1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
26 | |
27 | /* |
27 | /* |
28 | * This code is no longer highly inefficient 8) |
28 | * This code is no longer highly inefficient 8) |
29 | */ |
29 | */ |
30 | |
30 | |
31 | /* |
31 | /* |
32 | * elmex: |
32 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
35 | * The activator argument can be 0 or the source object for this activation. |
|
|
36 | * the originator is the player or monster who did something. |
36 | */ |
37 | */ |
37 | void |
38 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
39 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
40 | { |
40 | for (; ol; ol = ol->next) |
41 | for (; ol; ol = ol->next) |
41 | { |
42 | { |
42 | if (!ol->ob) |
43 | if (!ol->ob) |
43 | { |
44 | { |
… | |
… | |
51 | * is getting moved out of memory, the status of buttons and levers |
52 | * is getting moved out of memory, the status of buttons and levers |
52 | * probably isn't important - it will get sorted out when the map is |
53 | * probably isn't important - it will get sorted out when the map is |
53 | * re-loaded. As such, just exit this function if that is the case. |
54 | * re-loaded. As such, just exit this function if that is the case. |
54 | */ |
55 | */ |
55 | |
56 | |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
57 | if (ol->ob->flag [FLAG_FREED]) |
57 | return; |
58 | return; |
58 | |
59 | |
59 | object *tmp = ol->ob; |
60 | object *tmp = ol->ob; |
60 | |
61 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
62 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
63 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
63 | continue; |
64 | continue; |
64 | |
65 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
66 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
66 | continue; |
67 | continue; |
67 | |
68 | |
68 | switch (tmp->type) |
69 | switch (tmp->type) |
69 | { |
70 | { |
70 | case GATE: |
71 | case GATE: |
… | |
… | |
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
77 | tmp->set_speed (0.5); |
78 | tmp->set_speed (0.5); |
78 | break; |
79 | break; |
79 | |
80 | |
80 | case CF_HANDLE: |
81 | case T_HANDLE: |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
82 | update_object (tmp, UP_OBJ_FACE); |
83 | update_object (tmp, UP_OBJ_FACE); |
83 | break; |
84 | break; |
84 | |
85 | |
85 | case SIGN: |
86 | case SIGN: |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
87 | { |
88 | { |
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
89 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
90 | |
|
|
91 | if (originator && originator->contr) |
|
|
92 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
93 | |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
94 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
95 | |
90 | if (tmp->stats.food) |
96 | if (tmp->stats.food) |
91 | tmp->last_eat++; |
97 | tmp->last_eat++; |
92 | } |
98 | } |
93 | break; |
99 | break; |
94 | |
100 | |
… | |
… | |
106 | SET_ANIMATION (tmp, tmp->value); |
112 | SET_ANIMATION (tmp, tmp->value); |
107 | update_object (tmp, UP_OBJ_FACE); |
113 | update_object (tmp, UP_OBJ_FACE); |
108 | break; |
114 | break; |
109 | |
115 | |
110 | case MOOD_FLOOR: |
116 | case MOOD_FLOOR: |
111 | do_mood_floor (tmp, source); |
117 | do_mood_floor (tmp, activator); |
112 | break; |
118 | break; |
113 | |
119 | |
114 | case TIMED_GATE: |
120 | case TIMED_GATE: |
115 | if (!tmp->active) |
121 | if (!tmp->active) |
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
122 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
123 | |
117 | tmp->set_speed (tmp->arch->speed); |
124 | tmp->set_speed (tmp->arch->speed); |
118 | tmp->value = tmp->arch->value; |
125 | tmp->value = tmp->arch->value; |
119 | tmp->stats.sp = 1; |
126 | tmp->stats.sp = 1; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
127 | tmp->stats.hp = tmp->stats.maxhp; |
121 | /* Handle multipart gates. We copy the value for the other parts |
128 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
130 | } |
137 | } |
131 | break; |
138 | break; |
132 | |
139 | |
133 | case DIRECTOR: |
140 | case DIRECTOR: |
134 | case FIREWALL: |
141 | case FIREWALL: |
135 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
142 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
136 | move_firewall (tmp); |
143 | move_firewall (tmp); |
137 | else |
144 | else |
138 | { |
145 | { |
139 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
140 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
141 | |
|
|
142 | animate_turning (tmp); |
147 | animate_turning (tmp); |
143 | } |
148 | } |
144 | break; |
149 | break; |
145 | |
150 | |
146 | case TELEPORTER: |
151 | case TELEPORTER: |
… | |
… | |
156 | move_marker (tmp); |
161 | move_marker (tmp); |
157 | break; |
162 | break; |
158 | |
163 | |
159 | case DUPLICATOR: |
164 | case DUPLICATOR: |
160 | move_duplicator (tmp); |
165 | move_duplicator (tmp); |
|
|
166 | break; |
|
|
167 | |
|
|
168 | case MAPSCRIPT: |
|
|
169 | cfperl_mapscript_activate (tmp, state, activator, originator); |
161 | break; |
170 | break; |
162 | } |
171 | } |
163 | } |
172 | } |
164 | } |
173 | } |
165 | |
174 | |
… | |
… | |
174 | * Changed the routine to loop through _all_ objects. |
183 | * Changed the routine to loop through _all_ objects. |
175 | * Better hurry with that linked list... |
184 | * Better hurry with that linked list... |
176 | * |
185 | * |
177 | */ |
186 | */ |
178 | void |
187 | void |
179 | push_button (object *op) |
188 | push_button (object *op, object *originator) |
180 | { |
189 | { |
181 | oblinkpt *obp = get_button_links (op); |
190 | if (oblinkpt *obp = op->find_link ()) |
182 | |
191 | { |
183 | if (!obp) |
192 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
184 | return; |
193 | return; |
185 | |
194 | |
186 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
187 | return; |
|
|
188 | |
|
|
189 | activate_connection_link (obp->link, op->value, op); |
195 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
196 | } |
190 | } |
197 | } |
191 | |
198 | |
192 | /* |
199 | /* |
193 | * elmex: |
200 | * elmex: |
194 | * This activates a connection, similar to push_button (object *op) but it takes |
201 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
196 | * the connection was 'state' or 'released'. So that you can activate objects |
203 | * the connection was 'state' or 'released'. So that you can activate objects |
197 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
204 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
198 | * |
205 | * |
199 | */ |
206 | */ |
200 | void |
207 | void |
201 | activate_connection (maptile *map, long connection, bool state) |
208 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
202 | { |
209 | { |
203 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
210 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
204 | return; |
211 | return; |
205 | |
212 | |
206 | oblinkpt *obp = get_connection_links (map, connection); |
213 | if (oblinkpt *obp = find_link (id)) |
207 | |
|
|
208 | if (obp) |
|
|
209 | activate_connection_link (obp->link, state); |
214 | activate_connection_link (obp->link, state, activator, originator); |
210 | } |
215 | } |
211 | |
216 | |
212 | /* |
217 | /* |
213 | * Updates everything connected with the button op. |
218 | * Updates everything connected with the button op. |
214 | * After changing the state of a button, this function must be called |
219 | * After changing the state of a button, this function must be called |
215 | * to make sure that all gates and other buttons connected to the |
220 | * to make sure that all gates and other buttons connected to the |
216 | * button reacts to the (eventual) change of state. |
221 | * button reacts to the (eventual) change of state. |
217 | */ |
222 | */ |
218 | void |
223 | void |
219 | update_button (object *op) |
224 | update_button (object *op, object *originator) |
220 | { |
225 | { |
221 | object *ab, *tmp, *head; |
|
|
222 | int tot, any_down = 0, old_value = op->value; |
226 | int any_down = 0, old_value = op->value; |
223 | oblinkpt *obp = 0; |
|
|
224 | objectlink *ol; |
|
|
225 | |
227 | |
226 | obp = get_button_links (op); |
228 | if (oblinkpt *obp = op->find_link ()) |
227 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
228 | if (obp) |
|
|
229 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
230 | { |
230 | { |
231 | if (!ol->ob) |
231 | if (!ol->ob) |
232 | { |
232 | { |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
234 | continue; |
234 | continue; |
235 | } |
235 | } |
236 | |
236 | |
237 | tmp = ol->ob; |
237 | object *tmp = ol->ob; |
|
|
238 | |
238 | if (tmp->type == BUTTON) |
239 | if (tmp->type == BUTTON) |
239 | { |
240 | { |
|
|
241 | weight_t total = 0; |
|
|
242 | |
240 | for (ab = tmp->above, tot = 0; ab; ab = ab->above) |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
241 | { |
|
|
242 | head = ab->head_ (); |
|
|
243 | |
|
|
244 | /* Basically, if the move_type matches that on what the |
244 | /* Basically, if the move_type matches that on what the |
245 | * button wants, we count it. The second check is so that |
245 | * button wants, we count it. The second check is so that |
246 | * objects who don't move (swords, etc) will count. Note that |
246 | * objects who don't move (swords, etc) will count. Note that |
247 | * this means that more work is needed to make buttons |
247 | * this means that more work is needed to make buttons |
248 | * that are only triggered by flying objects. |
248 | * that are only triggered by flying objects. |
249 | */ |
249 | */ |
250 | if ((head->move_type & tmp->move_on) || head->move_type == 0) |
250 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
251 | tot += head->total_weight (); |
251 | total += ab->head_ ()->total_weight (); |
252 | } |
|
|
253 | |
252 | |
254 | tmp->value = tot >= tmp->weight ? 1 : 0; |
253 | tmp->value = total >= tmp->weight; |
|
|
254 | |
|
|
255 | any_down = any_down || tmp->value; |
255 | } |
256 | } |
256 | else if (tmp->type == PEDESTAL) |
257 | else if (tmp->type == PEDESTAL) |
257 | { |
258 | { |
|
|
259 | bool is_match = is_match_expr (tmp->slaying); |
258 | tmp->value = 0; |
260 | tmp->value = 0; |
259 | |
261 | |
260 | for (ab = tmp->above; ab; ab = ab->above) |
262 | for (object *ab = tmp->above; ab; ab = ab->above) |
261 | { |
263 | { |
262 | head = ab->head_ (); |
264 | object *head = ab->head_ (); |
263 | |
265 | |
264 | /* Same note regarding move_type for buttons above apply here. */ |
266 | /* Same note regarding move_type for buttons above apply here. */ |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
267 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
268 | if (is_match |
|
|
269 | ? match (tmp->slaying, head, tmp, originator) |
266 | (head->race == tmp->slaying || |
270 | : (head->race == tmp->slaying |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
271 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
272 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
273 | { |
269 | tmp->value = 1; |
274 | tmp->value = 1; |
|
|
275 | break; |
270 | } |
276 | } |
271 | } |
277 | } |
272 | |
278 | |
273 | any_down = any_down || tmp->value; |
279 | any_down = any_down || tmp->value; |
|
|
280 | } |
|
|
281 | else if (tmp->type == T_MATCH) |
|
|
282 | { |
|
|
283 | tmp->value = 0; |
|
|
284 | |
|
|
285 | for (object *ab = tmp->above; ab; ab = ab->above) |
|
|
286 | { |
|
|
287 | object *head = ab->head_ (); |
|
|
288 | |
|
|
289 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
290 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
291 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
292 | { |
|
|
293 | tmp->value = 1; |
|
|
294 | break; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | any_down = any_down || tmp->value; |
|
|
299 | } |
274 | } |
300 | } |
275 | |
301 | |
276 | if (any_down) /* If any other buttons were down, force this to remain down */ |
302 | if (any_down) /* If any other buttons were down, force this to remain down */ |
277 | op->value = 1; |
303 | op->value = 1; |
278 | |
304 | |
|
|
305 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
306 | |
279 | /* If this button hasn't changed, don't do anything */ |
307 | /* If this button hasn't changed, don't do anything */ |
280 | if (op->value != old_value) |
308 | if (op->value != old_value) |
281 | { |
309 | { |
282 | SET_ANIMATION (op, op->value); |
310 | SET_ANIMATION (op, op->value); |
283 | update_object (op, UP_OBJ_FACE); |
311 | update_object (op, UP_OBJ_FACE); |
284 | push_button (op); /* Make all other buttons the same */ |
312 | push_button (op, originator); /* Make all other buttons the same */ |
285 | } |
313 | } |
286 | } |
314 | } |
287 | |
315 | |
288 | void |
316 | void |
289 | use_trigger (object *op) |
317 | use_trigger (object *op, object *originator) |
290 | { |
318 | { |
291 | /* Toggle value */ |
319 | /* Toggle value */ |
292 | op->value = !op->value; |
320 | op->value = !op->value; |
|
|
321 | |
293 | push_button (op); |
322 | push_button (op, originator); |
294 | } |
323 | } |
295 | |
324 | |
296 | /* |
325 | /* |
297 | * Note: animate_object should be used instead of this, |
326 | * Note: animate_object should be used instead of this, |
298 | * but it can't handle animations in the 8 directions |
327 | * but it can't handle animations in the 8 directions |
… | |
… | |
317 | * |
346 | * |
318 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
319 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
320 | * objects on the same space that take the same sacrifice. |
349 | * objects on the same space that take the same sacrifice. |
321 | */ |
350 | */ |
322 | |
|
|
323 | int |
351 | int |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
352 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
325 | { |
353 | { |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
354 | if (sacrifice->flag [FLAG_UNPAID] |
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
355 | || sacrifice->flag [FLAG_IS_LINKED] |
328 | && sacrifice->type != PLAYER) |
356 | || sacrifice->is_player ()) |
|
|
357 | return 0; |
|
|
358 | |
|
|
359 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
360 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
|
|
361 | |
|
|
362 | if (!sacrifice->flag [FLAG_ALIVE]) |
329 | { |
363 | { |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
364 | if (ARCH_SACRIFICE (altar) == shstr_money |
331 | && sacrifice->type == MONEY |
365 | && sacrifice->type == MONEY |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
366 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
333 | return 1; |
367 | return 1; |
… | |
… | |
351 | * |
385 | * |
352 | * If this function returns 1, '*sacrifice' is modified to point to the |
386 | * If this function returns 1, '*sacrifice' is modified to point to the |
353 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
387 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
354 | */ |
388 | */ |
355 | int |
389 | int |
356 | operate_altar (object *altar, object **sacrifice) |
390 | operate_altar (object *altar, object **sacrifice, object *originator) |
357 | { |
391 | { |
358 | if (!altar->map) |
392 | if (!altar->map) |
359 | { |
393 | { |
360 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
394 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
361 | return 0; |
395 | return 0; |
362 | } |
396 | } |
363 | |
397 | |
364 | if (!altar->slaying || altar->value) |
398 | if (!altar->slaying || altar->value) |
365 | return 0; |
399 | return 0; |
366 | |
400 | |
367 | if (!check_altar_sacrifice (altar, *sacrifice)) |
401 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
368 | return 0; |
402 | return 0; |
369 | |
403 | |
370 | /* check_altar_sacrifice should have already verified that enough money |
404 | /* check_altar_sacrifice should have already verified that enough money |
371 | * has been dropped. |
405 | * has been dropped. |
372 | */ |
406 | */ |
… | |
… | |
376 | |
410 | |
377 | /* Round up any sacrifices. Altars don't make change either */ |
411 | /* Round up any sacrifices. Altars don't make change either */ |
378 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
412 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
379 | number++; |
413 | number++; |
380 | |
414 | |
381 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
415 | if (!(*sacrifice)->decrease (number)) |
|
|
416 | *sacrifice = 0; |
382 | } |
417 | } |
383 | else |
418 | else |
384 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
419 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
420 | *sacrifice = 0; |
385 | |
421 | |
386 | if (altar->msg) |
422 | if (altar->msg) |
387 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
423 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
388 | |
424 | |
389 | return 1; |
425 | return 1; |
390 | } |
426 | } |
391 | |
427 | |
392 | void |
428 | static void |
393 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
429 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
394 | { |
430 | { |
395 | op->stats.wc = state; |
431 | op->stats.wc = state; |
|
|
432 | |
396 | if (state) |
433 | if (state) |
397 | { |
434 | { |
398 | use_trigger (op); |
435 | use_trigger (op, originator); |
399 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
436 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
400 | op->speed_left = -1; |
437 | op->speed_left = -1; |
401 | } |
438 | } |
402 | else |
439 | else |
403 | { |
440 | { |
404 | use_trigger (op); |
441 | use_trigger (op, originator); |
405 | op->set_speed (0); |
442 | op->set_speed (0); |
406 | } |
443 | } |
407 | } |
444 | } |
408 | |
445 | |
409 | |
446 | |
… | |
… | |
418 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
455 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
419 | * |
456 | * |
420 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
457 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
421 | */ |
458 | */ |
422 | int |
459 | int |
423 | check_trigger (object *op, object *cause) |
460 | check_trigger (object *op, object *cause, object *originator) |
424 | { |
461 | { |
425 | object *tmp; |
462 | object *tmp; |
426 | int push = 0, tot = 0; |
463 | int push = 0, tot = 0; |
427 | int in_movement = op->stats.wc || op->speed; |
464 | int in_movement = op->stats.wc || op->has_active_speed (); |
428 | |
465 | |
429 | switch (op->type) |
466 | switch (op->type) |
430 | { |
467 | { |
431 | case TRIGGER_BUTTON: |
468 | case TRIGGER_BUTTON: |
432 | if (op->weight > 0) |
469 | if (op->weight > 0) |
433 | { |
470 | { |
434 | if (cause) |
471 | if (cause) |
435 | { |
472 | { |
436 | for (tmp = op->above; tmp; tmp = tmp->above) |
473 | for (tmp = op->above; tmp; tmp = tmp->above) |
437 | /* Comment reproduced from update_buttons(): */ |
474 | /* Comment reproduced from update_buttons(): */ |
438 | /* Basically, if the move_type matches that on what the |
475 | /* Basically, if the move_type matches that on what the |
439 | * button wants, we count it. The second check is so that |
476 | * button wants, we count it. The second check is so that |
440 | * objects that don't move (swords, etc) will count. Note that |
477 | * objects that don't move (swords, etc) will count. Note that |
441 | * this means that more work is needed to make buttons |
478 | * this means that more work is needed to make buttons |
442 | * that are only triggered by flying objects. |
479 | * that are only triggered by flying objects. |
|
|
480 | */ |
|
|
481 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
482 | tot += tmp->head_ ()->total_weight (); |
|
|
483 | |
|
|
484 | if (tot >= op->weight) |
|
|
485 | push = 1; |
|
|
486 | |
|
|
487 | if (op->stats.ac == push) |
|
|
488 | return 0; |
|
|
489 | |
|
|
490 | op->stats.ac = push; |
|
|
491 | if (NUM_ANIMATIONS (op) > 1) |
|
|
492 | { |
|
|
493 | SET_ANIMATION (op, push); |
|
|
494 | update_object (op, UP_OBJ_FACE); |
|
|
495 | } |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push, cause); |
|
|
502 | } |
|
|
503 | |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | case TRIGGER_PEDESTAL: |
|
|
507 | if (cause) |
|
|
508 | { |
|
|
509 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
510 | { |
|
|
511 | object *head = tmp->head_ (); |
|
|
512 | |
|
|
513 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
514 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
515 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
516 | { |
|
|
517 | push = 1; |
|
|
518 | break; |
|
|
519 | } |
|
|
520 | } |
|
|
521 | |
|
|
522 | if (op->stats.ac == push) |
|
|
523 | return 0; |
|
|
524 | |
|
|
525 | op->stats.ac = push; |
|
|
526 | |
|
|
527 | if (NUM_ANIMATIONS (op) > 1) |
|
|
528 | { |
|
|
529 | SET_ANIMATION (op, push); |
|
|
530 | update_object (op, UP_OBJ_FACE); |
|
|
531 | } |
|
|
532 | |
|
|
533 | update_object (op, UP_OBJ_FACE); |
|
|
534 | |
|
|
535 | if (in_movement || !push) |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | trigger_move (op, push, cause); |
|
|
540 | return 0; |
|
|
541 | |
|
|
542 | case TRIGGER_ALTAR: |
|
|
543 | if (cause) |
|
|
544 | { |
|
|
545 | if (in_movement) |
|
|
546 | return 0; |
|
|
547 | |
|
|
548 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
549 | { |
|
|
550 | if (NUM_ANIMATIONS (op) > 1) |
|
|
551 | { |
|
|
552 | SET_ANIMATION (op, 1); |
|
|
553 | update_object (op, UP_OBJ_FACE); |
|
|
554 | } |
|
|
555 | |
|
|
556 | if (op->last_sp >= 0) |
|
|
557 | { |
|
|
558 | trigger_move (op, 1, cause); |
|
|
559 | |
|
|
560 | if (op->last_sp > 0) |
|
|
561 | op->last_sp = -op->last_sp; |
|
|
562 | } |
|
|
563 | else |
|
|
564 | { |
|
|
565 | /* for trigger altar with last_sp, the ON/OFF |
|
|
566 | * status (-> +/- value) is "simulated": |
443 | */ |
567 | */ |
444 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
568 | op->value = !op->value; |
445 | tot += tmp->head_ ()->total_weight (); |
569 | trigger_move (op, 1, cause); |
446 | |
570 | op->last_sp = -op->last_sp; |
447 | if (tot >= op->weight) |
571 | op->value = !op->value; |
448 | push = 1; |
|
|
449 | |
|
|
450 | if (op->stats.ac == push) |
|
|
451 | return 0; |
|
|
452 | |
|
|
453 | op->stats.ac = push; |
|
|
454 | if (NUM_ANIMATIONS (op) > 1) |
|
|
455 | { |
|
|
456 | SET_ANIMATION (op, push); |
|
|
457 | update_object (op, UP_OBJ_FACE); |
|
|
458 | } |
572 | } |
459 | |
573 | |
460 | if (in_movement || !push) |
574 | return cause == NULL; |
461 | return 0; |
|
|
462 | } |
575 | } |
463 | trigger_move (op, push); |
|
|
464 | } |
576 | else |
465 | |
|
|
466 | return 0; |
|
|
467 | |
|
|
468 | case TRIGGER_PEDESTAL: |
|
|
469 | if (cause) |
|
|
470 | { |
|
|
471 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
472 | { |
|
|
473 | object *head = tmp->head_ (); |
|
|
474 | |
|
|
475 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
476 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
477 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
478 | { |
|
|
479 | push = 1; |
|
|
480 | break; |
|
|
481 | } |
|
|
482 | } |
|
|
483 | |
|
|
484 | if (op->stats.ac == push) |
|
|
485 | return 0; |
577 | return 0; |
486 | |
578 | } |
487 | op->stats.ac = push; |
579 | else |
488 | |
580 | { |
489 | if (NUM_ANIMATIONS (op) > 1) |
581 | if (NUM_ANIMATIONS (op) > 1) |
490 | { |
582 | { |
491 | SET_ANIMATION (op, push); |
583 | SET_ANIMATION (op, 0); |
492 | update_object (op, UP_OBJ_FACE); |
584 | update_object (op, UP_OBJ_FACE); |
493 | } |
585 | } |
494 | |
586 | |
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | |
|
|
497 | if (in_movement || !push) |
|
|
498 | return 0; |
|
|
499 | } |
|
|
500 | |
|
|
501 | trigger_move (op, push); |
|
|
502 | return 0; |
|
|
503 | |
|
|
504 | case TRIGGER_ALTAR: |
|
|
505 | if (cause) |
|
|
506 | { |
|
|
507 | if (in_movement) |
|
|
508 | return 0; |
|
|
509 | |
|
|
510 | if (operate_altar (op, &cause)) |
|
|
511 | { |
|
|
512 | if (NUM_ANIMATIONS (op) > 1) |
|
|
513 | { |
|
|
514 | SET_ANIMATION (op, 1); |
|
|
515 | update_object (op, UP_OBJ_FACE); |
|
|
516 | } |
|
|
517 | |
|
|
518 | if (op->last_sp >= 0) |
|
|
519 | { |
|
|
520 | trigger_move (op, 1); |
|
|
521 | if (op->last_sp > 0) |
|
|
522 | op->last_sp = -op->last_sp; |
|
|
523 | } |
|
|
524 | else |
|
|
525 | { |
|
|
526 | /* for trigger altar with last_sp, the ON/OFF |
|
|
527 | * status (-> +/- value) is "simulated": |
|
|
528 | */ |
|
|
529 | op->value = !op->value; |
|
|
530 | trigger_move (op, 1); |
|
|
531 | op->last_sp = -op->last_sp; |
|
|
532 | op->value = !op->value; |
|
|
533 | } |
|
|
534 | |
|
|
535 | return cause == NULL; |
|
|
536 | } |
|
|
537 | else |
|
|
538 | return 0; |
|
|
539 | } |
|
|
540 | else |
|
|
541 | { |
|
|
542 | if (NUM_ANIMATIONS (op) > 1) |
|
|
543 | { |
|
|
544 | SET_ANIMATION (op, 0); |
|
|
545 | update_object (op, UP_OBJ_FACE); |
|
|
546 | } |
|
|
547 | |
|
|
548 | /* If trigger_altar has "last_sp > 0" set on the map, |
587 | /* If trigger_altar has "last_sp > 0" set on the map, |
549 | * it will push the connected value only once per sacrifice. |
588 | * it will push the connected value only once per sacrifice. |
550 | * Otherwise (default), the connected value will be |
589 | * Otherwise (default), the connected value will be |
551 | * pushed twice: First by sacrifice, second by reset! -AV |
590 | * pushed twice: First by sacrifice, second by reset! -AV |
552 | */ |
591 | */ |
553 | if (!op->last_sp) |
592 | if (!op->last_sp) |
554 | trigger_move (op, 0); |
593 | trigger_move (op, 0, cause); |
555 | else |
594 | else |
556 | { |
595 | { |
557 | op->stats.wc = 0; |
596 | op->stats.wc = 0; |
558 | op->value = !op->value; |
597 | op->value = !op->value; |
559 | op->set_speed (0); |
598 | op->set_speed (0); |
560 | } |
599 | } |
561 | } |
600 | } |
562 | return 0; |
601 | return 0; |
563 | |
602 | |
564 | case TRIGGER: |
603 | case TRIGGER: |
565 | if (cause) |
604 | if (cause) |
566 | { |
605 | { |
567 | if (in_movement) |
606 | if (in_movement) |
568 | return 0; |
607 | return 0; |
569 | |
608 | |
570 | push = 1; |
609 | push = 1; |
571 | } |
610 | } |
572 | |
611 | |
573 | if (NUM_ANIMATIONS (op) > 1) |
612 | if (NUM_ANIMATIONS (op) > 1) |
574 | { |
613 | { |
575 | SET_ANIMATION (op, push); |
614 | SET_ANIMATION (op, push); |
576 | update_object (op, UP_OBJ_FACE); |
615 | update_object (op, UP_OBJ_FACE); |
577 | } |
616 | } |
578 | |
617 | |
579 | trigger_move (op, push); |
618 | trigger_move (op, push, cause); |
580 | return 1; |
619 | return 1; |
581 | |
620 | |
582 | default: |
621 | default: |
583 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
622 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
584 | return 0; |
623 | return 0; |
585 | } |
624 | } |
586 | } |
625 | } |
587 | |
626 | |
588 | void |
627 | void |
589 | add_button_link (object *button, maptile *map, int connected) |
628 | object::add_link (maptile *map, shstr_tmp id) |
590 | { |
629 | { |
591 | oblinkpt *obp; |
|
|
592 | objectlink *ol = get_objectlink (); |
|
|
593 | |
|
|
594 | if (!map) |
630 | if (!map) |
595 | { |
631 | { |
596 | LOG (llevError, "Tried to add button-link without map.\n"); |
632 | LOG (llevError, "Tried to add button-link without map.\n"); |
597 | return; |
633 | return; |
598 | } |
634 | } |
599 | |
635 | |
600 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
636 | flag [FLAG_IS_LINKED] = true; |
601 | a connected map from a template map. */ |
|
|
602 | |
637 | |
603 | SET_FLAG (button, FLAG_IS_LINKED); |
638 | objectlink *ol = get_objectlink (); |
604 | |
|
|
605 | ol->ob = button; |
639 | ol->ob = this; |
606 | |
640 | |
607 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
641 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
608 | ; |
642 | if (obp->id == id) |
609 | |
|
|
610 | if (obp) |
|
|
611 | { |
643 | { |
612 | ol->next = obp->link; |
644 | ol->next = obp->link; |
613 | obp->link = ol; |
645 | obp->link = ol; |
|
|
646 | return; |
614 | } |
647 | } |
615 | else |
648 | |
616 | { |
|
|
617 | obp = get_objectlinkpt (); |
649 | oblinkpt *obp = get_objectlinkpt (); |
618 | obp->value = connected; |
650 | obp->id = id; |
619 | |
651 | |
620 | obp->next = map->buttons; |
652 | obp->next = map->buttons; |
621 | map->buttons = obp; |
653 | map->buttons = obp; |
622 | obp->link = ol; |
654 | obp->link = ol; |
623 | } |
|
|
624 | } |
655 | } |
625 | |
656 | |
626 | /* |
657 | /* |
627 | * Remove the object from the linked lists of buttons in the map. |
658 | * Remove the object from the linked lists of buttons in the map. |
628 | * This is only needed by editors. |
659 | * This is only needed by editors. |
629 | */ |
660 | */ |
630 | |
|
|
631 | void |
661 | void |
632 | remove_button_link (object *op) |
662 | object::remove_link () |
633 | { |
663 | { |
634 | oblinkpt *obp; |
664 | if (!map) |
635 | objectlink **olp, *ol; |
|
|
636 | |
|
|
637 | if (op->map == NULL) |
|
|
638 | { |
665 | { |
639 | LOG (llevError, "remove_button_link() in object without map.\n"); |
666 | LOG (llevError, "remove_button_link() in object without map.\n"); |
640 | return; |
667 | return; |
641 | } |
668 | } |
642 | |
669 | |
643 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
670 | if (!flag [FLAG_IS_LINKED]) |
644 | { |
671 | { |
645 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
672 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
646 | return; |
673 | return; |
647 | } |
674 | } |
648 | |
675 | |
|
|
676 | flag [FLAG_IS_LINKED] = false; |
|
|
677 | |
649 | for (obp = op->map->buttons; obp; obp = obp->next) |
678 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
650 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
679 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
651 | if (ol->ob == op) |
680 | if ((*olp)->ob == this) |
652 | { |
681 | { |
653 | |
682 | objectlink *ol = *olp; |
654 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
655 | obp->value, op->name, op->map->path); |
|
|
656 | */ |
|
|
657 | *olp = ol->next; |
683 | *olp = ol->next; |
658 | delete ol; |
684 | delete ol; |
659 | return; |
685 | return; |
660 | } |
686 | } |
661 | |
687 | |
662 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
688 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
663 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
689 | } |
|
|
690 | |
|
|
691 | /* |
|
|
692 | * Updates every button on the map (by calling update_button() for them). |
|
|
693 | */ |
|
|
694 | void |
|
|
695 | maptile::update_buttons () |
|
|
696 | { |
|
|
697 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
698 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
699 | { |
|
|
700 | if (!ol->ob) |
|
|
701 | { |
|
|
702 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
703 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
704 | continue; |
|
|
705 | } |
|
|
706 | |
|
|
707 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
708 | { |
|
|
709 | update_button (ol->ob, 0); |
|
|
710 | break; |
|
|
711 | } |
|
|
712 | } |
664 | } |
713 | } |
665 | |
714 | |
666 | /* |
715 | /* |
667 | * Gets the objectlink for this connection from the map. |
716 | * Gets the objectlink for this connection from the map. |
668 | */ |
717 | */ |
669 | oblinkpt * |
718 | oblinkpt * |
670 | get_connection_links (maptile *map, long connection) |
719 | maptile::find_link (shstr_tmp id) |
671 | { |
720 | { |
672 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
721 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
673 | if (obp->value == connection) |
722 | if (obp->id == id) |
674 | return obp; |
723 | return obp; |
675 | |
724 | |
676 | return 0; |
725 | return 0; |
677 | } |
726 | } |
678 | |
727 | |
679 | /* |
728 | /* |
680 | * Return the first objectlink in the objects linked to this one |
729 | * Return the first objectlink in the objects linked to this one |
681 | */ |
730 | */ |
682 | |
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|
683 | oblinkpt * |
731 | oblinkpt * |
684 | get_button_links (const object *button) |
732 | object::find_link () const |
685 | { |
733 | { |
686 | oblinkpt *obp; |
734 | if (map) |
687 | objectlink *ol; |
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|
688 | |
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|
689 | if (!button->map) |
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|
690 | return NULL; |
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|
691 | |
|
|
692 | for (obp = button->map->buttons; obp; obp = obp->next) |
735 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
693 | for (ol = obp->link; ol; ol = ol->next) |
736 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
694 | if (ol->ob == button) |
737 | if (ol->ob == this) |
695 | return obp; |
738 | return obp; |
696 | |
739 | |
697 | return NULL; |
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|
698 | } |
|
|
699 | |
|
|
700 | /* |
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|
701 | * Made as a separate function to increase efficiency |
|
|
702 | */ |
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|
703 | |
|
|
704 | int |
|
|
705 | get_button_value (const object *button) |
|
|
706 | { |
|
|
707 | oblinkpt *obp; |
|
|
708 | objectlink *ol; |
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|
709 | |
|
|
710 | if (!button->map) |
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|
711 | return 0; |
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|
712 | for (obp = button->map->buttons; obp; obp = obp->next) |
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|
713 | for (ol = obp->link; ol; ol = ol->next) |
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|
714 | if (ol->ob == button) |
|
|
715 | return obp->value; |
|
|
716 | return 0; |
740 | return 0; |
717 | } |
741 | } |
718 | |
742 | |
719 | /* This routine makes monsters who are |
743 | /* This routine makes monsters who are |
720 | * standing on the 'mood floor' change their |
744 | * standing on the 'mood floor' change their |
721 | * disposition if it is different. |
745 | * disposition if it is different. |
722 | * If floor is to be triggered must have |
746 | * If floor is to be triggered must have |
723 | * a speed of zero (default is 1 for all |
747 | * a speed of zero (default is 1 for all |
724 | * but the charm floor type). |
748 | * but the charm floor type). |
725 | * by b.t. thomas@nomad.astro.psu.edu |
749 | * by b.t. thomas@nomad.astro.psu.edu |
726 | */ |
750 | */ |
727 | |
|
|
728 | void |
751 | void |
729 | do_mood_floor (object *op, object *source) |
752 | do_mood_floor (object *op, object *source) |
730 | { |
753 | { |
731 | if (!source) |
754 | if (!source) |
732 | source = op; |
755 | source = op; |
… | |
… | |
737 | return; |
760 | return; |
738 | |
761 | |
739 | object *tmp; |
762 | object *tmp; |
740 | |
763 | |
741 | for (tmp = ms.top; tmp; tmp = tmp->below) |
764 | for (tmp = ms.top; tmp; tmp = tmp->below) |
742 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
765 | if (tmp->flag [FLAG_MONSTER]) |
743 | break; |
766 | break; |
744 | |
767 | |
745 | /* doesn't effect players, and if there is a player on this space, won't also |
768 | /* doesn't effect players, and if there is a player on this space, won't also |
746 | * be a monster here. |
769 | * be a monster here. |
747 | */ |
770 | */ |
… | |
… | |
750 | return; |
773 | return; |
751 | |
774 | |
752 | switch (op->last_sp) |
775 | switch (op->last_sp) |
753 | { |
776 | { |
754 | case 0: /* furious--make all monsters mad */ |
777 | case 0: /* furious--make all monsters mad */ |
755 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
778 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
756 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
757 | |
780 | |
758 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | if (tmp->flag [FLAG_FRIENDLY]) |
759 | { |
782 | { |
760 | tmp->attack_movement = 0; |
783 | tmp->attack_movement = 0; |
761 | /* lots of checks here, but want to make sure we don't |
784 | /* lots of checks here, but want to make sure we don't |
762 | * dereference a null value |
785 | * dereference a null value |
763 | */ |
786 | */ |
… | |
… | |
772 | remove_friendly_object (tmp); |
795 | remove_friendly_object (tmp); |
773 | } |
796 | } |
774 | break; |
797 | break; |
775 | |
798 | |
776 | case 1: /* angry -- get neutral monsters mad */ |
799 | case 1: /* angry -- get neutral monsters mad */ |
777 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
800 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
778 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
801 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
779 | break; |
802 | break; |
780 | |
803 | |
781 | case 2: /* calm -- pacify unfriendly monsters */ |
804 | case 2: /* calm -- pacify unfriendly monsters */ |
782 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
805 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
783 | break; |
806 | break; |
784 | |
807 | |
785 | case 3: /* make all monsters fall asleep */ |
808 | case 3: /* make all monsters fall asleep */ |
786 | SET_FLAG (tmp, FLAG_SLEEP); |
809 | tmp->set_flag (FLAG_SLEEP); |
787 | break; |
810 | break; |
788 | |
811 | |
789 | case 4: /* charm all monsters */ |
812 | case 4: /* charm all monsters */ |
790 | if (op == source) |
813 | if (op == source) |
791 | break; /* only if 'connected' */ |
814 | break; /* only if 'connected' */ |
792 | |
815 | |
793 | if (object *pl = source->ms ().player ()) |
816 | if (object *pl = source->ms ().player ()) |
794 | { |
817 | { |
795 | tmp->set_owner (pl); |
818 | tmp->set_owner (pl); |
796 | SET_FLAG (tmp, FLAG_MONSTER); |
819 | tmp->set_flag (FLAG_MONSTER); |
797 | |
820 | |
798 | tmp->stats.exp = 0; |
821 | tmp->stats.exp = 0; |
799 | |
822 | |
800 | add_friendly_object (tmp); |
823 | add_friendly_object (tmp); |
801 | tmp->attack_movement = PETMOVE; |
824 | tmp->attack_movement = PETMOVE; |
802 | } |
825 | } |
803 | break; |
826 | break; |
804 | |
827 | |
805 | case 6: // kill monsters |
828 | case 6: // kill monsters |
806 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
829 | if (!tmp->flag [FLAG_FRIENDLY]) |
807 | break; |
830 | break; |
808 | |
831 | |
809 | // FALL THROUGH |
832 | // FALL THROUGH |
810 | case 5: // kill all alives |
833 | case 5: // kill all alives |
811 | if (!tmp->flag [FLAG_PRECIOUS]) |
834 | if (!tmp->flag [FLAG_PRECIOUS]) |
812 | { |
835 | { |
813 | get_archetype ("burnout")->insert_at (tmp, source); |
836 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
814 | tmp->destroy (); |
837 | tmp->destroy (); |
815 | } |
838 | } |
816 | break; |
839 | break; |
817 | |
840 | |
818 | default: |
841 | default: |
… | |
… | |
851 | return tmp; |
874 | return tmp; |
852 | } |
875 | } |
853 | return NULL; |
876 | return NULL; |
854 | } |
877 | } |
855 | |
878 | |
856 | /* check_inv(), a function to search the inventory, |
879 | /* check_inv(), a function to search the inventory, |
857 | * of a player and then based on a set of conditions, |
880 | * of a player and then based on a set of conditions, |
858 | * the square will activate connected items. |
881 | * the square will activate connected items. |
859 | * Monsters can't trigger this square (for now) |
882 | * Monsters can't trigger this square (for now) |
860 | * Values are: last_sp = 1/0 obj/no obj triggers |
883 | * Values are: last_sp = 1/0 obj/no obj triggers |
861 | * last_heal = 1/0 remove/dont remove obj if triggered |
884 | * last_heal = 1/0 remove/dont remove obj if triggered |
862 | * -b.t. (thomas@nomad.astro.psu.edu |
885 | * -b.t. (thomas@nomad.astro.psu.edu |
863 | * |
886 | * |
864 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
887 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
865 | * because the check-inventory semantic essentially only applies when |
888 | * because the check-inventory semantic essentially only applies when |
866 | * something is above the inventory checker. |
889 | * something is above the inventory checker. |
867 | * The semantic prior this change was: trigger if something has moved on or off |
890 | * The semantic prior this change was: trigger if something has moved on or off |
… | |
… | |
870 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
893 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
871 | * state in the inventory checker. This won't happen anymore now. |
894 | * state in the inventory checker. This won't happen anymore now. |
872 | * |
895 | * |
873 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
896 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
874 | * whether op is on this mapspace or not, because the value (1|0) depends |
897 | * whether op is on this mapspace or not, because the value (1|0) depends |
875 | * on this information. also make sure to only push_button if op has |
898 | * on this information. also make sure to only push_button if op has |
876 | * a matching item (because when we do a push_button with value=0 timed gates |
899 | * a matching item (because when we do a push_button with value=0 timed gates |
877 | * will still open)! (i hope i got the semantics right this time) |
900 | * will still open)! (i hope i got the semantics right this time) |
878 | * |
901 | * |
879 | */ |
902 | */ |
880 | void |
903 | void |
… | |
… | |
893 | // and we have to set the value to 0 |
916 | // and we have to set the value to 0 |
894 | |
917 | |
895 | if (match && trig->last_sp) // match == having |
918 | if (match && trig->last_sp) // match == having |
896 | { |
919 | { |
897 | if (trig->last_heal) |
920 | if (trig->last_heal) |
898 | decrease_ob (match); |
921 | match->decrease (); |
899 | |
922 | |
900 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
923 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
901 | push_button (trig); |
924 | push_button (trig, op); |
902 | } |
925 | } |
903 | else if (!match && !trig->last_sp) // match == not having |
926 | else if (!match && !trig->last_sp) // match == not having |
904 | { |
927 | { |
905 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
928 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
906 | push_button (trig); |
929 | push_button (trig, op); |
907 | } |
930 | } |
908 | } |
931 | } |
909 | |
932 | |