1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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|
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <funcpoint.h> |
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|
26 | |
27 | |
27 | /* |
28 | /* |
28 | * This code is no longer highly inefficient 8) |
29 | * This code is no longer highly inefficient 8) |
29 | */ |
30 | */ |
30 | |
31 | |
31 | /* |
32 | /* |
32 | * elmex: |
33 | * elmex: |
33 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * The source argument can be 0 or the source object for this activation. |
36 | * The activator argument can be 0 or the source object for this activation. |
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|
37 | * the originator is the player or monster who did something. |
36 | */ |
38 | */ |
37 | void |
39 | static void |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
40 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
39 | { |
41 | { |
40 | for (; ol; ol = ol->next) |
42 | for (; ol; ol = ol->next) |
41 | { |
43 | { |
42 | if (!ol->ob) |
44 | if (!ol->ob) |
43 | { |
45 | { |
… | |
… | |
51 | * is getting moved out of memory, the status of buttons and levers |
53 | * is getting moved out of memory, the status of buttons and levers |
52 | * probably isn't important - it will get sorted out when the map is |
54 | * probably isn't important - it will get sorted out when the map is |
53 | * re-loaded. As such, just exit this function if that is the case. |
55 | * re-loaded. As such, just exit this function if that is the case. |
54 | */ |
56 | */ |
55 | |
57 | |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | if (ol->ob->flag [FLAG_FREED]) |
57 | return; |
59 | return; |
58 | |
60 | |
59 | object *tmp = ol->ob; |
61 | object *tmp = ol->ob; |
60 | |
62 | |
61 | /* if the criteria isn't appropriate, don't do anything */ |
63 | /* if the criteria isn't appropriate, don't do anything */ |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
63 | continue; |
65 | continue; |
64 | |
66 | |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
67 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
66 | continue; |
68 | continue; |
67 | |
69 | |
68 | switch (tmp->type) |
70 | switch (tmp->type) |
69 | { |
71 | { |
70 | case GATE: |
72 | case GATE: |
71 | case HOLE: |
73 | case HOLE: |
|
|
74 | if (!tmp->active) |
|
|
75 | tmp->play_sound (tmp->sound |
|
|
76 | ? tmp->sound |
|
|
77 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
72 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->value = tmp->stats.maxsp ? !state : state; |
73 | tmp->set_speed (0.5); |
79 | tmp->set_speed (0.5); |
74 | break; |
80 | break; |
75 | |
81 | |
76 | case CF_HANDLE: |
82 | case T_HANDLE: |
77 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
78 | update_object (tmp, UP_OBJ_FACE); |
84 | update_object (tmp, UP_OBJ_FACE); |
79 | break; |
85 | break; |
80 | |
86 | |
81 | case SIGN: |
87 | case SIGN: |
82 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
83 | { |
89 | { |
84 | tmp->play_sound (tmp->sound); |
90 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
91 | |
|
|
92 | if (originator && originator->contr) |
|
|
93 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
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|
94 | |
85 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
95 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
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|
96 | |
86 | if (tmp->stats.food) |
97 | if (tmp->stats.food) |
87 | tmp->last_eat++; |
98 | tmp->last_eat++; |
88 | } |
99 | } |
89 | break; |
100 | break; |
90 | |
101 | |
91 | case ALTAR: |
102 | case ALTAR: |
|
|
103 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
92 | tmp->value = 1; |
104 | tmp->value = 1; |
93 | SET_ANIMATION (tmp, tmp->value); |
105 | SET_ANIMATION (tmp, tmp->value); |
94 | update_object (tmp, UP_OBJ_FACE); |
106 | update_object (tmp, UP_OBJ_FACE); |
95 | break; |
107 | break; |
96 | |
108 | |
97 | case BUTTON: |
109 | case BUTTON: |
98 | case PEDESTAL: |
110 | case PEDESTAL: |
|
|
111 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
99 | tmp->value = state; |
112 | tmp->value = state; |
100 | SET_ANIMATION (tmp, tmp->value); |
113 | SET_ANIMATION (tmp, tmp->value); |
101 | update_object (tmp, UP_OBJ_FACE); |
114 | update_object (tmp, UP_OBJ_FACE); |
102 | break; |
115 | break; |
103 | |
116 | |
104 | case MOOD_FLOOR: |
117 | case MOOD_FLOOR: |
105 | do_mood_floor (tmp, source); |
118 | do_mood_floor (tmp, activator); |
106 | break; |
119 | break; |
107 | |
120 | |
108 | case TIMED_GATE: |
121 | case TIMED_GATE: |
|
|
122 | if (!tmp->active) |
|
|
123 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
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|
124 | |
109 | tmp->set_speed (tmp->arch->speed); |
125 | tmp->set_speed (tmp->arch->speed); |
110 | tmp->value = tmp->arch->value; |
126 | tmp->value = tmp->arch->value; |
111 | tmp->stats.sp = 1; |
127 | tmp->stats.sp = 1; |
112 | tmp->stats.hp = tmp->stats.maxhp; |
128 | tmp->stats.hp = tmp->stats.maxhp; |
113 | /* Handle multipart gates. We copy the value for the other parts |
129 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
122 | } |
138 | } |
123 | break; |
139 | break; |
124 | |
140 | |
125 | case DIRECTOR: |
141 | case DIRECTOR: |
126 | case FIREWALL: |
142 | case FIREWALL: |
127 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
143 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
128 | move_firewall (tmp); |
144 | move_firewall (tmp); |
129 | else |
145 | else |
130 | { |
146 | { |
131 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
147 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
132 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
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|
133 | |
|
|
134 | animate_turning (tmp); |
148 | animate_turning (tmp); |
135 | } |
149 | } |
136 | break; |
150 | break; |
137 | |
151 | |
138 | case TELEPORTER: |
152 | case TELEPORTER: |
… | |
… | |
142 | case CREATOR: |
156 | case CREATOR: |
143 | move_creator (tmp); |
157 | move_creator (tmp); |
144 | break; |
158 | break; |
145 | |
159 | |
146 | case TRIGGER_MARKER: |
160 | case TRIGGER_MARKER: |
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|
161 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
147 | move_marker (tmp); |
162 | move_marker (tmp); |
148 | break; |
163 | break; |
149 | |
164 | |
150 | case DUPLICATOR: |
165 | case DUPLICATOR: |
151 | move_duplicator (tmp); |
166 | move_duplicator (tmp); |
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|
167 | break; |
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|
168 | |
|
|
169 | case MAPSCRIPT: |
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|
170 | cfperl_mapscript_activate (tmp, state, activator, originator); |
152 | break; |
171 | break; |
153 | } |
172 | } |
154 | } |
173 | } |
155 | } |
174 | } |
156 | |
175 | |
… | |
… | |
165 | * Changed the routine to loop through _all_ objects. |
184 | * Changed the routine to loop through _all_ objects. |
166 | * Better hurry with that linked list... |
185 | * Better hurry with that linked list... |
167 | * |
186 | * |
168 | */ |
187 | */ |
169 | void |
188 | void |
170 | push_button (object *op) |
189 | push_button (object *op, object *originator) |
171 | { |
190 | { |
172 | oblinkpt *obp = get_button_links (op); |
191 | if (oblinkpt *obp = op->find_link ()) |
173 | |
192 | { |
174 | if (!obp) |
193 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
175 | return; |
194 | return; |
176 | |
195 | |
177 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
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|
178 | return; |
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179 | |
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180 | activate_connection_link (obp->link, op->value, op); |
196 | activate_connection_link (obp->link, op->value, op, originator); |
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|
197 | } |
181 | } |
198 | } |
182 | |
199 | |
183 | /* |
200 | /* |
184 | * elmex: |
201 | * elmex: |
185 | * This activates a connection, similar to push_button (object *op) but it takes |
202 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
187 | * the connection was 'state' or 'released'. So that you can activate objects |
204 | * the connection was 'state' or 'released'. So that you can activate objects |
188 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
205 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
189 | * |
206 | * |
190 | */ |
207 | */ |
191 | void |
208 | void |
192 | activate_connection (maptile *map, long connection, bool state) |
209 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
193 | { |
210 | { |
194 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
211 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
195 | return; |
212 | return; |
196 | |
213 | |
197 | oblinkpt *obp = get_connection_links (map, connection); |
214 | if (oblinkpt *obp = find_link (id)) |
198 | |
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199 | if (obp) |
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200 | activate_connection_link (obp->link, state); |
215 | activate_connection_link (obp->link, state, activator, originator); |
201 | } |
216 | } |
202 | |
217 | |
203 | /* |
218 | /* |
204 | * Updates everything connected with the button op. |
219 | * Updates everything connected with the button op. |
205 | * After changing the state of a button, this function must be called |
220 | * After changing the state of a button, this function must be called |
206 | * to make sure that all gates and other buttons connected to the |
221 | * to make sure that all gates and other buttons connected to the |
207 | * button reacts to the (eventual) change of state. |
222 | * button reacts to the (eventual) change of state. |
208 | */ |
223 | */ |
209 | void |
224 | void |
210 | update_button (object *op) |
225 | update_button (object *op, object *originator) |
211 | { |
226 | { |
212 | object *ab, *tmp, *head; |
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213 | int tot, any_down = 0, old_value = op->value; |
227 | int any_down = 0, old_value = op->value; |
214 | oblinkpt *obp = 0; |
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215 | objectlink *ol; |
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216 | |
228 | |
217 | obp = get_button_links (op); |
229 | if (oblinkpt *obp = op->find_link ()) |
218 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
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219 | if (obp) |
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220 | for (ol = obp->link; ol; ol = ol->next) |
230 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
221 | { |
231 | { |
222 | if (!ol->ob) |
232 | if (!ol->ob) |
223 | { |
233 | { |
224 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
234 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
225 | continue; |
235 | continue; |
226 | } |
236 | } |
227 | |
237 | |
228 | tmp = ol->ob; |
238 | object *tmp = ol->ob; |
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239 | |
229 | if (tmp->type == BUTTON) |
240 | if (tmp->type == BUTTON) |
230 | { |
241 | { |
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242 | weight_t total = 0; |
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243 | |
231 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
244 | for (object *ab = tmp->above; ab; ab = ab->above) |
232 | /* Bug? The pedestal code below looks for the head of |
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233 | * the object, this bit doesn't. I'd think we should check |
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234 | * for head here also. Maybe it also makese sense to |
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235 | * make the for ab=tmp->above loop common, and alter |
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236 | * behaviour based on object within that loop? |
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237 | */ |
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238 | |
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239 | /* Basically, if the move_type matches that on what the |
245 | /* Basically, if the move_type matches that on what the |
240 | * button wants, we count it. The second check is so that |
246 | * button wants, we count it. The second check is so that |
241 | * objects don't move (swords, etc) will count. Note that |
247 | * objects who don't move (swords, etc) will count. Note that |
242 | * this means that more work is needed to make buttons |
248 | * this means that more work is needed to make buttons |
243 | * that are only triggered by flying objects. |
249 | * that are only triggered by flying objects. |
244 | */ |
250 | */ |
245 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
251 | if ((ab->move_type & tmp->move_on) || ab->move_type == 0) |
246 | tot += ab->weight * (ab->nrof ? ab->nrof : 1) + ab->carrying; |
252 | total += ab->head_ ()->total_weight (); |
247 | |
253 | |
248 | tmp->value = (tot >= tmp->weight) ? 1 : 0; |
254 | tmp->value = total >= tmp->weight; |
249 | if (tmp->value) |
255 | |
250 | any_down = 1; |
256 | any_down = any_down || tmp->value; |
251 | } |
257 | } |
252 | else if (tmp->type == PEDESTAL) |
258 | else if (tmp->type == PEDESTAL) |
253 | { |
259 | { |
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|
260 | bool is_match = is_match_expr (tmp->slaying); |
254 | tmp->value = 0; |
261 | tmp->value = 0; |
|
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262 | |
255 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
263 | for (object *ab = tmp->above; ab; ab = ab->above) |
256 | { |
264 | { |
257 | head = ab->head_ (); |
265 | object *head = ab->head_ (); |
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266 | |
258 | /* Same note regarding move_type for buttons above apply here. */ |
267 | /* Same note regarding move_type for buttons above apply here. */ |
259 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
268 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
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269 | if (is_match |
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270 | ? match (tmp->slaying, head, tmp, originator) |
260 | (head->race == tmp->slaying || |
271 | : (head->race == tmp->slaying |
261 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
272 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
262 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
273 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
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|
274 | { |
263 | tmp->value = 1; |
275 | tmp->value = 1; |
|
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276 | break; |
|
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277 | } |
|
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278 | } |
|
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279 | |
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280 | any_down = any_down || tmp->value; |
|
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281 | } |
|
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282 | else if (tmp->type == T_MATCH) |
|
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283 | { |
|
|
284 | tmp->value = 0; |
|
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285 | |
|
|
286 | for (object *ab = tmp->above; ab; ab = ab->above) |
264 | } |
287 | { |
|
|
288 | object *head = ab->head_ (); |
265 | |
289 | |
266 | if (tmp->value) |
290 | /* Same note regarding move_type for buttons above apply here. */ |
267 | any_down = 1; |
291 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
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292 | if (match (tmp->slaying, head, tmp, originator)) |
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293 | { |
|
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294 | tmp->value = 1; |
|
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295 | break; |
|
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296 | } |
|
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297 | } |
|
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298 | |
|
|
299 | any_down = any_down || tmp->value; |
268 | } |
300 | } |
269 | } |
301 | } |
|
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302 | |
270 | if (any_down) /* If any other buttons were down, force this to remain down */ |
303 | if (any_down) /* If any other buttons were down, force this to remain down */ |
271 | op->value = 1; |
304 | op->value = 1; |
272 | |
305 | |
|
|
306 | //LOG(llevDebug, "update_button: %s (%d, %d=%d)\n", &op->name, op->count, op->value, old_value); |
|
|
307 | |
273 | /* If this button hasn't changed, don't do anything */ |
308 | /* If this button hasn't changed, don't do anything */ |
274 | if (op->value != old_value) |
309 | if (op->value != old_value) |
275 | { |
310 | { |
276 | SET_ANIMATION (op, op->value); |
311 | SET_ANIMATION (op, op->value); |
277 | update_object (op, UP_OBJ_FACE); |
312 | update_object (op, UP_OBJ_FACE); |
278 | push_button (op); /* Make all other buttons the same */ |
313 | push_button (op, originator); /* Make all other buttons the same */ |
279 | } |
314 | } |
280 | } |
315 | } |
281 | |
316 | |
282 | void |
317 | void |
283 | use_trigger (object *op) |
318 | use_trigger (object *op, object *originator) |
284 | { |
319 | { |
285 | /* Toggle value */ |
320 | /* Toggle value */ |
286 | op->value = !op->value; |
321 | op->value = !op->value; |
|
|
322 | |
287 | push_button (op); |
323 | push_button (op, originator); |
288 | } |
324 | } |
289 | |
325 | |
290 | /* |
326 | /* |
291 | * Note: animate_object should be used instead of this, |
327 | * Note: animate_object should be used instead of this, |
292 | * but it can't handle animations in the 8 directions |
328 | * but it can't handle animations in the 8 directions |
… | |
… | |
311 | * |
347 | * |
312 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
348 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
313 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
349 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
314 | * objects on the same space that take the same sacrifice. |
350 | * objects on the same space that take the same sacrifice. |
315 | */ |
351 | */ |
316 | |
|
|
317 | int |
352 | int |
318 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
319 | { |
354 | { |
320 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
355 | if (sacrifice->flag [FLAG_UNPAID] |
321 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
356 | || sacrifice->flag [FLAG_IS_LINKED] |
322 | && sacrifice->type != PLAYER) |
357 | || sacrifice->is_player ()) |
|
|
358 | return 0; |
|
|
359 | |
|
|
360 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
361 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
|
|
362 | |
|
|
363 | if (!sacrifice->flag [FLAG_ALIVE]) |
323 | { |
364 | { |
324 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
325 | && sacrifice->type == MONEY |
366 | && sacrifice->type == MONEY |
326 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
327 | return 1; |
368 | return 1; |
328 | |
369 | |
329 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
370 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
330 | || ARCH_SACRIFICE (altar) == sacrifice->name |
371 | || ARCH_SACRIFICE (altar) == sacrifice->name |
331 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
372 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
332 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
373 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
333 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
374 | && NROF_SACRIFICE (altar) <= sacrifice->number_of ()) |
334 | return 1; |
375 | return 1; |
335 | } |
376 | } |
336 | |
377 | |
337 | return 0; |
378 | return 0; |
338 | } |
379 | } |
… | |
… | |
345 | * |
386 | * |
346 | * If this function returns 1, '*sacrifice' is modified to point to the |
387 | * If this function returns 1, '*sacrifice' is modified to point to the |
347 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
388 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
348 | */ |
389 | */ |
349 | int |
390 | int |
350 | operate_altar (object *altar, object **sacrifice) |
391 | operate_altar (object *altar, object **sacrifice, object *originator) |
351 | { |
392 | { |
352 | if (!altar->map) |
393 | if (!altar->map) |
353 | { |
394 | { |
354 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
395 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
355 | return 0; |
396 | return 0; |
356 | } |
397 | } |
357 | |
398 | |
358 | if (!altar->slaying || altar->value) |
399 | if (!altar->slaying || altar->value) |
359 | return 0; |
400 | return 0; |
360 | |
401 | |
361 | if (!check_altar_sacrifice (altar, *sacrifice)) |
402 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
362 | return 0; |
403 | return 0; |
363 | |
404 | |
364 | /* check_altar_sacrifice should have already verified that enough money |
405 | /* check_altar_sacrifice should have already verified that enough money |
365 | * has been dropped. |
406 | * has been dropped. |
366 | */ |
407 | */ |
367 | if (!strcmp (ARCH_SACRIFICE (altar), "money")) |
408 | if (ARCH_SACRIFICE (altar) == shstr_money) |
368 | { |
409 | { |
369 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
410 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
370 | |
411 | |
371 | /* Round up any sacrifices. Altars don't make change either */ |
412 | /* Round up any sacrifices. Altars don't make change either */ |
372 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
413 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
373 | number++; |
414 | number++; |
374 | |
415 | |
375 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
416 | if (!(*sacrifice)->decrease (number)) |
|
|
417 | *sacrifice = 0; |
376 | } |
418 | } |
377 | else |
419 | else |
378 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
420 | if (!(*sacrifice)->decrease (NROF_SACRIFICE (altar))) |
|
|
421 | *sacrifice = 0; |
379 | |
422 | |
380 | if (altar->msg) |
423 | if (altar->msg) |
381 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
382 | |
425 | |
383 | return 1; |
426 | return 1; |
384 | } |
427 | } |
385 | |
428 | |
386 | void |
429 | static void |
387 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
388 | { |
431 | { |
389 | op->stats.wc = state; |
432 | op->stats.wc = state; |
|
|
433 | |
390 | if (state) |
434 | if (state) |
391 | { |
435 | { |
392 | use_trigger (op); |
436 | use_trigger (op, originator); |
393 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
437 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
394 | op->speed_left = -1; |
438 | op->speed_left = -1; |
395 | } |
439 | } |
396 | else |
440 | else |
397 | { |
441 | { |
398 | use_trigger (op); |
442 | use_trigger (op, originator); |
399 | op->set_speed (0); |
443 | op->set_speed (0); |
400 | } |
444 | } |
401 | } |
445 | } |
402 | |
446 | |
403 | |
447 | |
… | |
… | |
412 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
456 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
413 | * |
457 | * |
414 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
458 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
415 | */ |
459 | */ |
416 | int |
460 | int |
417 | check_trigger (object *op, object *cause) |
461 | check_trigger (object *op, object *cause, object *originator) |
418 | { |
462 | { |
419 | object *tmp; |
463 | object *tmp; |
420 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
421 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->has_active_speed (); |
422 | |
466 | |
423 | switch (op->type) |
467 | switch (op->type) |
424 | { |
468 | { |
425 | case TRIGGER_BUTTON: |
469 | case TRIGGER_BUTTON: |
426 | if (op->weight > 0) |
470 | if (op->weight > 0) |
427 | { |
471 | { |
428 | if (cause) |
472 | if (cause) |
429 | { |
473 | { |
430 | for (tmp = op->above; tmp; tmp = tmp->above) |
474 | for (tmp = op->above; tmp; tmp = tmp->above) |
431 | /* Comment reproduced from update_buttons(): */ |
475 | /* Comment reproduced from update_buttons(): */ |
432 | /* Basically, if the move_type matches that on what the |
476 | /* Basically, if the move_type matches that on what the |
433 | * button wants, we count it. The second check is so that |
477 | * button wants, we count it. The second check is so that |
434 | * objects that don't move (swords, etc) will count. Note that |
478 | * objects that don't move (swords, etc) will count. Note that |
435 | * this means that more work is needed to make buttons |
479 | * this means that more work is needed to make buttons |
436 | * that are only triggered by flying objects. |
480 | * that are only triggered by flying objects. |
|
|
481 | */ |
|
|
482 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
|
|
483 | tot += tmp->head_ ()->total_weight (); |
|
|
484 | |
|
|
485 | if (tot >= op->weight) |
|
|
486 | push = 1; |
|
|
487 | |
|
|
488 | if (op->stats.ac == push) |
|
|
489 | return 0; |
|
|
490 | |
|
|
491 | op->stats.ac = push; |
|
|
492 | if (NUM_ANIMATIONS (op) > 1) |
|
|
493 | { |
|
|
494 | SET_ANIMATION (op, push); |
|
|
495 | update_object (op, UP_OBJ_FACE); |
|
|
496 | } |
|
|
497 | |
|
|
498 | if (in_movement || !push) |
|
|
499 | return 0; |
|
|
500 | } |
|
|
501 | |
|
|
502 | trigger_move (op, push, cause); |
|
|
503 | } |
|
|
504 | |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | case TRIGGER_PEDESTAL: |
|
|
508 | if (cause) |
|
|
509 | { |
|
|
510 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
511 | { |
|
|
512 | object *head = tmp->head_ (); |
|
|
513 | |
|
|
514 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
515 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
516 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
|
|
517 | { |
|
|
518 | push = 1; |
|
|
519 | break; |
|
|
520 | } |
|
|
521 | } |
|
|
522 | |
|
|
523 | if (op->stats.ac == push) |
|
|
524 | return 0; |
|
|
525 | |
|
|
526 | op->stats.ac = push; |
|
|
527 | |
|
|
528 | if (NUM_ANIMATIONS (op) > 1) |
|
|
529 | { |
|
|
530 | SET_ANIMATION (op, push); |
|
|
531 | update_object (op, UP_OBJ_FACE); |
|
|
532 | } |
|
|
533 | |
|
|
534 | update_object (op, UP_OBJ_FACE); |
|
|
535 | |
|
|
536 | if (in_movement || !push) |
|
|
537 | return 0; |
|
|
538 | } |
|
|
539 | |
|
|
540 | trigger_move (op, push, cause); |
|
|
541 | return 0; |
|
|
542 | |
|
|
543 | case TRIGGER_ALTAR: |
|
|
544 | if (cause) |
|
|
545 | { |
|
|
546 | if (in_movement) |
|
|
547 | return 0; |
|
|
548 | |
|
|
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
|
|
550 | { |
|
|
551 | if (NUM_ANIMATIONS (op) > 1) |
|
|
552 | { |
|
|
553 | SET_ANIMATION (op, 1); |
|
|
554 | update_object (op, UP_OBJ_FACE); |
|
|
555 | } |
|
|
556 | |
|
|
557 | if (op->last_sp >= 0) |
|
|
558 | { |
|
|
559 | trigger_move (op, 1, cause); |
|
|
560 | |
|
|
561 | if (op->last_sp > 0) |
|
|
562 | op->last_sp = -op->last_sp; |
|
|
563 | } |
|
|
564 | else |
|
|
565 | { |
|
|
566 | /* for trigger altar with last_sp, the ON/OFF |
|
|
567 | * status (-> +/- value) is "simulated": |
437 | */ |
568 | */ |
438 | |
569 | op->value = !op->value; |
439 | if ((tmp->move_type & op->move_on) || tmp->move_type == 0) |
570 | trigger_move (op, 1, cause); |
440 | { |
571 | op->last_sp = -op->last_sp; |
441 | tot += tmp->weight * (tmp->nrof ? tmp->nrof : 1) + tmp->carrying; |
572 | op->value = !op->value; |
442 | } |
|
|
443 | if (tot >= op->weight) |
|
|
444 | push = 1; |
|
|
445 | if (op->stats.ac == push) |
|
|
446 | return 0; |
|
|
447 | op->stats.ac = push; |
|
|
448 | if (NUM_ANIMATIONS (op) > 1) |
|
|
449 | { |
|
|
450 | SET_ANIMATION (op, push); |
|
|
451 | update_object (op, UP_OBJ_FACE); |
|
|
452 | } |
573 | } |
453 | if (in_movement || !push) |
574 | |
454 | return 0; |
575 | return cause == NULL; |
455 | } |
576 | } |
456 | trigger_move (op, push); |
|
|
457 | } |
577 | else |
458 | return 0; |
|
|
459 | |
|
|
460 | case TRIGGER_PEDESTAL: |
|
|
461 | if (cause) |
|
|
462 | { |
|
|
463 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
464 | { |
|
|
465 | object *head = tmp->head_ (); |
|
|
466 | |
|
|
467 | /* See comment in TRIGGER_BUTTON about move_types */ |
|
|
468 | if (((head->move_type & op->move_on) || head->move_type == 0) |
|
|
469 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
|
|
470 | { |
|
|
471 | push = 1; |
|
|
472 | break; |
|
|
473 | } |
|
|
474 | } |
|
|
475 | |
|
|
476 | if (op->stats.ac == push) |
|
|
477 | return 0; |
578 | return 0; |
478 | |
579 | } |
479 | op->stats.ac = push; |
580 | else |
480 | |
581 | { |
481 | if (NUM_ANIMATIONS (op) > 1) |
582 | if (NUM_ANIMATIONS (op) > 1) |
482 | { |
583 | { |
483 | SET_ANIMATION (op, push); |
584 | SET_ANIMATION (op, 0); |
484 | update_object (op, UP_OBJ_FACE); |
585 | update_object (op, UP_OBJ_FACE); |
485 | } |
586 | } |
486 | |
587 | |
487 | update_object (op, UP_OBJ_FACE); |
|
|
488 | |
|
|
489 | if (in_movement || !push) |
|
|
490 | return 0; |
|
|
491 | } |
|
|
492 | |
|
|
493 | trigger_move (op, push); |
|
|
494 | return 0; |
|
|
495 | |
|
|
496 | case TRIGGER_ALTAR: |
|
|
497 | if (cause) |
|
|
498 | { |
|
|
499 | if (in_movement) |
|
|
500 | return 0; |
|
|
501 | |
|
|
502 | if (operate_altar (op, &cause)) |
|
|
503 | { |
|
|
504 | if (NUM_ANIMATIONS (op) > 1) |
|
|
505 | { |
|
|
506 | SET_ANIMATION (op, 1); |
|
|
507 | update_object (op, UP_OBJ_FACE); |
|
|
508 | } |
|
|
509 | |
|
|
510 | if (op->last_sp >= 0) |
|
|
511 | { |
|
|
512 | trigger_move (op, 1); |
|
|
513 | if (op->last_sp > 0) |
|
|
514 | op->last_sp = -op->last_sp; |
|
|
515 | } |
|
|
516 | else |
|
|
517 | { |
|
|
518 | /* for trigger altar with last_sp, the ON/OFF |
|
|
519 | * status (-> +/- value) is "simulated": |
|
|
520 | */ |
|
|
521 | op->value = !op->value; |
|
|
522 | trigger_move (op, 1); |
|
|
523 | op->last_sp = -op->last_sp; |
|
|
524 | op->value = !op->value; |
|
|
525 | } |
|
|
526 | |
|
|
527 | return cause == NULL; |
|
|
528 | } |
|
|
529 | else |
|
|
530 | return 0; |
|
|
531 | } |
|
|
532 | else |
|
|
533 | { |
|
|
534 | if (NUM_ANIMATIONS (op) > 1) |
|
|
535 | { |
|
|
536 | SET_ANIMATION (op, 0); |
|
|
537 | update_object (op, UP_OBJ_FACE); |
|
|
538 | } |
|
|
539 | |
|
|
540 | /* If trigger_altar has "last_sp > 0" set on the map, |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
541 | * it will push the connected value only once per sacrifice. |
589 | * it will push the connected value only once per sacrifice. |
542 | * Otherwise (default), the connected value will be |
590 | * Otherwise (default), the connected value will be |
543 | * pushed twice: First by sacrifice, second by reset! -AV |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
544 | */ |
592 | */ |
545 | if (!op->last_sp) |
593 | if (!op->last_sp) |
546 | trigger_move (op, 0); |
594 | trigger_move (op, 0, cause); |
547 | else |
595 | else |
548 | { |
596 | { |
549 | op->stats.wc = 0; |
597 | op->stats.wc = 0; |
550 | op->value = !op->value; |
598 | op->value = !op->value; |
551 | op->set_speed (0); |
599 | op->set_speed (0); |
552 | } |
600 | } |
553 | } |
601 | } |
554 | return 0; |
602 | return 0; |
555 | |
603 | |
556 | case TRIGGER: |
604 | case TRIGGER: |
557 | if (cause) |
605 | if (cause) |
558 | { |
606 | { |
559 | if (in_movement) |
607 | if (in_movement) |
560 | return 0; |
608 | return 0; |
561 | |
609 | |
562 | push = 1; |
610 | push = 1; |
563 | } |
611 | } |
564 | |
612 | |
565 | if (NUM_ANIMATIONS (op) > 1) |
613 | if (NUM_ANIMATIONS (op) > 1) |
566 | { |
614 | { |
567 | SET_ANIMATION (op, push); |
615 | SET_ANIMATION (op, push); |
568 | update_object (op, UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_FACE); |
569 | } |
617 | } |
570 | |
618 | |
571 | trigger_move (op, push); |
619 | trigger_move (op, push, cause); |
572 | return 1; |
620 | return 1; |
573 | |
621 | |
574 | default: |
622 | default: |
575 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
623 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
576 | return 0; |
624 | return 0; |
577 | } |
625 | } |
578 | } |
626 | } |
579 | |
627 | |
580 | void |
628 | void |
581 | add_button_link (object *button, maptile *map, int connected) |
629 | object::add_link (maptile *map, shstr_tmp id) |
582 | { |
630 | { |
583 | oblinkpt *obp; |
|
|
584 | objectlink *ol = get_objectlink (); |
|
|
585 | |
|
|
586 | if (!map) |
631 | if (!map) |
587 | { |
632 | { |
588 | LOG (llevError, "Tried to add button-link without map.\n"); |
633 | LOG (llevError, "Tried to add button-link without map.\n"); |
589 | return; |
634 | return; |
590 | } |
635 | } |
591 | |
636 | |
592 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
637 | flag [FLAG_IS_LINKED] = true; |
593 | a connected map from a template map. */ |
|
|
594 | |
638 | |
595 | SET_FLAG (button, FLAG_IS_LINKED); |
639 | objectlink *ol = get_objectlink (); |
596 | |
|
|
597 | ol->ob = button; |
640 | ol->ob = this; |
598 | |
641 | |
599 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
642 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
600 | ; |
643 | if (obp->id == id) |
601 | |
|
|
602 | if (obp) |
|
|
603 | { |
644 | { |
604 | ol->next = obp->link; |
645 | ol->next = obp->link; |
605 | obp->link = ol; |
646 | obp->link = ol; |
|
|
647 | return; |
606 | } |
648 | } |
607 | else |
649 | |
608 | { |
|
|
609 | obp = get_objectlinkpt (); |
650 | oblinkpt *obp = get_objectlinkpt (); |
610 | obp->value = connected; |
651 | obp->id = id; |
611 | |
652 | |
612 | obp->next = map->buttons; |
653 | obp->next = map->buttons; |
613 | map->buttons = obp; |
654 | map->buttons = obp; |
614 | obp->link = ol; |
655 | obp->link = ol; |
615 | } |
|
|
616 | } |
656 | } |
617 | |
657 | |
618 | /* |
658 | /* |
619 | * Remove the object from the linked lists of buttons in the map. |
659 | * Remove the object from the linked lists of buttons in the map. |
620 | * This is only needed by editors. |
660 | * This is only needed by editors. |
621 | */ |
661 | */ |
622 | |
|
|
623 | void |
662 | void |
624 | remove_button_link (object *op) |
663 | object::remove_link () |
625 | { |
664 | { |
626 | oblinkpt *obp; |
665 | if (!map) |
627 | objectlink **olp, *ol; |
|
|
628 | |
|
|
629 | if (op->map == NULL) |
|
|
630 | { |
666 | { |
631 | LOG (llevError, "remove_button_link() in object without map.\n"); |
667 | LOG (llevError, "remove_button_link() in object without map.\n"); |
632 | return; |
668 | return; |
633 | } |
669 | } |
634 | |
670 | |
635 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
671 | if (!flag [FLAG_IS_LINKED]) |
636 | { |
672 | { |
637 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
673 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
638 | return; |
674 | return; |
639 | } |
675 | } |
640 | |
676 | |
|
|
677 | flag [FLAG_IS_LINKED] = false; |
|
|
678 | |
641 | for (obp = op->map->buttons; obp; obp = obp->next) |
679 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
642 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
680 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
643 | if (ol->ob == op) |
681 | if ((*olp)->ob == this) |
644 | { |
682 | { |
645 | |
683 | objectlink *ol = *olp; |
646 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
647 | obp->value, op->name, op->map->path); |
|
|
648 | */ |
|
|
649 | *olp = ol->next; |
684 | *olp = ol->next; |
650 | delete ol; |
685 | delete ol; |
651 | return; |
686 | return; |
652 | } |
687 | } |
653 | |
688 | |
654 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
689 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
655 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
690 | } |
|
|
691 | |
|
|
692 | /* |
|
|
693 | * Updates every button on the map (by calling update_button() for them). |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | maptile::update_buttons () |
|
|
697 | { |
|
|
698 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
699 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
700 | { |
|
|
701 | if (!ol->ob) |
|
|
702 | { |
|
|
703 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
704 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
705 | continue; |
|
|
706 | } |
|
|
707 | |
|
|
708 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
709 | { |
|
|
710 | update_button (ol->ob, 0); |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | } |
656 | } |
714 | } |
657 | |
715 | |
658 | /* |
716 | /* |
659 | * Gets the objectlink for this connection from the map. |
717 | * Gets the objectlink for this connection from the map. |
660 | */ |
718 | */ |
661 | oblinkpt * |
719 | oblinkpt * |
662 | get_connection_links (maptile *map, long connection) |
720 | maptile::find_link (shstr_tmp id) |
663 | { |
721 | { |
664 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
722 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
665 | if (obp->value == connection) |
723 | if (obp->id == id) |
666 | return obp; |
724 | return obp; |
667 | |
725 | |
668 | return 0; |
726 | return 0; |
669 | } |
727 | } |
670 | |
728 | |
671 | /* |
729 | /* |
672 | * Return the first objectlink in the objects linked to this one |
730 | * Return the first objectlink in the objects linked to this one |
673 | */ |
731 | */ |
674 | |
|
|
675 | oblinkpt * |
732 | oblinkpt * |
676 | get_button_links (const object *button) |
733 | object::find_link () const |
677 | { |
734 | { |
678 | oblinkpt *obp; |
735 | if (map) |
679 | objectlink *ol; |
|
|
680 | |
|
|
681 | if (!button->map) |
|
|
682 | return NULL; |
|
|
683 | |
|
|
684 | for (obp = button->map->buttons; obp; obp = obp->next) |
736 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
685 | for (ol = obp->link; ol; ol = ol->next) |
737 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
686 | if (ol->ob == button) |
738 | if (ol->ob == this) |
687 | return obp; |
739 | return obp; |
688 | |
740 | |
689 | return NULL; |
|
|
690 | } |
|
|
691 | |
|
|
692 | /* |
|
|
693 | * Made as a separate function to increase efficiency |
|
|
694 | */ |
|
|
695 | |
|
|
696 | int |
|
|
697 | get_button_value (const object *button) |
|
|
698 | { |
|
|
699 | oblinkpt *obp; |
|
|
700 | objectlink *ol; |
|
|
701 | |
|
|
702 | if (!button->map) |
|
|
703 | return 0; |
|
|
704 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
705 | for (ol = obp->link; ol; ol = ol->next) |
|
|
706 | if (ol->ob == button) |
|
|
707 | return obp->value; |
|
|
708 | return 0; |
741 | return 0; |
709 | } |
742 | } |
710 | |
743 | |
711 | /* This routine makes monsters who are |
744 | /* This routine makes monsters who are |
712 | * standing on the 'mood floor' change their |
745 | * standing on the 'mood floor' change their |
713 | * disposition if it is different. |
746 | * disposition if it is different. |
714 | * If floor is to be triggered must have |
747 | * If floor is to be triggered must have |
715 | * a speed of zero (default is 1 for all |
748 | * a speed of zero (default is 1 for all |
716 | * but the charm floor type). |
749 | * but the charm floor type). |
717 | * by b.t. thomas@nomad.astro.psu.edu |
750 | * by b.t. thomas@nomad.astro.psu.edu |
718 | */ |
751 | */ |
719 | |
|
|
720 | void |
752 | void |
721 | do_mood_floor (object *op, object *source) |
753 | do_mood_floor (object *op, object *source) |
722 | { |
754 | { |
723 | if (!source) |
755 | if (!source) |
724 | source = op; |
756 | source = op; |
… | |
… | |
729 | return; |
761 | return; |
730 | |
762 | |
731 | object *tmp; |
763 | object *tmp; |
732 | |
764 | |
733 | for (tmp = ms.top; tmp; tmp = tmp->below) |
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
734 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
766 | if (tmp->flag [FLAG_MONSTER]) |
735 | break; |
767 | break; |
736 | |
768 | |
737 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
738 | * be a monster here. |
770 | * be a monster here. |
739 | */ |
771 | */ |
… | |
… | |
742 | return; |
774 | return; |
743 | |
775 | |
744 | switch (op->last_sp) |
776 | switch (op->last_sp) |
745 | { |
777 | { |
746 | case 0: /* furious--make all monsters mad */ |
778 | case 0: /* furious--make all monsters mad */ |
747 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
779 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
748 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
749 | |
781 | |
750 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
782 | if (tmp->flag [FLAG_FRIENDLY]) |
751 | { |
783 | { |
752 | tmp->attack_movement = 0; |
784 | tmp->attack_movement = 0; |
753 | /* lots of checks here, but want to make sure we don't |
785 | /* lots of checks here, but want to make sure we don't |
754 | * dereference a null value |
786 | * dereference a null value |
755 | */ |
787 | */ |
… | |
… | |
764 | remove_friendly_object (tmp); |
796 | remove_friendly_object (tmp); |
765 | } |
797 | } |
766 | break; |
798 | break; |
767 | |
799 | |
768 | case 1: /* angry -- get neutral monsters mad */ |
800 | case 1: /* angry -- get neutral monsters mad */ |
769 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
770 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
771 | break; |
803 | break; |
772 | |
804 | |
773 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
774 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
806 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
775 | break; |
807 | break; |
776 | |
808 | |
777 | case 3: /* make all monsters fall asleep */ |
809 | case 3: /* make all monsters fall asleep */ |
778 | SET_FLAG (tmp, FLAG_SLEEP); |
810 | tmp->set_flag (FLAG_SLEEP); |
779 | break; |
811 | break; |
780 | |
812 | |
781 | case 4: /* charm all monsters */ |
813 | case 4: /* charm all monsters */ |
782 | if (op == source) |
814 | if (op == source) |
783 | break; /* only if 'connected' */ |
815 | break; /* only if 'connected' */ |
784 | |
816 | |
785 | if (object *pl = source->ms ().player ()) |
817 | if (object *pl = source->ms ().player ()) |
786 | { |
818 | { |
787 | tmp->set_owner (pl); |
819 | tmp->set_owner (pl); |
788 | SET_FLAG (tmp, FLAG_MONSTER); |
820 | tmp->set_flag (FLAG_MONSTER); |
789 | |
821 | |
790 | tmp->stats.exp = 0; |
822 | tmp->stats.exp = 0; |
791 | |
823 | |
792 | add_friendly_object (tmp); |
824 | add_friendly_object (tmp); |
793 | tmp->attack_movement = PETMOVE; |
825 | tmp->attack_movement = PETMOVE; |
794 | } |
826 | } |
795 | break; |
827 | break; |
796 | |
828 | |
797 | case 6: // kill monsters |
829 | case 6: // kill monsters |
798 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
830 | if (!tmp->flag [FLAG_FRIENDLY]) |
799 | break; |
831 | break; |
800 | |
832 | |
801 | // FALL THROUGH |
833 | // FALL THROUGH |
802 | case 5: // kill all alives |
834 | case 5: // kill all alives |
803 | if (!tmp->flag [FLAG_PRECIOUS]) |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
804 | { |
836 | { |
805 | get_archetype ("burnout")->insert_at (tmp, source); |
837 | archetype::get (shstr_burnout)->insert_at (tmp, source); |
806 | tmp->destroy (); |
838 | tmp->destroy (); |
807 | } |
839 | } |
808 | break; |
840 | break; |
809 | |
841 | |
810 | default: |
842 | default: |
… | |
… | |
843 | return tmp; |
875 | return tmp; |
844 | } |
876 | } |
845 | return NULL; |
877 | return NULL; |
846 | } |
878 | } |
847 | |
879 | |
848 | /* check_inv(), a function to search the inventory, |
880 | /* check_inv(), a function to search the inventory, |
849 | * of a player and then based on a set of conditions, |
881 | * of a player and then based on a set of conditions, |
850 | * the square will activate connected items. |
882 | * the square will activate connected items. |
851 | * Monsters can't trigger this square (for now) |
883 | * Monsters can't trigger this square (for now) |
852 | * Values are: last_sp = 1/0 obj/no obj triggers |
884 | * Values are: last_sp = 1/0 obj/no obj triggers |
853 | * last_heal = 1/0 remove/dont remove obj if triggered |
885 | * last_heal = 1/0 remove/dont remove obj if triggered |
854 | * -b.t. (thomas@nomad.astro.psu.edu |
886 | * -b.t. (thomas@nomad.astro.psu.edu |
855 | * |
887 | * |
856 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
888 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
857 | * because the check-inventory semantic essentially only applies when |
889 | * because the check-inventory semantic essentially only applies when |
858 | * something is above the inventory checker. |
890 | * something is above the inventory checker. |
859 | * The semantic prior this change was: trigger if something has moved on or off |
891 | * The semantic prior this change was: trigger if something has moved on or off |
… | |
… | |
862 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
863 | * state in the inventory checker. This won't happen anymore now. |
895 | * state in the inventory checker. This won't happen anymore now. |
864 | * |
896 | * |
865 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
866 | * whether op is on this mapspace or not, because the value (1|0) depends |
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
867 | * on this information. also make sure to only push_button if op has |
899 | * on this information. also make sure to only push_button if op has |
868 | * a matching item (because when we do a push_button with value=0 timed gates |
900 | * a matching item (because when we do a push_button with value=0 timed gates |
869 | * will still open)! (i hope i got the semantics right this time) |
901 | * will still open)! (i hope i got the semantics right this time) |
870 | * |
902 | * |
871 | */ |
903 | */ |
872 | void |
904 | void |
… | |
… | |
885 | // and we have to set the value to 0 |
917 | // and we have to set the value to 0 |
886 | |
918 | |
887 | if (match && trig->last_sp) // match == having |
919 | if (match && trig->last_sp) // match == having |
888 | { |
920 | { |
889 | if (trig->last_heal) |
921 | if (trig->last_heal) |
890 | decrease_ob (match); |
922 | match->decrease (); |
891 | |
923 | |
892 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
924 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
893 | push_button (trig); |
925 | push_button (trig, op); |
894 | } |
926 | } |
895 | else if (!match && !trig->last_sp) // match == not having |
927 | else if (!match && !trig->last_sp) // match == not having |
896 | { |
928 | { |
897 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
929 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
898 | push_button (trig); |
930 | push_button (trig, op); |
899 | } |
931 | } |
900 | } |
932 | } |
901 | |
933 | |