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Comparing deliantra/server/common/button.C (file contents):
Revision 1.65 by root, Fri Mar 26 01:04:43 2010 UTC vs.
Revision 1.70 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26 26
52 * is getting moved out of memory, the status of buttons and levers 52 * is getting moved out of memory, the status of buttons and levers
53 * probably isn't important - it will get sorted out when the map is 53 * probably isn't important - it will get sorted out when the map is
54 * re-loaded. As such, just exit this function if that is the case. 54 * re-loaded. As such, just exit this function if that is the case.
55 */ 55 */
56 56
57 if (QUERY_FLAG (ol->ob, FLAG_FREED)) 57 if (ol->ob->flag [FLAG_FREED])
58 return; 58 return;
59 59
60 object *tmp = ol->ob; 60 object *tmp = ol->ob;
61 61
62 /* if the criteria isn't appropriate, don't do anything */ 62 /* if the criteria isn't appropriate, don't do anything */
63 if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) 63 if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH])
64 continue; 64 continue;
65 65
66 if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) 66 if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE])
67 continue; 67 continue;
68 68
69 switch (tmp->type) 69 switch (tmp->type)
70 { 70 {
71 case GATE: 71 case GATE:
137 } 137 }
138 break; 138 break;
139 139
140 case DIRECTOR: 140 case DIRECTOR:
141 case FIREWALL: 141 case FIREWALL:
142 if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) 142 if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL)
143 move_firewall (tmp); 143 move_firewall (tmp);
144 else 144 else
145 { 145 {
146 tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ 146 tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */
147 animate_turning (tmp); 147 animate_turning (tmp);
349 * objects on the same space that take the same sacrifice. 349 * objects on the same space that take the same sacrifice.
350 */ 350 */
351int 351int
352check_altar_sacrifice (object *altar, object *sacrifice, object *originator) 352check_altar_sacrifice (object *altar, object *sacrifice, object *originator)
353{ 353{
354 if (sacrifice->flag [FLAG_UNPAID]) 354 if (sacrifice->flag [FLAG_UNPAID]
355 || sacrifice->flag [FLAG_IS_LINKED]
356 || sacrifice->is_player ())
355 return 0; 357 return 0;
356 358
357 if (is_match_expr (ARCH_SACRIFICE (altar))) 359 if (is_match_expr (ARCH_SACRIFICE (altar)))
358 return match (ARCH_SACRIFICE (altar), altar, originator); 360 return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator);
359 361
360 if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) 362 if (!sacrifice->flag [FLAG_ALIVE])
361 && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
362 && sacrifice->type != PLAYER)
363 { 363 {
364 if (ARCH_SACRIFICE (altar) == shstr_money 364 if (ARCH_SACRIFICE (altar) == shstr_money
365 && sacrifice->type == MONEY 365 && sacrifice->type == MONEY
366 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) 366 && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar))
367 return 1; 367 return 1;
760 return; 760 return;
761 761
762 object *tmp; 762 object *tmp;
763 763
764 for (tmp = ms.top; tmp; tmp = tmp->below) 764 for (tmp = ms.top; tmp; tmp = tmp->below)
765 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 765 if (tmp->flag [FLAG_MONSTER])
766 break; 766 break;
767 767
768 /* doesn't effect players, and if there is a player on this space, won't also 768 /* doesn't effect players, and if there is a player on this space, won't also
769 * be a monster here. 769 * be a monster here.
770 */ 770 */
773 return; 773 return;
774 774
775 switch (op->last_sp) 775 switch (op->last_sp)
776 { 776 {
777 case 0: /* furious--make all monsters mad */ 777 case 0: /* furious--make all monsters mad */
778 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) 778 if (tmp->flag [FLAG_UNAGGRESSIVE])
779 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 779 tmp->clr_flag (FLAG_UNAGGRESSIVE);
780 780
781 if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) 781 if (tmp->flag [FLAG_FRIENDLY])
782 { 782 {
783 tmp->attack_movement = 0; 783 tmp->attack_movement = 0;
784 /* lots of checks here, but want to make sure we don't 784 /* lots of checks here, but want to make sure we don't
785 * dereference a null value 785 * dereference a null value
786 */ 786 */
795 remove_friendly_object (tmp); 795 remove_friendly_object (tmp);
796 } 796 }
797 break; 797 break;
798 798
799 case 1: /* angry -- get neutral monsters mad */ 799 case 1: /* angry -- get neutral monsters mad */
800 if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 800 if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY])
801 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 801 tmp->clr_flag (FLAG_UNAGGRESSIVE);
802 break; 802 break;
803 803
804 case 2: /* calm -- pacify unfriendly monsters */ 804 case 2: /* calm -- pacify unfriendly monsters */
805 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 805 tmp->set_flag (FLAG_UNAGGRESSIVE);
806 break; 806 break;
807 807
808 case 3: /* make all monsters fall asleep */ 808 case 3: /* make all monsters fall asleep */
809 SET_FLAG (tmp, FLAG_SLEEP); 809 tmp->set_flag (FLAG_SLEEP);
810 break; 810 break;
811 811
812 case 4: /* charm all monsters */ 812 case 4: /* charm all monsters */
813 if (op == source) 813 if (op == source)
814 break; /* only if 'connected' */ 814 break; /* only if 'connected' */
815 815
816 if (object *pl = source->ms ().player ()) 816 if (object *pl = source->ms ().player ())
817 { 817 {
818 tmp->set_owner (pl); 818 tmp->set_owner (pl);
819 SET_FLAG (tmp, FLAG_MONSTER); 819 tmp->set_flag (FLAG_MONSTER);
820 820
821 tmp->stats.exp = 0; 821 tmp->stats.exp = 0;
822 822
823 add_friendly_object (tmp); 823 add_friendly_object (tmp);
824 tmp->attack_movement = PETMOVE; 824 tmp->attack_movement = PETMOVE;
825 } 825 }
826 break; 826 break;
827 827
828 case 6: // kill monsters 828 case 6: // kill monsters
829 if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) 829 if (!tmp->flag [FLAG_FRIENDLY])
830 break; 830 break;
831 831
832 // FALL THROUGH 832 // FALL THROUGH
833 case 5: // kill all alives 833 case 5: // kill all alives
834 if (!tmp->flag [FLAG_PRECIOUS]) 834 if (!tmp->flag [FLAG_PRECIOUS])

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