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Comparing deliantra/server/common/button.C (file contents):
Revision 1.54 by root, Sun Oct 11 18:18:03 2009 UTC vs.
Revision 1.70 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25 26
51 * is getting moved out of memory, the status of buttons and levers 52 * is getting moved out of memory, the status of buttons and levers
52 * probably isn't important - it will get sorted out when the map is 53 * probably isn't important - it will get sorted out when the map is
53 * re-loaded. As such, just exit this function if that is the case. 54 * re-loaded. As such, just exit this function if that is the case.
54 */ 55 */
55 56
56 if (QUERY_FLAG (ol->ob, FLAG_FREED)) 57 if (ol->ob->flag [FLAG_FREED])
57 return; 58 return;
58 59
59 object *tmp = ol->ob; 60 object *tmp = ol->ob;
60 61
61 /* if the criteria isn't appropriate, don't do anything */ 62 /* if the criteria isn't appropriate, don't do anything */
62 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 63 if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH])
63 continue; 64 continue;
64 65
65 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 66 if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE])
66 continue; 67 continue;
67 68
68 switch (tmp->type) 69 switch (tmp->type)
69 { 70 {
70 case GATE: 71 case GATE:
75 : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); 76 : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole"));
76 tmp->value = tmp->stats.maxsp ? !state : state; 77 tmp->value = tmp->stats.maxsp ? !state : state;
77 tmp->set_speed (0.5); 78 tmp->set_speed (0.5);
78 break; 79 break;
79 80
80 case CF_HANDLE: 81 case T_HANDLE:
81 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); 82 SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state));
82 update_object (tmp, UP_OBJ_FACE); 83 update_object (tmp, UP_OBJ_FACE);
83 break; 84 break;
84 85
85 case SIGN: 86 case SIGN:
86 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) 87 if (!tmp->stats.food || tmp->last_eat < tmp->stats.food)
87 { 88 {
88 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); 89 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice"));
90
91 if (originator && originator->contr)
92 originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg));
93
89 new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); 94 new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg);
95
90 if (tmp->stats.food) 96 if (tmp->stats.food)
91 tmp->last_eat++; 97 tmp->last_eat++;
92 } 98 }
93 break; 99 break;
94 100
131 } 137 }
132 break; 138 break;
133 139
134 case DIRECTOR: 140 case DIRECTOR:
135 case FIREWALL: 141 case FIREWALL:
136 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 142 if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL)
137 move_firewall (tmp); 143 move_firewall (tmp);
138 else 144 else
139 { 145 {
140 tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ 146 tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */
141 animate_turning (tmp); 147 animate_turning (tmp);
248 254
249 any_down = any_down || tmp->value; 255 any_down = any_down || tmp->value;
250 } 256 }
251 else if (tmp->type == PEDESTAL) 257 else if (tmp->type == PEDESTAL)
252 { 258 {
259 bool is_match = is_match_expr (tmp->slaying);
253 tmp->value = 0; 260 tmp->value = 0;
254 261
255 for (object *ab = tmp->above; ab; ab = ab->above) 262 for (object *ab = tmp->above; ab; ab = ab->above)
256 { 263 {
257 object *head = ab->head_ (); 264 object *head = ab->head_ ();
258 265
259 /* Same note regarding move_type for buttons above apply here. */ 266 /* Same note regarding move_type for buttons above apply here. */
260 if (((ab->move_type & tmp->move_on) || ab->move_type == 0) 267 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
268 if (is_match
269 ? match (tmp->slaying, head, tmp, originator)
261 && (head->race == tmp->slaying 270 : (head->race == tmp->slaying
262 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) 271 || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying)
263 || (tmp->slaying == shstr_player && head->type == PLAYER))) 272 || (tmp->slaying == shstr_player && head->type == PLAYER)))
273 {
264 tmp->value = 1; 274 tmp->value = 1;
275 break;
276 }
277 }
278
279 any_down = any_down || tmp->value;
280 }
281 else if (tmp->type == T_MATCH)
282 {
283 tmp->value = 0;
284
285 for (object *ab = tmp->above; ab; ab = ab->above)
286 {
287 object *head = ab->head_ ();
288
289 /* Same note regarding move_type for buttons above apply here. */
290 if (((ab->move_type & tmp->move_on) || ab->move_type == 0))
291 if (match (tmp->slaying, head, tmp, originator))
292 {
293 tmp->value = 1;
294 break;
295 }
265 } 296 }
266 297
267 any_down = any_down || tmp->value; 298 any_down = any_down || tmp->value;
268 } 299 }
269 } 300 }
315 * 346 *
316 * 0.93.4: Linked objects (ie, objects that are connected) can not be 347 * 0.93.4: Linked objects (ie, objects that are connected) can not be
317 * sacrificed. This fixes a bug of trying to put multiple altars/related 348 * sacrificed. This fixes a bug of trying to put multiple altars/related
318 * objects on the same space that take the same sacrifice. 349 * objects on the same space that take the same sacrifice.
319 */ 350 */
320
321int 351int
322check_altar_sacrifice (object *altar, object *sacrifice, object *originator) 352check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
323{ 353{
324 if (sacrifice->flag [FLAG_UNPAID]) 354 if (sacrifice->flag [FLAG_UNPAID]
355 || sacrifice->flag [FLAG_IS_LINKED]
356 || sacrifice->is_player ())
325 return 0; 357 return 0;
326 358
327 if (is_match_expr (ARCH_SACRIFICE (altar))) 359 if (is_match_expr (ARCH_SACRIFICE (altar)))
328 return match (ARCH_SACRIFICE (altar), altar, originator); 360 return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator);
329 361
330 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) 362 if (!sacrifice->flag [FLAG_ALIVE])
331 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
332 && sacrifice->type != PLAYER)
333 { 363 {
334 if (ARCH_SACRIFICE (altar) == shstr_money 364 if (ARCH_SACRIFICE (altar) == shstr_money
335 && sacrifice->type == MONEY 365 && sacrifice->type == MONEY
336 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) 366 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
337 return 1; 367 return 1;
393 new_info_map (NDI_BLACK, altar->map, altar->msg); 423 new_info_map (NDI_BLACK, altar->map, altar->msg);
394 424
395 return 1; 425 return 1;
396} 426}
397 427
398void 428static void
399trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ 429trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */
400{ 430{
401 op->stats.wc = state; 431 op->stats.wc = state;
402 432
403 if (state) 433 if (state)
429int 459int
430check_trigger (object *op, object *cause, object *originator) 460check_trigger (object *op, object *cause, object *originator)
431{ 461{
432 object *tmp; 462 object *tmp;
433 int push = 0, tot = 0; 463 int push = 0, tot = 0;
434 int in_movement = op->stats.wc || op->speed; 464 int in_movement = op->stats.wc || op->has_active_speed ();
435 465
436 switch (op->type) 466 switch (op->type)
437 { 467 {
438 case TRIGGER_BUTTON: 468 case TRIGGER_BUTTON:
439 if (op->weight > 0) 469 if (op->weight > 0)
730 return; 760 return;
731 761
732 object *tmp; 762 object *tmp;
733 763
734 for (tmp = ms.top; tmp; tmp = tmp->below) 764 for (tmp = ms.top; tmp; tmp = tmp->below)
735 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 765 if (tmp->flag [FLAG_MONSTER])
736 break; 766 break;
737 767
738 /* doesn't effect players, and if there is a player on this space, won't also 768 /* doesn't effect players, and if there is a player on this space, won't also
739 * be a monster here. 769 * be a monster here.
740 */ 770 */
743 return; 773 return;
744 774
745 switch (op->last_sp) 775 switch (op->last_sp)
746 { 776 {
747 case 0: /* furious--make all monsters mad */ 777 case 0: /* furious--make all monsters mad */
748 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) 778 if (tmp->flag [FLAG_UNAGGRESSIVE])
749 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 779 tmp->clr_flag (FLAG_UNAGGRESSIVE);
750 780
751 if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) 781 if (tmp->flag [FLAG_FRIENDLY])
752 { 782 {
753 tmp->attack_movement = 0; 783 tmp->attack_movement = 0;
754 /* lots of checks here, but want to make sure we don't 784 /* lots of checks here, but want to make sure we don't
755 * dereference a null value 785 * dereference a null value
756 */ 786 */
765 remove_friendly_object (tmp); 795 remove_friendly_object (tmp);
766 } 796 }
767 break; 797 break;
768 798
769 case 1: /* angry -- get neutral monsters mad */ 799 case 1: /* angry -- get neutral monsters mad */
770 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 800 if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY])
771 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 801 tmp->clr_flag (FLAG_UNAGGRESSIVE);
772 break; 802 break;
773 803
774 case 2: /* calm -- pacify unfriendly monsters */ 804 case 2: /* calm -- pacify unfriendly monsters */
775 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 805 tmp->set_flag (FLAG_UNAGGRESSIVE);
776 break; 806 break;
777 807
778 case 3: /* make all monsters fall asleep */ 808 case 3: /* make all monsters fall asleep */
779 SET_FLAG (tmp, FLAG_SLEEP); 809 tmp->set_flag (FLAG_SLEEP);
780 break; 810 break;
781 811
782 case 4: /* charm all monsters */ 812 case 4: /* charm all monsters */
783 if (op == source) 813 if (op == source)
784 break; /* only if 'connected' */ 814 break; /* only if 'connected' */
785 815
786 if (object *pl = source->ms ().player ()) 816 if (object *pl = source->ms ().player ())
787 { 817 {
788 tmp->set_owner (pl); 818 tmp->set_owner (pl);
789 SET_FLAG (tmp, FLAG_MONSTER); 819 tmp->set_flag (FLAG_MONSTER);
790 820
791 tmp->stats.exp = 0; 821 tmp->stats.exp = 0;
792 822
793 add_friendly_object (tmp); 823 add_friendly_object (tmp);
794 tmp->attack_movement = PETMOVE; 824 tmp->attack_movement = PETMOVE;
795 } 825 }
796 break; 826 break;
797 827
798 case 6: // kill monsters 828 case 6: // kill monsters
799 if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) 829 if (!tmp->flag [FLAG_FRIENDLY])
800 break; 830 break;
801 831
802 // FALL THROUGH 832 // FALL THROUGH
803 case 5: // kill all alives 833 case 5: // kill all alives
804 if (!tmp->flag [FLAG_PRECIOUS]) 834 if (!tmp->flag [FLAG_PRECIOUS])

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