1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | |
26 | |
… | |
… | |
52 | * is getting moved out of memory, the status of buttons and levers |
52 | * is getting moved out of memory, the status of buttons and levers |
53 | * probably isn't important - it will get sorted out when the map is |
53 | * probably isn't important - it will get sorted out when the map is |
54 | * re-loaded. As such, just exit this function if that is the case. |
54 | * re-loaded. As such, just exit this function if that is the case. |
55 | */ |
55 | */ |
56 | |
56 | |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
57 | if (ol->ob->flag [FLAG_FREED]) |
58 | return; |
58 | return; |
59 | |
59 | |
60 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
61 | |
61 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
64 | continue; |
64 | continue; |
65 | |
65 | |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
67 | continue; |
67 | continue; |
68 | |
68 | |
69 | switch (tmp->type) |
69 | switch (tmp->type) |
70 | { |
70 | { |
71 | case GATE: |
71 | case GATE: |
… | |
… | |
137 | } |
137 | } |
138 | break; |
138 | break; |
139 | |
139 | |
140 | case DIRECTOR: |
140 | case DIRECTOR: |
141 | case FIREWALL: |
141 | case FIREWALL: |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
143 | move_firewall (tmp); |
143 | move_firewall (tmp); |
144 | else |
144 | else |
145 | { |
145 | { |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
147 | animate_turning (tmp); |
147 | animate_turning (tmp); |
… | |
… | |
349 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
350 | */ |
350 | */ |
351 | int |
351 | int |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
353 | { |
353 | { |
354 | if (sacrifice->flag [FLAG_UNPAID]) |
354 | if (sacrifice->flag [FLAG_UNPAID] |
|
|
355 | || sacrifice->flag [FLAG_IS_LINKED] |
|
|
356 | || sacrifice->is_player ()) |
355 | return 0; |
357 | return 0; |
356 | |
358 | |
357 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
359 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
358 | return match (ARCH_SACRIFICE (altar), altar, originator); |
360 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
359 | |
361 | |
360 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
362 | if (!sacrifice->flag [FLAG_ALIVE]) |
361 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
362 | && sacrifice->type != PLAYER) |
|
|
363 | { |
363 | { |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
365 | && sacrifice->type == MONEY |
365 | && sacrifice->type == MONEY |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
367 | return 1; |
367 | return 1; |
… | |
… | |
760 | return; |
760 | return; |
761 | |
761 | |
762 | object *tmp; |
762 | object *tmp; |
763 | |
763 | |
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
765 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
765 | if (tmp->flag [FLAG_MONSTER]) |
766 | break; |
766 | break; |
767 | |
767 | |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | * be a monster here. |
769 | * be a monster here. |
770 | */ |
770 | */ |
… | |
… | |
773 | return; |
773 | return; |
774 | |
774 | |
775 | switch (op->last_sp) |
775 | switch (op->last_sp) |
776 | { |
776 | { |
777 | case 0: /* furious--make all monsters mad */ |
777 | case 0: /* furious--make all monsters mad */ |
778 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
778 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
779 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
780 | |
780 | |
781 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | if (tmp->flag [FLAG_FRIENDLY]) |
782 | { |
782 | { |
783 | tmp->attack_movement = 0; |
783 | tmp->attack_movement = 0; |
784 | /* lots of checks here, but want to make sure we don't |
784 | /* lots of checks here, but want to make sure we don't |
785 | * dereference a null value |
785 | * dereference a null value |
786 | */ |
786 | */ |
… | |
… | |
795 | remove_friendly_object (tmp); |
795 | remove_friendly_object (tmp); |
796 | } |
796 | } |
797 | break; |
797 | break; |
798 | |
798 | |
799 | case 1: /* angry -- get neutral monsters mad */ |
799 | case 1: /* angry -- get neutral monsters mad */ |
800 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
800 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
801 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
801 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
802 | break; |
802 | break; |
803 | |
803 | |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
805 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
806 | break; |
806 | break; |
807 | |
807 | |
808 | case 3: /* make all monsters fall asleep */ |
808 | case 3: /* make all monsters fall asleep */ |
809 | SET_FLAG (tmp, FLAG_SLEEP); |
809 | tmp->set_flag (FLAG_SLEEP); |
810 | break; |
810 | break; |
811 | |
811 | |
812 | case 4: /* charm all monsters */ |
812 | case 4: /* charm all monsters */ |
813 | if (op == source) |
813 | if (op == source) |
814 | break; /* only if 'connected' */ |
814 | break; /* only if 'connected' */ |
815 | |
815 | |
816 | if (object *pl = source->ms ().player ()) |
816 | if (object *pl = source->ms ().player ()) |
817 | { |
817 | { |
818 | tmp->set_owner (pl); |
818 | tmp->set_owner (pl); |
819 | SET_FLAG (tmp, FLAG_MONSTER); |
819 | tmp->set_flag (FLAG_MONSTER); |
820 | |
820 | |
821 | tmp->stats.exp = 0; |
821 | tmp->stats.exp = 0; |
822 | |
822 | |
823 | add_friendly_object (tmp); |
823 | add_friendly_object (tmp); |
824 | tmp->attack_movement = PETMOVE; |
824 | tmp->attack_movement = PETMOVE; |
825 | } |
825 | } |
826 | break; |
826 | break; |
827 | |
827 | |
828 | case 6: // kill monsters |
828 | case 6: // kill monsters |
829 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
829 | if (!tmp->flag [FLAG_FRIENDLY]) |
830 | break; |
830 | break; |
831 | |
831 | |
832 | // FALL THROUGH |
832 | // FALL THROUGH |
833 | case 5: // kill all alives |
833 | case 5: // kill all alives |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |