1 | |
|
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2 | /* |
1 | /* |
3 | * static char *rcsid_button_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: button.C,v 1.7 2006/09/10 16:00:23 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
|
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <funcpoint.h> |
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|
32 | |
25 | |
33 | /* |
26 | /* |
34 | * This code is no longer highly inefficient 8) |
27 | * This code is no longer highly inefficient 8) |
35 | */ |
28 | */ |
36 | |
29 | |
37 | /* |
30 | /* |
38 | * elmex: |
31 | * elmex: |
39 | * This function takes a objectlink list with all the objects are going to be activated. |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
40 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
41 | * The source argument can be 0 or the source object for this activation. |
34 | * The activator argument can be 0 or the source object for this activation. |
|
|
35 | * the originator is the player or monster who did something. |
42 | */ |
36 | */ |
43 | void |
37 | static void |
44 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink *ol, bool state, object *activator, object *originator) |
45 | { |
39 | { |
46 | object *tmp = 0; |
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|
47 | |
|
|
48 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
49 | { |
41 | { |
50 | if (!ol->ob || ol->ob->count != ol->id) |
42 | if (!ol->ob) |
51 | { |
43 | { |
52 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
53 | continue; |
45 | continue; |
54 | } |
46 | } |
|
|
47 | |
55 | /* a button link object can become freed when the map is saving. As |
48 | /* a button link object can become freed when the map is saving. As |
56 | * a map is saved, objects are removed and freed, and if an object is |
49 | * a map is saved, objects are removed and freed, and if an object is |
57 | * on top of a button, this function is eventually called. If a map |
50 | * on top of a button, this function is eventually called. If a map |
58 | * is getting moved out of memory, the status of buttons and levers |
51 | * is getting moved out of memory, the status of buttons and levers |
59 | * probably isn't important - it will get sorted out when the map is |
52 | * probably isn't important - it will get sorted out when the map is |
60 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
61 | */ |
54 | */ |
62 | |
55 | |
63 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
64 | return; |
57 | return; |
|
|
58 | |
65 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
66 | |
60 | |
67 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
68 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
69 | continue; |
63 | continue; |
|
|
64 | |
70 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
71 | continue; |
66 | continue; |
72 | |
67 | |
73 | switch (tmp->type) |
68 | switch (tmp->type) |
74 | { |
69 | { |
75 | case GATE: |
70 | case GATE: |
76 | case HOLE: |
71 | case HOLE: |
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72 | if (!tmp->active) |
|
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73 | tmp->play_sound (tmp->sound |
|
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74 | ? tmp->sound |
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75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->speed = 0.5; |
77 | tmp->set_speed (0.5); |
79 | update_ob_speed (tmp); |
|
|
80 | break; |
78 | break; |
81 | |
79 | |
82 | case CF_HANDLE: |
80 | case CF_HANDLE: |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
84 | update_object (tmp, UP_OBJ_FACE); |
82 | update_object (tmp, UP_OBJ_FACE); |
85 | break; |
83 | break; |
86 | |
84 | |
87 | case SIGN: |
85 | case SIGN: |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
89 | { |
87 | { |
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|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
91 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
92 | tmp->last_eat++; |
91 | tmp->last_eat++; |
93 | } |
92 | } |
94 | break; |
93 | break; |
95 | |
94 | |
96 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
97 | tmp->value = 1; |
97 | tmp->value = 1; |
98 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
100 | break; |
101 | |
101 | |
102 | case BUTTON: |
102 | case BUTTON: |
103 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
104 | tmp->value = state; |
105 | tmp->value = state; |
105 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
108 | break; |
108 | |
109 | |
109 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, activator); |
111 | break; |
112 | break; |
112 | |
113 | |
113 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
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116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
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117 | |
114 | tmp->speed = tmp->arch->clone.speed; |
118 | tmp->set_speed (tmp->arch->speed); |
115 | update_ob_speed (tmp); /* original values */ |
|
|
116 | tmp->value = tmp->arch->clone.value; |
119 | tmp->value = tmp->arch->value; |
117 | tmp->stats.sp = 1; |
120 | tmp->stats.sp = 1; |
118 | tmp->stats.hp = tmp->stats.maxhp; |
121 | tmp->stats.hp = tmp->stats.maxhp; |
119 | /* Handle multipart gates. We copy the value for the other parts |
122 | /* Handle multipart gates. We copy the value for the other parts |
120 | * from the head - this ensures that the data will consistent |
123 | * from the head - this ensures that the data will consistent |
121 | */ |
124 | */ |
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
125 | for (object *part = tmp->more; part; part = part->more) |
123 | { |
126 | { |
124 | tmp->speed = tmp->head->speed; |
127 | part->value = tmp->value; |
125 | tmp->value = tmp->head->value; |
128 | part->stats.sp = tmp->stats.sp; |
126 | tmp->stats.sp = tmp->head->stats.sp; |
129 | part->stats.hp = tmp->stats.hp; |
127 | tmp->stats.hp = tmp->head->stats.hp; |
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|
128 | update_ob_speed (tmp); |
130 | part->set_speed (tmp->speed); |
129 | } |
131 | } |
130 | break; |
132 | break; |
131 | |
133 | |
132 | case DIRECTOR: |
134 | case DIRECTOR: |
133 | case FIREWALL: |
135 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
137 | move_firewall (tmp); |
136 | else |
138 | else |
137 | { |
139 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
140 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
141 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
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|
142 | |
140 | animate_turning (tmp); |
143 | animate_turning (tmp); |
141 | } |
144 | } |
142 | break; |
145 | break; |
143 | |
146 | |
144 | case TELEPORTER: |
147 | case TELEPORTER: |
145 | move_teleporter (tmp); |
148 | move_teleporter (tmp); |
146 | break; |
149 | break; |
147 | |
150 | |
148 | case CREATOR: |
151 | case CREATOR: |
149 | move_creator (tmp); |
152 | move_creator (tmp); |
150 | break; |
153 | break; |
151 | |
154 | |
152 | case TRIGGER_MARKER: |
155 | case TRIGGER_MARKER: |
|
|
156 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
153 | move_marker (tmp); |
157 | move_marker (tmp); |
154 | break; |
158 | break; |
155 | |
159 | |
156 | case DUPLICATOR: |
160 | case DUPLICATOR: |
157 | move_duplicator (tmp); |
161 | move_duplicator (tmp); |
158 | break; |
162 | break; |
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163 | |
|
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164 | case MAPSCRIPT: |
|
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165 | cfperl_mapscript_activate (tmp, state, activator, originator); |
|
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166 | break; |
159 | } |
167 | } |
160 | } |
168 | } |
161 | } |
169 | } |
162 | |
170 | |
163 | /* |
171 | /* |
… | |
… | |
171 | * Changed the routine to loop through _all_ objects. |
179 | * Changed the routine to loop through _all_ objects. |
172 | * Better hurry with that linked list... |
180 | * Better hurry with that linked list... |
173 | * |
181 | * |
174 | */ |
182 | */ |
175 | void |
183 | void |
176 | push_button (object *op) |
184 | push_button (object *op, object *originator) |
177 | { |
185 | { |
178 | oblinkpt *obp = get_button_links (op); |
186 | if (oblinkpt *obp = op->find_link ()) |
179 | |
187 | { |
180 | if (!obp) |
188 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
181 | return; |
189 | return; |
182 | |
190 | |
183 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
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184 | return; |
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185 | |
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186 | activate_connection_link (obp->link, op->value, op); |
191 | activate_connection_link (obp->link, op->value, op, originator); |
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192 | } |
187 | } |
193 | } |
188 | |
194 | |
189 | /* |
195 | /* |
190 | * elmex: |
196 | * elmex: |
191 | * This activates a connection, similar to push_button (object *op) but it takes |
197 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
193 | * the connection was 'state' or 'released'. So that you can activate objects |
199 | * the connection was 'state' or 'released'. So that you can activate objects |
194 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
200 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
195 | * |
201 | * |
196 | */ |
202 | */ |
197 | void |
203 | void |
198 | activate_connection (mapstruct *map, long connection, bool state) |
204 | maptile::trigger (shstr_tmp id, bool state, object *activator, object *originator) |
199 | { |
205 | { |
200 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
206 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
201 | return; |
207 | return; |
202 | |
208 | |
203 | oblinkpt *obp = get_connection_links (map, connection); |
209 | if (oblinkpt *obp = find_link (id)) |
204 | |
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205 | if (obp) |
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206 | activate_connection_link (obp->link, state); |
210 | activate_connection_link (obp->link, state, activator, originator); |
207 | } |
211 | } |
208 | |
212 | |
209 | /* |
213 | /* |
210 | * Updates everything connected with the button op. |
214 | * Updates everything connected with the button op. |
211 | * After changing the state of a button, this function must be called |
215 | * After changing the state of a button, this function must be called |
212 | * to make sure that all gates and other buttons connected to the |
216 | * to make sure that all gates and other buttons connected to the |
213 | * button reacts to the (eventual) change of state. |
217 | * button reacts to the (eventual) change of state. |
214 | */ |
218 | */ |
215 | |
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216 | void |
219 | void |
217 | update_button (object *op) |
220 | update_button (object *op, object *originator) |
218 | { |
221 | { |
219 | object *ab, *tmp, *head; |
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220 | int tot, any_down = 0, old_value = op->value; |
222 | int any_down = 0, old_value = op->value; |
221 | oblinkpt *obp = 0; |
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222 | objectlink *ol; |
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223 | |
223 | |
224 | obp = get_button_links (op); |
224 | if (oblinkpt *obp = op->find_link ()) |
225 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
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226 | if (obp) |
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227 | for (ol = obp->link; ol; ol = ol->next) |
225 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
228 | { |
226 | { |
229 | if (!ol->ob || ol->ob->count != ol->id) |
227 | if (!ol->ob) |
230 | { |
228 | { |
231 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
229 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
232 | continue; |
230 | continue; |
233 | } |
231 | } |
|
|
232 | |
234 | tmp = ol->ob; |
233 | object *tmp = ol->ob; |
|
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234 | |
235 | if (tmp->type == BUTTON) |
235 | if (tmp->type == BUTTON) |
236 | { |
236 | { |
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237 | sint32 total = 0; |
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238 | |
237 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
239 | for (object *ab = tmp->above; ab; ab = ab->above) |
238 | /* Bug? The pedestal code below looks for the head of |
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239 | * the object, this bit doesn't. I'd think we should check |
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240 | * for head here also. Maybe it also makese sense to |
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241 | * make the for ab=tmp->above loop common, and alter |
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242 | * behaviour based on object within that loop? |
|
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243 | */ |
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244 | |
|
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245 | /* Basically, if the move_type matches that on what the |
240 | /* Basically, if the move_type matches that on what the |
246 | * button wants, we count it. The second check is so that |
241 | * button wants, we count it. The second check is so that |
247 | * objects don't move (swords, etc) will count. Note that |
242 | * objects who don't move (swords, etc) will count. Note that |
248 | * this means that more work is needed to make buttons |
243 | * this means that more work is needed to make buttons |
249 | * that are only triggered by flying objects. |
244 | * that are only triggered by flying objects. |
250 | */ |
245 | */ |
251 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
246 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
252 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
247 | total += ab->head_ ()->total_weight (); |
253 | |
248 | |
254 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
249 | tmp->value = total >= tmp->weight; |
255 | if (tmp->value) |
250 | |
256 | any_down = 1; |
251 | any_down = any_down || tmp->value; |
257 | } |
252 | } |
258 | else if (tmp->type == PEDESTAL) |
253 | else if (tmp->type == PEDESTAL) |
259 | { |
254 | { |
260 | tmp->value = 0; |
255 | tmp->value = 0; |
|
|
256 | |
261 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
257 | for (object *ab = tmp->above; ab; ab = ab->above) |
262 | { |
258 | { |
263 | head = ab->head ? ab->head : ab; |
259 | object *head = ab->head_ (); |
|
|
260 | |
264 | /* Same note regarding move_type for buttons above apply here. */ |
261 | /* Same note regarding move_type for buttons above apply here. */ |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
262 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
266 | (head->race == tmp->slaying || |
263 | && (head->race == tmp->slaying |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
264 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
265 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
269 | tmp->value = 1; |
266 | tmp->value = 1; |
270 | } |
267 | } |
271 | if (tmp->value) |
268 | |
272 | any_down = 1; |
269 | any_down = any_down || tmp->value; |
273 | } |
270 | } |
274 | } |
271 | } |
|
|
272 | |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
273 | if (any_down) /* If any other buttons were down, force this to remain down */ |
276 | op->value = 1; |
274 | op->value = 1; |
277 | |
275 | |
|
|
276 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
277 | |
278 | /* If this button hasn't changed, don't do anything */ |
278 | /* If this button hasn't changed, don't do anything */ |
279 | if (op->value != old_value) |
279 | if (op->value != old_value) |
280 | { |
280 | { |
281 | SET_ANIMATION (op, op->value); |
281 | SET_ANIMATION (op, op->value); |
282 | update_object (op, UP_OBJ_FACE); |
282 | update_object (op, UP_OBJ_FACE); |
283 | push_button (op); /* Make all other buttons the same */ |
283 | push_button (op, originator); /* Make all other buttons the same */ |
284 | } |
|
|
285 | } |
|
|
286 | |
|
|
287 | /* |
|
|
288 | * Updates every button on the map (by calling update_button() for them). |
|
|
289 | */ |
|
|
290 | |
|
|
291 | void |
|
|
292 | update_buttons (mapstruct *m) |
|
|
293 | { |
|
|
294 | objectlink *ol; |
|
|
295 | oblinkpt *obp; |
|
|
296 | |
|
|
297 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
298 | for (ol = obp->link; ol; ol = ol->next) |
|
|
299 | { |
|
|
300 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
301 | { |
|
|
302 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
|
|
303 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
|
|
304 | continue; |
|
|
305 | } |
|
|
306 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
307 | { |
|
|
308 | update_button (ol->ob); |
|
|
309 | break; |
|
|
310 | } |
|
|
311 | } |
284 | } |
312 | } |
285 | } |
313 | |
286 | |
314 | void |
287 | void |
315 | use_trigger (object *op) |
288 | use_trigger (object *op, object *originator) |
316 | { |
289 | { |
317 | |
|
|
318 | /* Toggle value */ |
290 | /* Toggle value */ |
319 | op->value = !op->value; |
291 | op->value = !op->value; |
|
|
292 | |
320 | push_button (op); |
293 | push_button (op, originator); |
321 | } |
294 | } |
322 | |
295 | |
323 | /* |
296 | /* |
324 | * Note: animate_object should be used instead of this, |
297 | * Note: animate_object should be used instead of this, |
325 | * but it can't handle animations in the 8 directions |
298 | * but it can't handle animations in the 8 directions |
326 | */ |
299 | */ |
327 | |
|
|
328 | void |
300 | void |
329 | animate_turning (object *op) /* only one part objects */ |
301 | animate_turning (object *op) /* only one part objects */ |
330 | { |
302 | { |
331 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
303 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | op->state = 0; |
304 | op->state = 0; |
… | |
… | |
349 | */ |
321 | */ |
350 | |
322 | |
351 | int |
323 | int |
352 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | { |
325 | { |
354 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
328 | && sacrifice->type != PLAYER) |
355 | { |
329 | { |
356 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
357 | ARCH_SACRIFICE (altar) == sacrifice->name || |
331 | && sacrifice->type == MONEY |
358 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
359 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
360 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
361 | return 1; |
333 | return 1; |
362 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
334 | |
363 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
335 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
|
|
336 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
337 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
338 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
339 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
364 | return 1; |
340 | return 1; |
365 | } |
341 | } |
|
|
342 | |
366 | return 0; |
343 | return 0; |
367 | } |
344 | } |
368 | |
|
|
369 | |
345 | |
370 | /* |
346 | /* |
371 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
347 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
372 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
348 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
373 | * call check_altar_sacrifice (above) than depend on the return value, |
349 | * call check_altar_sacrifice (above) than depend on the return value, |
374 | * since operate_altar will remove the sacrifice also. |
350 | * since operate_altar will remove the sacrifice also. |
375 | * |
351 | * |
376 | * If this function returns 1, '*sacrifice' is modified to point to the |
352 | * If this function returns 1, '*sacrifice' is modified to point to the |
377 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
353 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
378 | */ |
354 | */ |
379 | |
|
|
380 | int |
355 | int |
381 | operate_altar (object *altar, object **sacrifice) |
356 | operate_altar (object *altar, object **sacrifice) |
382 | { |
357 | { |
383 | |
|
|
384 | if (!altar->map) |
358 | if (!altar->map) |
385 | { |
359 | { |
386 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
360 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
387 | return 0; |
361 | return 0; |
388 | } |
362 | } |
… | |
… | |
394 | return 0; |
368 | return 0; |
395 | |
369 | |
396 | /* check_altar_sacrifice should have already verified that enough money |
370 | /* check_altar_sacrifice should have already verified that enough money |
397 | * has been dropped. |
371 | * has been dropped. |
398 | */ |
372 | */ |
399 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
373 | if (ARCH_SACRIFICE (altar) == shstr_money) |
400 | { |
374 | { |
401 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
375 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
402 | |
376 | |
403 | /* Round up any sacrifices. Altars don't make change either */ |
377 | /* Round up any sacrifices. Altars don't make change either */ |
404 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
405 | number++; |
379 | number++; |
406 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
380 | |
|
|
381 | if (!(*sacrifice)->decrease (number)) |
|
|
382 | *sacrifice = 0; |
407 | } |
383 | } |
408 | else |
384 | else |
409 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
385 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
386 | *sacrifice = 0; |
410 | |
387 | |
411 | if (altar->msg) |
388 | if (altar->msg) |
412 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
|
|
390 | |
413 | return 1; |
391 | return 1; |
414 | } |
392 | } |
415 | |
393 | |
416 | void |
394 | void |
417 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
395 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
418 | { |
396 | { |
419 | op->stats.wc = state; |
397 | op->stats.wc = state; |
|
|
398 | |
420 | if (state) |
399 | if (state) |
421 | { |
400 | { |
422 | use_trigger (op); |
401 | use_trigger (op, originator); |
423 | if (op->stats.exp > 0) /* check sanity */ |
402 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
424 | op->speed = 1.0 / op->stats.exp; |
|
|
425 | else |
|
|
426 | op->speed = 1.0; |
|
|
427 | update_ob_speed (op); |
|
|
428 | op->speed_left = -1; |
403 | op->speed_left = -1; |
429 | } |
404 | } |
430 | else |
405 | else |
431 | { |
406 | { |
432 | use_trigger (op); |
407 | use_trigger (op, originator); |
433 | op->speed = 0; |
408 | op->set_speed (0); |
434 | update_ob_speed (op); |
|
|
435 | } |
409 | } |
436 | } |
410 | } |
437 | |
411 | |
438 | |
412 | |
439 | /* |
413 | /* |
… | |
… | |
455 | int push = 0, tot = 0; |
429 | int push = 0, tot = 0; |
456 | int in_movement = op->stats.wc || op->speed; |
430 | int in_movement = op->stats.wc || op->speed; |
457 | |
431 | |
458 | switch (op->type) |
432 | switch (op->type) |
459 | { |
433 | { |
460 | case TRIGGER_BUTTON: |
434 | case TRIGGER_BUTTON: |
461 | if (op->weight > 0) |
435 | if (op->weight > 0) |
462 | { |
436 | { |
463 | if (cause) |
437 | if (cause) |
464 | { |
438 | { |
465 | for (tmp = op->above; tmp; tmp = tmp->above) |
439 | for (tmp = op->above; tmp; tmp = tmp->above) |
466 | /* Comment reproduced from update_buttons(): */ |
440 | /* Comment reproduced from update_buttons(): */ |
467 | /* Basically, if the move_type matches that on what the |
441 | /* Basically, if the move_type matches that on what the |
468 | * button wants, we count it. The second check is so that |
442 | * button wants, we count it. The second check is so that |
469 | * objects that don't move (swords, etc) will count. Note that |
443 | * objects that don't move (swords, etc) will count. Note that |
470 | * this means that more work is needed to make buttons |
444 | * this means that more work is needed to make buttons |
471 | * that are only triggered by flying objects. |
445 | * that are only triggered by flying objects. |
|
|
446 | */ |
|
|
447 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
448 | tot += tmp->head_ ()->total_weight (); |
|
|
449 | |
|
|
450 | if (tot >= op->weight) |
|
|
451 | push = 1; |
|
|
452 | |
|
|
453 | if (op->stats.ac == push) |
|
|
454 | return 0; |
|
|
455 | |
|
|
456 | op->stats.ac = push; |
|
|
457 | if (NUM_ANIMATIONS (op) > 1) |
|
|
458 | { |
|
|
459 | SET_ANIMATION (op, push); |
|
|
460 | update_object (op, UP_OBJ_FACE); |
|
|
461 | } |
|
|
462 | |
|
|
463 | if (in_movement || !push) |
|
|
464 | return 0; |
|
|
465 | } |
|
|
466 | |
|
|
467 | trigger_move (op, push, cause); |
|
|
468 | } |
|
|
469 | |
|
|
470 | return 0; |
|
|
471 | |
|
|
472 | case TRIGGER_PEDESTAL: |
|
|
473 | if (cause) |
|
|
474 | { |
|
|
475 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
476 | { |
|
|
477 | object *head = tmp->head_ (); |
|
|
478 | |
|
|
479 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
480 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
481 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
482 | { |
|
|
483 | push = 1; |
|
|
484 | break; |
|
|
485 | } |
|
|
486 | } |
|
|
487 | |
|
|
488 | if (op->stats.ac == push) |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | op->stats.ac = push; |
|
|
492 | |
|
|
493 | if (NUM_ANIMATIONS (op) > 1) |
|
|
494 | { |
|
|
495 | SET_ANIMATION (op, push); |
|
|
496 | update_object (op, UP_OBJ_FACE); |
|
|
497 | } |
|
|
498 | |
|
|
499 | update_object (op, UP_OBJ_FACE); |
|
|
500 | |
|
|
501 | if (in_movement || !push) |
|
|
502 | return 0; |
|
|
503 | } |
|
|
504 | |
|
|
505 | trigger_move (op, push, cause); |
|
|
506 | return 0; |
|
|
507 | |
|
|
508 | case TRIGGER_ALTAR: |
|
|
509 | if (cause) |
|
|
510 | { |
|
|
511 | if (in_movement) |
|
|
512 | return 0; |
|
|
513 | |
|
|
514 | if (operate_altar (op, &cause)) |
|
|
515 | { |
|
|
516 | if (NUM_ANIMATIONS (op) > 1) |
|
|
517 | { |
|
|
518 | SET_ANIMATION (op, 1); |
|
|
519 | update_object (op, UP_OBJ_FACE); |
|
|
520 | } |
|
|
521 | |
|
|
522 | if (op->last_sp >= 0) |
|
|
523 | { |
|
|
524 | trigger_move (op, 1, cause); |
|
|
525 | |
|
|
526 | if (op->last_sp > 0) |
|
|
527 | op->last_sp = -op->last_sp; |
|
|
528 | } |
|
|
529 | else |
|
|
530 | { |
|
|
531 | /* for trigger altar with last_sp, the ON/OFF |
|
|
532 | * status (-> +/- value) is "simulated": |
472 | */ |
533 | */ |
473 | |
534 | op->value = !op->value; |
474 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
535 | trigger_move (op, 1, cause); |
475 | { |
536 | op->last_sp = -op->last_sp; |
476 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
537 | op->value = !op->value; |
477 | } |
|
|
478 | if (tot >= op->weight) |
|
|
479 | push = 1; |
|
|
480 | if (op->stats.ac == push) |
|
|
481 | return 0; |
|
|
482 | op->stats.ac = push; |
|
|
483 | if (NUM_ANIMATIONS (op) > 1) |
|
|
484 | { |
|
|
485 | SET_ANIMATION (op, push); |
|
|
486 | update_object (op, UP_OBJ_FACE); |
|
|
487 | } |
538 | } |
488 | if (in_movement || !push) |
539 | |
489 | return 0; |
540 | return cause == NULL; |
490 | } |
541 | } |
491 | trigger_move (op, push); |
|
|
492 | } |
542 | else |
493 | return 0; |
|
|
494 | |
|
|
495 | case TRIGGER_PEDESTAL: |
|
|
496 | if (cause) |
|
|
497 | { |
|
|
498 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
499 | { |
|
|
500 | object *head = tmp->head ? tmp->head : tmp; |
|
|
501 | |
|
|
502 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
503 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
504 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
505 | { |
|
|
506 | push = 1; |
|
|
507 | break; |
|
|
508 | } |
|
|
509 | } |
|
|
510 | if (op->stats.ac == push) |
|
|
511 | return 0; |
543 | return 0; |
512 | op->stats.ac = push; |
544 | } |
|
|
545 | else |
|
|
546 | { |
513 | if (NUM_ANIMATIONS (op) > 1) |
547 | if (NUM_ANIMATIONS (op) > 1) |
514 | { |
548 | { |
515 | SET_ANIMATION (op, push); |
549 | SET_ANIMATION (op, 0); |
516 | update_object (op, UP_OBJ_FACE); |
550 | update_object (op, UP_OBJ_FACE); |
517 | } |
551 | } |
518 | update_object (op, UP_OBJ_FACE); |
|
|
519 | if (in_movement || !push) |
|
|
520 | return 0; |
|
|
521 | } |
|
|
522 | trigger_move (op, push); |
|
|
523 | return 0; |
|
|
524 | |
552 | |
525 | case TRIGGER_ALTAR: |
|
|
526 | if (cause) |
|
|
527 | { |
|
|
528 | if (in_movement) |
|
|
529 | return 0; |
|
|
530 | if (operate_altar (op, &cause)) |
|
|
531 | { |
|
|
532 | if (NUM_ANIMATIONS (op) > 1) |
|
|
533 | { |
|
|
534 | SET_ANIMATION (op, 1); |
|
|
535 | update_object (op, UP_OBJ_FACE); |
|
|
536 | } |
|
|
537 | if (op->last_sp >= 0) |
|
|
538 | { |
|
|
539 | trigger_move (op, 1); |
|
|
540 | if (op->last_sp > 0) |
|
|
541 | op->last_sp = -op->last_sp; |
|
|
542 | } |
|
|
543 | else |
|
|
544 | { |
|
|
545 | /* for trigger altar with last_sp, the ON/OFF |
|
|
546 | * status (-> +/- value) is "simulated": |
|
|
547 | */ |
|
|
548 | op->value = !op->value; |
|
|
549 | trigger_move (op, 1); |
|
|
550 | op->last_sp = -op->last_sp; |
|
|
551 | op->value = !op->value; |
|
|
552 | } |
|
|
553 | return cause == NULL; |
|
|
554 | } |
|
|
555 | else |
|
|
556 | { |
|
|
557 | return 0; |
|
|
558 | } |
|
|
559 | } |
|
|
560 | else |
|
|
561 | { |
|
|
562 | if (NUM_ANIMATIONS (op) > 1) |
|
|
563 | { |
|
|
564 | SET_ANIMATION (op, 0); |
|
|
565 | update_object (op, UP_OBJ_FACE); |
|
|
566 | } |
|
|
567 | |
|
|
568 | /* If trigger_altar has "last_sp > 0" set on the map, |
553 | /* If trigger_altar has "last_sp > 0" set on the map, |
569 | * it will push the connected value only once per sacrifice. |
554 | * it will push the connected value only once per sacrifice. |
570 | * Otherwise (default), the connected value will be |
555 | * Otherwise (default), the connected value will be |
571 | * pushed twice: First by sacrifice, second by reset! -AV |
556 | * pushed twice: First by sacrifice, second by reset! -AV |
572 | */ |
557 | */ |
573 | if (!op->last_sp) |
558 | if (!op->last_sp) |
574 | trigger_move (op, 0); |
559 | trigger_move (op, 0, cause); |
575 | else |
560 | else |
576 | { |
561 | { |
577 | op->stats.wc = 0; |
562 | op->stats.wc = 0; |
578 | op->value = !op->value; |
563 | op->value = !op->value; |
579 | op->speed = 0; |
564 | op->set_speed (0); |
580 | update_ob_speed (op); |
|
|
581 | } |
565 | } |
582 | } |
566 | } |
583 | return 0; |
567 | return 0; |
584 | |
568 | |
585 | case TRIGGER: |
569 | case TRIGGER: |
586 | if (cause) |
570 | if (cause) |
587 | { |
571 | { |
588 | if (in_movement) |
572 | if (in_movement) |
589 | return 0; |
573 | return 0; |
|
|
574 | |
590 | push = 1; |
575 | push = 1; |
591 | } |
576 | } |
|
|
577 | |
592 | if (NUM_ANIMATIONS (op) > 1) |
578 | if (NUM_ANIMATIONS (op) > 1) |
593 | { |
579 | { |
594 | SET_ANIMATION (op, push); |
580 | SET_ANIMATION (op, push); |
595 | update_object (op, UP_OBJ_FACE); |
581 | update_object (op, UP_OBJ_FACE); |
596 | } |
582 | } |
|
|
583 | |
597 | trigger_move (op, push); |
584 | trigger_move (op, push, cause); |
598 | return 1; |
585 | return 1; |
599 | |
586 | |
600 | default: |
587 | default: |
601 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
588 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
602 | return 0; |
589 | return 0; |
603 | } |
590 | } |
604 | } |
591 | } |
605 | |
592 | |
606 | void |
593 | void |
607 | add_button_link (object *button, mapstruct *map, int connected) |
594 | object::add_link (maptile *map, shstr_tmp id) |
608 | { |
595 | { |
609 | oblinkpt *obp; |
|
|
610 | objectlink *ol = get_objectlink (); |
|
|
611 | |
|
|
612 | if (!map) |
596 | if (!map) |
613 | { |
597 | { |
614 | LOG (llevError, "Tried to add button-link without map.\n"); |
598 | LOG (llevError, "Tried to add button-link without map.\n"); |
615 | return; |
599 | return; |
616 | } |
600 | } |
617 | if (!editor) |
|
|
618 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
|
|
619 | a connected map from a template map. */ |
|
|
620 | |
601 | |
621 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
602 | flag [FLAG_IS_LINKED] = true; |
622 | |
603 | |
623 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | objectlink *ol = get_objectlink (); |
624 | |
|
|
625 | ol->ob = button; |
605 | ol->ob = this; |
626 | ol->id = button->count; |
|
|
627 | |
606 | |
628 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
607 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
629 | |
608 | if (obp->id == id) |
630 | if (obp) |
|
|
631 | { |
609 | { |
632 | ol->next = obp->link; |
610 | ol->next = obp->link; |
633 | obp->link = ol; |
611 | obp->link = ol; |
|
|
612 | return; |
634 | } |
613 | } |
635 | else |
614 | |
636 | { |
|
|
637 | obp = get_objectlinkpt (); |
615 | oblinkpt *obp = get_objectlinkpt (); |
638 | obp->value = connected; |
616 | obp->id = id; |
639 | |
617 | |
640 | obp->next = map->buttons; |
618 | obp->next = map->buttons; |
641 | map->buttons = obp; |
619 | map->buttons = obp; |
642 | obp->link = ol; |
620 | obp->link = ol; |
643 | } |
|
|
644 | } |
621 | } |
645 | |
622 | |
646 | /* |
623 | /* |
647 | * Remove the object from the linked lists of buttons in the map. |
624 | * Remove the object from the linked lists of buttons in the map. |
648 | * This is only needed by editors. |
625 | * This is only needed by editors. |
649 | */ |
626 | */ |
650 | |
|
|
651 | void |
627 | void |
652 | remove_button_link (object *op) |
628 | object::remove_link () |
653 | { |
629 | { |
654 | oblinkpt *obp; |
630 | if (!map) |
655 | objectlink **olp, *ol; |
|
|
656 | |
|
|
657 | if (op->map == NULL) |
|
|
658 | { |
631 | { |
659 | LOG (llevError, "remove_button_link() in object without map.\n"); |
632 | LOG (llevError, "remove_button_link() in object without map.\n"); |
660 | return; |
633 | return; |
661 | } |
634 | } |
662 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
635 | |
|
|
636 | if (!flag [FLAG_IS_LINKED]) |
663 | { |
637 | { |
664 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
638 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
665 | return; |
639 | return; |
666 | } |
640 | } |
|
|
641 | |
|
|
642 | flag [FLAG_IS_LINKED] = false; |
|
|
643 | |
667 | for (obp = op->map->buttons; obp; obp = obp->next) |
644 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
668 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
645 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
669 | if (ol->ob == op) |
646 | if ((*olp)->ob == this) |
670 | { |
647 | { |
671 | |
648 | objectlink *ol = *olp; |
672 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
673 | obp->value, op->name, op->map->path); |
|
|
674 | */ |
|
|
675 | *olp = ol->next; |
649 | *olp = ol->next; |
676 | free (ol); |
650 | delete ol; |
677 | return; |
651 | return; |
678 | } |
652 | } |
|
|
653 | |
679 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
654 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
680 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
655 | } |
|
|
656 | |
|
|
657 | /* |
|
|
658 | * Updates every button on the map (by calling update_button() for them). |
|
|
659 | */ |
|
|
660 | void |
|
|
661 | maptile::update_buttons () |
|
|
662 | { |
|
|
663 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
664 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
665 | { |
|
|
666 | if (!ol->ob) |
|
|
667 | { |
|
|
668 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
669 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
670 | continue; |
|
|
671 | } |
|
|
672 | |
|
|
673 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
674 | { |
|
|
675 | update_button (ol->ob, 0); |
|
|
676 | break; |
|
|
677 | } |
|
|
678 | } |
681 | } |
679 | } |
682 | |
680 | |
683 | /* |
681 | /* |
684 | * Gets the objectlink for this connection from the map. |
682 | * Gets the objectlink for this connection from the map. |
685 | */ |
683 | */ |
686 | oblinkpt * |
684 | oblinkpt * |
687 | get_connection_links (mapstruct *map, long connection) |
685 | maptile::find_link (shstr_tmp id) |
688 | { |
686 | { |
689 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
687 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
690 | if (obp->value == connection) |
688 | if (obp->id == id) |
691 | return obp; |
689 | return obp; |
|
|
690 | |
692 | return 0; |
691 | return 0; |
693 | } |
692 | } |
694 | |
693 | |
695 | /* |
694 | /* |
696 | * Return the first objectlink in the objects linked to this one |
695 | * Return the first objectlink in the objects linked to this one |
697 | */ |
696 | */ |
698 | |
|
|
699 | oblinkpt * |
697 | oblinkpt * |
700 | get_button_links (const object *button) |
698 | object::find_link () const |
701 | { |
699 | { |
702 | oblinkpt *obp; |
700 | if (map) |
703 | objectlink *ol; |
|
|
704 | |
|
|
705 | if (!button->map) |
|
|
706 | return NULL; |
|
|
707 | for (obp = button->map->buttons; obp; obp = obp->next) |
701 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
708 | for (ol = obp->link; ol; ol = ol->next) |
702 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
709 | if (ol->ob == button && ol->id == button->count) |
703 | if (ol->ob == this) |
710 | return obp; |
704 | return obp; |
711 | return NULL; |
|
|
712 | } |
|
|
713 | |
705 | |
714 | /* |
|
|
715 | * Made as a separate function to increase efficiency |
|
|
716 | */ |
|
|
717 | |
|
|
718 | int |
|
|
719 | get_button_value (const object *button) |
|
|
720 | { |
|
|
721 | oblinkpt *obp; |
|
|
722 | objectlink *ol; |
|
|
723 | |
|
|
724 | if (!button->map) |
|
|
725 | return 0; |
|
|
726 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
727 | for (ol = obp->link; ol; ol = ol->next) |
|
|
728 | if (ol->ob == button && ol->id == button->count) |
|
|
729 | return obp->value; |
|
|
730 | return 0; |
706 | return 0; |
731 | } |
707 | } |
732 | |
708 | |
733 | /* This routine makes monsters who are |
709 | /* This routine makes monsters who are |
734 | * standing on the 'mood floor' change their |
710 | * standing on the 'mood floor' change their |
… | |
… | |
736 | * If floor is to be triggered must have |
712 | * If floor is to be triggered must have |
737 | * a speed of zero (default is 1 for all |
713 | * a speed of zero (default is 1 for all |
738 | * but the charm floor type). |
714 | * but the charm floor type). |
739 | * by b.t. thomas@nomad.astro.psu.edu |
715 | * by b.t. thomas@nomad.astro.psu.edu |
740 | */ |
716 | */ |
741 | |
|
|
742 | void |
717 | void |
743 | do_mood_floor (object *op, object *source) |
718 | do_mood_floor (object *op, object *source) |
744 | { |
719 | { |
745 | object *tmp; |
|
|
746 | object *tmp2; |
|
|
747 | |
|
|
748 | if (!source) |
720 | if (!source) |
749 | source = op; |
721 | source = op; |
750 | |
722 | |
751 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
723 | mapspace &ms = op->ms (); |
|
|
724 | |
|
|
725 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
726 | return; |
|
|
727 | |
|
|
728 | object *tmp; |
|
|
729 | |
|
|
730 | for (tmp = ms.top; tmp; tmp = tmp->below) |
752 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
731 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
753 | break; |
732 | break; |
754 | |
733 | |
755 | /* doesn't effect players, and if there is a player on this space, won't also |
734 | /* doesn't effect players, and if there is a player on this space, won't also |
756 | * be a monster here. |
735 | * be a monster here. |
757 | */ |
736 | */ |
|
|
737 | //TODO: have players really FLAG_MONSTER? kept it for safety |
758 | if (!tmp || tmp->type == PLAYER) |
738 | if (!tmp || tmp->type == PLAYER) |
759 | return; |
739 | return; |
760 | |
740 | |
761 | switch (op->last_sp) |
741 | switch (op->last_sp) |
762 | { |
742 | { |
763 | case 0: /* furious--make all monsters mad */ |
743 | case 0: /* furious--make all monsters mad */ |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
744 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
745 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
746 | |
766 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
747 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | { |
748 | { |
768 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
769 | remove_friendly_object (tmp); |
|
|
770 | tmp->attack_movement = 0; |
749 | tmp->attack_movement = 0; |
771 | /* lots of checks here, but want to make sure we don't |
750 | /* lots of checks here, but want to make sure we don't |
772 | * dereference a null value |
751 | * dereference a null value |
773 | */ |
752 | */ |
774 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
753 | if (tmp->type == GOLEM |
775 | { |
754 | && tmp->owner |
776 | tmp->owner->contr->ranges[range_golem] = NULL; |
755 | && tmp->owner->type == PLAYER |
|
|
756 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->golem_count = 0; |
757 | tmp->owner->contr->golem = 0; |
778 | } |
758 | |
779 | tmp->owner = 0; |
759 | tmp->owner = 0; |
|
|
760 | |
|
|
761 | remove_friendly_object (tmp); |
780 | } |
762 | } |
|
|
763 | break; |
|
|
764 | |
|
|
765 | case 1: /* angry -- get neutral monsters mad */ |
|
|
766 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
|
|
767 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
768 | break; |
|
|
769 | |
|
|
770 | case 2: /* calm -- pacify unfriendly monsters */ |
|
|
771 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
772 | break; |
|
|
773 | |
|
|
774 | case 3: /* make all monsters fall asleep */ |
|
|
775 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
776 | break; |
|
|
777 | |
|
|
778 | case 4: /* charm all monsters */ |
|
|
779 | if (op == source) |
|
|
780 | break; /* only if 'connected' */ |
|
|
781 | |
|
|
782 | if (object *pl = source->ms ().player ()) |
|
|
783 | { |
|
|
784 | tmp->set_owner (pl); |
|
|
785 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
786 | |
|
|
787 | tmp->stats.exp = 0; |
|
|
788 | |
|
|
789 | add_friendly_object (tmp); |
|
|
790 | tmp->attack_movement = PETMOVE; |
|
|
791 | } |
|
|
792 | break; |
|
|
793 | |
|
|
794 | case 6: // kill monsters |
|
|
795 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | break; |
796 | break; |
782 | case 1: /* angry -- get neutral monsters mad */ |
797 | |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
798 | // FALL THROUGH |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
799 | case 5: // kill all alives |
|
|
800 | if (!tmp->flag [FLAG_PRECIOUS]) |
|
|
801 | { |
|
|
802 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
|
|
803 | tmp->destroy (); |
|
|
804 | } |
785 | break; |
805 | break; |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
|
|
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
789 | break; |
|
|
790 | case 3: /* make all monsters fall asleep */ |
|
|
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
793 | break; |
|
|
794 | case 4: /* charm all monsters */ |
|
|
795 | if (op == source) |
|
|
796 | break; /* only if 'connected' */ |
|
|
797 | |
806 | |
798 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
|
|
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
|
|
800 | if (tmp2->above == NULL) |
|
|
801 | break; |
|
|
802 | |
|
|
803 | if (tmp2->type != PLAYER) |
|
|
804 | break; |
|
|
805 | set_owner (tmp, tmp2); |
|
|
806 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
807 | tmp->stats.exp = 0; |
|
|
808 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
809 | add_friendly_object (tmp); |
|
|
810 | tmp->attack_movement = PETMOVE; |
|
|
811 | break; |
|
|
812 | |
|
|
813 | default: |
807 | default: |
814 | break; |
808 | break; |
815 | |
|
|
816 | } |
809 | } |
817 | } |
810 | } |
818 | |
811 | |
819 | /* this function returns the object it matches, or NULL if non. |
812 | /* this function returns the object it matches, or NULL if non. |
820 | * It will descend through containers to find the object. |
813 | * It will descend through containers to find the object. |
821 | * slaying = match object slaying flag |
814 | * slaying = match object slaying flag |
822 | * race = match object archetype name flag |
815 | * race = match object archetype name flag |
823 | * hp = match object type (excpt type '0'== PLAYER) |
816 | * hp = match object type (excpt type '0'== PLAYER) |
824 | */ |
817 | */ |
825 | |
|
|
826 | object * |
818 | object * |
827 | check_inv_recursive (object *op, const object *trig) |
819 | check_inv_recursive (object *op, const object *trig) |
828 | { |
820 | { |
829 | object *tmp, *ret = NULL; |
821 | object *tmp, *ret = NULL; |
830 | |
822 | |
831 | /* First check the object itself. */ |
823 | /* First check the object itself. */ |
832 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
824 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
833 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
825 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
826 | || (trig->race && (op->arch->archname == trig->race))) |
834 | return op; |
827 | return op; |
835 | |
828 | |
836 | for (tmp = op->inv; tmp; tmp = tmp->below) |
829 | for (tmp = op->inv; tmp; tmp = tmp->below) |
837 | { |
830 | { |
838 | if (tmp->inv) |
831 | if (tmp->inv) |
… | |
… | |
840 | ret = check_inv_recursive (tmp, trig); |
833 | ret = check_inv_recursive (tmp, trig); |
841 | if (ret) |
834 | if (ret) |
842 | return ret; |
835 | return ret; |
843 | } |
836 | } |
844 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
837 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
845 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
838 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
839 | || (trig->race && (tmp->arch->archname == trig->race))) |
846 | return tmp; |
840 | return tmp; |
847 | } |
841 | } |
848 | return NULL; |
842 | return NULL; |
849 | } |
843 | } |
850 | |
844 | |
… | |
… | |
853 | * the square will activate connected items. |
847 | * the square will activate connected items. |
854 | * Monsters can't trigger this square (for now) |
848 | * Monsters can't trigger this square (for now) |
855 | * Values are: last_sp = 1/0 obj/no obj triggers |
849 | * Values are: last_sp = 1/0 obj/no obj triggers |
856 | * last_heal = 1/0 remove/dont remove obj if triggered |
850 | * last_heal = 1/0 remove/dont remove obj if triggered |
857 | * -b.t. (thomas@nomad.astro.psu.edu |
851 | * -b.t. (thomas@nomad.astro.psu.edu |
858 | */ |
852 | * |
859 | |
853 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
854 | * because the check-inventory semantic essentially only applies when |
|
|
855 | * something is above the inventory checker. |
|
|
856 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
857 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
858 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
859 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
860 | * state in the inventory checker. This won't happen anymore now. |
|
|
861 | * |
|
|
862 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
863 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
864 | * on this information. also make sure to only push_button if op has |
|
|
865 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
866 | * will still open)! (i hope i got the semantics right this time) |
|
|
867 | * |
|
|
868 | */ |
860 | void |
869 | void |
861 | check_inv (object *op, object *trig) |
870 | check_inv (object *op, object *trig) |
862 | { |
871 | { |
863 | object *match; |
872 | trig->value = 0; // deactivate if none of the following conditions apply |
864 | |
873 | |
865 | if (op->type != PLAYER) |
874 | object *pl = trig->ms ().player (); |
866 | return; |
|
|
867 | match = check_inv_recursive (op, trig); |
875 | object *match = check_inv_recursive (op, trig); |
|
|
876 | |
|
|
877 | // elmex: a note about (pl == op): |
|
|
878 | // if pl == 0 then the player has left this space |
|
|
879 | // if pl != 0 then a player is on this mapspace, but then |
|
|
880 | // we still have to check whether it's the player that triggered |
|
|
881 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
882 | // and we have to set the value to 0 |
|
|
883 | |
868 | if (match && trig->last_sp) |
884 | if (match && trig->last_sp) // match == having |
869 | { |
885 | { |
870 | if (trig->last_heal) |
886 | if (trig->last_heal) |
871 | decrease_ob (match); |
887 | match->decrease (); |
872 | use_trigger (trig); |
|
|
873 | } |
|
|
874 | else if (!match && !trig->last_sp) |
|
|
875 | use_trigger (trig); |
|
|
876 | } |
|
|
877 | |
888 | |
878 | |
889 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
879 | /* This does a minimal check of the button link consistency for object |
890 | push_button (trig, op); |
880 | * map. All it really does it much sure the object id link that is set |
|
|
881 | * matches what the object has. |
|
|
882 | */ |
|
|
883 | void |
|
|
884 | verify_button_links (const mapstruct *map) |
|
|
885 | { |
|
|
886 | oblinkpt *obp; |
|
|
887 | objectlink *ol; |
|
|
888 | |
|
|
889 | if (!map) |
|
|
890 | return; |
|
|
891 | |
|
|
892 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
893 | { |
891 | } |
894 | for (ol = obp->link; ol; ol = ol->next) |
892 | else if (!match && !trig->last_sp) // match == not having |
895 | { |
|
|
896 | if (ol->id != ol->ob->count) |
|
|
897 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
|
|
898 | } |
|
|
899 | } |
893 | { |
|
|
894 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
|
|
895 | push_button (trig, op); |
|
|
896 | } |
900 | } |
897 | } |
|
|
898 | |