1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <funcpoint.h> |
|
|
27 | |
26 | |
28 | /* |
27 | /* |
29 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
30 | */ |
29 | */ |
31 | |
30 | |
32 | /* |
31 | /* |
33 | * elmex: |
32 | * elmex: |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
36 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
37 | */ |
37 | */ |
38 | void |
38 | static void |
39 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
40 | { |
40 | { |
41 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
42 | { |
42 | { |
43 | if (!ol->ob) |
43 | if (!ol->ob) |
44 | { |
44 | { |
… | |
… | |
60 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
61 | |
61 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | continue; |
64 | continue; |
|
|
65 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | continue; |
67 | continue; |
67 | |
68 | |
68 | switch (tmp->type) |
69 | switch (tmp->type) |
69 | { |
70 | { |
70 | case GATE: |
71 | case GATE: |
71 | case HOLE: |
72 | case HOLE: |
|
|
73 | if (!tmp->active) |
|
|
74 | tmp->play_sound (tmp->sound |
|
|
75 | ? tmp->sound |
|
|
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
74 | break; |
79 | break; |
75 | |
80 | |
76 | case CF_HANDLE: |
81 | case T_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
84 | break; |
80 | |
85 | |
81 | case SIGN: |
86 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
88 | { |
|
|
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
84 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
85 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
86 | tmp->last_eat++; |
97 | tmp->last_eat++; |
87 | } |
98 | } |
88 | break; |
99 | break; |
89 | |
100 | |
90 | case ALTAR: |
101 | case ALTAR: |
|
|
102 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
91 | tmp->value = 1; |
103 | tmp->value = 1; |
92 | SET_ANIMATION (tmp, tmp->value); |
104 | SET_ANIMATION (tmp, tmp->value); |
93 | update_object (tmp, UP_OBJ_FACE); |
105 | update_object (tmp, UP_OBJ_FACE); |
94 | break; |
106 | break; |
95 | |
107 | |
96 | case BUTTON: |
108 | case BUTTON: |
97 | case PEDESTAL: |
109 | case PEDESTAL: |
|
|
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
98 | tmp->value = state; |
111 | tmp->value = state; |
99 | SET_ANIMATION (tmp, tmp->value); |
112 | SET_ANIMATION (tmp, tmp->value); |
100 | update_object (tmp, UP_OBJ_FACE); |
113 | update_object (tmp, UP_OBJ_FACE); |
101 | break; |
114 | break; |
102 | |
115 | |
103 | case MOOD_FLOOR: |
116 | case MOOD_FLOOR: |
104 | do_mood_floor (tmp, source); |
117 | do_mood_floor (tmp, activator); |
105 | break; |
118 | break; |
106 | |
119 | |
107 | case TIMED_GATE: |
120 | case TIMED_GATE: |
|
|
121 | if (!tmp->active) |
|
|
122 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
123 | |
108 | tmp->set_speed (tmp->arch->clone.speed); |
124 | tmp->set_speed (tmp->arch->speed); |
109 | tmp->value = tmp->arch->clone.value; |
125 | tmp->value = tmp->arch->value; |
110 | tmp->stats.sp = 1; |
126 | tmp->stats.sp = 1; |
111 | tmp->stats.hp = tmp->stats.maxhp; |
127 | tmp->stats.hp = tmp->stats.maxhp; |
112 | /* Handle multipart gates. We copy the value for the other parts |
128 | /* Handle multipart gates. We copy the value for the other parts |
113 | * from the head - this ensures that the data will consistent |
129 | * from the head - this ensures that the data will consistent |
114 | */ |
130 | */ |
… | |
… | |
125 | case FIREWALL: |
141 | case FIREWALL: |
126 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
127 | move_firewall (tmp); |
143 | move_firewall (tmp); |
128 | else |
144 | else |
129 | { |
145 | { |
130 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
131 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
132 | |
|
|
133 | animate_turning (tmp); |
147 | animate_turning (tmp); |
134 | } |
148 | } |
135 | break; |
149 | break; |
136 | |
150 | |
137 | case TELEPORTER: |
151 | case TELEPORTER: |
… | |
… | |
141 | case CREATOR: |
155 | case CREATOR: |
142 | move_creator (tmp); |
156 | move_creator (tmp); |
143 | break; |
157 | break; |
144 | |
158 | |
145 | case TRIGGER_MARKER: |
159 | case TRIGGER_MARKER: |
|
|
160 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
146 | move_marker (tmp); |
161 | move_marker (tmp); |
147 | break; |
162 | break; |
148 | |
163 | |
149 | case DUPLICATOR: |
164 | case DUPLICATOR: |
150 | move_duplicator (tmp); |
165 | move_duplicator (tmp); |
|
|
166 | break; |
|
|
167 | |
|
|
168 | case MAPSCRIPT: |
|
|
169 | cfperl_mapscript_activate (tmp, state, activator, originator); |
151 | break; |
170 | break; |
152 | } |
171 | } |
153 | } |
172 | } |
154 | } |
173 | } |
155 | |
174 | |
… | |
… | |
164 | * Changed the routine to loop through _all_ objects. |
183 | * Changed the routine to loop through _all_ objects. |
165 | * Better hurry with that linked list... |
184 | * Better hurry with that linked list... |
166 | * |
185 | * |
167 | */ |
186 | */ |
168 | void |
187 | void |
169 | push_button (object *op) |
188 | push_button (object *op, object *originator) |
170 | { |
189 | { |
171 | oblinkpt *obp = get_button_links (op); |
190 | if (oblinkpt *obp = op->find_link ()) |
172 | |
191 | { |
173 | if (!obp) |
192 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
174 | return; |
193 | return; |
175 | |
194 | |
176 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
177 | return; |
|
|
178 | |
|
|
179 | activate_connection_link (obp->link, op->value, op); |
195 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
196 | } |
180 | } |
197 | } |
181 | |
198 | |
182 | /* |
199 | /* |
183 | * elmex: |
200 | * elmex: |
184 | * This activates a connection, similar to push_button (object *op) but it takes |
201 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
186 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
187 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
188 | * |
205 | * |
189 | */ |
206 | */ |
190 | void |
207 | void |
191 | activate_connection (maptile *map, long connection, bool state) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
192 | { |
209 | { |
193 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
194 | return; |
211 | return; |
195 | |
212 | |
196 | oblinkpt *obp = get_connection_links (map, connection); |
213 | if (oblinkpt *obp = find_link (id)) |
197 | |
|
|
198 | if (obp) |
|
|
199 | activate_connection_link (obp->link, state); |
214 | activate_connection_link (obp->link, state, activator, originator); |
200 | } |
215 | } |
201 | |
216 | |
202 | /* |
217 | /* |
203 | * Updates everything connected with the button op. |
218 | * Updates everything connected with the button op. |
204 | * After changing the state of a button, this function must be called |
219 | * After changing the state of a button, this function must be called |
205 | * to make sure that all gates and other buttons connected to the |
220 | * to make sure that all gates and other buttons connected to the |
206 | * button reacts to the (eventual) change of state. |
221 | * button reacts to the (eventual) change of state. |
207 | */ |
222 | */ |
208 | void |
223 | void |
209 | update_button (object *op) |
224 | update_button (object *op, object *originator) |
210 | { |
225 | { |
211 | object *ab, *tmp, *head; |
|
|
212 | int tot, any_down = 0, old_value = op->value; |
226 | int any_down = 0, old_value = op->value; |
213 | oblinkpt *obp = 0; |
|
|
214 | objectlink *ol; |
|
|
215 | |
227 | |
216 | obp = get_button_links (op); |
228 | if (oblinkpt *obp = op->find_link ()) |
217 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
218 | if (obp) |
|
|
219 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
220 | { |
230 | { |
221 | if (!ol->ob) |
231 | if (!ol->ob) |
222 | { |
232 | { |
223 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
224 | continue; |
234 | continue; |
225 | } |
235 | } |
226 | |
236 | |
227 | tmp = ol->ob; |
237 | object *tmp = ol->ob; |
|
|
238 | |
228 | if (tmp->type == BUTTON) |
239 | if (tmp->type == BUTTON) |
229 | { |
240 | { |
|
|
241 | sint32 total = 0; |
|
|
242 | |
230 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
231 | /* Bug? The pedestal code below looks for the head of |
|
|
232 | * the object, this bit doesn't. I'd think we should check |
|
|
233 | * for head here also. Maybe it also makese sense to |
|
|
234 | * make the for ab=tmp->above loop common, and alter |
|
|
235 | * behaviour based on object within that loop? |
|
|
236 | */ |
|
|
237 | |
|
|
238 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
239 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
240 | * objects don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
241 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
242 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
243 | */ |
249 | */ |
244 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
250 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
245 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
251 | total += ab->head_ ()->total_weight (); |
246 | |
252 | |
247 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = total >= tmp->weight; |
248 | if (tmp->value) |
254 | |
249 | any_down = 1; |
255 | any_down = any_down || tmp->value; |
250 | } |
256 | } |
251 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
252 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
253 | tmp->value = 0; |
260 | tmp->value = 0; |
|
|
261 | |
254 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
255 | { |
263 | { |
256 | head = ab->head_ (); |
264 | object *head = ab->head_ (); |
|
|
265 | |
257 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
258 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
268 | if (is_match |
|
|
269 | ? match (tmp->slaying, head, tmp, originator) |
259 | (head->race == tmp->slaying || |
270 | : (head->race == tmp->slaying |
260 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
261 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
262 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
|
278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
263 | } |
286 | { |
|
|
287 | object *head = ab->head_ (); |
264 | |
288 | |
265 | if (tmp->value) |
289 | /* Same note regarding move_type for buttons above apply here. */ |
266 | any_down = 1; |
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
267 | } |
299 | } |
268 | } |
300 | } |
|
|
301 | |
269 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
270 | op->value = 1; |
303 | op->value = 1; |
271 | |
304 | |
|
|
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
306 | |
272 | /* If this button hasn't changed, don't do anything */ |
307 | /* If this button hasn't changed, don't do anything */ |
273 | if (op->value != old_value) |
308 | if (op->value != old_value) |
274 | { |
309 | { |
275 | SET_ANIMATION (op, op->value); |
310 | SET_ANIMATION (op, op->value); |
276 | update_object (op, UP_OBJ_FACE); |
311 | update_object (op, UP_OBJ_FACE); |
277 | push_button (op); /* Make all other buttons the same */ |
312 | push_button (op, originator); /* Make all other buttons the same */ |
278 | } |
313 | } |
279 | } |
314 | } |
280 | |
315 | |
281 | void |
316 | void |
282 | use_trigger (object *op) |
317 | use_trigger (object *op, object *originator) |
283 | { |
318 | { |
284 | /* Toggle value */ |
319 | /* Toggle value */ |
285 | op->value = !op->value; |
320 | op->value = !op->value; |
|
|
321 | |
286 | push_button (op); |
322 | push_button (op, originator); |
287 | } |
323 | } |
288 | |
324 | |
289 | /* |
325 | /* |
290 | * Note: animate_object should be used instead of this, |
326 | * Note: animate_object should be used instead of this, |
291 | * but it can't handle animations in the 8 directions |
327 | * but it can't handle animations in the 8 directions |
… | |
… | |
310 | * |
346 | * |
311 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
312 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
313 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
314 | */ |
350 | */ |
315 | |
|
|
316 | int |
351 | int |
317 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
318 | { |
353 | { |
319 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
354 | if (sacrifice->flag [FLAG_UNPAID]) |
|
|
355 | return 0; |
|
|
356 | |
|
|
357 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
358 | return match (ARCH_SACRIFICE (altar), altar, originator); |
|
|
359 | |
|
|
360 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
361 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
362 | && sacrifice->type != PLAYER) |
320 | { |
363 | { |
321 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
322 | ARCH_SACRIFICE (altar) == sacrifice->name || |
365 | && sacrifice->type == MONEY |
323 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
324 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
325 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
326 | return 1; |
367 | return 1; |
327 | |
368 | |
328 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
369 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
329 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
370 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
371 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
372 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
373 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
330 | return 1; |
374 | return 1; |
331 | } |
375 | } |
332 | |
376 | |
333 | return 0; |
377 | return 0; |
334 | } |
378 | } |
… | |
… | |
341 | * |
385 | * |
342 | * If this function returns 1, '*sacrifice' is modified to point to the |
386 | * If this function returns 1, '*sacrifice' is modified to point to the |
343 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
387 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
344 | */ |
388 | */ |
345 | int |
389 | int |
346 | operate_altar (object *altar, object **sacrifice) |
390 | operate_altar (object *altar, object **sacrifice, object *originator) |
347 | { |
391 | { |
348 | if (!altar->map) |
392 | if (!altar->map) |
349 | { |
393 | { |
350 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
394 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
351 | return 0; |
395 | return 0; |
352 | } |
396 | } |
353 | |
397 | |
354 | if (!altar->slaying || altar->value) |
398 | if (!altar->slaying || altar->value) |
355 | return 0; |
399 | return 0; |
356 | |
400 | |
357 | if (!check_altar_sacrifice (altar, *sacrifice)) |
401 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
358 | return 0; |
402 | return 0; |
359 | |
403 | |
360 | /* check_altar_sacrifice should have already verified that enough money |
404 | /* check_altar_sacrifice should have already verified that enough money |
361 | * has been dropped. |
405 | * has been dropped. |
362 | */ |
406 | */ |
363 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
407 | if (ARCH_SACRIFICE (altar) == shstr_money) |
364 | { |
408 | { |
365 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
409 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
366 | |
410 | |
367 | /* Round up any sacrifices. Altars don't make change either */ |
411 | /* Round up any sacrifices. Altars don't make change either */ |
368 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
412 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
369 | number++; |
413 | number++; |
370 | |
414 | |
371 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
415 | if (!(*sacrifice)->decrease (number)) |
|
|
416 | *sacrifice = 0; |
372 | } |
417 | } |
373 | else |
418 | else |
374 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
419 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
420 | *sacrifice = 0; |
375 | |
421 | |
376 | if (altar->msg) |
422 | if (altar->msg) |
377 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
423 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
378 | |
424 | |
379 | return 1; |
425 | return 1; |
380 | } |
426 | } |
381 | |
427 | |
382 | void |
428 | static void |
383 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
429 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
384 | { |
430 | { |
385 | op->stats.wc = state; |
431 | op->stats.wc = state; |
|
|
432 | |
386 | if (state) |
433 | if (state) |
387 | { |
434 | { |
388 | use_trigger (op); |
435 | use_trigger (op, originator); |
389 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
436 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
390 | op->speed_left = -1; |
437 | op->speed_left = -1; |
391 | } |
438 | } |
392 | else |
439 | else |
393 | { |
440 | { |
394 | use_trigger (op); |
441 | use_trigger (op, originator); |
395 | op->set_speed (0); |
442 | op->set_speed (0); |
396 | } |
443 | } |
397 | } |
444 | } |
398 | |
445 | |
399 | |
446 | |
… | |
… | |
408 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
455 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
409 | * |
456 | * |
410 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
457 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
411 | */ |
458 | */ |
412 | int |
459 | int |
413 | check_trigger (object *op, object *cause) |
460 | check_trigger (object *op, object *cause, object *originator) |
414 | { |
461 | { |
415 | object *tmp; |
462 | object *tmp; |
416 | int push = 0, tot = 0; |
463 | int push = 0, tot = 0; |
417 | int in_movement = op->stats.wc || op->speed; |
464 | int in_movement = op->stats.wc || op->has_active_speed (); |
418 | |
465 | |
419 | switch (op->type) |
466 | switch (op->type) |
420 | { |
467 | { |
421 | case TRIGGER_BUTTON: |
468 | case TRIGGER_BUTTON: |
422 | if (op->weight > 0) |
469 | if (op->weight > 0) |
423 | { |
470 | { |
424 | if (cause) |
471 | if (cause) |
425 | { |
472 | { |
426 | for (tmp = op->above; tmp; tmp = tmp->above) |
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
427 | /* Comment reproduced from update_buttons(): */ |
474 | /* Comment reproduced from update_buttons(): */ |
428 | /* Basically, if the move_type matches that on what the |
475 | /* Basically, if the move_type matches that on what the |
429 | * button wants, we count it. The second check is so that |
476 | * button wants, we count it. The second check is so that |
430 | * objects that don't move (swords, etc) will count. Note that |
477 | * objects that don't move (swords, etc) will count. Note that |
431 | * this means that more work is needed to make buttons |
478 | * this means that more work is needed to make buttons |
432 | * that are only triggered by flying objects. |
479 | * that are only triggered by flying objects. |
|
|
480 | */ |
|
|
481 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
482 | tot += tmp->head_ ()->total_weight (); |
|
|
483 | |
|
|
484 | if (tot >= op->weight) |
|
|
485 | push = 1; |
|
|
486 | |
|
|
487 | if (op->stats.ac == push) |
|
|
488 | return 0; |
|
|
489 | |
|
|
490 | op->stats.ac = push; |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push, cause); |
|
|
502 | } |
|
|
503 | |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_PEDESTAL: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
510 | { |
|
|
511 | object *head = tmp->head_ (); |
|
|
512 | |
|
|
513 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
514 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
515 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
516 | { |
|
|
517 | push = 1; |
|
|
518 | break; |
|
|
519 | } |
|
|
520 | } |
|
|
521 | |
|
|
522 | if (op->stats.ac == push) |
|
|
523 | return 0; |
|
|
524 | |
|
|
525 | op->stats.ac = push; |
|
|
526 | |
|
|
527 | if (NUM_ANIMATIONS (op) > 1) |
|
|
528 | { |
|
|
529 | SET_ANIMATION (op, push); |
|
|
530 | update_object (op, UP_OBJ_FACE); |
|
|
531 | } |
|
|
532 | |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | |
|
|
535 | if (in_movement || !push) |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | trigger_move (op, push, cause); |
|
|
540 | return 0; |
|
|
541 | |
|
|
542 | case TRIGGER_ALTAR: |
|
|
543 | if (cause) |
|
|
544 | { |
|
|
545 | if (in_movement) |
|
|
546 | return 0; |
|
|
547 | |
|
|
548 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
549 | { |
|
|
550 | if (NUM_ANIMATIONS (op) > 1) |
|
|
551 | { |
|
|
552 | SET_ANIMATION (op, 1); |
|
|
553 | update_object (op, UP_OBJ_FACE); |
|
|
554 | } |
|
|
555 | |
|
|
556 | if (op->last_sp >= 0) |
|
|
557 | { |
|
|
558 | trigger_move (op, 1, cause); |
|
|
559 | |
|
|
560 | if (op->last_sp > 0) |
|
|
561 | op->last_sp = -op->last_sp; |
|
|
562 | } |
|
|
563 | else |
|
|
564 | { |
|
|
565 | /* for trigger altar with last_sp, the ON/OFF |
|
|
566 | * status (-> +/- value) is "simulated": |
433 | */ |
567 | */ |
434 | |
568 | op->value = !op->value; |
435 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
569 | trigger_move (op, 1, cause); |
436 | { |
570 | op->last_sp = -op->last_sp; |
437 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
571 | op->value = !op->value; |
438 | } |
|
|
439 | if (tot >= op->weight) |
|
|
440 | push = 1; |
|
|
441 | if (op->stats.ac == push) |
|
|
442 | return 0; |
|
|
443 | op->stats.ac = push; |
|
|
444 | if (NUM_ANIMATIONS (op) > 1) |
|
|
445 | { |
|
|
446 | SET_ANIMATION (op, push); |
|
|
447 | update_object (op, UP_OBJ_FACE); |
|
|
448 | } |
572 | } |
449 | if (in_movement || !push) |
573 | |
450 | return 0; |
574 | return cause == NULL; |
451 | } |
575 | } |
452 | trigger_move (op, push); |
|
|
453 | } |
576 | else |
454 | return 0; |
|
|
455 | |
|
|
456 | case TRIGGER_PEDESTAL: |
|
|
457 | if (cause) |
|
|
458 | { |
|
|
459 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
460 | { |
|
|
461 | object *head = tmp->head_ (); |
|
|
462 | |
|
|
463 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
464 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
465 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
466 | { |
|
|
467 | push = 1; |
|
|
468 | break; |
|
|
469 | } |
|
|
470 | } |
|
|
471 | |
|
|
472 | if (op->stats.ac == push) |
|
|
473 | return 0; |
577 | return 0; |
474 | |
578 | } |
475 | op->stats.ac = push; |
579 | else |
476 | |
580 | { |
477 | if (NUM_ANIMATIONS (op) > 1) |
581 | if (NUM_ANIMATIONS (op) > 1) |
478 | { |
582 | { |
479 | SET_ANIMATION (op, push); |
583 | SET_ANIMATION (op, 0); |
480 | update_object (op, UP_OBJ_FACE); |
584 | update_object (op, UP_OBJ_FACE); |
481 | } |
585 | } |
482 | |
586 | |
483 | update_object (op, UP_OBJ_FACE); |
|
|
484 | |
|
|
485 | if (in_movement || !push) |
|
|
486 | return 0; |
|
|
487 | } |
|
|
488 | |
|
|
489 | trigger_move (op, push); |
|
|
490 | return 0; |
|
|
491 | |
|
|
492 | case TRIGGER_ALTAR: |
|
|
493 | if (cause) |
|
|
494 | { |
|
|
495 | if (in_movement) |
|
|
496 | return 0; |
|
|
497 | |
|
|
498 | if (operate_altar (op, &cause)) |
|
|
499 | { |
|
|
500 | if (NUM_ANIMATIONS (op) > 1) |
|
|
501 | { |
|
|
502 | SET_ANIMATION (op, 1); |
|
|
503 | update_object (op, UP_OBJ_FACE); |
|
|
504 | } |
|
|
505 | |
|
|
506 | if (op->last_sp >= 0) |
|
|
507 | { |
|
|
508 | trigger_move (op, 1); |
|
|
509 | if (op->last_sp > 0) |
|
|
510 | op->last_sp = -op->last_sp; |
|
|
511 | } |
|
|
512 | else |
|
|
513 | { |
|
|
514 | /* for trigger altar with last_sp, the ON/OFF |
|
|
515 | * status (-> +/- value) is "simulated": |
|
|
516 | */ |
|
|
517 | op->value = !op->value; |
|
|
518 | trigger_move (op, 1); |
|
|
519 | op->last_sp = -op->last_sp; |
|
|
520 | op->value = !op->value; |
|
|
521 | } |
|
|
522 | |
|
|
523 | return cause == NULL; |
|
|
524 | } |
|
|
525 | else |
|
|
526 | return 0; |
|
|
527 | } |
|
|
528 | else |
|
|
529 | { |
|
|
530 | if (NUM_ANIMATIONS (op) > 1) |
|
|
531 | { |
|
|
532 | SET_ANIMATION (op, 0); |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | } |
|
|
535 | |
|
|
536 | /* If trigger_altar has "last_sp > 0" set on the map, |
587 | /* If trigger_altar has "last_sp > 0" set on the map, |
537 | * it will push the connected value only once per sacrifice. |
588 | * it will push the connected value only once per sacrifice. |
538 | * Otherwise (default), the connected value will be |
589 | * Otherwise (default), the connected value will be |
539 | * pushed twice: First by sacrifice, second by reset! -AV |
590 | * pushed twice: First by sacrifice, second by reset! -AV |
540 | */ |
591 | */ |
541 | if (!op->last_sp) |
592 | if (!op->last_sp) |
542 | trigger_move (op, 0); |
593 | trigger_move (op, 0, cause); |
543 | else |
594 | else |
544 | { |
595 | { |
545 | op->stats.wc = 0; |
596 | op->stats.wc = 0; |
546 | op->value = !op->value; |
597 | op->value = !op->value; |
547 | op->set_speed (0); |
598 | op->set_speed (0); |
548 | } |
599 | } |
549 | } |
600 | } |
550 | return 0; |
601 | return 0; |
551 | |
602 | |
552 | case TRIGGER: |
603 | case TRIGGER: |
553 | if (cause) |
604 | if (cause) |
554 | { |
605 | { |
555 | if (in_movement) |
606 | if (in_movement) |
556 | return 0; |
607 | return 0; |
557 | |
608 | |
558 | push = 1; |
609 | push = 1; |
559 | } |
610 | } |
560 | |
611 | |
561 | if (NUM_ANIMATIONS (op) > 1) |
612 | if (NUM_ANIMATIONS (op) > 1) |
562 | { |
613 | { |
563 | SET_ANIMATION (op, push); |
614 | SET_ANIMATION (op, push); |
564 | update_object (op, UP_OBJ_FACE); |
615 | update_object (op, UP_OBJ_FACE); |
565 | } |
616 | } |
566 | |
617 | |
567 | trigger_move (op, push); |
618 | trigger_move (op, push, cause); |
568 | return 1; |
619 | return 1; |
569 | |
620 | |
570 | default: |
621 | default: |
571 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
622 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
572 | return 0; |
623 | return 0; |
573 | } |
624 | } |
574 | } |
625 | } |
575 | |
626 | |
576 | void |
627 | void |
577 | add_button_link (object *button, maptile *map, int connected) |
628 | object::add_link (maptile *map, shstr_tmp id) |
578 | { |
629 | { |
579 | oblinkpt *obp; |
|
|
580 | objectlink *ol = get_objectlink (); |
|
|
581 | |
|
|
582 | if (!map) |
630 | if (!map) |
583 | { |
631 | { |
584 | LOG (llevError, "Tried to add button-link without map.\n"); |
632 | LOG (llevError, "Tried to add button-link without map.\n"); |
585 | return; |
633 | return; |
586 | } |
634 | } |
587 | |
635 | |
588 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
636 | flag [FLAG_IS_LINKED] = true; |
589 | a connected map from a template map. */ |
|
|
590 | |
637 | |
591 | SET_FLAG (button, FLAG_IS_LINKED); |
638 | objectlink *ol = get_objectlink (); |
592 | |
|
|
593 | ol->ob = button; |
639 | ol->ob = this; |
594 | |
640 | |
595 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
641 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
596 | ; |
642 | if (obp->id == id) |
597 | |
|
|
598 | if (obp) |
|
|
599 | { |
643 | { |
600 | ol->next = obp->link; |
644 | ol->next = obp->link; |
601 | obp->link = ol; |
645 | obp->link = ol; |
|
|
646 | return; |
602 | } |
647 | } |
603 | else |
648 | |
604 | { |
|
|
605 | obp = get_objectlinkpt (); |
649 | oblinkpt *obp = get_objectlinkpt (); |
606 | obp->value = connected; |
650 | obp->id = id; |
607 | |
651 | |
608 | obp->next = map->buttons; |
652 | obp->next = map->buttons; |
609 | map->buttons = obp; |
653 | map->buttons = obp; |
610 | obp->link = ol; |
654 | obp->link = ol; |
611 | } |
|
|
612 | } |
655 | } |
613 | |
656 | |
614 | /* |
657 | /* |
615 | * Remove the object from the linked lists of buttons in the map. |
658 | * Remove the object from the linked lists of buttons in the map. |
616 | * This is only needed by editors. |
659 | * This is only needed by editors. |
617 | */ |
660 | */ |
618 | |
|
|
619 | void |
661 | void |
620 | remove_button_link (object *op) |
662 | object::remove_link () |
621 | { |
663 | { |
622 | oblinkpt *obp; |
664 | if (!map) |
623 | objectlink **olp, *ol; |
|
|
624 | |
|
|
625 | if (op->map == NULL) |
|
|
626 | { |
665 | { |
627 | LOG (llevError, "remove_button_link() in object without map.\n"); |
666 | LOG (llevError, "remove_button_link() in object without map.\n"); |
628 | return; |
667 | return; |
629 | } |
668 | } |
630 | |
669 | |
631 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
670 | if (!flag [FLAG_IS_LINKED]) |
632 | { |
671 | { |
633 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
672 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
634 | return; |
673 | return; |
635 | } |
674 | } |
636 | |
675 | |
|
|
676 | flag [FLAG_IS_LINKED] = false; |
|
|
677 | |
637 | for (obp = op->map->buttons; obp; obp = obp->next) |
678 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
638 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
679 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
639 | if (ol->ob == op) |
680 | if ((*olp)->ob == this) |
640 | { |
681 | { |
641 | |
682 | objectlink *ol = *olp; |
642 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
643 | obp->value, op->name, op->map->path); |
|
|
644 | */ |
|
|
645 | *olp = ol->next; |
683 | *olp = ol->next; |
646 | delete ol; |
684 | delete ol; |
647 | return; |
685 | return; |
648 | } |
686 | } |
649 | |
687 | |
650 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
688 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
651 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
689 | } |
|
|
690 | |
|
|
691 | /* |
|
|
692 | * Updates every button on the map (by calling update_button() for them). |
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693 | */ |
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694 | void |
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695 | maptile::update_buttons () |
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696 | { |
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697 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
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698 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
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699 | { |
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700 | if (!ol->ob) |
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701 | { |
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702 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
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703 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
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704 | continue; |
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705 | } |
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706 | |
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707 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
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708 | { |
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709 | update_button (ol->ob, 0); |
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710 | break; |
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711 | } |
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712 | } |
652 | } |
713 | } |
653 | |
714 | |
654 | /* |
715 | /* |
655 | * Gets the objectlink for this connection from the map. |
716 | * Gets the objectlink for this connection from the map. |
656 | */ |
717 | */ |
657 | oblinkpt * |
718 | oblinkpt * |
658 | get_connection_links (maptile *map, long connection) |
719 | maptile::find_link (shstr_tmp id) |
659 | { |
720 | { |
660 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
721 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
661 | if (obp->value == connection) |
722 | if (obp->id == id) |
662 | return obp; |
723 | return obp; |
663 | |
724 | |
664 | return 0; |
725 | return 0; |
665 | } |
726 | } |
666 | |
727 | |
667 | /* |
728 | /* |
668 | * Return the first objectlink in the objects linked to this one |
729 | * Return the first objectlink in the objects linked to this one |
669 | */ |
730 | */ |
670 | |
|
|
671 | oblinkpt * |
731 | oblinkpt * |
672 | get_button_links (const object *button) |
732 | object::find_link () const |
673 | { |
733 | { |
674 | oblinkpt *obp; |
734 | if (map) |
675 | objectlink *ol; |
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|
676 | |
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|
677 | if (!button->map) |
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678 | return NULL; |
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|
679 | |
|
|
680 | for (obp = button->map->buttons; obp; obp = obp->next) |
735 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
681 | for (ol = obp->link; ol; ol = ol->next) |
736 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
682 | if (ol->ob == button) |
737 | if (ol->ob == this) |
683 | return obp; |
738 | return obp; |
684 | |
739 | |
685 | return NULL; |
|
|
686 | } |
|
|
687 | |
|
|
688 | /* |
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|
689 | * Made as a separate function to increase efficiency |
|
|
690 | */ |
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|
691 | |
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|
692 | int |
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|
693 | get_button_value (const object *button) |
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|
694 | { |
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|
695 | oblinkpt *obp; |
|
|
696 | objectlink *ol; |
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|
697 | |
|
|
698 | if (!button->map) |
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|
699 | return 0; |
|
|
700 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
701 | for (ol = obp->link; ol; ol = ol->next) |
|
|
702 | if (ol->ob == button) |
|
|
703 | return obp->value; |
|
|
704 | return 0; |
740 | return 0; |
705 | } |
741 | } |
706 | |
742 | |
707 | /* This routine makes monsters who are |
743 | /* This routine makes monsters who are |
708 | * standing on the 'mood floor' change their |
744 | * standing on the 'mood floor' change their |
… | |
… | |
710 | * If floor is to be triggered must have |
746 | * If floor is to be triggered must have |
711 | * a speed of zero (default is 1 for all |
747 | * a speed of zero (default is 1 for all |
712 | * but the charm floor type). |
748 | * but the charm floor type). |
713 | * by b.t. thomas@nomad.astro.psu.edu |
749 | * by b.t. thomas@nomad.astro.psu.edu |
714 | */ |
750 | */ |
715 | |
|
|
716 | void |
751 | void |
717 | do_mood_floor (object *op, object *source) |
752 | do_mood_floor (object *op, object *source) |
718 | { |
753 | { |
719 | if (!source) |
754 | if (!source) |
720 | source = op; |
755 | source = op; |
… | |
… | |
796 | |
831 | |
797 | // FALL THROUGH |
832 | // FALL THROUGH |
798 | case 5: // kill all alives |
833 | case 5: // kill all alives |
799 | if (!tmp->flag [FLAG_PRECIOUS]) |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |
800 | { |
835 | { |
801 | get_archetype ("burnout")->insert_at (tmp, source); |
836 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
802 | tmp->destroy (); |
837 | tmp->destroy (); |
803 | } |
838 | } |
804 | break; |
839 | break; |
805 | |
840 | |
806 | default: |
841 | default: |
… | |
… | |
820 | object *tmp, *ret = NULL; |
855 | object *tmp, *ret = NULL; |
821 | |
856 | |
822 | /* First check the object itself. */ |
857 | /* First check the object itself. */ |
823 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
858 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
824 | || (trig->slaying && (op->slaying == trig->slaying)) |
859 | || (trig->slaying && (op->slaying == trig->slaying)) |
825 | || (trig->race && (op->arch->name == trig->race))) |
860 | || (trig->race && (op->arch->archname == trig->race))) |
826 | return op; |
861 | return op; |
827 | |
862 | |
828 | for (tmp = op->inv; tmp; tmp = tmp->below) |
863 | for (tmp = op->inv; tmp; tmp = tmp->below) |
829 | { |
864 | { |
830 | if (tmp->inv) |
865 | if (tmp->inv) |
… | |
… | |
833 | if (ret) |
868 | if (ret) |
834 | return ret; |
869 | return ret; |
835 | } |
870 | } |
836 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
871 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
837 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
872 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
838 | || (trig->race && (tmp->arch->name == trig->race))) |
873 | || (trig->race && (tmp->arch->archname == trig->race))) |
839 | return tmp; |
874 | return tmp; |
840 | } |
875 | } |
841 | return NULL; |
876 | return NULL; |
842 | } |
877 | } |
843 | |
878 | |
… | |
… | |
881 | // and we have to set the value to 0 |
916 | // and we have to set the value to 0 |
882 | |
917 | |
883 | if (match && trig->last_sp) // match == having |
918 | if (match && trig->last_sp) // match == having |
884 | { |
919 | { |
885 | if (trig->last_heal) |
920 | if (trig->last_heal) |
886 | decrease_ob (match); |
921 | match->decrease (); |
887 | |
922 | |
888 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
923 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
889 | push_button (trig); |
924 | push_button (trig, op); |
890 | } |
925 | } |
891 | else if (!match && !trig->last_sp) // match == not having |
926 | else if (!match && !trig->last_sp) // match == not having |
892 | { |
927 | { |
893 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
928 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
894 | push_button (trig); |
929 | push_button (trig, op); |
895 | } |
930 | } |
896 | } |
931 | } |
897 | |
932 | |