1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | |
27 | |
… | |
… | |
52 | * is getting moved out of memory, the status of buttons and levers |
53 | * is getting moved out of memory, the status of buttons and levers |
53 | * probably isn't important - it will get sorted out when the map is |
54 | * probably isn't important - it will get sorted out when the map is |
54 | * re-loaded. As such, just exit this function if that is the case. |
55 | * re-loaded. As such, just exit this function if that is the case. |
55 | */ |
56 | */ |
56 | |
57 | |
57 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
58 | if (ol->ob->flag [FLAG_FREED]) |
58 | return; |
59 | return; |
59 | |
60 | |
60 | object *tmp = ol->ob; |
61 | object *tmp = ol->ob; |
61 | |
62 | |
62 | /* if the criteria isn't appropriate, don't do anything */ |
63 | /* if the criteria isn't appropriate, don't do anything */ |
63 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
64 | if (state && !tmp->flag [FLAG_ACTIVATE_ON_PUSH]) |
64 | continue; |
65 | continue; |
65 | |
66 | |
66 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
67 | if (!state && !tmp->flag [FLAG_ACTIVATE_ON_RELEASE]) |
67 | continue; |
68 | continue; |
68 | |
69 | |
69 | switch (tmp->type) |
70 | switch (tmp->type) |
70 | { |
71 | { |
71 | case GATE: |
72 | case GATE: |
… | |
… | |
137 | } |
138 | } |
138 | break; |
139 | break; |
139 | |
140 | |
140 | case DIRECTOR: |
141 | case DIRECTOR: |
141 | case FIREWALL: |
142 | case FIREWALL: |
142 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
143 | if (!tmp->flag [FLAG_ANIMATE] && tmp->type == FIREWALL) |
143 | move_firewall (tmp); |
144 | move_firewall (tmp); |
144 | else |
145 | else |
145 | { |
146 | { |
146 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
147 | tmp->stats.sp = absdir (tmp->stats.sp + tmp->stats.maxsp); /* next direction */ |
147 | animate_turning (tmp); |
148 | animate_turning (tmp); |
… | |
… | |
236 | |
237 | |
237 | object *tmp = ol->ob; |
238 | object *tmp = ol->ob; |
238 | |
239 | |
239 | if (tmp->type == BUTTON) |
240 | if (tmp->type == BUTTON) |
240 | { |
241 | { |
241 | sint32 total = 0; |
242 | weight_t total = 0; |
242 | |
243 | |
243 | for (object *ab = tmp->above; ab; ab = ab->above) |
244 | for (object *ab = tmp->above; ab; ab = ab->above) |
244 | /* Basically, if the move_type matches that on what the |
245 | /* Basically, if the move_type matches that on what the |
245 | * button wants, we count it. The second check is so that |
246 | * button wants, we count it. The second check is so that |
246 | * objects who don't move (swords, etc) will count. Note that |
247 | * objects who don't move (swords, etc) will count. Note that |
… | |
… | |
346 | * |
347 | * |
347 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
348 | * 0.93.4: Linked objects (ie, objects that are connected) can not be |
348 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
349 | * sacrificed. This fixes a bug of trying to put multiple altars/related |
349 | * objects on the same space that take the same sacrifice. |
350 | * objects on the same space that take the same sacrifice. |
350 | */ |
351 | */ |
351 | |
|
|
352 | int |
352 | int |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
353 | check_altar_sacrifice (object *altar, object *sacrifice, object *originator) |
354 | { |
354 | { |
355 | if (sacrifice->flag [FLAG_UNPAID]) |
355 | if (sacrifice->flag [FLAG_UNPAID] |
|
|
356 | || sacrifice->flag [FLAG_IS_LINKED] |
|
|
357 | || sacrifice->is_player ()) |
356 | return 0; |
358 | return 0; |
357 | |
359 | |
358 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
360 | if (is_match_expr (ARCH_SACRIFICE (altar))) |
359 | return match (ARCH_SACRIFICE (altar), altar, originator); |
361 | return match (ARCH_SACRIFICE (altar), sacrifice, altar, originator); |
360 | |
362 | |
361 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
363 | if (!sacrifice->flag [FLAG_ALIVE]) |
362 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
363 | && sacrifice->type != PLAYER) |
|
|
364 | { |
364 | { |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
365 | if (ARCH_SACRIFICE (altar) == shstr_money |
366 | && sacrifice->type == MONEY |
366 | && sacrifice->type == MONEY |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
367 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
368 | return 1; |
368 | return 1; |
… | |
… | |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
424 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
425 | |
425 | |
426 | return 1; |
426 | return 1; |
427 | } |
427 | } |
428 | |
428 | |
429 | void |
429 | static void |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
430 | trigger_move (object *op, int state, object *originator) /* 1 down and 0 up */ |
431 | { |
431 | { |
432 | op->stats.wc = state; |
432 | op->stats.wc = state; |
433 | |
433 | |
434 | if (state) |
434 | if (state) |
… | |
… | |
460 | int |
460 | int |
461 | check_trigger (object *op, object *cause, object *originator) |
461 | check_trigger (object *op, object *cause, object *originator) |
462 | { |
462 | { |
463 | object *tmp; |
463 | object *tmp; |
464 | int push = 0, tot = 0; |
464 | int push = 0, tot = 0; |
465 | int in_movement = op->stats.wc || op->speed; |
465 | int in_movement = op->stats.wc || op->has_active_speed (); |
466 | |
466 | |
467 | switch (op->type) |
467 | switch (op->type) |
468 | { |
468 | { |
469 | case TRIGGER_BUTTON: |
469 | case TRIGGER_BUTTON: |
470 | if (op->weight > 0) |
470 | if (op->weight > 0) |
… | |
… | |
562 | op->last_sp = -op->last_sp; |
562 | op->last_sp = -op->last_sp; |
563 | } |
563 | } |
564 | else |
564 | else |
565 | { |
565 | { |
566 | /* for trigger altar with last_sp, the ON/OFF |
566 | /* for trigger altar with last_sp, the ON/OFF |
567 | * status (-> +/- value) is "simulated": |
567 | * status (-> +/- value) is "simulated": |
568 | */ |
568 | */ |
569 | op->value = !op->value; |
569 | op->value = !op->value; |
570 | trigger_move (op, 1, cause); |
570 | trigger_move (op, 1, cause); |
571 | op->last_sp = -op->last_sp; |
571 | op->last_sp = -op->last_sp; |
572 | op->value = !op->value; |
572 | op->value = !op->value; |
… | |
… | |
586 | } |
586 | } |
587 | |
587 | |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
588 | /* If trigger_altar has "last_sp > 0" set on the map, |
589 | * it will push the connected value only once per sacrifice. |
589 | * it will push the connected value only once per sacrifice. |
590 | * Otherwise (default), the connected value will be |
590 | * Otherwise (default), the connected value will be |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
591 | * pushed twice: First by sacrifice, second by reset! -AV |
592 | */ |
592 | */ |
593 | if (!op->last_sp) |
593 | if (!op->last_sp) |
594 | trigger_move (op, 0, cause); |
594 | trigger_move (op, 0, cause); |
595 | else |
595 | else |
596 | { |
596 | { |
… | |
… | |
739 | return obp; |
739 | return obp; |
740 | |
740 | |
741 | return 0; |
741 | return 0; |
742 | } |
742 | } |
743 | |
743 | |
744 | /* This routine makes monsters who are |
744 | /* This routine makes monsters who are |
745 | * standing on the 'mood floor' change their |
745 | * standing on the 'mood floor' change their |
746 | * disposition if it is different. |
746 | * disposition if it is different. |
747 | * If floor is to be triggered must have |
747 | * If floor is to be triggered must have |
748 | * a speed of zero (default is 1 for all |
748 | * a speed of zero (default is 1 for all |
749 | * but the charm floor type). |
749 | * but the charm floor type). |
750 | * by b.t. thomas@nomad.astro.psu.edu |
750 | * by b.t. thomas@nomad.astro.psu.edu |
751 | */ |
751 | */ |
… | |
… | |
761 | return; |
761 | return; |
762 | |
762 | |
763 | object *tmp; |
763 | object *tmp; |
764 | |
764 | |
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
765 | for (tmp = ms.top; tmp; tmp = tmp->below) |
766 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
766 | if (tmp->flag [FLAG_MONSTER]) |
767 | break; |
767 | break; |
768 | |
768 | |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
769 | /* doesn't effect players, and if there is a player on this space, won't also |
770 | * be a monster here. |
770 | * be a monster here. |
771 | */ |
771 | */ |
… | |
… | |
774 | return; |
774 | return; |
775 | |
775 | |
776 | switch (op->last_sp) |
776 | switch (op->last_sp) |
777 | { |
777 | { |
778 | case 0: /* furious--make all monsters mad */ |
778 | case 0: /* furious--make all monsters mad */ |
779 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
779 | if (tmp->flag [FLAG_UNAGGRESSIVE]) |
780 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
780 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
781 | |
781 | |
782 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
782 | if (tmp->flag [FLAG_FRIENDLY]) |
783 | { |
783 | { |
784 | tmp->attack_movement = 0; |
784 | tmp->attack_movement = 0; |
785 | /* lots of checks here, but want to make sure we don't |
785 | /* lots of checks here, but want to make sure we don't |
786 | * dereference a null value |
786 | * dereference a null value |
787 | */ |
787 | */ |
… | |
… | |
796 | remove_friendly_object (tmp); |
796 | remove_friendly_object (tmp); |
797 | } |
797 | } |
798 | break; |
798 | break; |
799 | |
799 | |
800 | case 1: /* angry -- get neutral monsters mad */ |
800 | case 1: /* angry -- get neutral monsters mad */ |
801 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
801 | if (tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
802 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
802 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
803 | break; |
803 | break; |
804 | |
804 | |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
805 | case 2: /* calm -- pacify unfriendly monsters */ |
806 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
806 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
807 | break; |
807 | break; |
808 | |
808 | |
809 | case 3: /* make all monsters fall asleep */ |
809 | case 3: /* make all monsters fall asleep */ |
810 | SET_FLAG (tmp, FLAG_SLEEP); |
810 | tmp->set_flag (FLAG_SLEEP); |
811 | break; |
811 | break; |
812 | |
812 | |
813 | case 4: /* charm all monsters */ |
813 | case 4: /* charm all monsters */ |
814 | if (op == source) |
814 | if (op == source) |
815 | break; /* only if 'connected' */ |
815 | break; /* only if 'connected' */ |
816 | |
816 | |
817 | if (object *pl = source->ms ().player ()) |
817 | if (object *pl = source->ms ().player ()) |
818 | { |
818 | { |
819 | tmp->set_owner (pl); |
819 | tmp->set_owner (pl); |
820 | SET_FLAG (tmp, FLAG_MONSTER); |
820 | tmp->set_flag (FLAG_MONSTER); |
821 | |
821 | |
822 | tmp->stats.exp = 0; |
822 | tmp->stats.exp = 0; |
823 | |
823 | |
824 | add_friendly_object (tmp); |
824 | add_friendly_object (tmp); |
825 | tmp->attack_movement = PETMOVE; |
825 | tmp->attack_movement = PETMOVE; |
826 | } |
826 | } |
827 | break; |
827 | break; |
828 | |
828 | |
829 | case 6: // kill monsters |
829 | case 6: // kill monsters |
830 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
830 | if (!tmp->flag [FLAG_FRIENDLY]) |
831 | break; |
831 | break; |
832 | |
832 | |
833 | // FALL THROUGH |
833 | // FALL THROUGH |
834 | case 5: // kill all alives |
834 | case 5: // kill all alives |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
835 | if (!tmp->flag [FLAG_PRECIOUS]) |
… | |
… | |
875 | return tmp; |
875 | return tmp; |
876 | } |
876 | } |
877 | return NULL; |
877 | return NULL; |
878 | } |
878 | } |
879 | |
879 | |
880 | /* check_inv(), a function to search the inventory, |
880 | /* check_inv(), a function to search the inventory, |
881 | * of a player and then based on a set of conditions, |
881 | * of a player and then based on a set of conditions, |
882 | * the square will activate connected items. |
882 | * the square will activate connected items. |
883 | * Monsters can't trigger this square (for now) |
883 | * Monsters can't trigger this square (for now) |
884 | * Values are: last_sp = 1/0 obj/no obj triggers |
884 | * Values are: last_sp = 1/0 obj/no obj triggers |
885 | * last_heal = 1/0 remove/dont remove obj if triggered |
885 | * last_heal = 1/0 remove/dont remove obj if triggered |
886 | * -b.t. (thomas@nomad.astro.psu.edu |
886 | * -b.t. (thomas@nomad.astro.psu.edu |
887 | * |
887 | * |
888 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
888 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
889 | * because the check-inventory semantic essentially only applies when |
889 | * because the check-inventory semantic essentially only applies when |
890 | * something is above the inventory checker. |
890 | * something is above the inventory checker. |
891 | * The semantic prior this change was: trigger if something has moved on or off |
891 | * The semantic prior this change was: trigger if something has moved on or off |
… | |
… | |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
894 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
895 | * state in the inventory checker. This won't happen anymore now. |
895 | * state in the inventory checker. This won't happen anymore now. |
896 | * |
896 | * |
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
897 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
898 | * whether op is on this mapspace or not, because the value (1|0) depends |
899 | * on this information. also make sure to only push_button if op has |
899 | * on this information. also make sure to only push_button if op has |
900 | * a matching item (because when we do a push_button with value=0 timed gates |
900 | * a matching item (because when we do a push_button with value=0 timed gates |
901 | * will still open)! (i hope i got the semantics right this time) |
901 | * will still open)! (i hope i got the semantics right this time) |
902 | * |
902 | * |
903 | */ |
903 | */ |
904 | void |
904 | void |