile *map, int connected) |
628 | object::add_link (maptile *map, shstr_tmp id) |
604 | { |
629 | { |
605 | oblinkpt *obp; |
|
|
606 | objectlink *ol = get_objectlink (); |
|
|
607 | |
|
|
608 | if (!map) |
630 | if (!map) |
609 | { |
631 | { |
610 | LOG (llevError, "Tried to add button-link without map.\n"); |
632 | LOG (llevError, "Tried to add button-link without map.\n"); |
611 | return; |
633 | return; |
612 | } |
634 | } |
613 | |
635 | |
614 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
636 | flag [FLAG_IS_LINKED] = true; |
615 | a connected map from a template map. */ |
|
|
616 | |
637 | |
617 | SET_FLAG (button, FLAG_IS_LINKED); |
638 | objectlink *ol = get_objectlink (); |
618 | |
|
|
619 | ol->ob = button; |
639 | ol->ob = this; |
620 | |
640 | |
621 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
641 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
622 | ; |
642 | if (obp->id == id) |
623 | |
|
|
624 | if (obp) |
|
|
625 | { |
643 | { |
626 | ol->next = obp->link; |
644 | ol->next = obp->link; |
627 | obp->link = ol; |
645 | obp->link = ol; |
|
|
646 | return; |
628 | } |
647 | } |
629 | else |
648 | |
630 | { |
|
|
631 | obp = get_objectlinkpt (); |
649 | oblinkpt *obp = get_objectlinkpt (); |
632 | obp->value = connected; |
650 | obp->id = id; |
633 | |
651 | |
634 | obp->next = map->buttons; |
652 | obp->next = map->buttons; |
635 | map->buttons = obp; |
653 | map->buttons = obp; |
636 | obp->link = ol; |
654 | obp->link = ol; |
637 | } |
|
|
638 | } |
655 | } |
639 | |
656 | |
640 | /* |
657 | /* |
641 | * Remove the object from the linked lists of buttons in the map. |
658 | * Remove the object from the linked lists of buttons in the map. |
642 | * This is only needed by editors. |
659 | * This is only needed by editors. |
643 | */ |
660 | */ |
644 | |
|
|
645 | void |
661 | void |
646 | remove_button_link (object *op) |
662 | object::remove_link () |
647 | { |
663 | { |
648 | oblinkpt *obp; |
664 | if (!map) |
649 | objectlink **olp, *ol; |
|
|
650 | |
|
|
651 | if (op->map == NULL) |
|
|
652 | { |
665 | { |
653 | LOG (llevError, "remove_button_link() in object without map.\n"); |
666 | LOG (llevError, "remove_button_link() in object without map.\n"); |
654 | return; |
667 | return; |
655 | } |
668 | } |
656 | |
669 | |
657 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
670 | if (!flag [FLAG_IS_LINKED]) |
658 | { |
671 | { |
659 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
672 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
660 | return; |
673 | return; |
661 | } |
674 | } |
662 | |
675 | |
|
|
676 | flag [FLAG_IS_LINKED] = false; |
|
|
677 | |
663 | for (obp = op->map->buttons; obp; obp = obp->next) |
678 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
664 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
679 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
665 | if (ol->ob == op) |
680 | if ((*olp)->ob == this) |
666 | { |
681 | { |
667 | |
682 | objectlink *ol = *olp; |
668 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
669 | obp->value, op->name, op->map->path); |
|
|
670 | */ |
|
|
671 | *olp = ol->next; |
683 | *olp = ol->next; |
672 | delete ol; |
684 | delete ol; |
673 | return; |
685 | return; |
674 | } |
686 | } |
675 | |
687 | |
676 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
688 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
677 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
689 | } |
|
|
690 | |
|
|
691 | /* |
|
|
692 | * Updates every button on the map (by calling update_button() for them). |
|
|
693 | */ |
|
|
694 | void |
|
|
695 | maptile::update_buttons () |
|
|
696 | { |
|
|
697 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
698 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
699 | { |
|
|
700 | if (!ol->ob) |
|
|
701 | { |
|
|
702 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
703 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
704 | continue; |
|
|
705 | } |
|
|
706 | |
|
|
707 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
708 | { |
|
|
709 | update_button (ol->ob, 0); |
|
|
710 | break; |
|
|
711 | } |
|
|
712 | } |
678 | } |
713 | } |
679 | |
714 | |
680 | /* |
715 | /* |
681 | * Gets the objectlink for this connection from the map. |
716 | * Gets the objectlink for this connection from the map. |
682 | */ |
717 | */ |
683 | oblinkpt * |
718 | oblinkpt * |
684 | get_connection_links (maptile *map, long connection) |
719 | maptile::find_link (shstr_tmp id) |
685 | { |
720 | { |
686 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
721 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
687 | if (obp->value == connection) |
722 | if (obp->id == id) |
688 | return obp; |
723 | return obp; |
689 | |
724 | |
690 | return 0; |
725 | return 0; |
691 | } |
726 | } |
692 | |
727 | |
693 | /* |
728 | /* |
694 | * Return the first objectlink in the objects linked to this one |
729 | * Return the first objectlink in the objects linked to this one |
695 | */ |
730 | */ |
696 | |
|
|
697 | oblinkpt * |
731 | oblinkpt * |
698 | get_button_links (const object *button) |
732 | object::find_link () const |
699 | { |
733 | { |
700 | oblinkpt *obp; |
734 | if (map) |
701 | objectlink *ol; |
|
|
702 | |
|
|
703 | if (!button->map) |
|
|
704 | return NULL; |
|
|
705 | |
|
|
706 | for (obp = button->map->buttons; obp; obp = obp->next) |
735 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
707 | for (ol = obp->link; ol; ol = ol->next) |
736 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
708 | if (ol->ob == button) |
737 | if (ol->ob == this) |
709 | return obp; |
738 | return obp; |
710 | |
739 | |
711 | return NULL; |
|
|
712 | } |
|
|
713 | |
|
|
714 | /* |
|
|
715 | * Made as a separate function to increase efficiency |
|
|
716 | */ |
|
|
717 | |
|
|
718 | int |
|
|
719 | get_button_value (const object *button) |
|
|
720 | { |
|
|
721 | oblinkpt *obp; |
|
|
722 | objectlink *ol; |
|
|
723 | |
|
|
724 | if (!button->map) |
|
|
725 | return 0; |
|
|
726 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
727 | for (ol = obp->link; ol; ol = ol->next) |
|
|
728 | if (ol->ob == button) |
|
|
729 | return obp->value; |
|
|
730 | return 0; |
740 | return 0; |
731 | } |
741 | } |
732 | |
742 | |
733 | /* This routine makes monsters who are |
743 | /* This routine makes monsters who are |
734 | * standing on the 'mood floor' change their |
744 | * standing on the 'mood floor' change their |
… | |
… | |
736 | * If floor is to be triggered must have |
746 | * If floor is to be triggered must have |
737 | * a speed of zero (default is 1 for all |
747 | * a speed of zero (default is 1 for all |
738 | * but the charm floor type). |
748 | * but the charm floor type). |
739 | * by b.t. thomas@nomad.astro.psu.edu |
749 | * by b.t. thomas@nomad.astro.psu.edu |
740 | */ |
750 | */ |
741 | |
|
|
742 | void |
751 | void |
743 | do_mood_floor (object *op, object *source) |
752 | do_mood_floor (object *op, object *source) |
744 | { |
753 | { |
745 | object *tmp; |
|
|
746 | object *tmp2; |
|
|
747 | |
|
|
748 | if (!source) |
754 | if (!source) |
749 | source = op; |
755 | source = op; |
750 | |
756 | |
751 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
757 | mapspace &ms = op->ms (); |
|
|
758 | |
|
|
759 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
760 | return; |
|
|
761 | |
|
|
762 | object *tmp; |
|
|
763 | |
|
|
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
752 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
765 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
753 | break; |
766 | break; |
754 | |
767 | |
755 | /* doesn't effect players, and if there is a player on this space, won't also |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
756 | * be a monster here. |
769 | * be a monster here. |
757 | */ |
770 | */ |
|
|
771 | //TODO: have players really FLAG_MONSTER? kept it for safety |
758 | if (!tmp || tmp->type == PLAYER) |
772 | if (!tmp || tmp->type == PLAYER) |
759 | return; |
773 | return; |
760 | |
774 | |
761 | switch (op->last_sp) |
775 | switch (op->last_sp) |
762 | { |
776 | { |
763 | case 0: /* furious--make all monsters mad */ |
777 | case 0: /* furious--make all monsters mad */ |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
778 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
780 | |
766 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | { |
782 | { |
768 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
769 | remove_friendly_object (tmp); |
|
|
770 | tmp->attack_movement = 0; |
783 | tmp->attack_movement = 0; |
771 | /* lots of checks here, but want to make sure we don't |
784 | /* lots of checks here, but want to make sure we don't |
772 | * dereference a null value |
785 | * dereference a null value |
773 | */ |
786 | */ |
774 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
787 | if (tmp->type == GOLEM |
|
|
788 | && tmp->owner |
|
|
789 | && tmp->owner->type == PLAYER |
|
|
790 | && tmp->owner->contr->golem == tmp) |
775 | tmp->owner->contr->ranges[range_golem] = 0; |
791 | tmp->owner->contr->golem = 0; |
776 | |
792 | |
777 | tmp->owner = 0; |
793 | tmp->owner = 0; |
|
|
794 | |
|
|
795 | remove_friendly_object (tmp); |
778 | } |
796 | } |
779 | break; |
797 | break; |
|
|
798 | |
780 | case 1: /* angry -- get neutral monsters mad */ |
799 | case 1: /* angry -- get neutral monsters mad */ |
781 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
800 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
782 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
801 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
783 | break; |
802 | break; |
|
|
803 | |
784 | case 2: /* calm -- pacify unfriendly monsters */ |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
785 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
786 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
805 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
787 | break; |
806 | break; |
|
|
807 | |
788 | case 3: /* make all monsters fall asleep */ |
808 | case 3: /* make all monsters fall asleep */ |
789 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
790 | SET_FLAG (tmp, FLAG_SLEEP); |
809 | SET_FLAG (tmp, FLAG_SLEEP); |
791 | break; |
810 | break; |
|
|
811 | |
792 | case 4: /* charm all monsters */ |
812 | case 4: /* charm all monsters */ |
793 | if (op == source) |
813 | if (op == source) |
794 | break; /* only if 'connected' */ |
814 | break; /* only if 'connected' */ |
795 | |
815 | |
796 | for (tmp2 = GET_MAP_OB (source->map, source->x, source->y); /* finding an owner */ |
816 | if (object *pl = source->ms ().player ()) |
797 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
817 | { |
798 | if (tmp2->above == NULL) |
818 | tmp->set_owner (pl); |
|
|
819 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
820 | |
|
|
821 | tmp->stats.exp = 0; |
|
|
822 | |
|
|
823 | add_friendly_object (tmp); |
|
|
824 | tmp->attack_movement = PETMOVE; |
|
|
825 | } |
799 | break; |
826 | break; |
800 | |
827 | |
801 | if (tmp2->type != PLAYER) |
828 | case 6: // kill monsters |
|
|
829 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
802 | break; |
830 | break; |
803 | |
831 | |
804 | tmp->set_owner (tmp2); |
832 | // FALL THROUGH |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
833 | case 5: // kill all alives |
806 | |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |
807 | tmp->stats.exp = 0; |
835 | { |
808 | SET_FLAG (tmp, FLAG_FRIENDLY); |
836 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
809 | |
837 | tmp->destroy (); |
810 | add_friendly_object (tmp); |
838 | } |
811 | tmp->attack_movement = PETMOVE; |
|
|
812 | break; |
839 | break; |
813 | |
840 | |
814 | default: |
841 | default: |
815 | break; |
842 | break; |
816 | } |
843 | } |
… | |
… | |
828 | object *tmp, *ret = NULL; |
855 | object *tmp, *ret = NULL; |
829 | |
856 | |
830 | /* First check the object itself. */ |
857 | /* First check the object itself. */ |
831 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
858 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
832 | || (trig->slaying && (op->slaying == trig->slaying)) |
859 | || (trig->slaying && (op->slaying == trig->slaying)) |
833 | || (trig->race && (op->arch->name == trig->race))) |
860 | || (trig->race && (op->arch->archname == trig->race))) |
834 | return op; |
861 | return op; |
835 | |
862 | |
836 | for (tmp = op->inv; tmp; tmp = tmp->below) |
863 | for (tmp = op->inv; tmp; tmp = tmp->below) |
837 | { |
864 | { |
838 | if (tmp->inv) |
865 | if (tmp->inv) |
… | |
… | |
841 | if (ret) |
868 | if (ret) |
842 | return ret; |
869 | return ret; |
843 | } |
870 | } |
844 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
871 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
845 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
872 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
846 | || (trig->race && (tmp->arch->name == trig->race))) |
873 | || (trig->race && (tmp->arch->archname == trig->race))) |
847 | return tmp; |
874 | return tmp; |
848 | } |
875 | } |
849 | return NULL; |
876 | return NULL; |
850 | } |
877 | } |
851 | |
878 | |
… | |
… | |
864 | * and has a matching item. Imagine what happens if someone steps on the inventory |
891 | * and has a matching item. Imagine what happens if someone steps on the inventory |
865 | * checker with a matching item, has it, activates the connection, throws the item |
892 | * checker with a matching item, has it, activates the connection, throws the item |
866 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
893 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
867 | * state in the inventory checker. This won't happen anymore now. |
894 | * state in the inventory checker. This won't happen anymore now. |
868 | * |
895 | * |
|
|
896 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
897 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
898 | * on this information. also make sure to only push_button if op has |
|
|
899 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
900 | * will still open)! (i hope i got the semantics right this time) |
|
|
901 | * |
869 | */ |
902 | */ |
870 | void |
903 | void |
871 | check_inv (object *op, object *trig) |
904 | check_inv (object *op, object *trig) |
872 | { |
905 | { |
873 | trig->value = 0; // deactivate if none of the following conditions apply |
906 | trig->value = 0; // deactivate if none of the following conditions apply |
874 | |
907 | |
875 | if (object *pl = trig->ms ().player ()) |
908 | object *pl = trig->ms ().player (); |
876 | { |
|
|
877 | object *match = check_inv_recursive (pl, trig); |
909 | object *match = check_inv_recursive (op, trig); |
878 | |
910 | |
|
|
911 | // elmex: a note about (pl == op): |
|
|
912 | // if pl == 0 then the player has left this space |
|
|
913 | // if pl != 0 then a player is on this mapspace, but then |
|
|
914 | // we still have to check whether it's the player that triggered |
|
|
915 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
916 | // and we have to set the value to 0 |
|
|
917 | |
879 | if (match && trig->last_sp) // match == having |
918 | if (match && trig->last_sp) // match == having |
880 | { |
919 | { |
881 | if (trig->last_heal) |
920 | if (trig->last_heal) |
882 | decrease_ob (match); |
921 | match->decrease (); |
883 | |
922 | |
884 | trig->value = 1; |
923 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
885 | } |
924 | push_button (trig, op); |
|
|
925 | } |
886 | else if (!match && !trig->last_sp) // match == not having |
926 | else if (!match && !trig->last_sp) // match == not having |
887 | trig->value = 1; |
|
|
888 | } |
927 | { |
889 | |
928 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
890 | push_button (trig); |
929 | push_button (trig, op); |
|
|
930 | } |
891 | } |
931 | } |
892 | |
932 | |