1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | |
26 | |
… | |
… | |
51 | * is getting moved out of memory, the status of buttons and levers |
52 | * is getting moved out of memory, the status of buttons and levers |
52 | * probably isn't important - it will get sorted out when the map is |
53 | * probably isn't important - it will get sorted out when the map is |
53 | * re-loaded. As such, just exit this function if that is the case. |
54 | * re-loaded. As such, just exit this function if that is the case. |
54 | */ |
55 | */ |
55 | |
56 | |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
57 | if (ol->ob->flag [FLAG_FREED]) |
57 | return; |
58 | return; |
58 | |
59 | |
59 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
60 | |
61 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
63 | continue; |
64 | continue; |
64 | |
65 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
66 | continue; |
67 | continue; |
67 | |
68 | |
68 | switch (tmp->type) |
69 | switch (tmp->type) |
69 | { |
70 | { |
70 | case GATE: |
71 | case GATE: |
… | |
… | |
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
78 | break; |
79 | break; |
79 | |
80 | |
80 | case CF_HANDLE: |
81 | case T_HANDLE: |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
83 | break; |
84 | break; |
84 | |
85 | |
85 | case SIGN: |
86 | case SIGN: |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | { |
88 | { |
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
90 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
91 | tmp->last_eat++; |
97 | tmp->last_eat++; |
92 | } |
98 | } |
93 | break; |
99 | break; |
94 | |
100 | |
… | |
… | |
131 | } |
137 | } |
132 | break; |
138 | break; |
133 | |
139 | |
134 | case DIRECTOR: |
140 | case DIRECTOR: |
135 | case FIREWALL: |
141 | case FIREWALL: |
136 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
137 | move_firewall (tmp); |
143 | move_firewall (tmp); |
138 | else |
144 | else |
139 | { |
145 | { |
140 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
141 | animate_turning (tmp); |
147 | animate_turning (tmp); |
… | |
… | |
248 | |
254 | |
249 | any_down = any_down || tmp->value; |
255 | any_down = any_down || tmp->value; |
250 | } |
256 | } |
251 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
252 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
253 | tmp->value = 0; |
260 | tmp->value = 0; |
254 | |
261 | |
255 | for (object *ab = tmp->above; ab; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
256 | { |
263 | { |
257 | object *head = ab->head_ (); |
264 | object *head = ab->head_ (); |
258 | |
265 | |
259 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
260 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
268 | if (is_match |
|
|
269 | ? match (tmp->slaying, head, tmp, originator) |
261 | && (head->race == tmp->slaying |
270 | : (head->race == tmp->slaying |
262 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
263 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
264 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
|
|
276 | } |
|
|
277 | } |
|
|
278 | |
|
|
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
|
|
286 | { |
|
|
287 | object *head = ab->head_ (); |
|
|
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
265 | } |
296 | } |
266 | |
297 | |
267 | any_down = any_down || tmp->value; |
298 | any_down = any_down || tmp->value; |
268 | } |
299 | } |
269 | } |
300 | } |
… | |
… | |
315 | * |
346 | * |
316 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
317 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
318 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
319 | */ |
350 | */ |
320 | |
|
|
321 | int |
351 | int |
322 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
323 | { |
353 | { |
324 | if (sacrifice->flag [FLAG_UNPAID]) |
354 | if (sacrifice->flag [FLAG_UNPAID] |
|
|
355 | || sacrifice->flag [FLAG_IS_LINKED] |
|
|
356 | || sacrifice->is_player ()) |
325 | return 0; |
357 | return 0; |
326 | |
358 | |
327 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
359 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
328 | return match (ARCH_SACRIFICE (altar), altar, originator); |
360 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
329 | |
361 | |
330 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
362 | if (!sacrifice->flag [FLAG_ALIVE]) |
331 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
332 | && sacrifice->type != PLAYER) |
|
|
333 | { |
363 | { |
334 | if (ARCH_SACRIFICE (altar) == shstr_money |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
335 | && sacrifice->type == MONEY |
365 | && sacrifice->type == MONEY |
336 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
337 | return 1; |
367 | return 1; |
… | |
… | |
393 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
423 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
394 | |
424 | |
395 | return 1; |
425 | return 1; |
396 | } |
426 | } |
397 | |
427 | |
398 | void |
428 | static void |
399 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
429 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
400 | { |
430 | { |
401 | op->stats.wc = state; |
431 | op->stats.wc = state; |
402 | |
432 | |
403 | if (state) |
433 | if (state) |
… | |
… | |
429 | int |
459 | int |
430 | check_trigger (object *op, object *cause, object *originator) |
460 | check_trigger (object *op, object *cause, object *originator) |
431 | { |
461 | { |
432 | object *tmp; |
462 | object *tmp; |
433 | int push = 0, tot = 0; |
463 | int push = 0, tot = 0; |
434 | int in_movement = op->stats.wc || op->speed; |
464 | int in_movement = op->stats.wc || op->has_active_speed (); |
435 | |
465 | |
436 | switch (op->type) |
466 | switch (op->type) |
437 | { |
467 | { |
438 | case TRIGGER_BUTTON: |
468 | case TRIGGER_BUTTON: |
439 | if (op->weight > 0) |
469 | if (op->weight > 0) |
… | |
… | |
730 | return; |
760 | return; |
731 | |
761 | |
732 | object *tmp; |
762 | object *tmp; |
733 | |
763 | |
734 | for (tmp = ms.top; tmp; tmp = tmp->below) |
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
735 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
765 | if (tmp->flag [FLAG_MONSTER]) |
736 | break; |
766 | break; |
737 | |
767 | |
738 | /* doesn't effect players, and if there is a player on this space, won't also |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
739 | * be a monster here. |
769 | * be a monster here. |
740 | */ |
770 | */ |
… | |
… | |
743 | return; |
773 | return; |
744 | |
774 | |
745 | switch (op->last_sp) |
775 | switch (op->last_sp) |
746 | { |
776 | { |
747 | case 0: /* furious--make all monsters mad */ |
777 | case 0: /* furious--make all monsters mad */ |
748 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
778 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
749 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
750 | |
780 | |
751 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | if (tmp->flag [FLAG_FRIENDLY]) |
752 | { |
782 | { |
753 | tmp->attack_movement = 0; |
783 | tmp->attack_movement = 0; |
754 | /* lots of checks here, but want to make sure we don't |
784 | /* lots of checks here, but want to make sure we don't |
755 | * dereference a null value |
785 | * dereference a null value |
756 | */ |
786 | */ |
… | |
… | |
765 | remove_friendly_object (tmp); |
795 | remove_friendly_object (tmp); |
766 | } |
796 | } |
767 | break; |
797 | break; |
768 | |
798 | |
769 | case 1: /* angry -- get neutral monsters mad */ |
799 | case 1: /* angry -- get neutral monsters mad */ |
770 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
800 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
771 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
801 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
772 | break; |
802 | break; |
773 | |
803 | |
774 | case 2: /* calm -- pacify unfriendly monsters */ |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
775 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
805 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
776 | break; |
806 | break; |
777 | |
807 | |
778 | case 3: /* make all monsters fall asleep */ |
808 | case 3: /* make all monsters fall asleep */ |
779 | SET_FLAG (tmp, FLAG_SLEEP); |
809 | tmp->set_flag (FLAG_SLEEP); |
780 | break; |
810 | break; |
781 | |
811 | |
782 | case 4: /* charm all monsters */ |
812 | case 4: /* charm all monsters */ |
783 | if (op == source) |
813 | if (op == source) |
784 | break; /* only if 'connected' */ |
814 | break; /* only if 'connected' */ |
785 | |
815 | |
786 | if (object *pl = source->ms ().player ()) |
816 | if (object *pl = source->ms ().player ()) |
787 | { |
817 | { |
788 | tmp->set_owner (pl); |
818 | tmp->set_owner (pl); |
789 | SET_FLAG (tmp, FLAG_MONSTER); |
819 | tmp->set_flag (FLAG_MONSTER); |
790 | |
820 | |
791 | tmp->stats.exp = 0; |
821 | tmp->stats.exp = 0; |
792 | |
822 | |
793 | add_friendly_object (tmp); |
823 | add_friendly_object (tmp); |
794 | tmp->attack_movement = PETMOVE; |
824 | tmp->attack_movement = PETMOVE; |
795 | } |
825 | } |
796 | break; |
826 | break; |
797 | |
827 | |
798 | case 6: // kill monsters |
828 | case 6: // kill monsters |
799 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
829 | if (!tmp->flag [FLAG_FRIENDLY]) |
800 | break; |
830 | break; |
801 | |
831 | |
802 | // FALL THROUGH |
832 | // FALL THROUGH |
803 | case 5: // kill all alives |
833 | case 5: // kill all alives |
804 | if (!tmp->flag [FLAG_PRECIOUS]) |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |