1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
|
|
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
8 | * |
7 | This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
12 | * option) any later version. |
11 | |
13 | * |
12 | This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
16 | |
18 | * |
17 | You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
20 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * <http://www.gnu.org/licenses/>. |
20 | |
22 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
27 | |
27 | /* |
28 | /* |
28 | * This code is no longer highly inefficient 8) |
29 | * This code is no longer highly inefficient 8) |
29 | */ |
30 | */ |
30 | |
31 | |
31 | /* |
32 | /* |
32 | * elmex: |
33 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | * The activator argument can be 0 or the source object for this activation. |
|
|
37 | * the originator is the player or monster who did something. |
36 | */ |
38 | */ |
37 | void |
39 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
40 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
41 | { |
40 | object *tmp = 0; |
|
|
41 | |
|
|
42 | for (; ol; ol = ol->next) |
42 | for (; ol; ol = ol->next) |
43 | { |
43 | { |
44 | if (!ol->ob) |
44 | if (!ol->ob) |
45 | { |
45 | { |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
46 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
… | |
… | |
53 | * is getting moved out of memory, the status of buttons and levers |
53 | * is getting moved out of memory, the status of buttons and levers |
54 | * probably isn't important - it will get sorted out when the map is |
54 | * probably isn't important - it will get sorted out when the map is |
55 | * re-loaded. As such, just exit this function if that is the case. |
55 | * re-loaded. As such, just exit this function if that is the case. |
56 | */ |
56 | */ |
57 | |
57 | |
58 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | if (ol->ob->flag [FLAG_FREED]) |
59 | return; |
59 | return; |
|
|
60 | |
60 | tmp = ol->ob; |
61 | object *tmp = ol->ob; |
61 | |
62 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
64 | continue; |
65 | continue; |
|
|
66 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
67 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
66 | continue; |
68 | continue; |
67 | |
69 | |
68 | switch (tmp->type) |
70 | switch (tmp->type) |
69 | { |
71 | { |
70 | case GATE: |
72 | case GATE: |
71 | case HOLE: |
73 | case HOLE: |
|
|
74 | if (!tmp->active) |
|
|
75 | tmp->play_sound (tmp->sound |
|
|
76 | ? tmp->sound |
|
|
77 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->speed = 0.5; |
79 | tmp->set_speed (0.5); |
74 | update_ob_speed (tmp); |
|
|
75 | break; |
80 | break; |
76 | |
81 | |
77 | case CF_HANDLE: |
82 | case T_HANDLE: |
78 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
79 | update_object (tmp, UP_OBJ_FACE); |
84 | update_object (tmp, UP_OBJ_FACE); |
80 | break; |
85 | break; |
81 | |
86 | |
82 | case SIGN: |
87 | case SIGN: |
83 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
84 | { |
89 | { |
|
|
90 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
91 | |
|
|
92 | if (originator && originator->contr) |
|
|
93 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
94 | |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
95 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
96 | |
86 | if (tmp->stats.food) |
97 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
98 | tmp->last_eat++; |
88 | } |
99 | } |
89 | break; |
100 | break; |
90 | |
101 | |
91 | case ALTAR: |
102 | case ALTAR: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
104 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
107 | break; |
96 | |
108 | |
97 | case BUTTON: |
109 | case BUTTON: |
98 | case PEDESTAL: |
110 | case PEDESTAL: |
|
|
111 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
112 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
113 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
114 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
115 | break; |
103 | |
116 | |
104 | case MOOD_FLOOR: |
117 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
118 | do_mood_floor (tmp, activator); |
106 | break; |
119 | break; |
107 | |
120 | |
108 | case TIMED_GATE: |
121 | case TIMED_GATE: |
|
|
122 | if (!tmp->active) |
|
|
123 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
124 | |
109 | tmp->speed = tmp->arch->clone.speed; |
125 | tmp->set_speed (tmp->arch->speed); |
110 | update_ob_speed (tmp); /* original values */ |
|
|
111 | tmp->value = tmp->arch->clone.value; |
126 | tmp->value = tmp->arch->value; |
112 | tmp->stats.sp = 1; |
127 | tmp->stats.sp = 1; |
113 | tmp->stats.hp = tmp->stats.maxhp; |
128 | tmp->stats.hp = tmp->stats.maxhp; |
114 | /* Handle multipart gates. We copy the value for the other parts |
129 | /* Handle multipart gates. We copy the value for the other parts |
115 | * from the head - this ensures that the data will consistent |
130 | * from the head - this ensures that the data will consistent |
116 | */ |
131 | */ |
117 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
132 | for (object *part = tmp->more; part; part = part->more) |
118 | { |
133 | { |
119 | tmp->speed = tmp->head->speed; |
134 | part->value = tmp->value; |
120 | tmp->value = tmp->head->value; |
135 | part->stats.sp = tmp->stats.sp; |
121 | tmp->stats.sp = tmp->head->stats.sp; |
136 | part->stats.hp = tmp->stats.hp; |
122 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
123 | update_ob_speed (tmp); |
137 | part->set_speed (tmp->speed); |
124 | } |
138 | } |
125 | break; |
139 | break; |
126 | |
140 | |
127 | case DIRECTOR: |
141 | case DIRECTOR: |
128 | case FIREWALL: |
142 | case FIREWALL: |
129 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
143 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
130 | move_firewall (tmp); |
144 | move_firewall (tmp); |
131 | else |
145 | else |
132 | { |
146 | { |
133 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
147 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
134 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
135 | animate_turning (tmp); |
148 | animate_turning (tmp); |
136 | } |
149 | } |
137 | break; |
150 | break; |
138 | |
151 | |
139 | case TELEPORTER: |
152 | case TELEPORTER: |
140 | move_teleporter (tmp); |
153 | move_teleporter (tmp); |
141 | break; |
154 | break; |
142 | |
155 | |
143 | case CREATOR: |
156 | case CREATOR: |
144 | move_creator (tmp); |
157 | move_creator (tmp); |
145 | break; |
158 | break; |
146 | |
159 | |
147 | case TRIGGER_MARKER: |
160 | case TRIGGER_MARKER: |
|
|
161 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
148 | move_marker (tmp); |
162 | move_marker (tmp); |
149 | break; |
163 | break; |
150 | |
164 | |
151 | case DUPLICATOR: |
165 | case DUPLICATOR: |
152 | move_duplicator (tmp); |
166 | move_duplicator (tmp); |
153 | break; |
167 | break; |
|
|
168 | |
|
|
169 | case MAPSCRIPT: |
|
|
170 | cfperl_mapscript_activate (tmp, state, activator, originator); |
|
|
171 | break; |
154 | } |
172 | } |
155 | } |
173 | } |
156 | } |
174 | } |
157 | |
175 | |
158 | /* |
176 | /* |
… | |
… | |
166 | * Changed the routine to loop through _all_ objects. |
184 | * Changed the routine to loop through _all_ objects. |
167 | * Better hurry with that linked list... |
185 | * Better hurry with that linked list... |
168 | * |
186 | * |
169 | */ |
187 | */ |
170 | void |
188 | void |
171 | push_button (object *op) |
189 | push_button (object *op, object *originator) |
172 | { |
190 | { |
173 | oblinkpt *obp = get_button_links (op); |
191 | if (oblinkpt *obp = op->find_link ()) |
174 | |
192 | { |
175 | if (!obp) |
193 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
176 | return; |
194 | return; |
177 | |
195 | |
178 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
179 | return; |
|
|
180 | |
|
|
181 | activate_connection_link (obp->link, op->value, op); |
196 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
197 | } |
182 | } |
198 | } |
183 | |
199 | |
184 | /* |
200 | /* |
185 | * elmex: |
201 | * elmex: |
186 | * This activates a connection, similar to push_button (object *op) but it takes |
202 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
188 | * the connection was 'state' or 'released'. So that you can activate objects |
204 | * the connection was 'state' or 'released'. So that you can activate objects |
189 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
205 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
190 | * |
206 | * |
191 | */ |
207 | */ |
192 | void |
208 | void |
193 | activate_connection (maptile *map, long connection, bool state) |
209 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
194 | { |
210 | { |
195 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
211 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
196 | return; |
212 | return; |
197 | |
213 | |
198 | oblinkpt *obp = get_connection_links (map, connection); |
214 | if (oblinkpt *obp = find_link (id)) |
199 | |
|
|
200 | if (obp) |
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201 | activate_connection_link (obp->link, state); |
215 | activate_connection_link (obp->link, state, activator, originator); |
202 | } |
216 | } |
203 | |
217 | |
204 | /* |
218 | /* |
205 | * Updates everything connected with the button op. |
219 | * Updates everything connected with the button op. |
206 | * After changing the state of a button, this function must be called |
220 | * After changing the state of a button, this function must be called |
207 | * to make sure that all gates and other buttons connected to the |
221 | * to make sure that all gates and other buttons connected to the |
208 | * button reacts to the (eventual) change of state. |
222 | * button reacts to the (eventual) change of state. |
209 | */ |
223 | */ |
210 | |
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|
211 | void |
224 | void |
212 | update_button (object *op) |
225 | update_button (object *op, object *originator) |
213 | { |
226 | { |
214 | object *ab, *tmp, *head; |
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215 | int tot, any_down = 0, old_value = op->value; |
227 | int any_down = 0, old_value = op->value; |
216 | oblinkpt *obp = 0; |
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217 | objectlink *ol; |
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218 | |
228 | |
219 | obp = get_button_links (op); |
229 | if (oblinkpt *obp = op->find_link ()) |
220 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
|
|
221 | if (obp) |
|
|
222 | for (ol = obp->link; ol; ol = ol->next) |
230 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
223 | { |
231 | { |
224 | if (!ol->ob) |
232 | if (!ol->ob) |
225 | { |
233 | { |
226 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
234 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
227 | continue; |
235 | continue; |
228 | } |
236 | } |
229 | |
237 | |
230 | tmp = ol->ob; |
238 | object *tmp = ol->ob; |
|
|
239 | |
231 | if (tmp->type == BUTTON) |
240 | if (tmp->type == BUTTON) |
232 | { |
241 | { |
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|
242 | weight_t total = 0; |
|
|
243 | |
233 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
244 | for (object *ab = tmp->above; ab; ab = ab->above) |
234 | /* Bug? The pedestal code below looks for the head of |
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235 | * the object, this bit doesn't. I'd think we should check |
|
|
236 | * for head here also. Maybe it also makese sense to |
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237 | * make the for ab=tmp->above loop common, and alter |
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238 | * behaviour based on object within that loop? |
|
|
239 | */ |
|
|
240 | |
|
|
241 | /* Basically, if the move_type matches that on what the |
245 | /* Basically, if the move_type matches that on what the |
242 | * button wants, we count it. The second check is so that |
246 | * button wants, we count it. The second check is so that |
243 | * objects don't move (swords, etc) will count. Note that |
247 | * objects who don't move (swords, etc) will count. Note that |
244 | * this means that more work is needed to make buttons |
248 | * this means that more work is needed to make buttons |
245 | * that are only triggered by flying objects. |
249 | * that are only triggered by flying objects. |
246 | */ |
250 | */ |
247 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
251 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
248 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
252 | total += ab->head_ ()->total_weight (); |
249 | |
253 | |
250 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
254 | tmp->value = total >= tmp->weight; |
251 | if (tmp->value) |
255 | |
252 | any_down = 1; |
256 | any_down = any_down || tmp->value; |
253 | } |
257 | } |
254 | else if (tmp->type == PEDESTAL) |
258 | else if (tmp->type == PEDESTAL) |
255 | { |
259 | { |
|
|
260 | bool is_match = is_match_expr (tmp->slaying); |
256 | tmp->value = 0; |
261 | tmp->value = 0; |
|
|
262 | |
257 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
263 | for (object *ab = tmp->above; ab; ab = ab->above) |
258 | { |
264 | { |
259 | head = ab->head ? ab->head : ab; |
265 | object *head = ab->head_ (); |
|
|
266 | |
260 | /* Same note regarding move_type for buttons above apply here. */ |
267 | /* Same note regarding move_type for buttons above apply here. */ |
261 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
268 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
269 | if (is_match |
|
|
270 | ? match (tmp->slaying, head, tmp, originator) |
262 | (head->race == tmp->slaying || |
271 | : (head->race == tmp->slaying |
263 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
272 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
264 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
273 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
274 | { |
265 | tmp->value = 1; |
275 | tmp->value = 1; |
|
|
276 | break; |
|
|
277 | } |
|
|
278 | } |
|
|
279 | |
|
|
280 | any_down = any_down || tmp->value; |
|
|
281 | } |
|
|
282 | else if (tmp->type == T_MATCH) |
|
|
283 | { |
|
|
284 | tmp->value = 0; |
|
|
285 | |
|
|
286 | for (object *ab = tmp->above; ab; ab = ab->above) |
266 | } |
287 | { |
267 | if (tmp->value) |
288 | object *head = ab->head_ (); |
268 | any_down = 1; |
289 | |
|
|
290 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
291 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
292 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
293 | { |
|
|
294 | tmp->value = 1; |
|
|
295 | break; |
|
|
296 | } |
|
|
297 | } |
|
|
298 | |
|
|
299 | any_down = any_down || tmp->value; |
269 | } |
300 | } |
270 | } |
301 | } |
|
|
302 | |
271 | if (any_down) /* If any other buttons were down, force this to remain down */ |
303 | if (any_down) /* If any other buttons were down, force this to remain down */ |
272 | op->value = 1; |
304 | op->value = 1; |
273 | |
305 | |
|
|
306 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
307 | |
274 | /* If this button hasn't changed, don't do anything */ |
308 | /* If this button hasn't changed, don't do anything */ |
275 | if (op->value != old_value) |
309 | if (op->value != old_value) |
276 | { |
310 | { |
277 | SET_ANIMATION (op, op->value); |
311 | SET_ANIMATION (op, op->value); |
278 | update_object (op, UP_OBJ_FACE); |
312 | update_object (op, UP_OBJ_FACE); |
279 | push_button (op); /* Make all other buttons the same */ |
313 | push_button (op, originator); /* Make all other buttons the same */ |
280 | } |
314 | } |
281 | } |
315 | } |
282 | |
|
|
283 | /* |
|
|
284 | * Updates every button on the map (by calling update_button() for them). |
|
|
285 | */ |
|
|
286 | |
316 | |
287 | void |
317 | void |
288 | update_buttons (maptile *m) |
318 | use_trigger (object *op, object *originator) |
289 | { |
319 | { |
290 | objectlink *ol; |
|
|
291 | oblinkpt *obp; |
|
|
292 | |
|
|
293 | for (obp = m->buttons; obp; obp = obp->next) |
|
|
294 | for (ol = obp->link; ol; ol = ol->next) |
|
|
295 | { |
|
|
296 | if (!ol->ob) |
|
|
297 | { |
|
|
298 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
299 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
300 | continue; |
|
|
301 | } |
|
|
302 | |
|
|
303 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
304 | { |
|
|
305 | update_button (ol->ob); |
|
|
306 | break; |
|
|
307 | } |
|
|
308 | } |
|
|
309 | } |
|
|
310 | |
|
|
311 | void |
|
|
312 | use_trigger (object *op) |
|
|
313 | { |
|
|
314 | |
|
|
315 | /* Toggle value */ |
320 | /* Toggle value */ |
316 | op->value = !op->value; |
321 | op->value = !op->value; |
|
|
322 | |
317 | push_button (op); |
323 | push_button (op, originator); |
318 | } |
324 | } |
319 | |
325 | |
320 | /* |
326 | /* |
321 | * Note: animate_object should be used instead of this, |
327 | * Note: animate_object should be used instead of this, |
322 | * but it can't handle animations in the 8 directions |
328 | * but it can't handle animations in the 8 directions |
323 | */ |
329 | */ |
324 | |
|
|
325 | void |
330 | void |
326 | animate_turning (object *op) /* only one part objects */ |
331 | animate_turning (object *op) /* only one part objects */ |
327 | { |
332 | { |
328 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
333 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
329 | op->state = 0; |
334 | op->state = 0; |
… | |
… | |
342 | * |
347 | * |
343 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
348 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
344 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
349 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
345 | * objects on the same space that take the same sacrifice. |
350 | * objects on the same space that take the same sacrifice. |
346 | */ |
351 | */ |
347 | |
|
|
348 | int |
352 | int |
349 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
350 | { |
354 | { |
351 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
355 | if (sacrifice->flag [FLAG_UNPAID] |
|
|
356 | || sacrifice->flag [FLAG_IS_LINKED] |
|
|
357 | || sacrifice->is_player ()) |
|
|
358 | return 0; |
|
|
359 | |
|
|
360 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
361 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
|
|
362 | |
|
|
363 | if (!sacrifice->flag [FLAG_ALIVE]) |
352 | { |
364 | { |
353 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
354 | ARCH_SACRIFICE (altar) == sacrifice->name || |
366 | && sacrifice->type == MONEY |
355 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
356 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
|
|
357 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
|
|
358 | return 1; |
368 | return 1; |
359 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
369 | |
360 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
370 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
|
|
371 | || ARCH_SACRIFICE (altar) == sacrifice->name |
|
|
372 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
|
|
373 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
|
|
374 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
361 | return 1; |
375 | return 1; |
362 | } |
376 | } |
|
|
377 | |
363 | return 0; |
378 | return 0; |
364 | } |
379 | } |
365 | |
380 | |
366 | /* |
381 | /* |
367 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
382 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
… | |
… | |
371 | * |
386 | * |
372 | * If this function returns 1, '*sacrifice' is modified to point to the |
387 | * If this function returns 1, '*sacrifice' is modified to point to the |
373 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
388 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
374 | */ |
389 | */ |
375 | int |
390 | int |
376 | operate_altar (object *altar, object **sacrifice) |
391 | operate_altar (object *altar, object **sacrifice, object *originator) |
377 | { |
392 | { |
378 | if (!altar->map) |
393 | if (!altar->map) |
379 | { |
394 | { |
380 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
395 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
381 | return 0; |
396 | return 0; |
382 | } |
397 | } |
383 | |
398 | |
384 | if (!altar->slaying || altar->value) |
399 | if (!altar->slaying || altar->value) |
385 | return 0; |
400 | return 0; |
386 | |
401 | |
387 | if (!check_altar_sacrifice (altar, *sacrifice)) |
402 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
388 | return 0; |
403 | return 0; |
389 | |
404 | |
390 | /* check_altar_sacrifice should have already verified that enough money |
405 | /* check_altar_sacrifice should have already verified that enough money |
391 | * has been dropped. |
406 | * has been dropped. |
392 | */ |
407 | */ |
393 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
408 | if (ARCH_SACRIFICE (altar) == shstr_money) |
394 | { |
409 | { |
395 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
410 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
396 | |
411 | |
397 | /* Round up any sacrifices. Altars don't make change either */ |
412 | /* Round up any sacrifices. Altars don't make change either */ |
398 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
413 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
399 | number++; |
414 | number++; |
400 | |
415 | |
401 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
416 | if (!(*sacrifice)->decrease (number)) |
|
|
417 | *sacrifice = 0; |
402 | } |
418 | } |
403 | else |
419 | else |
404 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
420 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
421 | *sacrifice = 0; |
405 | |
422 | |
406 | if (altar->msg) |
423 | if (altar->msg) |
407 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
408 | |
425 | |
409 | return 1; |
426 | return 1; |
410 | } |
427 | } |
411 | |
428 | |
412 | void |
429 | static void |
413 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
414 | { |
431 | { |
415 | op->stats.wc = state; |
432 | op->stats.wc = state; |
|
|
433 | |
416 | if (state) |
434 | if (state) |
417 | { |
435 | { |
418 | use_trigger (op); |
436 | use_trigger (op, originator); |
419 | if (op->stats.exp > 0) /* check sanity */ |
437 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
420 | op->speed = 1.0 / op->stats.exp; |
|
|
421 | else |
|
|
422 | op->speed = 1.0; |
|
|
423 | update_ob_speed (op); |
|
|
424 | op->speed_left = -1; |
438 | op->speed_left = -1; |
425 | } |
439 | } |
426 | else |
440 | else |
427 | { |
441 | { |
428 | use_trigger (op); |
442 | use_trigger (op, originator); |
429 | op->speed = 0; |
443 | op->set_speed (0); |
430 | update_ob_speed (op); |
|
|
431 | } |
444 | } |
432 | } |
445 | } |
433 | |
446 | |
434 | |
447 | |
435 | /* |
448 | /* |
… | |
… | |
443 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
456 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
444 | * |
457 | * |
445 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
458 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
446 | */ |
459 | */ |
447 | int |
460 | int |
448 | check_trigger (object *op, object *cause) |
461 | check_trigger (object *op, object *cause, object *originator) |
449 | { |
462 | { |
450 | object *tmp; |
463 | object *tmp; |
451 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
452 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->has_active_speed (); |
453 | |
466 | |
454 | switch (op->type) |
467 | switch (op->type) |
455 | { |
468 | { |
456 | case TRIGGER_BUTTON: |
469 | case TRIGGER_BUTTON: |
457 | if (op->weight > 0) |
470 | if (op->weight > 0) |
458 | { |
471 | { |
459 | if (cause) |
472 | if (cause) |
460 | { |
473 | { |
461 | for (tmp = op->above; tmp; tmp = tmp->above) |
474 | for (tmp = op->above; tmp; tmp = tmp->above) |
462 | /* Comment reproduced from update_buttons(): */ |
475 | /* Comment reproduced from update_buttons(): */ |
463 | /* Basically, if the move_type matches that on what the |
476 | /* Basically, if the move_type matches that on what the |
464 | * button wants, we count it. The second check is so that |
477 | * button wants, we count it. The second check is so that |
465 | * objects that don't move (swords, etc) will count. Note that |
478 | * objects that don't move (swords, etc) will count. Note that |
466 | * this means that more work is needed to make buttons |
479 | * this means that more work is needed to make buttons |
467 | * that are only triggered by flying objects. |
480 | * that are only triggered by flying objects. |
|
|
481 | */ |
|
|
482 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
483 | tot += tmp->head_ ()->total_weight (); |
|
|
484 | |
|
|
485 | if (tot >= op->weight) |
|
|
486 | push = 1; |
|
|
487 | |
|
|
488 | if (op->stats.ac == push) |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | op->stats.ac = push; |
|
|
492 | if (NUM_ANIMATIONS (op) > 1) |
|
|
493 | { |
|
|
494 | SET_ANIMATION (op, push); |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | } |
|
|
497 | |
|
|
498 | if (in_movement || !push) |
|
|
499 | return 0; |
|
|
500 | } |
|
|
501 | |
|
|
502 | trigger_move (op, push, cause); |
|
|
503 | } |
|
|
504 | |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | case TRIGGER_PEDESTAL: |
|
|
508 | if (cause) |
|
|
509 | { |
|
|
510 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
511 | { |
|
|
512 | object *head = tmp->head_ (); |
|
|
513 | |
|
|
514 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
515 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
516 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
517 | { |
|
|
518 | push = 1; |
|
|
519 | break; |
|
|
520 | } |
|
|
521 | } |
|
|
522 | |
|
|
523 | if (op->stats.ac == push) |
|
|
524 | return 0; |
|
|
525 | |
|
|
526 | op->stats.ac = push; |
|
|
527 | |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, push); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | |
|
|
534 | update_object (op, UP_OBJ_FACE); |
|
|
535 | |
|
|
536 | if (in_movement || !push) |
|
|
537 | return 0; |
|
|
538 | } |
|
|
539 | |
|
|
540 | trigger_move (op, push, cause); |
|
|
541 | return 0; |
|
|
542 | |
|
|
543 | case TRIGGER_ALTAR: |
|
|
544 | if (cause) |
|
|
545 | { |
|
|
546 | if (in_movement) |
|
|
547 | return 0; |
|
|
548 | |
|
|
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
550 | { |
|
|
551 | if (NUM_ANIMATIONS (op) > 1) |
|
|
552 | { |
|
|
553 | SET_ANIMATION (op, 1); |
|
|
554 | update_object (op, UP_OBJ_FACE); |
|
|
555 | } |
|
|
556 | |
|
|
557 | if (op->last_sp >= 0) |
|
|
558 | { |
|
|
559 | trigger_move (op, 1, cause); |
|
|
560 | |
|
|
561 | if (op->last_sp > 0) |
|
|
562 | op->last_sp = -op->last_sp; |
|
|
563 | } |
|
|
564 | else |
|
|
565 | { |
|
|
566 | /* for trigger altar with last_sp, the ON/OFF |
|
|
567 | * status (-> +/- value) is "simulated": |
468 | */ |
568 | */ |
469 | |
569 | op->value = !op->value; |
470 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
570 | trigger_move (op, 1, cause); |
471 | { |
571 | op->last_sp = -op->last_sp; |
472 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
572 | op->value = !op->value; |
473 | } |
|
|
474 | if (tot >= op->weight) |
|
|
475 | push = 1; |
|
|
476 | if (op->stats.ac == push) |
|
|
477 | return 0; |
|
|
478 | op->stats.ac = push; |
|
|
479 | if (NUM_ANIMATIONS (op) > 1) |
|
|
480 | { |
|
|
481 | SET_ANIMATION (op, push); |
|
|
482 | update_object (op, UP_OBJ_FACE); |
|
|
483 | } |
573 | } |
484 | if (in_movement || !push) |
574 | |
485 | return 0; |
575 | return cause == NULL; |
486 | } |
576 | } |
487 | trigger_move (op, push); |
|
|
488 | } |
577 | else |
489 | return 0; |
|
|
490 | |
|
|
491 | case TRIGGER_PEDESTAL: |
|
|
492 | if (cause) |
|
|
493 | { |
|
|
494 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
495 | { |
|
|
496 | object *head = tmp->head ? tmp->head : tmp; |
|
|
497 | |
|
|
498 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
499 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
500 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
501 | { |
|
|
502 | push = 1; |
|
|
503 | break; |
|
|
504 | } |
|
|
505 | } |
|
|
506 | if (op->stats.ac == push) |
|
|
507 | return 0; |
578 | return 0; |
508 | op->stats.ac = push; |
579 | } |
|
|
580 | else |
|
|
581 | { |
509 | if (NUM_ANIMATIONS (op) > 1) |
582 | if (NUM_ANIMATIONS (op) > 1) |
510 | { |
583 | { |
511 | SET_ANIMATION (op, push); |
584 | SET_ANIMATION (op, 0); |
512 | update_object (op, UP_OBJ_FACE); |
585 | update_object (op, UP_OBJ_FACE); |
513 | } |
586 | } |
514 | update_object (op, UP_OBJ_FACE); |
|
|
515 | if (in_movement || !push) |
|
|
516 | return 0; |
|
|
517 | } |
|
|
518 | trigger_move (op, push); |
|
|
519 | return 0; |
|
|
520 | |
587 | |
521 | case TRIGGER_ALTAR: |
|
|
522 | if (cause) |
|
|
523 | { |
|
|
524 | if (in_movement) |
|
|
525 | return 0; |
|
|
526 | if (operate_altar (op, &cause)) |
|
|
527 | { |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, 1); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | if (op->last_sp >= 0) |
|
|
534 | { |
|
|
535 | trigger_move (op, 1); |
|
|
536 | if (op->last_sp > 0) |
|
|
537 | op->last_sp = -op->last_sp; |
|
|
538 | } |
|
|
539 | else |
|
|
540 | { |
|
|
541 | /* for trigger altar with last_sp, the ON/OFF |
|
|
542 | * status (-> +/- value) is "simulated": |
|
|
543 | */ |
|
|
544 | op->value = !op->value; |
|
|
545 | trigger_move (op, 1); |
|
|
546 | op->last_sp = -op->last_sp; |
|
|
547 | op->value = !op->value; |
|
|
548 | } |
|
|
549 | return cause == NULL; |
|
|
550 | } |
|
|
551 | else |
|
|
552 | { |
|
|
553 | return 0; |
|
|
554 | } |
|
|
555 | } |
|
|
556 | else |
|
|
557 | { |
|
|
558 | if (NUM_ANIMATIONS (op) > 1) |
|
|
559 | { |
|
|
560 | SET_ANIMATION (op, 0); |
|
|
561 | update_object (op, UP_OBJ_FACE); |
|
|
562 | } |
|
|
563 | |
|
|
564 | /* If trigger_altar has "last_sp > 0" set on the map, |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
565 | * it will push the connected value only once per sacrifice. |
589 | * it will push the connected value only once per sacrifice. |
566 | * Otherwise (default), the connected value will be |
590 | * Otherwise (default), the connected value will be |
567 | * pushed twice: First by sacrifice, second by reset! -AV |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
568 | */ |
592 | */ |
569 | if (!op->last_sp) |
593 | if (!op->last_sp) |
570 | trigger_move (op, 0); |
594 | trigger_move (op, 0, cause); |
571 | else |
595 | else |
572 | { |
596 | { |
573 | op->stats.wc = 0; |
597 | op->stats.wc = 0; |
574 | op->value = !op->value; |
598 | op->value = !op->value; |
575 | op->speed = 0; |
599 | op->set_speed (0); |
576 | update_ob_speed (op); |
|
|
577 | } |
600 | } |
578 | } |
601 | } |
579 | return 0; |
602 | return 0; |
580 | |
603 | |
581 | case TRIGGER: |
604 | case TRIGGER: |
582 | if (cause) |
605 | if (cause) |
583 | { |
606 | { |
584 | if (in_movement) |
607 | if (in_movement) |
585 | return 0; |
608 | return 0; |
|
|
609 | |
586 | push = 1; |
610 | push = 1; |
587 | } |
611 | } |
|
|
612 | |
588 | if (NUM_ANIMATIONS (op) > 1) |
613 | if (NUM_ANIMATIONS (op) > 1) |
589 | { |
614 | { |
590 | SET_ANIMATION (op, push); |
615 | SET_ANIMATION (op, push); |
591 | update_object (op, UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_FACE); |
592 | } |
617 | } |
|
|
618 | |
593 | trigger_move (op, push); |
619 | trigger_move (op, push, cause); |
594 | return 1; |
620 | return 1; |
595 | |
621 | |
596 | default: |
622 | default: |
597 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
623 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
598 | return 0; |
624 | return 0; |
599 | } |
625 | } |
600 | } |
626 | } |
601 | |
627 | |
602 | void |
628 | void |
603 | add_button_link (object *button, maptile *map, int connected) |
629 | object::add_link (maptile *map, shstr_tmp id) |
604 | { |
630 | { |
605 | oblinkpt *obp; |
|
|
606 | objectlink *ol = get_objectlink (); |
|
|
607 | |
|
|
608 | if (!map) |
631 | if (!map) |
609 | { |
632 | { |
610 | LOG (llevError, "Tried to add button-link without map.\n"); |
633 | LOG (llevError, "Tried to add button-link without map.\n"); |
611 | return; |
634 | return; |
612 | } |
635 | } |
613 | if (!editor) |
|
|
614 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
|
|
615 | a connected map from a template map. */ |
|
|
616 | |
636 | |
617 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
637 | flag [FLAG_IS_LINKED] = true; |
618 | |
638 | |
619 | SET_FLAG (button, FLAG_IS_LINKED); |
639 | objectlink *ol = get_objectlink (); |
620 | |
|
|
621 | ol->ob = button; |
640 | ol->ob = this; |
622 | |
641 | |
623 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
642 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
624 | |
643 | if (obp->id == id) |
625 | if (obp) |
|
|
626 | { |
644 | { |
627 | ol->next = obp->link; |
645 | ol->next = obp->link; |
628 | obp->link = ol; |
646 | obp->link = ol; |
|
|
647 | return; |
629 | } |
648 | } |
630 | else |
649 | |
631 | { |
|
|
632 | obp = get_objectlinkpt (); |
650 | oblinkpt *obp = get_objectlinkpt (); |
633 | obp->value = connected; |
651 | obp->id = id; |
634 | |
652 | |
635 | obp->next = map->buttons; |
653 | obp->next = map->buttons; |
636 | map->buttons = obp; |
654 | map->buttons = obp; |
637 | obp->link = ol; |
655 | obp->link = ol; |
638 | } |
|
|
639 | } |
656 | } |
640 | |
657 | |
641 | /* |
658 | /* |
642 | * Remove the object from the linked lists of buttons in the map. |
659 | * Remove the object from the linked lists of buttons in the map. |
643 | * This is only needed by editors. |
660 | * This is only needed by editors. |
644 | */ |
661 | */ |
645 | |
|
|
646 | void |
662 | void |
647 | remove_button_link (object *op) |
663 | object::remove_link () |
648 | { |
664 | { |
649 | oblinkpt *obp; |
665 | if (!map) |
650 | objectlink **olp, *ol; |
|
|
651 | |
|
|
652 | if (op->map == NULL) |
|
|
653 | { |
666 | { |
654 | LOG (llevError, "remove_button_link() in object without map.\n"); |
667 | LOG (llevError, "remove_button_link() in object without map.\n"); |
655 | return; |
668 | return; |
656 | } |
669 | } |
657 | |
670 | |
658 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
671 | if (!flag [FLAG_IS_LINKED]) |
659 | { |
672 | { |
660 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
673 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
661 | return; |
674 | return; |
662 | } |
675 | } |
663 | |
676 | |
|
|
677 | flag [FLAG_IS_LINKED] = false; |
|
|
678 | |
664 | for (obp = op->map->buttons; obp; obp = obp->next) |
679 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
665 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
680 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
666 | if (ol->ob == op) |
681 | if ((*olp)->ob == this) |
667 | { |
682 | { |
668 | |
683 | objectlink *ol = *olp; |
669 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
670 | obp->value, op->name, op->map->path); |
|
|
671 | */ |
|
|
672 | *olp = ol->next; |
684 | *olp = ol->next; |
673 | delete ol; |
685 | delete ol; |
674 | return; |
686 | return; |
675 | } |
687 | } |
676 | |
688 | |
677 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
689 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
678 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
690 | } |
|
|
691 | |
|
|
692 | /* |
|
|
693 | * Updates every button on the map (by calling update_button() for them). |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | maptile::update_buttons () |
|
|
697 | { |
|
|
698 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
699 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
700 | { |
|
|
701 | if (!ol->ob) |
|
|
702 | { |
|
|
703 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
704 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
705 | continue; |
|
|
706 | } |
|
|
707 | |
|
|
708 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
709 | { |
|
|
710 | update_button (ol->ob, 0); |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | } |
679 | } |
714 | } |
680 | |
715 | |
681 | /* |
716 | /* |
682 | * Gets the objectlink for this connection from the map. |
717 | * Gets the objectlink for this connection from the map. |
683 | */ |
718 | */ |
684 | oblinkpt * |
719 | oblinkpt * |
685 | get_connection_links (maptile *map, long connection) |
720 | maptile::find_link (shstr_tmp id) |
686 | { |
721 | { |
687 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
722 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
688 | if (obp->value == connection) |
723 | if (obp->id == id) |
689 | return obp; |
724 | return obp; |
690 | |
725 | |
691 | return 0; |
726 | return 0; |
692 | } |
727 | } |
693 | |
728 | |
694 | /* |
729 | /* |
695 | * Return the first objectlink in the objects linked to this one |
730 | * Return the first objectlink in the objects linked to this one |
696 | */ |
731 | */ |
697 | |
|
|
698 | oblinkpt * |
732 | oblinkpt * |
699 | get_button_links (const object *button) |
733 | object::find_link () const |
700 | { |
734 | { |
701 | oblinkpt *obp; |
735 | if (map) |
702 | objectlink *ol; |
|
|
703 | |
|
|
704 | if (!button->map) |
|
|
705 | return NULL; |
|
|
706 | |
|
|
707 | for (obp = button->map->buttons; obp; obp = obp->next) |
736 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
708 | for (ol = obp->link; ol; ol = ol->next) |
737 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
709 | if (ol->ob == button) |
738 | if (ol->ob == this) |
710 | return obp; |
739 | return obp; |
711 | |
740 | |
712 | return NULL; |
|
|
713 | } |
|
|
714 | |
|
|
715 | /* |
|
|
716 | * Made as a separate function to increase efficiency |
|
|
717 | */ |
|
|
718 | |
|
|
719 | int |
|
|
720 | get_button_value (const object *button) |
|
|
721 | { |
|
|
722 | oblinkpt *obp; |
|
|
723 | objectlink *ol; |
|
|
724 | |
|
|
725 | if (!button->map) |
|
|
726 | return 0; |
|
|
727 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
728 | for (ol = obp->link; ol; ol = ol->next) |
|
|
729 | if (ol->ob == button) |
|
|
730 | return obp->value; |
|
|
731 | return 0; |
741 | return 0; |
732 | } |
742 | } |
733 | |
743 | |
734 | /* This routine makes monsters who are |
744 | /* This routine makes monsters who are |
735 | * standing on the 'mood floor' change their |
745 | * standing on the 'mood floor' change their |
736 | * disposition if it is different. |
746 | * disposition if it is different. |
737 | * If floor is to be triggered must have |
747 | * If floor is to be triggered must have |
738 | * a speed of zero (default is 1 for all |
748 | * a speed of zero (default is 1 for all |
739 | * but the charm floor type). |
749 | * but the charm floor type). |
740 | * by b.t. thomas@nomad.astro.psu.edu |
750 | * by b.t. thomas@nomad.astro.psu.edu |
741 | */ |
751 | */ |
742 | |
|
|
743 | void |
752 | void |
744 | do_mood_floor (object *op, object *source) |
753 | do_mood_floor (object *op, object *source) |
745 | { |
754 | { |
746 | object *tmp; |
|
|
747 | object *tmp2; |
|
|
748 | |
|
|
749 | if (!source) |
755 | if (!source) |
750 | source = op; |
756 | source = op; |
751 | |
757 | |
752 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
758 | mapspace &ms = op->ms (); |
753 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
759 | |
|
|
760 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
761 | return; |
|
|
762 | |
|
|
763 | object *tmp; |
|
|
764 | |
|
|
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
766 | if (tmp->flag [FLAG_MONSTER]) |
754 | break; |
767 | break; |
755 | |
768 | |
756 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
757 | * be a monster here. |
770 | * be a monster here. |
758 | */ |
771 | */ |
|
|
772 | //TODO: have players really FLAG_MONSTER? kept it for safety |
759 | if (!tmp || tmp->type == PLAYER) |
773 | if (!tmp || tmp->type == PLAYER) |
760 | return; |
774 | return; |
761 | |
775 | |
762 | switch (op->last_sp) |
776 | switch (op->last_sp) |
763 | { |
777 | { |
764 | case 0: /* furious--make all monsters mad */ |
778 | case 0: /* furious--make all monsters mad */ |
765 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
779 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
766 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
767 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
781 | |
|
|
782 | if (tmp->flag [FLAG_FRIENDLY]) |
768 | { |
783 | { |
769 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
770 | remove_friendly_object (tmp); |
|
|
771 | tmp->attack_movement = 0; |
784 | tmp->attack_movement = 0; |
772 | /* lots of checks here, but want to make sure we don't |
785 | /* lots of checks here, but want to make sure we don't |
773 | * dereference a null value |
786 | * dereference a null value |
774 | */ |
787 | */ |
775 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
788 | if (tmp->type == GOLEM |
|
|
789 | && tmp->owner |
|
|
790 | && tmp->owner->type == PLAYER |
|
|
791 | && tmp->owner->contr->golem == tmp) |
776 | tmp->owner->contr->ranges[range_golem] = 0; |
792 | tmp->owner->contr->golem = 0; |
777 | |
793 | |
778 | tmp->owner = 0; |
794 | tmp->owner = 0; |
|
|
795 | |
|
|
796 | remove_friendly_object (tmp); |
779 | } |
797 | } |
780 | break; |
798 | break; |
|
|
799 | |
781 | case 1: /* angry -- get neutral monsters mad */ |
800 | case 1: /* angry -- get neutral monsters mad */ |
782 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
783 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
784 | break; |
803 | break; |
|
|
804 | |
785 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
786 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
806 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
787 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
788 | break; |
807 | break; |
|
|
808 | |
789 | case 3: /* make all monsters fall asleep */ |
809 | case 3: /* make all monsters fall asleep */ |
790 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
810 | tmp->set_flag (FLAG_SLEEP); |
791 | SET_FLAG (tmp, FLAG_SLEEP); |
|
|
792 | break; |
811 | break; |
|
|
812 | |
793 | case 4: /* charm all monsters */ |
813 | case 4: /* charm all monsters */ |
794 | if (op == source) |
814 | if (op == source) |
795 | break; /* only if 'connected' */ |
815 | break; /* only if 'connected' */ |
796 | |
816 | |
797 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
817 | if (object *pl = source->ms ().player ()) |
798 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
818 | { |
799 | if (tmp2->above == NULL) |
819 | tmp->set_owner (pl); |
|
|
820 | tmp->set_flag (FLAG_MONSTER); |
|
|
821 | |
|
|
822 | tmp->stats.exp = 0; |
|
|
823 | |
|
|
824 | add_friendly_object (tmp); |
|
|
825 | tmp->attack_movement = PETMOVE; |
|
|
826 | } |
800 | break; |
827 | break; |
801 | |
828 | |
802 | if (tmp2->type != PLAYER) |
829 | case 6: // kill monsters |
|
|
830 | if (!tmp->flag [FLAG_FRIENDLY]) |
803 | break; |
831 | break; |
804 | tmp->set_owner (tmp2); |
832 | |
805 | SET_FLAG (tmp, FLAG_MONSTER); |
833 | // FALL THROUGH |
806 | tmp->stats.exp = 0; |
834 | case 5: // kill all alives |
807 | SET_FLAG (tmp, FLAG_FRIENDLY); |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
808 | add_friendly_object (tmp); |
836 | { |
809 | tmp->attack_movement = PETMOVE; |
837 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
|
|
838 | tmp->destroy (); |
|
|
839 | } |
810 | break; |
840 | break; |
811 | |
841 | |
812 | default: |
842 | default: |
813 | break; |
843 | break; |
814 | } |
844 | } |
… | |
… | |
818 | * It will descend through containers to find the object. |
848 | * It will descend through containers to find the object. |
819 | * slaying = match object slaying flag |
849 | * slaying = match object slaying flag |
820 | * race = match object archetype name flag |
850 | * race = match object archetype name flag |
821 | * hp = match object type (excpt type '0'== PLAYER) |
851 | * hp = match object type (excpt type '0'== PLAYER) |
822 | */ |
852 | */ |
823 | |
|
|
824 | object * |
853 | object * |
825 | check_inv_recursive (object *op, const object *trig) |
854 | check_inv_recursive (object *op, const object *trig) |
826 | { |
855 | { |
827 | object *tmp, *ret = NULL; |
856 | object *tmp, *ret = NULL; |
828 | |
857 | |
829 | /* First check the object itself. */ |
858 | /* First check the object itself. */ |
830 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
859 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
831 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
860 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
861 | || (trig->race && (op->arch->archname == trig->race))) |
832 | return op; |
862 | return op; |
833 | |
863 | |
834 | for (tmp = op->inv; tmp; tmp = tmp->below) |
864 | for (tmp = op->inv; tmp; tmp = tmp->below) |
835 | { |
865 | { |
836 | if (tmp->inv) |
866 | if (tmp->inv) |
… | |
… | |
838 | ret = check_inv_recursive (tmp, trig); |
868 | ret = check_inv_recursive (tmp, trig); |
839 | if (ret) |
869 | if (ret) |
840 | return ret; |
870 | return ret; |
841 | } |
871 | } |
842 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
872 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
843 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
873 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
|
|
874 | || (trig->race && (tmp->arch->archname == trig->race))) |
844 | return tmp; |
875 | return tmp; |
845 | } |
876 | } |
846 | return NULL; |
877 | return NULL; |
847 | } |
878 | } |
848 | |
879 | |
849 | /* check_inv(), a function to search the inventory, |
880 | /* check_inv(), a function to search the inventory, |
850 | * of a player and then based on a set of conditions, |
881 | * of a player and then based on a set of conditions, |
851 | * the square will activate connected items. |
882 | * the square will activate connected items. |
852 | * Monsters can't trigger this square (for now) |
883 | * Monsters can't trigger this square (for now) |
853 | * Values are: last_sp = 1/0 obj/no obj triggers |
884 | * Values are: last_sp = 1/0 obj/no obj triggers |
854 | * last_heal = 1/0 remove/dont remove obj if triggered |
885 | * last_heal = 1/0 remove/dont remove obj if triggered |
855 | * -b.t. (thomas@nomad.astro.psu.edu |
886 | * -b.t. (thomas@nomad.astro.psu.edu |
856 | */ |
887 | * |
857 | |
888 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
|
|
889 | * because the check-inventory semantic essentially only applies when |
|
|
890 | * something is above the inventory checker. |
|
|
891 | * The semantic prior this change was: trigger if something has moved on or off |
|
|
892 | * and has a matching item. Imagine what happens if someone steps on the inventory |
|
|
893 | * checker with a matching item, has it, activates the connection, throws the item |
|
|
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
|
|
895 | * state in the inventory checker. This won't happen anymore now. |
|
|
896 | * |
|
|
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
|
|
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
|
|
899 | * on this information. also make sure to only push_button if op has |
|
|
900 | * a matching item (because when we do a push_button with value=0 timed gates |
|
|
901 | * will still open)! (i hope i got the semantics right this time) |
|
|
902 | * |
|
|
903 | */ |
858 | void |
904 | void |
859 | check_inv (object *op, object *trig, bool move_on) |
905 | check_inv (object *op, object *trig) |
860 | { |
906 | { |
861 | object *match; |
907 | trig->value = 0; // deactivate if none of the following conditions apply |
862 | |
908 | |
863 | if (op->type != PLAYER) |
909 | object *pl = trig->ms ().player (); |
864 | return; |
|
|
865 | match = check_inv_recursive (op, trig); |
910 | object *match = check_inv_recursive (op, trig); |
|
|
911 | |
|
|
912 | // elmex: a note about (pl == op): |
|
|
913 | // if pl == 0 then the player has left this space |
|
|
914 | // if pl != 0 then a player is on this mapspace, but then |
|
|
915 | // we still have to check whether it's the player that triggered |
|
|
916 | // this inv-checker, because if not, then the op left this inv-checker |
|
|
917 | // and we have to set the value to 0 |
|
|
918 | |
866 | if (match && trig->last_sp) |
919 | if (match && trig->last_sp) // match == having |
867 | { |
920 | { |
868 | if (trig->last_heal) |
921 | if (trig->last_heal) |
869 | decrease_ob (match); |
922 | match->decrease (); |
870 | |
923 | |
871 | trig->value = move_on ? 1 : 0; |
924 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
872 | |
|
|
873 | push_button (trig); |
925 | push_button (trig, op); |
874 | } |
|
|
875 | else if (!match && !trig->last_sp) |
|
|
876 | { |
926 | } |
877 | trig->value = move_on ? 1 : 0; |
927 | else if (!match && !trig->last_sp) // match == not having |
|
|
928 | { |
|
|
929 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
878 | push_button (trig); |
930 | push_button (trig, op); |
879 | } |
931 | } |
880 | } |
932 | } |
881 | |
933 | |