1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | |
27 | |
… | |
… | |
29 | |
31 | |
30 | /* |
32 | /* |
31 | * elmex: |
33 | * elmex: |
32 | * This function takes a objectlink list with all the objects are going to be activated. |
34 | * This function takes a objectlink list with all the objects are going to be activated. |
33 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
35 | * state is a true/false flag that will actiavte objects that have FLAG_ACTIVATE_ON_PUSH/RELEASE set. |
34 | * The source argument can be 0 or the source object for this activation. |
36 | * The activator argument can be 0 or the source object for this activation. |
|
|
37 | * the originator is the player or monster who did something. |
35 | */ |
38 | */ |
36 | void |
39 | static void |
37 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
40 | activate_connection_link (objectlink *ol, int state, object *activator, object *originator) |
38 | { |
41 | { |
39 | for (; ol; ol = ol->next) |
42 | for (; ol; ol = ol->next) |
40 | { |
43 | { |
41 | if (!ol->ob) |
44 | if (!ol->ob) |
42 | { |
45 | { |
… | |
… | |
50 | * is getting moved out of memory, the status of buttons and levers |
53 | * is getting moved out of memory, the status of buttons and levers |
51 | * probably isn't important - it will get sorted out when the map is |
54 | * probably isn't important - it will get sorted out when the map is |
52 | * re-loaded. As such, just exit this function if that is the case. |
55 | * re-loaded. As such, just exit this function if that is the case. |
53 | */ |
56 | */ |
54 | |
57 | |
55 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | if (ol->ob->flag [FLAG_FREED]) |
56 | return; |
59 | return; |
57 | |
60 | |
58 | object *tmp = ol->ob; |
61 | object *tmp = ol->ob; |
59 | |
62 | |
60 | /* if the criteria isn't appropriate, don't do anything */ |
63 | /* if the criteria isn't appropriate, don't do anything */ |
61 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
62 | continue; |
65 | continue; |
63 | |
66 | |
64 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
67 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
65 | continue; |
68 | continue; |
66 | |
69 | |
67 | switch (tmp->type) |
70 | switch (tmp->type) |
68 | { |
71 | { |
69 | case GATE: |
72 | case GATE: |
… | |
… | |
74 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
77 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
75 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->set_speed (0.5); |
79 | tmp->set_speed (0.5); |
77 | break; |
80 | break; |
78 | |
81 | |
79 | case CF_HANDLE: |
82 | case T_HANDLE: |
80 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
81 | update_object (tmp, UP_OBJ_FACE); |
84 | update_object (tmp, UP_OBJ_FACE); |
82 | break; |
85 | break; |
83 | |
86 | |
84 | case SIGN: |
87 | case SIGN: |
85 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | { |
89 | { |
87 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
90 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("msg_voice")); |
|
|
91 | |
|
|
92 | if (originator && originator->contr) |
|
|
93 | originator->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &tmp->name, &tmp->msg)); |
|
|
94 | |
88 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
95 | new_info_map_except (NDI_UNIQUE | NDI_NAVY, tmp->map, originator, tmp->msg); |
|
|
96 | |
89 | if (tmp->stats.food) |
97 | if (tmp->stats.food) |
90 | tmp->last_eat++; |
98 | tmp->last_eat++; |
91 | } |
99 | } |
92 | break; |
100 | break; |
93 | |
101 | |
… | |
… | |
105 | SET_ANIMATION (tmp, tmp->value); |
113 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
114 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
115 | break; |
108 | |
116 | |
109 | case MOOD_FLOOR: |
117 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
118 | do_mood_floor (tmp, activator); |
111 | break; |
119 | break; |
112 | |
120 | |
113 | case TIMED_GATE: |
121 | case TIMED_GATE: |
114 | if (!tmp->active) |
122 | if (!tmp->active) |
115 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
123 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
|
|
124 | |
116 | tmp->set_speed (tmp->arch->speed); |
125 | tmp->set_speed (tmp->arch->speed); |
117 | tmp->value = tmp->arch->value; |
126 | tmp->value = tmp->arch->value; |
118 | tmp->stats.sp = 1; |
127 | tmp->stats.sp = 1; |
119 | tmp->stats.hp = tmp->stats.maxhp; |
128 | tmp->stats.hp = tmp->stats.maxhp; |
120 | /* Handle multipart gates. We copy the value for the other parts |
129 | /* Handle multipart gates. We copy the value for the other parts |
… | |
… | |
129 | } |
138 | } |
130 | break; |
139 | break; |
131 | |
140 | |
132 | case DIRECTOR: |
141 | case DIRECTOR: |
133 | case FIREWALL: |
142 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
143 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
144 | move_firewall (tmp); |
136 | else |
145 | else |
137 | { |
146 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
147 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
140 | |
|
|
141 | animate_turning (tmp); |
148 | animate_turning (tmp); |
142 | } |
149 | } |
143 | break; |
150 | break; |
144 | |
151 | |
145 | case TELEPORTER: |
152 | case TELEPORTER: |
… | |
… | |
155 | move_marker (tmp); |
162 | move_marker (tmp); |
156 | break; |
163 | break; |
157 | |
164 | |
158 | case DUPLICATOR: |
165 | case DUPLICATOR: |
159 | move_duplicator (tmp); |
166 | move_duplicator (tmp); |
|
|
167 | break; |
|
|
168 | |
|
|
169 | case MAPSCRIPT: |
|
|
170 | cfperl_mapscript_activate (tmp, state, activator, originator); |
160 | break; |
171 | break; |
161 | } |
172 | } |
162 | } |
173 | } |
163 | } |
174 | } |
164 | |
175 | |
… | |
… | |
173 | * Changed the routine to loop through _all_ objects. |
184 | * Changed the routine to loop through _all_ objects. |
174 | * Better hurry with that linked list... |
185 | * Better hurry with that linked list... |
175 | * |
186 | * |
176 | */ |
187 | */ |
177 | void |
188 | void |
178 | push_button (object *op) |
189 | push_button (object *op, object *originator) |
179 | { |
190 | { |
180 | oblinkpt *obp = get_button_links (op); |
191 | if (oblinkpt *obp = op->find_link ()) |
181 | |
192 | { |
182 | if (!obp) |
193 | if (INVOKE_MAP (TRIGGER, op->map, ARG_STRING (&obp->id), ARG_INT (op->value), ARG_OBJECT (op), ARG_OBJECT (originator))) |
183 | return; |
194 | return; |
184 | |
195 | |
185 | if (INVOKE_MAP (TRIGGER, op->map, ARG_INT64 (obp->value), ARG_INT (op->value))) |
|
|
186 | return; |
|
|
187 | |
|
|
188 | activate_connection_link (obp->link, op->value, op); |
196 | activate_connection_link (obp->link, op->value, op, originator); |
|
|
197 | } |
189 | } |
198 | } |
190 | |
199 | |
191 | /* |
200 | /* |
192 | * elmex: |
201 | * elmex: |
193 | * This activates a connection, similar to push_button (object *op) but it takes |
202 | * This activates a connection, similar to push_button (object *op) but it takes |
… | |
… | |
195 | * the connection was 'state' or 'released'. So that you can activate objects |
204 | * the connection was 'state' or 'released'. So that you can activate objects |
196 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
205 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
197 | * |
206 | * |
198 | */ |
207 | */ |
199 | void |
208 | void |
200 | activate_connection (maptile *map, long connection, bool state) |
209 | maptile::trigger (shstr_tmp id, int state, object *activator, object *originator) |
201 | { |
210 | { |
202 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
211 | if (INVOKE_MAP (TRIGGER, this, ARG_STRING (&id), ARG_INT (state), ARG_OBJECT (originator))) |
203 | return; |
212 | return; |
204 | |
213 | |
205 | oblinkpt *obp = get_connection_links (map, connection); |
214 | if (oblinkpt *obp = find_link (id)) |
206 | |
|
|
207 | if (obp) |
|
|
208 | activate_connection_link (obp->link, state); |
215 | activate_connection_link (obp->link, state, activator, originator); |
209 | } |
216 | } |
210 | |
217 | |
211 | /* |
218 | /* |
212 | * Updates everything connected with the button op. |
219 | * Updates everything connected with the button op. |
213 | * After changing the state of a button, this function must be called |
220 | * After changing the state of a button, this function must be called |
214 | * to make sure that all gates and other buttons connected to the |
221 | * to make sure that all gates and other buttons connected to the |
215 | * button reacts to the (eventual) change of state. |
222 | * button reacts to the (eventual) change of state. |
216 | */ |
223 | */ |
217 | void |
224 | void |
218 | update_button (object *op) |
225 | update_button (object *op, object *originator) |
219 | { |
226 | { |
220 | int any_down = 0, old_value = op->value; |
227 | int any_down = 0, old_value = op->value; |
221 | oblinkpt *obp = 0; |
|
|
222 | objectlink *ol; |
|
|
223 | |
228 | |
224 | obp = get_button_links (op); |
229 | if (oblinkpt *obp = op->find_link ()) |
225 | if (obp) |
|
|
226 | for (ol = obp->link; ol; ol = ol->next) |
230 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
227 | { |
231 | { |
228 | if (!ol->ob) |
232 | if (!ol->ob) |
229 | { |
233 | { |
230 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
234 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
231 | continue; |
235 | continue; |
… | |
… | |
233 | |
237 | |
234 | object *tmp = ol->ob; |
238 | object *tmp = ol->ob; |
235 | |
239 | |
236 | if (tmp->type == BUTTON) |
240 | if (tmp->type == BUTTON) |
237 | { |
241 | { |
238 | sint32 total = 0; |
242 | weight_t total = 0; |
239 | |
243 | |
240 | for (object *ab = tmp->above; ab; ab = ab->above) |
244 | for (object *ab = tmp->above; ab; ab = ab->above) |
241 | /* Basically, if the move_type matches that on what the |
245 | /* Basically, if the move_type matches that on what the |
242 | * button wants, we count it. The second check is so that |
246 | * button wants, we count it. The second check is so that |
243 | * objects who don't move (swords, etc) will count. Note that |
247 | * objects who don't move (swords, etc) will count. Note that |
… | |
… | |
251 | |
255 | |
252 | any_down = any_down || tmp->value; |
256 | any_down = any_down || tmp->value; |
253 | } |
257 | } |
254 | else if (tmp->type == PEDESTAL) |
258 | else if (tmp->type == PEDESTAL) |
255 | { |
259 | { |
|
|
260 | bool is_match = is_match_expr (tmp->slaying); |
256 | tmp->value = 0; |
261 | tmp->value = 0; |
257 | |
262 | |
258 | for (object *ab = tmp->above; ab; ab = ab->above) |
263 | for (object *ab = tmp->above; ab; ab = ab->above) |
259 | { |
264 | { |
260 | object *head = ab->head_ (); |
265 | object *head = ab->head_ (); |
261 | |
266 | |
262 | /* Same note regarding move_type for buttons above apply here. */ |
267 | /* Same note regarding move_type for buttons above apply here. */ |
263 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0) |
268 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
269 | if (is_match |
|
|
270 | ? match (tmp->slaying, head, tmp, originator) |
264 | && (head->race == tmp->slaying |
271 | : (head->race == tmp->slaying |
265 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
272 | || (head->type == SPECIAL_KEY && head->slaying == tmp->slaying) |
266 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
273 | || (tmp->slaying == shstr_player && head->type == PLAYER))) |
|
|
274 | { |
267 | tmp->value = 1; |
275 | tmp->value = 1; |
|
|
276 | break; |
|
|
277 | } |
|
|
278 | } |
|
|
279 | |
|
|
280 | any_down = any_down || tmp->value; |
|
|
281 | } |
|
|
282 | else if (tmp->type == T_MATCH) |
|
|
283 | { |
|
|
284 | tmp->value = 0; |
|
|
285 | |
|
|
286 | for (object *ab = tmp->above; ab; ab = ab->above) |
|
|
287 | { |
|
|
288 | object *head = ab->head_ (); |
|
|
289 | |
|
|
290 | /* Same note regarding move_type for buttons above apply here. */ |
|
|
291 | if (((ab->move_type & tmp->move_on) || ab->move_type == 0)) |
|
|
292 | if (match (tmp->slaying, head, tmp, originator)) |
|
|
293 | { |
|
|
294 | tmp->value = 1; |
|
|
295 | break; |
|
|
296 | } |
268 | } |
297 | } |
269 | |
298 | |
270 | any_down = any_down || tmp->value; |
299 | any_down = any_down || tmp->value; |
271 | } |
300 | } |
272 | } |
301 | } |
… | |
… | |
279 | /* If this button hasn't changed, don't do anything */ |
308 | /* If this button hasn't changed, don't do anything */ |
280 | if (op->value != old_value) |
309 | if (op->value != old_value) |
281 | { |
310 | { |
282 | SET_ANIMATION (op, op->value); |
311 | SET_ANIMATION (op, op->value); |
283 | update_object (op, UP_OBJ_FACE); |
312 | update_object (op, UP_OBJ_FACE); |
284 | push_button (op); /* Make all other buttons the same */ |
313 | push_button (op, originator); /* Make all other buttons the same */ |
285 | } |
314 | } |
286 | } |
315 | } |
287 | |
316 | |
288 | void |
317 | void |
289 | use_trigger (object *op) |
318 | use_trigger (object *op, object *originator) |
290 | { |
319 | { |
291 | /* Toggle value */ |
320 | /* Toggle value */ |
292 | op->value = !op->value; |
321 | op->value = !op->value; |
|
|
322 | |
293 | push_button (op); |
323 | push_button (op, originator); |
294 | } |
324 | } |
295 | |
325 | |
296 | /* |
326 | /* |
297 | * Note: animate_object should be used instead of this, |
327 | * Note: animate_object should be used instead of this, |
298 | * but it can't handle animations in the 8 directions |
328 | * but it can't handle animations in the 8 directions |
… | |
… | |
317 | * |
347 | * |
318 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
348 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
319 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
349 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
320 | * objects on the same space that take the same sacrifice. |
350 | * objects on the same space that take the same sacrifice. |
321 | */ |
351 | */ |
322 | |
|
|
323 | int |
352 | int |
324 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
325 | { |
354 | { |
326 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
355 | if (sacrifice->flag [FLAG_UNPAID] |
327 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
356 | || sacrifice->flag [FLAG_IS_LINKED] |
328 | && sacrifice->type != PLAYER) |
357 | || sacrifice->is_player ()) |
|
|
358 | return 0; |
|
|
359 | |
|
|
360 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
|
|
361 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
|
|
362 | |
|
|
363 | if (!sacrifice->flag [FLAG_ALIVE]) |
329 | { |
364 | { |
330 | if (ARCH_SACRIFICE (altar) == shstr_money |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
331 | && sacrifice->type == MONEY |
366 | && sacrifice->type == MONEY |
332 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
333 | return 1; |
368 | return 1; |
… | |
… | |
351 | * |
386 | * |
352 | * If this function returns 1, '*sacrifice' is modified to point to the |
387 | * If this function returns 1, '*sacrifice' is modified to point to the |
353 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
388 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
354 | */ |
389 | */ |
355 | int |
390 | int |
356 | operate_altar (object *altar, object **sacrifice) |
391 | operate_altar (object *altar, object **sacrifice, object *originator) |
357 | { |
392 | { |
358 | if (!altar->map) |
393 | if (!altar->map) |
359 | { |
394 | { |
360 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
395 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
361 | return 0; |
396 | return 0; |
362 | } |
397 | } |
363 | |
398 | |
364 | if (!altar->slaying || altar->value) |
399 | if (!altar->slaying || altar->value) |
365 | return 0; |
400 | return 0; |
366 | |
401 | |
367 | if (!check_altar_sacrifice (altar, *sacrifice)) |
402 | if (!check_altar_sacrifice (altar, *sacrifice, originator)) |
368 | return 0; |
403 | return 0; |
369 | |
404 | |
370 | /* check_altar_sacrifice should have already verified that enough money |
405 | /* check_altar_sacrifice should have already verified that enough money |
371 | * has been dropped. |
406 | * has been dropped. |
372 | */ |
407 | */ |
… | |
… | |
389 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
390 | |
425 | |
391 | return 1; |
426 | return 1; |
392 | } |
427 | } |
393 | |
428 | |
394 | void |
429 | static void |
395 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
396 | { |
431 | { |
397 | op->stats.wc = state; |
432 | op->stats.wc = state; |
|
|
433 | |
398 | if (state) |
434 | if (state) |
399 | { |
435 | { |
400 | use_trigger (op); |
436 | use_trigger (op, originator); |
401 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
437 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
402 | op->speed_left = -1; |
438 | op->speed_left = -1; |
403 | } |
439 | } |
404 | else |
440 | else |
405 | { |
441 | { |
406 | use_trigger (op); |
442 | use_trigger (op, originator); |
407 | op->set_speed (0); |
443 | op->set_speed (0); |
408 | } |
444 | } |
409 | } |
445 | } |
410 | |
446 | |
411 | |
447 | |
… | |
… | |
420 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
456 | * TRIGGER: Returns 1 if handle could be moved, 0 if not. |
421 | * |
457 | * |
422 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
458 | * TRIGGER_BUTTON, TRIGGER_PEDESTAL: Returns 0. |
423 | */ |
459 | */ |
424 | int |
460 | int |
425 | check_trigger (object *op, object *cause) |
461 | check_trigger (object *op, object *cause, object *originator) |
426 | { |
462 | { |
427 | object *tmp; |
463 | object *tmp; |
428 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
429 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->has_active_speed (); |
430 | |
466 | |
431 | switch (op->type) |
467 | switch (op->type) |
432 | { |
468 | { |
433 | case TRIGGER_BUTTON: |
469 | case TRIGGER_BUTTON: |
434 | if (op->weight > 0) |
470 | if (op->weight > 0) |
… | |
… | |
460 | } |
496 | } |
461 | |
497 | |
462 | if (in_movement || !push) |
498 | if (in_movement || !push) |
463 | return 0; |
499 | return 0; |
464 | } |
500 | } |
|
|
501 | |
465 | trigger_move (op, push); |
502 | trigger_move (op, push, cause); |
466 | } |
503 | } |
467 | |
504 | |
468 | return 0; |
505 | return 0; |
469 | |
506 | |
470 | case TRIGGER_PEDESTAL: |
507 | case TRIGGER_PEDESTAL: |
… | |
… | |
474 | { |
511 | { |
475 | object *head = tmp->head_ (); |
512 | object *head = tmp->head_ (); |
476 | |
513 | |
477 | /* See comment in TRIGGER_BUTTON about move_types */ |
514 | /* See comment in TRIGGER_BUTTON about move_types */ |
478 | if (((head->move_type & op->move_on) || head->move_type == 0) |
515 | if (((head->move_type & op->move_on) || head->move_type == 0) |
479 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
516 | && (head->race == op->slaying || (op->slaying == shstr_player && head->type == PLAYER))) |
480 | { |
517 | { |
481 | push = 1; |
518 | push = 1; |
482 | break; |
519 | break; |
483 | } |
520 | } |
484 | } |
521 | } |
… | |
… | |
498 | |
535 | |
499 | if (in_movement || !push) |
536 | if (in_movement || !push) |
500 | return 0; |
537 | return 0; |
501 | } |
538 | } |
502 | |
539 | |
503 | trigger_move (op, push); |
540 | trigger_move (op, push, cause); |
504 | return 0; |
541 | return 0; |
505 | |
542 | |
506 | case TRIGGER_ALTAR: |
543 | case TRIGGER_ALTAR: |
507 | if (cause) |
544 | if (cause) |
508 | { |
545 | { |
509 | if (in_movement) |
546 | if (in_movement) |
510 | return 0; |
547 | return 0; |
511 | |
548 | |
512 | if (operate_altar (op, &cause)) |
549 | if (operate_altar (op, &cause)) /* TODO: originator? */ |
513 | { |
550 | { |
514 | if (NUM_ANIMATIONS (op) > 1) |
551 | if (NUM_ANIMATIONS (op) > 1) |
515 | { |
552 | { |
516 | SET_ANIMATION (op, 1); |
553 | SET_ANIMATION (op, 1); |
517 | update_object (op, UP_OBJ_FACE); |
554 | update_object (op, UP_OBJ_FACE); |
518 | } |
555 | } |
519 | |
556 | |
520 | if (op->last_sp >= 0) |
557 | if (op->last_sp >= 0) |
521 | { |
558 | { |
522 | trigger_move (op, 1); |
559 | trigger_move (op, 1, cause); |
|
|
560 | |
523 | if (op->last_sp > 0) |
561 | if (op->last_sp > 0) |
524 | op->last_sp = -op->last_sp; |
562 | op->last_sp = -op->last_sp; |
525 | } |
563 | } |
526 | else |
564 | else |
527 | { |
565 | { |
528 | /* for trigger altar with last_sp, the ON/OFF |
566 | /* for trigger altar with last_sp, the ON/OFF |
529 | * status (-> +/- value) is "simulated": |
567 | * status (-> +/- value) is "simulated": |
530 | */ |
568 | */ |
531 | op->value = !op->value; |
569 | op->value = !op->value; |
532 | trigger_move (op, 1); |
570 | trigger_move (op, 1, cause); |
533 | op->last_sp = -op->last_sp; |
571 | op->last_sp = -op->last_sp; |
534 | op->value = !op->value; |
572 | op->value = !op->value; |
535 | } |
573 | } |
536 | |
574 | |
537 | return cause == NULL; |
575 | return cause == NULL; |
… | |
… | |
548 | } |
586 | } |
549 | |
587 | |
550 | /* If trigger_altar has "last_sp > 0" set on the map, |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
551 | * it will push the connected value only once per sacrifice. |
589 | * it will push the connected value only once per sacrifice. |
552 | * Otherwise (default), the connected value will be |
590 | * Otherwise (default), the connected value will be |
553 | * pushed twice: First by sacrifice, second by reset! -AV |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
554 | */ |
592 | */ |
555 | if (!op->last_sp) |
593 | if (!op->last_sp) |
556 | trigger_move (op, 0); |
594 | trigger_move (op, 0, cause); |
557 | else |
595 | else |
558 | { |
596 | { |
559 | op->stats.wc = 0; |
597 | op->stats.wc = 0; |
560 | op->value = !op->value; |
598 | op->value = !op->value; |
561 | op->set_speed (0); |
599 | op->set_speed (0); |
… | |
… | |
576 | { |
614 | { |
577 | SET_ANIMATION (op, push); |
615 | SET_ANIMATION (op, push); |
578 | update_object (op, UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_FACE); |
579 | } |
617 | } |
580 | |
618 | |
581 | trigger_move (op, push); |
619 | trigger_move (op, push, cause); |
582 | return 1; |
620 | return 1; |
583 | |
621 | |
584 | default: |
622 | default: |
585 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
623 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
586 | return 0; |
624 | return 0; |
587 | } |
625 | } |
588 | } |
626 | } |
589 | |
627 | |
590 | void |
628 | void |
591 | add_button_link (object *button, maptile *map, int connected) |
629 | object::add_link (maptile *map, shstr_tmp id) |
592 | { |
630 | { |
593 | oblinkpt *obp; |
|
|
594 | objectlink *ol = get_objectlink (); |
|
|
595 | |
|
|
596 | if (!map) |
631 | if (!map) |
597 | { |
632 | { |
598 | LOG (llevError, "Tried to add button-link without map.\n"); |
633 | LOG (llevError, "Tried to add button-link without map.\n"); |
599 | return; |
634 | return; |
600 | } |
635 | } |
601 | |
636 | |
602 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
637 | flag [FLAG_IS_LINKED] = true; |
603 | a connected map from a template map. */ |
|
|
604 | |
638 | |
605 | SET_FLAG (button, FLAG_IS_LINKED); |
639 | objectlink *ol = get_objectlink (); |
606 | |
|
|
607 | ol->ob = button; |
640 | ol->ob = this; |
608 | |
641 | |
609 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
642 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
610 | ; |
643 | if (obp->id == id) |
611 | |
|
|
612 | if (obp) |
|
|
613 | { |
644 | { |
614 | ol->next = obp->link; |
645 | ol->next = obp->link; |
615 | obp->link = ol; |
646 | obp->link = ol; |
|
|
647 | return; |
616 | } |
648 | } |
617 | else |
649 | |
618 | { |
|
|
619 | obp = get_objectlinkpt (); |
650 | oblinkpt *obp = get_objectlinkpt (); |
620 | obp->value = connected; |
651 | obp->id = id; |
621 | |
652 | |
622 | obp->next = map->buttons; |
653 | obp->next = map->buttons; |
623 | map->buttons = obp; |
654 | map->buttons = obp; |
624 | obp->link = ol; |
655 | obp->link = ol; |
625 | } |
|
|
626 | } |
656 | } |
627 | |
657 | |
628 | /* |
658 | /* |
629 | * Remove the object from the linked lists of buttons in the map. |
659 | * Remove the object from the linked lists of buttons in the map. |
630 | * This is only needed by editors. |
660 | * This is only needed by editors. |
631 | */ |
661 | */ |
632 | |
|
|
633 | void |
662 | void |
634 | remove_button_link (object *op) |
663 | object::remove_link () |
635 | { |
664 | { |
636 | oblinkpt *obp; |
665 | if (!map) |
637 | objectlink **olp, *ol; |
|
|
638 | |
|
|
639 | if (op->map == NULL) |
|
|
640 | { |
666 | { |
641 | LOG (llevError, "remove_button_link() in object without map.\n"); |
667 | LOG (llevError, "remove_button_link() in object without map.\n"); |
642 | return; |
668 | return; |
643 | } |
669 | } |
644 | |
670 | |
645 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
671 | if (!flag [FLAG_IS_LINKED]) |
646 | { |
672 | { |
647 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
673 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
648 | return; |
674 | return; |
649 | } |
675 | } |
650 | |
676 | |
|
|
677 | flag [FLAG_IS_LINKED] = false; |
|
|
678 | |
651 | for (obp = op->map->buttons; obp; obp = obp->next) |
679 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
652 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
680 | for (objectlink **olp = &obp->link; *olp; olp = &(*olp)->next) |
653 | if (ol->ob == op) |
681 | if ((*olp)->ob == this) |
654 | { |
682 | { |
655 | |
683 | objectlink *ol = *olp; |
656 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
|
|
657 | obp->value, op->name, op->map->path); |
|
|
658 | */ |
|
|
659 | *olp = ol->next; |
684 | *olp = ol->next; |
660 | delete ol; |
685 | delete ol; |
661 | return; |
686 | return; |
662 | } |
687 | } |
663 | |
688 | |
664 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
689 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
665 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
690 | } |
|
|
691 | |
|
|
692 | /* |
|
|
693 | * Updates every button on the map (by calling update_button() for them). |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | maptile::update_buttons () |
|
|
697 | { |
|
|
698 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
699 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
700 | { |
|
|
701 | if (!ol->ob) |
|
|
702 | { |
|
|
703 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
704 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, &obp->id); |
|
|
705 | continue; |
|
|
706 | } |
|
|
707 | |
|
|
708 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
709 | { |
|
|
710 | update_button (ol->ob, 0); |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | } |
666 | } |
714 | } |
667 | |
715 | |
668 | /* |
716 | /* |
669 | * Gets the objectlink for this connection from the map. |
717 | * Gets the objectlink for this connection from the map. |
670 | */ |
718 | */ |
671 | oblinkpt * |
719 | oblinkpt * |
672 | get_connection_links (maptile *map, long connection) |
720 | maptile::find_link (shstr_tmp id) |
673 | { |
721 | { |
674 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
722 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
675 | if (obp->value == connection) |
723 | if (obp->id == id) |
676 | return obp; |
724 | return obp; |
677 | |
725 | |
678 | return 0; |
726 | return 0; |
679 | } |
727 | } |
680 | |
728 | |
681 | /* |
729 | /* |
682 | * Return the first objectlink in the objects linked to this one |
730 | * Return the first objectlink in the objects linked to this one |
683 | */ |
731 | */ |
684 | |
|
|
685 | oblinkpt * |
732 | oblinkpt * |
686 | get_button_links (const object *button) |
733 | object::find_link () const |
687 | { |
734 | { |
688 | oblinkpt *obp; |
735 | if (map) |
689 | objectlink *ol; |
|
|
690 | |
|
|
691 | if (!button->map) |
|
|
692 | return NULL; |
|
|
693 | |
|
|
694 | for (obp = button->map->buttons; obp; obp = obp->next) |
736 | for (oblinkpt *obp = map->buttons; obp; obp = obp->next) |
695 | for (ol = obp->link; ol; ol = ol->next) |
737 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
696 | if (ol->ob == button) |
738 | if (ol->ob == this) |
697 | return obp; |
739 | return obp; |
698 | |
740 | |
699 | return NULL; |
|
|
700 | } |
|
|
701 | |
|
|
702 | /* |
|
|
703 | * Made as a separate function to increase efficiency |
|
|
704 | */ |
|
|
705 | |
|
|
706 | int |
|
|
707 | get_button_value (const object *button) |
|
|
708 | { |
|
|
709 | oblinkpt *obp; |
|
|
710 | objectlink *ol; |
|
|
711 | |
|
|
712 | if (!button->map) |
|
|
713 | return 0; |
|
|
714 | for (obp = button->map->buttons; obp; obp = obp->next) |
|
|
715 | for (ol = obp->link; ol; ol = ol->next) |
|
|
716 | if (ol->ob == button) |
|
|
717 | return obp->value; |
|
|
718 | return 0; |
741 | return 0; |
719 | } |
742 | } |
720 | |
743 | |
721 | /* This routine makes monsters who are |
744 | /* This routine makes monsters who are |
722 | * standing on the 'mood floor' change their |
745 | * standing on the 'mood floor' change their |
723 | * disposition if it is different. |
746 | * disposition if it is different. |
724 | * If floor is to be triggered must have |
747 | * If floor is to be triggered must have |
725 | * a speed of zero (default is 1 for all |
748 | * a speed of zero (default is 1 for all |
726 | * but the charm floor type). |
749 | * but the charm floor type). |
727 | * by b.t. thomas@nomad.astro.psu.edu |
750 | * by b.t. thomas@nomad.astro.psu.edu |
728 | */ |
751 | */ |
729 | |
|
|
730 | void |
752 | void |
731 | do_mood_floor (object *op, object *source) |
753 | do_mood_floor (object *op, object *source) |
732 | { |
754 | { |
733 | if (!source) |
755 | if (!source) |
734 | source = op; |
756 | source = op; |
… | |
… | |
739 | return; |
761 | return; |
740 | |
762 | |
741 | object *tmp; |
763 | object *tmp; |
742 | |
764 | |
743 | for (tmp = ms.top; tmp; tmp = tmp->below) |
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
744 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
766 | if (tmp->flag [FLAG_MONSTER]) |
745 | break; |
767 | break; |
746 | |
768 | |
747 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
748 | * be a monster here. |
770 | * be a monster here. |
749 | */ |
771 | */ |
… | |
… | |
752 | return; |
774 | return; |
753 | |
775 | |
754 | switch (op->last_sp) |
776 | switch (op->last_sp) |
755 | { |
777 | { |
756 | case 0: /* furious--make all monsters mad */ |
778 | case 0: /* furious--make all monsters mad */ |
757 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
779 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
758 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
759 | |
781 | |
760 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
782 | if (tmp->flag [FLAG_FRIENDLY]) |
761 | { |
783 | { |
762 | tmp->attack_movement = 0; |
784 | tmp->attack_movement = 0; |
763 | /* lots of checks here, but want to make sure we don't |
785 | /* lots of checks here, but want to make sure we don't |
764 | * dereference a null value |
786 | * dereference a null value |
765 | */ |
787 | */ |
… | |
… | |
774 | remove_friendly_object (tmp); |
796 | remove_friendly_object (tmp); |
775 | } |
797 | } |
776 | break; |
798 | break; |
777 | |
799 | |
778 | case 1: /* angry -- get neutral monsters mad */ |
800 | case 1: /* angry -- get neutral monsters mad */ |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
781 | break; |
803 | break; |
782 | |
804 | |
783 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
784 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
806 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
785 | break; |
807 | break; |
786 | |
808 | |
787 | case 3: /* make all monsters fall asleep */ |
809 | case 3: /* make all monsters fall asleep */ |
788 | SET_FLAG (tmp, FLAG_SLEEP); |
810 | tmp->set_flag (FLAG_SLEEP); |
789 | break; |
811 | break; |
790 | |
812 | |
791 | case 4: /* charm all monsters */ |
813 | case 4: /* charm all monsters */ |
792 | if (op == source) |
814 | if (op == source) |
793 | break; /* only if 'connected' */ |
815 | break; /* only if 'connected' */ |
794 | |
816 | |
795 | if (object *pl = source->ms ().player ()) |
817 | if (object *pl = source->ms ().player ()) |
796 | { |
818 | { |
797 | tmp->set_owner (pl); |
819 | tmp->set_owner (pl); |
798 | SET_FLAG (tmp, FLAG_MONSTER); |
820 | tmp->set_flag (FLAG_MONSTER); |
799 | |
821 | |
800 | tmp->stats.exp = 0; |
822 | tmp->stats.exp = 0; |
801 | |
823 | |
802 | add_friendly_object (tmp); |
824 | add_friendly_object (tmp); |
803 | tmp->attack_movement = PETMOVE; |
825 | tmp->attack_movement = PETMOVE; |
804 | } |
826 | } |
805 | break; |
827 | break; |
806 | |
828 | |
807 | case 6: // kill monsters |
829 | case 6: // kill monsters |
808 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
830 | if (!tmp->flag [FLAG_FRIENDLY]) |
809 | break; |
831 | break; |
810 | |
832 | |
811 | // FALL THROUGH |
833 | // FALL THROUGH |
812 | case 5: // kill all alives |
834 | case 5: // kill all alives |
813 | if (!tmp->flag [FLAG_PRECIOUS]) |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
… | |
… | |
853 | return tmp; |
875 | return tmp; |
854 | } |
876 | } |
855 | return NULL; |
877 | return NULL; |
856 | } |
878 | } |
857 | |
879 | |
858 | /* check_inv(), a function to search the inventory, |
880 | /* check_inv(), a function to search the inventory, |
859 | * of a player and then based on a set of conditions, |
881 | * of a player and then based on a set of conditions, |
860 | * the square will activate connected items. |
882 | * the square will activate connected items. |
861 | * Monsters can't trigger this square (for now) |
883 | * Monsters can't trigger this square (for now) |
862 | * Values are: last_sp = 1/0 obj/no obj triggers |
884 | * Values are: last_sp = 1/0 obj/no obj triggers |
863 | * last_heal = 1/0 remove/dont remove obj if triggered |
885 | * last_heal = 1/0 remove/dont remove obj if triggered |
864 | * -b.t. (thomas@nomad.astro.psu.edu |
886 | * -b.t. (thomas@nomad.astro.psu.edu |
865 | * |
887 | * |
866 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
888 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
867 | * because the check-inventory semantic essentially only applies when |
889 | * because the check-inventory semantic essentially only applies when |
868 | * something is above the inventory checker. |
890 | * something is above the inventory checker. |
869 | * The semantic prior this change was: trigger if something has moved on or off |
891 | * The semantic prior this change was: trigger if something has moved on or off |
… | |
… | |
872 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
873 | * state in the inventory checker. This won't happen anymore now. |
895 | * state in the inventory checker. This won't happen anymore now. |
874 | * |
896 | * |
875 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
876 | * whether op is on this mapspace or not, because the value (1|0) depends |
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
877 | * on this information. also make sure to only push_button if op has |
899 | * on this information. also make sure to only push_button if op has |
878 | * a matching item (because when we do a push_button with value=0 timed gates |
900 | * a matching item (because when we do a push_button with value=0 timed gates |
879 | * will still open)! (i hope i got the semantics right this time) |
901 | * will still open)! (i hope i got the semantics right this time) |
880 | * |
902 | * |
881 | */ |
903 | */ |
882 | void |
904 | void |
… | |
… | |
898 | { |
920 | { |
899 | if (trig->last_heal) |
921 | if (trig->last_heal) |
900 | match->decrease (); |
922 | match->decrease (); |
901 | |
923 | |
902 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
924 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
903 | push_button (trig); |
925 | push_button (trig, op); |
904 | } |
926 | } |
905 | else if (!match && !trig->last_sp) // match == not having |
927 | else if (!match && !trig->last_sp) // match == not having |
906 | { |
928 | { |
907 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
929 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
908 | push_button (trig); |
930 | push_button (trig, op); |
909 | } |
931 | } |
910 | } |
932 | } |
911 | |
933 | |