1 | |
|
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2 | /* |
1 | /* |
3 | * static char *rcsid_button_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: button.C,v 1.9 2006/09/13 23:42:23 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
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32 | |
26 | |
33 | /* |
27 | /* |
34 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
35 | */ |
29 | */ |
36 | |
30 | |
37 | /* |
31 | /* |
38 | * elmex: |
32 | * elmex: |
39 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
40 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
41 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
42 | */ |
37 | */ |
43 | void |
38 | static void |
44 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
45 | { |
40 | { |
46 | object *tmp = 0; |
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|
47 | |
|
|
48 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
49 | { |
42 | { |
50 | if (!ol->ob || ol->ob->count != ol->id) |
43 | if (!ol->ob) |
51 | { |
44 | { |
52 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
45 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
53 | continue; |
46 | continue; |
54 | } |
47 | } |
|
|
48 | |
55 | /* a button link object can become freed when the map is saving. As |
49 | /* a button link object can become freed when the map is saving. As |
56 | * a map is saved, objects are removed and freed, and if an object is |
50 | * a map is saved, objects are removed and freed, and if an object is |
57 | * on top of a button, this function is eventually called. If a map |
51 | * on top of a button, this function is eventually called. If a map |
58 | * is getting moved out of memory, the status of buttons and levers |
52 | * is getting moved out of memory, the status of buttons and levers |
59 | * probably isn't important - it will get sorted out when the map is |
53 | * probably isn't important - it will get sorted out when the map is |
60 | * re-loaded. As such, just exit this function if that is the case. |
54 | * re-loaded. As such, just exit this function if that is the case. |
61 | */ |
55 | */ |
62 | |
56 | |
63 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
57 | if (ol->ob->flag [FLAG_FREED]) |
64 | return; |
58 | return; |
|
|
59 | |
65 | tmp = ol->ob; |
60 | object *tmp = ol->ob; |
66 | |
61 | |
67 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
68 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
69 | continue; |
64 | continue; |
|
|
65 | |
70 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
71 | continue; |
67 | continue; |
72 | |
68 | |
73 | switch (tmp->type) |
69 | switch (tmp->type) |
74 | { |
70 | { |
75 | case GATE: |
71 | case GATE: |
76 | case HOLE: |
72 | case HOLE: |
|
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73 | if (!tmp->active) |
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74 | tmp->play_sound (tmp->sound |
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75 | ? tmp->sound |
|
|
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->speed = 0.5; |
78 | tmp->set_speed (0.5); |
79 | update_ob_speed (tmp); |
|
|
80 | break; |
79 | break; |
81 | |
80 | |
82 | case CF_HANDLE: |
81 | case T_HANDLE: |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
84 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
85 | break; |
84 | break; |
86 | |
85 | |
87 | case SIGN: |
86 | case SIGN: |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
89 | { |
88 | { |
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89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
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90 | |
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91 | if (originator && originator->contr) |
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|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
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93 | |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
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95 | |
91 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
92 | tmp->last_eat++; |
97 | tmp->last_eat++; |
93 | } |
98 | } |
94 | break; |
99 | break; |
95 | |
100 | |
96 | case ALTAR: |
101 | case ALTAR: |
|
|
102 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
97 | tmp->value = 1; |
103 | tmp->value = 1; |
98 | SET_ANIMATION (tmp, tmp->value); |
104 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
105 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
106 | break; |
101 | |
107 | |
102 | case BUTTON: |
108 | case BUTTON: |
103 | case PEDESTAL: |
109 | case PEDESTAL: |
|
|
110 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
104 | tmp->value = state; |
111 | tmp->value = state; |
105 | SET_ANIMATION (tmp, tmp->value); |
112 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
113 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
114 | break; |
108 | |
115 | |
109 | case MOOD_FLOOR: |
116 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
117 | do_mood_floor (tmp, activator); |
111 | break; |
118 | break; |
112 | |
119 | |
113 | case TIMED_GATE: |
120 | case TIMED_GATE: |
|
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121 | if (!tmp->active) |
|
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122 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
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123 | |
114 | tmp->speed = tmp->arch->clone.speed; |
124 | tmp->set_speed (tmp->arch->speed); |
115 | update_ob_speed (tmp); /* original values */ |
|
|
116 | tmp->value = tmp->arch->clone.value; |
125 | tmp->value = tmp->arch->value; |
117 | tmp->stats.sp = 1; |
126 | tmp->stats.sp = 1; |
118 | tmp->stats.hp = tmp->stats.maxhp; |
127 | tmp->stats.hp = tmp->stats.maxhp; |
119 | /* Handle multipart gates. We copy the value for the other parts |
128 | /* Handle multipart gates. We copy the value for the other parts |
120 | * from the head - this ensures that the data will consistent |
129 | * from the head - this ensures that the data will consistent |
121 | */ |
130 | */ |
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
131 | for (object *part = tmp->more; part; part = part->more) |
123 | { |
132 | { |
124 | tmp->speed = tmp->head->speed; |
133 | part->value = tmp->value; |
125 | tmp->value = tmp->head->value; |
134 | part->stats.sp = tmp->stats.sp; |
126 | tmp->stats.sp = tmp->head->stats.sp; |
135 | part->stats.hp = tmp->stats.hp; |
127 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
128 | update_ob_speed (tmp); |
136 | part->set_speed (tmp->speed); |
129 | } |
137 | } |
130 | break; |
138 | break; |
131 | |
139 | |
132 | case DIRECTOR: |
140 | case DIRECTOR: |
133 | case FIREWALL: |
141 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
143 | move_firewall (tmp); |
136 | else |
144 | else |
137 | { |
145 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
140 | animate_turning (tmp); |
147 | animate_turning (tmp); |
141 | } |
148 | } |
142 | break; |
149 | break; |
143 | |
150 | |
144 | case TELEPORTER: |
151 | case TELEPORTER: |
145 | move_teleporter (tmp); |
152 | move_teleporter (tmp); |
146 | break; |
153 | break; |
147 | |
154 | |
148 | case CREATOR: |
155 | case CREATOR: |
149 | move_creator (tmp); |
156 | move_creator (tmp); |
150 | break; |
157 | break; |
151 | |
158 | |
152 | case TRIGGER_MARKER: |
159 | case TRIGGER_MARKER: |
|
|
160 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
153 | move_marker (tmp); |
161 | move_marker (tmp); |
154 | break; |
162 | break; |
155 | |
163 | |
156 | case DUPLICATOR: |
164 | case DUPLICATOR: |
157 | move_duplicator (tmp); |
165 | move_duplicator (tmp); |
158 | break; |
166 | break; |
|
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167 | |
|
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168 | case MAPSCRIPT: |
|
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169 | cfperl_mapscript_activate (tmp, state, activator, originator); |
|
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170 | break; |
159 | } |
171 | } |
160 | } |
172 | } |
161 | } |
173 | } |
162 | |
174 | |
163 | /* |
175 | /* |
… | |
… | |
171 | * Changed the routine to loop through _all_ objects. |
183 | * Changed the routine to loop through _all_ objects. |
172 | * Better hurry with that linked list... |
184 | * Better hurry with that linked list... |
173 | * |
185 | * |
174 | */ |
186 | */ |
175 | void |
187 | void |
176 | push_button (object *op) |
188 | push_button (object *op, object *originator) |
177 | { |
189 | { |
178 | oblinkpt *obp = get_button_links (op); |
190 | if (oblinkpt *obp = op->find_link ()) |
179 | |
191 | { |
180 | if (!obp) |
192 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
181 | return; |
193 | return; |
182 | |
194 | |
183 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
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184 | return; |
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185 | |
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186 | activate_connection_link (obp->link, op->value, op); |
195 | activate_connection_link (obp->link, op->value, op, originator); |
|
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196 | } |
187 | } |
197 | } |
188 | |
198 | |
189 | /* |
199 | /* |
190 | * elmex: |
200 | * elmex: |
191 | * This activates a connection, similar to push_button (object *op) but it takes |
201 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
193 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
194 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
195 | * |
205 | * |
196 | */ |
206 | */ |
197 | void |
207 | void |
198 | activate_connection (mapstruct *map, long connection, bool state) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
199 | { |
209 | { |
200 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
201 | return; |
211 | return; |
202 | |
212 | |
203 | oblinkpt *obp = get_connection_links (map, connection); |
213 | if (oblinkpt *obp = find_link (id)) |
204 | |
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205 | if (obp) |
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206 | activate_connection_link (obp->link, state); |
214 | activate_connection_link (obp->link, state, activator, originator); |
207 | } |
215 | } |
208 | |
216 | |
209 | /* |
217 | /* |
210 | * Updates everything connected with the button op. |
218 | * Updates everything connected with the button op. |
211 | * After changing the state of a button, this function must be called |
219 | * After changing the state of a button, this function must be called |
212 | * to make sure that all gates and other buttons connected to the |
220 | * to make sure that all gates and other buttons connected to the |
213 | * button reacts to the (eventual) change of state. |
221 | * button reacts to the (eventual) change of state. |
214 | */ |
222 | */ |
215 | |
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216 | void |
223 | void |
217 | update_button (object *op) |
224 | update_button (object *op, object *originator) |
218 | { |
225 | { |
219 | object *ab, *tmp, *head; |
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220 | int tot, any_down = 0, old_value = op->value; |
226 | int any_down = 0, old_value = op->value; |
221 | oblinkpt *obp = 0; |
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222 | objectlink *ol; |
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223 | |
227 | |
224 | obp = get_button_links (op); |
228 | if (oblinkpt *obp = op->find_link ()) |
225 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
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226 | if (obp) |
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227 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
228 | { |
230 | { |
229 | if (!ol->ob || ol->ob->count != ol->id) |
231 | if (!ol->ob) |
230 | { |
232 | { |
231 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
232 | continue; |
234 | continue; |
233 | } |
235 | } |
|
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236 | |
234 | tmp = ol->ob; |
237 | object *tmp = ol->ob; |
|
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238 | |
235 | if (tmp->type == BUTTON) |
239 | if (tmp->type == BUTTON) |
236 | { |
240 | { |
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241 | sint32 total = 0; |
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242 | |
237 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
238 | /* Bug? The pedestal code below looks for the head of |
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239 | * the object, this bit doesn't. I'd think we should check |
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240 | * for head here also. Maybe it also makese sense to |
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241 | * make the for ab=tmp->above loop common, and alter |
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242 | * behaviour based on object within that loop? |
|
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243 | */ |
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244 | |
|
|
245 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
246 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
247 | * objects don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
248 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
249 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
250 | */ |
249 | */ |
251 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
250 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
252 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
251 | total += ab->head_ ()->total_weight (); |
253 | |
252 | |
254 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
253 | tmp->value = total >= tmp->weight; |
255 | if (tmp->value) |
254 | |
256 | any_down = 1; |
255 | any_down = any_down || tmp->value; |
257 | } |
256 | } |
258 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
259 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
260 | tmp->value = 0; |
260 | tmp->value = 0; |
|
|
261 | |
261 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
262 | { |
263 | { |
263 | head = ab->head ? ab->head : ab; |
264 | object *head = ab->head_ (); |
|
|
265 | |
264 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
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268 | if (is_match |
|
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269 | ? match (tmp->slaying, head, tmp, originator) |
266 | (head->race == tmp->slaying || |
270 | : (head->race == tmp->slaying |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
269 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
|
278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
270 | } |
286 | { |
271 | if (tmp->value) |
287 | object *head = ab->head_ (); |
272 | any_down = 1; |
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
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291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
273 | } |
299 | } |
274 | } |
300 | } |
|
|
301 | |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
276 | op->value = 1; |
303 | op->value = 1; |
277 | |
304 | |
|
|
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
306 | |
278 | /* If this button hasn't changed, don't do anything */ |
307 | /* If this button hasn't changed, don't do anything */ |
279 | if (op->value != old_value) |
308 | if (op->value != old_value) |
280 | { |
309 | { |
281 | SET_ANIMATION (op, op->value); |
310 | SET_ANIMATION (op, op->value); |
282 | update_object (op, UP_OBJ_FACE); |
311 | update_object (op, UP_OBJ_FACE); |
283 | push_button (op); /* Make all other buttons the same */ |
312 | push_button (op, originator); /* Make all other buttons the same */ |
284 | } |
313 | } |
285 | } |
314 | } |
286 | |
|
|
287 | /* |
|
|
288 | * Updates every button on the map (by calling update_button() for them). |
|
|
289 | */ |
|
|
290 | |
315 | |
291 | void |
316 | void |
292 | update_buttons (mapstruct *m) |
317 | use_trigger (object *op, object *originator) |
293 | { |
318 | { |
294 | objectlink *ol; |
|
|
295 | oblinkpt *obp; |
|
|
296 | |
|
|
297 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
298 | for (ol = obp->link; ol; ol = ol->next) |
|
|
299 | { |
|
|
300 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
301 | { |
|
|
302 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
|
|
303 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
|
|
304 | continue; |
|
|
305 | } |
|
|
306 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
307 | { |
|
|
308 | update_button (ol->ob); |
|
|
309 | break; |
|
|
310 | } |
|
|
311 | } |
|
|
312 | } |
|
|
313 | |
|
|
314 | void |
|
|
315 | use_trigger (object *op) |
|
|
316 | { |
|
|
317 | |
|
|
318 | /* Toggle value */ |
319 | /* Toggle value */ |
319 | op->value = !op->value; |
320 | op->value = !op->value; |
|
|
321 | |
320 | push_button (op); |
322 | push_button (op, originator); |
321 | } |
323 | } |
322 | |
324 | |
323 | /* |
325 | /* |
324 | * Note: animate_object should be used instead of this, |
326 | * Note: animate_object should be used instead of this, |
325 | * but it can't handle animations in the 8 directions |
327 | * but it can't handle animations in the 8 directions |
326 | */ |
328 | */ |
327 | |
|
|
328 | void |
329 | void |
329 | animate_turning (object *op) /* only one part objects */ |
330 | animate_turning (object *op) /* only one part objects */ |
330 | { |
331 | { |
331 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | op->state = 0; |
333 | op->state = 0; |
… | |
… | |
345 | * |
346 | * |
346 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
349 | */ |
350 | */ |
350 | |
|
|
351 | int |
351 | int |
352 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
353 | { |
353 | { |
354 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
354 | if (sacrifice->flag [FLAG_UNPAID] |
|
|
355 | || sacrifice->flag [FLAG_IS_LINKED] |
|
|
356 | || sacrifice->is_player ()) |
|
|
357 | return 0; |
|
|
358 | |
|
|
359 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
360 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
|
|
361 | |
|
|
362 | if (!sacrifice->flag [FLAG_ALIVE]) |
355 | { |
363 | { |
356 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
357 | ARCH_SACRIFICE (altar) == sacrifice->name || |
365 | && sacrifice->type == MONEY |
358 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
359 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
360 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
361 | return 1; |
367 | return 1; |
362 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
368 | |
363 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
369 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
|
|
370 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
371 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
372 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
373 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
364 | return 1; |
374 | return 1; |
365 | } |
375 | } |
|
|
376 | |
366 | return 0; |
377 | return 0; |
367 | } |
378 | } |
368 | |
379 | |
369 | /* |
380 | /* |
370 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
381 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
374 | * |
385 | * |
375 | * If this function returns 1, '*sacrifice' is modified to point to the |
386 | * If this function returns 1, '*sacrifice' is modified to point to the |
376 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
387 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
377 | */ |
388 | */ |
378 | int |
389 | int |
379 | operate_altar (object *altar, object **sacrifice) |
390 | operate_altar (object *altar, object **sacrifice, object *originator) |
380 | { |
391 | { |
381 | if (!altar->map) |
392 | if (!altar->map) |
382 | { |
393 | { |
383 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
394 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
384 | return 0; |
395 | return 0; |
385 | } |
396 | } |
386 | |
397 | |
387 | if (!altar->slaying || altar->value) |
398 | if (!altar->slaying || altar->value) |
388 | return 0; |
399 | return 0; |
389 | |
400 | |
390 | if (!check_altar_sacrifice (altar, *sacrifice)) |
401 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
391 | return 0; |
402 | return 0; |
392 | |
403 | |
393 | /* check_altar_sacrifice should have already verified that enough money |
404 | /* check_altar_sacrifice should have already verified that enough money |
394 | * has been dropped. |
405 | * has been dropped. |
395 | */ |
406 | */ |
396 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
407 | if (ARCH_SACRIFICE (altar) == shstr_money) |
397 | { |
408 | { |
398 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
409 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
399 | |
410 | |
400 | /* Round up any sacrifices. Altars don't make change either */ |
411 | /* Round up any sacrifices. Altars don't make change either */ |
401 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
412 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
402 | number++; |
413 | number++; |
403 | |
414 | |
404 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
415 | if (!(*sacrifice)->decrease (number)) |
|
|
416 | *sacrifice = 0; |
405 | } |
417 | } |
406 | else |
418 | else |
407 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
419 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
420 | *sacrifice = 0; |
408 | |
421 | |
409 | if (altar->msg) |
422 | if (altar->msg) |
410 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
423 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
411 | |
424 | |
412 | return 1; |
425 | return 1; |
413 | } |
426 | } |
414 | |
427 | |
415 | void |
428 | static void |
416 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
429 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
417 | { |
430 | { |
418 | op->stats.wc = state; |
431 | op->stats.wc = state; |
|
|
432 | |
419 | if (state) |
433 | if (state) |
420 | { |
434 | { |
421 | use_trigger (op); |
435 | use_trigger (op, originator); |
422 | if (op->stats.exp > 0) /* check sanity */ |
436 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
423 | op->speed = 1.0 / op->stats.exp; |
|
|
424 | else |
|
|
425 | op->speed = 1.0; |
|
|
426 | update_ob_speed (op); |
|
|
427 | op->speed_left = -1; |
437 | op->speed_left = -1; |
428 | } |
438 | } |
429 | else |
439 | else |
430 | { |
440 | { |
431 | use_trigger (op); |
441 | use_trigger (op, originator); |
432 | op->speed = 0; |
442 | op->set_speed (0); |
433 | update_ob_speed (op); |
|
|
434 | } |
443 | } |
435 | } |
444 | } |
436 | |
445 | |
437 | |
446 | |
438 | /* |
447 | /* |
… | |
… | |
446 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
455 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
447 | * |
456 | * |
448 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
457 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
449 | */ |
458 | */ |
450 | int |
459 | int |
451 | check_trigger (object *op, object *cause) |
460 | check_trigger (object *op, object *cause, object *originator) |
452 | { |
461 | { |
453 | object *tmp; |
462 | object *tmp; |
454 | int push = 0, tot = 0; |
463 | int push = 0, tot = 0; |
455 | int in_movement = op->stats.wc || op->speed; |
464 | int in_movement = op->stats.wc || op->has_active_speed (); |
456 | |
465 | |
457 | switch (op->type) |
466 | switch (op->type) |
458 | { |
467 | { |
459 | case TRIGGER_BUTTON: |
468 | case TRIGGER_BUTTON: |
460 | if (op->weight > 0) |
469 | if (op->weight > 0) |
461 | { |
470 | { |
462 | if (cause) |
471 | if (cause) |
463 | { |
472 | { |
464 | for (tmp = op->above; tmp; tmp = tmp->above) |
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
465 | /* Comment reproduced from update_buttons(): */ |
474 | /* Comment reproduced from update_buttons(): */ |
466 | /* Basically, if the move_type matches that on what the |
475 | /* Basically, if the move_type matches that on what the |
467 | * button wants, we count it. The second check is so that |
476 | * button wants, we count it. The second check is so that |
468 | * objects that don't move (swords, etc) will count. Note that |
477 | * objects that don't move (swords, etc) will count. Note that |
469 | * this means that more work is needed to make buttons |
478 | * this means that more work is needed to make buttons |
470 | * that are only triggered by flying objects. |
479 | * that are only triggered by flying objects. |
|
|
480 | */ |
|
|
481 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
482 | tot += tmp->head_ ()->total_weight (); |
|
|
483 | |
|
|
484 | if (tot >= op->weight) |
|
|
485 | push = 1; |
|
|
486 | |
|
|
487 | if (op->stats.ac == push) |
|
|
488 | return 0; |
|
|
489 | |
|
|
490 | op->stats.ac = push; |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push, cause); |
|
|
502 | } |
|
|
503 | |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_PEDESTAL: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
510 | { |
|
|
511 | object *head = tmp->head_ (); |
|
|
512 | |
|
|
513 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
514 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
515 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
516 | { |
|
|
517 | push = 1; |
|
|
518 | break; |
|
|
519 | } |
|
|
520 | } |
|
|
521 | |
|
|
522 | if (op->stats.ac == push) |
|
|
523 | return 0; |
|
|
524 | |
|
|
525 | op->stats.ac = push; |
|
|
526 | |
|
|
527 | if (NUM_ANIMATIONS (op) > 1) |
|
|
528 | { |
|
|
529 | SET_ANIMATION (op, push); |
|
|
530 | update_object (op, UP_OBJ_FACE); |
|
|
531 | } |
|
|
532 | |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | |
|
|
535 | if (in_movement || !push) |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | trigger_move (op, push, cause); |
|
|
540 | return 0; |
|
|
541 | |
|
|
542 | case TRIGGER_ALTAR: |
|
|
543 | if (cause) |
|
|
544 | { |
|
|
545 | if (in_movement) |
|
|
546 | return 0; |
|
|
547 | |
|
|
548 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
549 | { |
|
|
550 | if (NUM_ANIMATIONS (op) > 1) |
|
|
551 | { |
|
|
552 | SET_ANIMATION (op, 1); |
|
|
553 | update_object (op, UP_OBJ_FACE); |
|
|
554 | } |
|
|
555 | |
|
|
556 | if (op->last_sp >= 0) |
|
|
557 | { |
|
|
558 | trigger_move (op, 1, cause); |
|
|
559 | |
|
|
560 | if (op->last_sp > 0) |
|
|
561 | op->last_sp = -op->last_sp; |
|
|
562 | } |
|
|
563 | else |
|
|
564 | { |
|
|
565 | /* for trigger altar with last_sp, the ON/OFF |
|
|
566 | * status (-> +/- value) is "simulated": |
471 | */ |
567 | */ |
472 | |
568 | op->value = !op->value; |
473 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
569 | trigger_move (op, 1, cause); |
474 | { |
570 | op->last_sp = -op->last_sp; |
475 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
571 | op->value = !op->value; |
476 | } |
|
|
477 | if (tot >= op->weight) |
|
|
478 | push = 1; |
|
|
479 | if (op->stats.ac == push) |
|
|
480 | return 0; |
|
|
481 | op->stats.ac = push; |
|
|
482 | if (NUM_ANIMATIONS (op) > 1) |
|
|
483 | { |
|
|
484 | SET_ANIMATION (op, push); |
|
|
485 | update_object (op, UP_OBJ_FACE); |
|
|
486 | } |
572 | } |
487 | if (in_movement || !push) |
573 | |
488 | return 0; |
574 | return cause == NULL; |
489 | } |
575 | } |
490 | trigger_move (op, push); |
|
|
491 | } |
576 | else |
492 | return 0; |
|
|
493 | |
|
|
494 | case TRIGGER_PEDESTAL: |
|
|
495 | if (cause) |
|
|
496 | { |
|
|
497 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
498 | { |
|
|
499 | object *head = tmp->head ? tmp->head : tmp; |
|
|
500 | |
|
|
501 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
502 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
503 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
504 | { |
|
|
505 | push = 1; |
|
|
506 | break; |
|
|
507 | } |
|
|
508 | } |
|
|
509 | if (op->stats.ac == push) |
|
|
510 | return 0; |
577 | return 0; |
511 | op->stats.ac = push; |
578 | } |
|
|
579 | else |
|
|
580 | { |
512 | if (NUM_ANIMATIONS (op) > 1) |
581 | if (NUM_ANIMATIONS (op) > 1) |
513 | { |
582 | { |
514 | SET_ANIMATION (op, push); |
583 | SET_ANIMATION (op, 0); |
515 | update_object (op, UP_OBJ_FACE); |
584 | update_object (op, UP_OBJ_FACE); |
516 | } |
585 | } |
517 | update_object (op, UP_OBJ_FACE); |
|
|
518 | if (in_movement || !push) |
|
|
519 | return 0; |
|
|
520 | } |
|
|
521 | trigger_move (op, push); |
|
|
522 | return 0; |
|
|
523 | |
586 | |
524 | case TRIGGER_ALTAR: |
|
|
525 | if (cause) |
|
|
526 | { |
|
|
527 | if (in_movement) |
|
|
528 | return 0; |
|
|
529 | if (operate_altar (op, &cause)) |
|
|
530 | { |
|
|
531 | if (NUM_ANIMATIONS (op) > 1) |
|
|
532 | { |
|
|
533 | SET_ANIMATION (op, 1); |
|
|
534 | update_object (op, UP_OBJ_FACE); |
|
|
535 | } |
|
|
536 | if (op->last_sp >= 0) |
|
|
537 | { |
|
|
538 | trigger_move (op, 1); |
|
|
539 | if (op->last_sp > 0) |
|
|
540 | op->last_sp = -op->last_sp; |
|
|
541 | } |
|
|
542 | else |
|
|
543 | { |
|
|
544 | /* for trigger altar with last_sp, the ON/OFF |
|
|
545 | * status (-> +/- value) is "simulated": |
|
|
546 | */ |
|
|
547 | op->value = !op->value; |
|
|
548 | trigger_move (op, 1); |
|
|
549 | op->last_sp = -op->last_sp; |
|
|
550 | op->value = !op->value; |
|
|
551 | } |
|
|
552 | return cause == NULL; |
|
|
553 | } |
|
|
554 | else |
|
|
555 | { |
|
|
556 | return 0; |
|
|
557 | } |
|
|
558 | } |
|
|
559 | else |
|
|
560 | { |
|
|
561 | if (NUM_ANIMATIONS (op) > 1) |
|
|
562 | { |
|
|
563 | SET_ANIMATION (op, 0); |
|
|
564 | update_object (op, UP_OBJ_FACE); |
|
|
565 | } |
|
|
566 | |
|
|
567 | /* If trigger_altar has "last_sp > 0" set on the map, |
587 | /* If trigger_altar has "last_sp > 0" set on the map, |
568 | * it will push the connected value only once per sacrifice. |
588 | * it will push the connected value only once per sacrifice. |
569 | * Otherwise (default), the connected value will be |
589 | * Otherwise (default), the connected value will be |
570 | * pushed twice: First by sacrifice, second by reset! -AV |
590 | * pushed twice: First by sacrifice, second by reset! -AV |
571 | */ |
591 | */ |
572 | if (!op->last_sp) |
592 | if (!op->last_sp) |
573 | trigger_move (op, 0); |
593 | trigger_move (op, 0, cause); |
574 | else |
594 | else |
575 | { |
595 | { |
576 | op->stats.wc = 0; |
596 | op->stats.wc = 0; |
577 | op->value = !op->value; |
597 | op->value = !op->value; |
578 | op->speed = 0; |
598 | op->set_speed (0); |
579 | update_ob_speed (op); |
|
|
580 | } |
599 | } |
581 | } |
600 | } |
582 | return 0; |
601 | return 0; |
583 | |
602 | |
584 | case TRIGGER: |
603 | case TRIGGER: |
585 | if (cause) |
604 | if (cause) |
586 | { |
605 | { |
587 | if (in_movement) |
606 | if (in_movement) |
588 | return 0; |
607 | return 0; |
|
|
608 | |
589 | push = 1; |
609 | push = 1; |
590 | } |
610 | } |
|
|
611 | |
591 | if (NUM_ANIMATIONS (op) > 1) |
612 | if (NUM_ANIMATIONS (op) > 1) |
592 | { |
613 | { |
593 | SET_ANIMATION (op, push); |
614 | SET_ANIMATION (op, push); |
594 | update_object (op, UP_OBJ_FACE); |
615 | update_object (op, UP_OBJ_FACE); |
595 | } |
616 | } |
|
|
617 | |
596 | trigger_move (op, push); |
618 | trigger_move (op, push, cause); |
597 | return 1; |
619 | return 1; |
598 | |
620 | |
599 | default: |
621 | default: |
600 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
622 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
601 | return 0; |
623 | return 0; |
602 | } |
624 | } |
603 | } |
625 | } |
604 | |
626 | |
605 | void |
627 | void |
606 | add_button_link (object *button, mapstruct *map, int connected) |
628 | object::add_link (maptile *map, shstr_tmp id) |
607 | { |
629 | { |
608 | oblinkpt *obp; |
|
|
609 | objectlink *ol = get_objectlink (); |
|
|
610 | |
|
|
611 | if (!map) |
630 | if (!map) |
612 | { |
631 | { |
613 | LOG (llevError, "Tried to add button-link without map.\n"); |
632 | LOG (llevError, "Tried to add button-link without map.\n"); |
614 | return; |
633 | return; |
615 | } |
634 | } |
616 | if (!editor) |
|
|
617 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
|
|
618 | a connected map from a template map. */ |
|
|
619 | |
635 | |
620 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
636 | flag [FLAG_IS_LINKED] = true; |
621 | |
637 | |
622 | SET_FLAG (button, FLAG_IS_LINKED); |
638 | objectlink *ol = get_objectlink (); |
623 | |
|
|
624 | ol->ob = button; |
639 | ol->ob = this; |
625 | ol->id = button->count; |
|
|
626 | |
640 | |
627 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
641 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
628 | |
642 | if (obp->id == id) |
629 | if (obp) |
|
|
630 | { |
643 | { |
631 | ol->next = obp->link; |
644 | ol->next = obp->link; |
632 | obp->link = ol; |
645 | obp->link = ol; |
|
|
646 | return; |
633 | } |
647 | } |
634 | else |
648 | |
635 | { |
|
|
636 | obp = get_objectlinkpt (); |
649 | oblinkpt *obp = get_objectlinkpt (); |
637 | obp->value = connected; |
650 | obp->id = id; |
638 | |
651 | |
639 | obp->next = map->buttons; |
652 | obp->next = map->buttons; |
640 | map->buttons = obp; |
653 | map->buttons = obp; |
641 | obp->link = ol; |
654 | obp->link = ol; |
642 | } |
|
|
643 | } |
655 | } |
644 | |
656 | |
645 | /* |
657 | /* |
646 | * Remove the object from the linked lists of buttons in the map. |
658 | * Remove the object from the linked lists of buttons in the map. |
647 | * This is only needed by editors. |
659 | * This is only needed by editors. |
648 | */ |
660 | */ |
649 | |
|
|
650 | void |
661 | void |
651 | remove_button_link (object *op) |
662 | object::remove_link () |
652 | { |
663 | { |
653 | oblinkpt *obp; |
664 | if (!map) |
654 | objectlink **olp, *ol; |
|
|
655 | |
|
|
656 | if (op->map == NULL) |
|
|
657 | { |
665 | { |
658 | LOG (llevError, "remove_button_link() in object without map.\n"); |
666 | LOG (llevError, "remove_button_link() in object without map.\n"); |
659 | return; |
667 | return; |
660 | } |
668 | } |
661 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
669 | |
|
|
670 | if (!flag [FLAG_IS_LINKED]) |
662 | { |
671 | { |
663 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
672 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
664 | return; |
673 | return; |
665 | } |
674 | } |
|
|
675 | |
|
|
676 | flag [FLAG_IS_LINKED] = false; |
|
|
677 | |
666 | for (obp = op->map->buttons; obp; obp = obp->next) |
678 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
667 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
679 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
668 | if (ol->ob == op) |
680 | if ((*olp)->ob == this) |
669 | { |
681 | { |
670 | |
682 | objectlink *ol = *olp; |
671 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
672 | obp->value, op->name, op->map->path); |
|
|
673 | */ |
|
|
674 | *olp = ol->next; |
683 | *olp = ol->next; |
675 | free (ol); |
684 | delete ol; |
676 | return; |
685 | return; |
677 | } |
686 | } |
|
|
687 | |
678 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
688 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
679 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
689 | } |
|
|
690 | |
|
|
691 | /* |
|
|
692 | * Updates every button on the map (by calling update_button() for them). |
|
|
693 | */ |
|
|
694 | void |
|
|
695 | maptile::update_buttons () |
|
|
696 | { |
|
|
697 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
698 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
699 | { |
|
|
700 | if (!ol->ob) |
|
|
701 | { |
|
|
702 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
703 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
704 | continue; |
|
|
705 | } |
|
|
706 | |
|
|
707 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
708 | { |
|
|
709 | update_button (ol->ob, 0); |
|
|
710 | break; |
|
|
711 | } |
|
|
712 | } |
680 | } |
713 | } |
681 | |
714 | |
682 | /* |
715 | /* |
683 | * Gets the objectlink for this connection from the map. |
716 | * Gets the objectlink for this connection from the map. |
684 | */ |
717 | */ |
685 | oblinkpt * |
718 | oblinkpt * |
686 | get_connection_links (mapstruct *map, long connection) |
719 | maptile::find_link (shstr_tmp id) |
687 | { |
720 | { |
688 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
721 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
689 | if (obp->value == connection) |
722 | if (obp->id == id) |
690 | return obp; |
723 | return obp; |
|
|
724 | |
691 | return 0; |
725 | return 0; |
692 | } |
726 | } |
693 | |
727 | |
694 | /* |
728 | /* |
695 | * Return the first objectlink in the objects linked to this one |
729 | * Return the first objectlink in the objects linked to this one |
696 | */ |
730 | */ |
697 | |
|
|
698 | oblinkpt * |
731 | oblinkpt * |
699 | get_button_links (const object *button) |
732 | object::find_link () const |
700 | { |
733 | { |
701 | oblinkpt *obp; |
734 | if (map) |
702 | objectlink *ol; |
|
|
703 | |
|
|
704 | if (!button->map) |
|
|
705 | return NULL; |
|
|
706 | for (obp = button->map->buttons; obp; obp = obp->next) |
735 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
707 | for (ol = obp->link; ol; ol = ol->next) |
736 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
708 | if (ol->ob == button && ol->id == button->count) |
737 | if (ol->ob == this) |
709 | return obp; |
738 | return obp; |
710 | return NULL; |
|
|
711 | } |
|
|
712 | |
739 | |
713 | /* |
|
|
714 | * Made as a separate function to increase efficiency |
|
|
715 | */ |
|
|
716 | |
|
|
717 | int |
|
|
718 | get_button_value (const object *button) |
|
|
719 | { |
|
|
720 | oblinkpt *obp; |
|
|
721 | objectlink *ol; |
|
|
722 | |
|
|
723 | if (!button->map) |
|
|
724 | return 0; |
|
|
725 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
726 | for (ol = obp->link; ol; ol = ol->next) |
|
|
727 | if (ol->ob == button && ol->id == button->count) |
|
|
728 | return obp->value; |
|
|
729 | return 0; |
740 | return 0; |
730 | } |
741 | } |
731 | |
742 | |
732 | /* This routine makes monsters who are |
743 | /* This routine makes monsters who are |
733 | * standing on the 'mood floor' change their |
744 | * standing on the 'mood floor' change their |
… | |
… | |
735 | * If floor is to be triggered must have |
746 | * If floor is to be triggered must have |
736 | * a speed of zero (default is 1 for all |
747 | * a speed of zero (default is 1 for all |
737 | * but the charm floor type). |
748 | * but the charm floor type). |
738 | * by b.t. thomas@nomad.astro.psu.edu |
749 | * by b.t. thomas@nomad.astro.psu.edu |
739 | */ |
750 | */ |
740 | |
|
|
741 | void |
751 | void |
742 | do_mood_floor (object *op, object *source) |
752 | do_mood_floor (object *op, object *source) |
743 | { |
753 | { |
744 | object *tmp; |
|
|
745 | object *tmp2; |
|
|
746 | |
|
|
747 | if (!source) |
754 | if (!source) |
748 | source = op; |
755 | source = op; |
749 | |
756 | |
750 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
757 | mapspace &ms = op->ms (); |
751 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
758 | |
|
|
759 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
760 | return; |
|
|
761 | |
|
|
762 | object *tmp; |
|
|
763 | |
|
|
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
765 | if (tmp->flag [FLAG_MONSTER]) |
752 | break; |
766 | break; |
753 | |
767 | |
754 | /* doesn't effect players, and if there is a player on this space, won't also |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
755 | * be a monster here. |
769 | * be a monster here. |
756 | */ |
770 | */ |
|
|
771 | //TODO: have players really FLAG_MONSTER? kept it for safety |
757 | if (!tmp || tmp->type == PLAYER) |
772 | if (!tmp || tmp->type == PLAYER) |
758 | return; |
773 | return; |
759 | |
774 | |
760 | switch (op->last_sp) |
775 | switch (op->last_sp) |
761 | { |
776 | { |
762 | case 0: /* furious--make all monsters mad */ |
777 | case 0: /* furious--make all monsters mad */ |
763 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
778 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
764 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
765 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
780 | |
|
|
781 | if (tmp->flag [FLAG_FRIENDLY]) |
766 | { |
782 | { |
767 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
768 | remove_friendly_object (tmp); |
|
|
769 | tmp->attack_movement = 0; |
783 | tmp->attack_movement = 0; |
770 | /* lots of checks here, but want to make sure we don't |
784 | /* lots of checks here, but want to make sure we don't |
771 | * dereference a null value |
785 | * dereference a null value |
772 | */ |
786 | */ |
773 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
787 | if (tmp->type == GOLEM |
774 | { |
788 | && tmp->owner |
775 | tmp->owner->contr->ranges[range_golem] = NULL; |
789 | && tmp->owner->type == PLAYER |
|
|
790 | && tmp->owner->contr->golem == tmp) |
776 | tmp->owner->contr->golem_count = 0; |
791 | tmp->owner->contr->golem = 0; |
777 | } |
792 | |
778 | tmp->owner = 0; |
793 | tmp->owner = 0; |
|
|
794 | |
|
|
795 | remove_friendly_object (tmp); |
779 | } |
796 | } |
780 | break; |
797 | break; |
|
|
798 | |
781 | case 1: /* angry -- get neutral monsters mad */ |
799 | case 1: /* angry -- get neutral monsters mad */ |
782 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
800 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
783 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
801 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
784 | break; |
802 | break; |
|
|
803 | |
785 | case 2: /* calm -- pacify unfriendly monsters */ |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
786 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
805 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
787 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
788 | break; |
806 | break; |
|
|
807 | |
789 | case 3: /* make all monsters fall asleep */ |
808 | case 3: /* make all monsters fall asleep */ |
790 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
809 | tmp->set_flag (FLAG_SLEEP); |
791 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
792 | break; |
810 | break; |
|
|
811 | |
793 | case 4: /* charm all monsters */ |
812 | case 4: /* charm all monsters */ |
794 | if (op == source) |
813 | if (op == source) |
795 | break; /* only if 'connected' */ |
814 | break; /* only if 'connected' */ |
796 | |
815 | |
797 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
816 | if (object *pl = source->ms ().player ()) |
798 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
817 | { |
799 | if (tmp2->above == NULL) |
818 | tmp->set_owner (pl); |
|
|
819 | tmp->set_flag (FLAG_MONSTER); |
|
|
820 | |
|
|
821 | tmp->stats.exp = 0; |
|
|
822 | |
|
|
823 | add_friendly_object (tmp); |
|
|
824 | tmp->attack_movement = PETMOVE; |
|
|
825 | } |
800 | break; |
826 | break; |
801 | |
827 | |
802 | if (tmp2->type != PLAYER) |
828 | case 6: // kill monsters |
|
|
829 | if (!tmp->flag [FLAG_FRIENDLY]) |
803 | break; |
830 | break; |
804 | set_owner (tmp, tmp2); |
831 | |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
832 | // FALL THROUGH |
806 | tmp->stats.exp = 0; |
833 | case 5: // kill all alives |
807 | SET_FLAG (tmp, FLAG_FRIENDLY); |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |
808 | add_friendly_object (tmp); |
835 | { |
809 | tmp->attack_movement = PETMOVE; |
836 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
|
|
837 | tmp->destroy (); |
|
|
838 | } |
810 | break; |
839 | break; |
811 | |
840 | |
812 | default: |
841 | default: |
813 | break; |
842 | break; |
814 | } |
843 | } |
… | |
… | |
818 | * It will descend through containers to find the object. |
847 | * It will descend through containers to find the object. |
819 | * slaying = match object slaying flag |
848 | * slaying = match object slaying flag |
820 | * race = match object archetype name flag |
849 | * race = match object archetype name flag |
821 | * hp = match object type (excpt type '0'== PLAYER) |
850 | * hp = match object type (excpt type '0'== PLAYER) |
822 | */ |
851 | */ |
823 | |
|
|
824 | object * |
852 | object * |
825 | check_inv_recursive (object *op, const object *trig) |
853 | check_inv_recursive (object *op, const object *trig) |
826 | { |
854 | { |
827 | object *tmp, *ret = NULL; |
855 | object *tmp, *ret = NULL; |
828 | |
856 | |
829 | /* First check the object itself. */ |
857 | /* First check the object itself. */ |
830 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
858 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
831 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
859 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
860 | || (trig->race && (op->arch->archname == trig->race))) |
832 | return op; |
861 | return op; |
833 | |
862 | |
834 | for (tmp = op->inv; tmp; tmp = tmp->below) |
863 | for (tmp = op->inv; tmp; tmp = tmp->below) |
835 | { |
864 | { |
836 | if (tmp->inv) |
865 | if (tmp->inv) |
… | |
… | |
838 | ret = check_inv_recursive (tmp, trig); |
867 | ret = check_inv_recursive (tmp, trig); |
839 | if (ret) |
868 | if (ret) |
840 | return ret; |
869 | return ret; |
841 | } |
870 | } |
842 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
871 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
843 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
872 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
873 | || (trig->race && (tmp->arch->archname == trig->race))) |
844 | return tmp; |
874 | return tmp; |
845 | } |
875 | } |
846 | return NULL; |
876 | return NULL; |
847 | } |
877 | } |
848 | |
878 | |
… | |
… | |
851 | * the square will activate connected items. |
881 | * the square will activate connected items. |
852 | * Monsters can't trigger this square (for now) |
882 | * Monsters can't trigger this square (for now) |
853 | * Values are: last_sp = 1/0 obj/no obj triggers |
883 | * Values are: last_sp = 1/0 obj/no obj triggers |
854 | * last_heal = 1/0 remove/dont remove obj if triggered |
884 | * last_heal = 1/0 remove/dont remove obj if triggered |
855 | * -b.t. (thomas@nomad.astro.psu.edu |
885 | * -b.t. (thomas@nomad.astro.psu.edu |
856 | */ |
886 | * |
857 | |
887 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
888 | * because the check-inventory semantic essentially only applies when |
|
|
889 | * something is above the inventory checker. |
|
|
890 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
891 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
892 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
893 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
894 | * state in the inventory checker. This won't happen anymore now. |
|
|
895 | * |
|
|
896 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
897 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
898 | * on this information. also make sure to only push_button if op has |
|
|
899 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
900 | * will still open)! (i hope i got the semantics right this time) |
|
|
901 | * |
|
|
902 | */ |
858 | void |
903 | void |
859 | check_inv (object *op, object *trig) |
904 | check_inv (object *op, object *trig) |
860 | { |
905 | { |
861 | object *match; |
906 | trig->value = 0; // deactivate if none of the following conditions apply |
862 | |
907 | |
863 | if (op->type != PLAYER) |
908 | object *pl = trig->ms ().player (); |
864 | return; |
|
|
865 | match = check_inv_recursive (op, trig); |
909 | object *match = check_inv_recursive (op, trig); |
|
|
910 | |
|
|
911 | // elmex: a note about (pl == op): |
|
|
912 | // if pl == 0 then the player has left this space |
|
|
913 | // if pl != 0 then a player is on this mapspace, but then |
|
|
914 | // we still have to check whether it's the player that triggered |
|
|
915 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
916 | // and we have to set the value to 0 |
|
|
917 | |
866 | if (match && trig->last_sp) |
918 | if (match && trig->last_sp) // match == having |
867 | { |
919 | { |
868 | if (trig->last_heal) |
920 | if (trig->last_heal) |
869 | decrease_ob (match); |
921 | match->decrease (); |
870 | use_trigger (trig); |
|
|
871 | } |
|
|
872 | else if (!match && !trig->last_sp) |
|
|
873 | use_trigger (trig); |
|
|
874 | } |
|
|
875 | |
922 | |
876 | |
923 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
877 | /* This does a minimal check of the button link consistency for object |
924 | push_button (trig, op); |
878 | * map. All it really does it much sure the object id link that is set |
|
|
879 | * matches what the object has. |
|
|
880 | */ |
|
|
881 | void |
|
|
882 | verify_button_links (const mapstruct *map) |
|
|
883 | { |
|
|
884 | oblinkpt *obp; |
|
|
885 | objectlink *ol; |
|
|
886 | |
|
|
887 | if (!map) |
|
|
888 | return; |
|
|
889 | |
|
|
890 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
891 | { |
925 | } |
892 | for (ol = obp->link; ol; ol = ol->next) |
926 | else if (!match && !trig->last_sp) // match == not having |
893 | { |
|
|
894 | if (ol->id != ol->ob->count) |
|
|
895 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
|
|
896 | } |
|
|
897 | } |
927 | { |
|
|
928 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
|
|
929 | push_button (trig, op); |
|
|
930 | } |
898 | } |
931 | } |
|
|
932 | |