1 | |
|
|
2 | /* |
1 | /* |
3 | * static char *rcsid_button_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: button.C,v 1.8 2006/09/11 20:28:37 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
|
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
32 | |
26 | |
33 | /* |
27 | /* |
… | |
… | |
41 | * The source argument can be 0 or the source object for this activation. |
35 | * The source argument can be 0 or the source object for this activation. |
42 | */ |
36 | */ |
43 | void |
37 | void |
44 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
38 | activate_connection_link (objectlink * ol, bool state, object *source = 0) |
45 | { |
39 | { |
46 | object *tmp = 0; |
|
|
47 | |
|
|
48 | for (; ol; ol = ol->next) |
40 | for (; ol; ol = ol->next) |
49 | { |
41 | { |
50 | if (!ol->ob || ol->ob->count != ol->id) |
42 | if (!ol->ob) |
51 | { |
43 | { |
52 | LOG (llevError, "Internal error in activate_connection_link (%ld).\n", ol->id); |
44 | LOG (llevError, "Internal error in activate_connection_link.\n"); |
53 | continue; |
45 | continue; |
54 | } |
46 | } |
|
|
47 | |
55 | /* a button link object can become freed when the map is saving. As |
48 | /* a button link object can become freed when the map is saving. As |
56 | * a map is saved, objects are removed and freed, and if an object is |
49 | * a map is saved, objects are removed and freed, and if an object is |
57 | * on top of a button, this function is eventually called. If a map |
50 | * on top of a button, this function is eventually called. If a map |
58 | * is getting moved out of memory, the status of buttons and levers |
51 | * is getting moved out of memory, the status of buttons and levers |
59 | * probably isn't important - it will get sorted out when the map is |
52 | * probably isn't important - it will get sorted out when the map is |
60 | * re-loaded. As such, just exit this function if that is the case. |
53 | * re-loaded. As such, just exit this function if that is the case. |
61 | */ |
54 | */ |
62 | |
55 | |
63 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
56 | if (QUERY_FLAG (ol->ob, FLAG_FREED)) |
64 | return; |
57 | return; |
|
|
58 | |
65 | tmp = ol->ob; |
59 | object *tmp = ol->ob; |
66 | |
60 | |
67 | /* if the criteria isn't appropriate, don't do anything */ |
61 | /* if the criteria isn't appropriate, don't do anything */ |
68 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
62 | if (state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_PUSH)) |
69 | continue; |
63 | continue; |
|
|
64 | |
70 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
65 | if (!state && !QUERY_FLAG (tmp, FLAG_ACTIVATE_ON_RELEASE)) |
71 | continue; |
66 | continue; |
72 | |
67 | |
73 | switch (tmp->type) |
68 | switch (tmp->type) |
74 | { |
69 | { |
75 | case GATE: |
70 | case GATE: |
76 | case HOLE: |
71 | case HOLE: |
|
|
72 | if (!tmp->active) |
|
|
73 | tmp->play_sound (tmp->sound |
|
|
74 | ? tmp->sound |
|
|
75 | : sound_find (tmp->type == GATE ? "trigger_gate" : "trigger_hole")); |
77 | tmp->value = tmp->stats.maxsp ? !state : state; |
76 | tmp->value = tmp->stats.maxsp ? !state : state; |
78 | tmp->speed = 0.5; |
77 | tmp->set_speed (0.5); |
79 | update_ob_speed (tmp); |
|
|
80 | break; |
78 | break; |
81 | |
79 | |
82 | case CF_HANDLE: |
80 | case CF_HANDLE: |
83 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
81 | SET_ANIMATION (tmp, (tmp->value = tmp->stats.maxsp ? !state : state)); |
84 | update_object (tmp, UP_OBJ_FACE); |
82 | update_object (tmp, UP_OBJ_FACE); |
85 | break; |
83 | break; |
86 | |
84 | |
87 | case SIGN: |
85 | case SIGN: |
88 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
86 | if (!tmp->stats.food || tmp->last_eat < tmp->stats.food) |
89 | { |
87 | { |
|
|
88 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_sign")); |
90 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
89 | new_info_map (NDI_UNIQUE | NDI_NAVY, tmp->map, tmp->msg); |
91 | if (tmp->stats.food) |
90 | if (tmp->stats.food) |
92 | tmp->last_eat++; |
91 | tmp->last_eat++; |
93 | } |
92 | } |
94 | break; |
93 | break; |
95 | |
94 | |
96 | case ALTAR: |
95 | case ALTAR: |
|
|
96 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_altar")); |
97 | tmp->value = 1; |
97 | tmp->value = 1; |
98 | SET_ANIMATION (tmp, tmp->value); |
98 | SET_ANIMATION (tmp, tmp->value); |
99 | update_object (tmp, UP_OBJ_FACE); |
99 | update_object (tmp, UP_OBJ_FACE); |
100 | break; |
100 | break; |
101 | |
101 | |
102 | case BUTTON: |
102 | case BUTTON: |
103 | case PEDESTAL: |
103 | case PEDESTAL: |
|
|
104 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_button")); |
104 | tmp->value = state; |
105 | tmp->value = state; |
105 | SET_ANIMATION (tmp, tmp->value); |
106 | SET_ANIMATION (tmp, tmp->value); |
106 | update_object (tmp, UP_OBJ_FACE); |
107 | update_object (tmp, UP_OBJ_FACE); |
107 | break; |
108 | break; |
108 | |
109 | |
109 | case MOOD_FLOOR: |
110 | case MOOD_FLOOR: |
110 | do_mood_floor (tmp, source); |
111 | do_mood_floor (tmp, source); |
111 | break; |
112 | break; |
112 | |
113 | |
113 | case TIMED_GATE: |
114 | case TIMED_GATE: |
|
|
115 | if (!tmp->active) |
|
|
116 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_gate")); |
114 | tmp->speed = tmp->arch->clone.speed; |
117 | tmp->set_speed (tmp->arch->speed); |
115 | update_ob_speed (tmp); /* original values */ |
|
|
116 | tmp->value = tmp->arch->clone.value; |
118 | tmp->value = tmp->arch->value; |
117 | tmp->stats.sp = 1; |
119 | tmp->stats.sp = 1; |
118 | tmp->stats.hp = tmp->stats.maxhp; |
120 | tmp->stats.hp = tmp->stats.maxhp; |
119 | /* Handle multipart gates. We copy the value for the other parts |
121 | /* Handle multipart gates. We copy the value for the other parts |
120 | * from the head - this ensures that the data will consistent |
122 | * from the head - this ensures that the data will consistent |
121 | */ |
123 | */ |
122 | for (tmp = tmp->more; tmp != NULL; tmp = tmp->more) |
124 | for (object *part = tmp->more; part; part = part->more) |
123 | { |
125 | { |
124 | tmp->speed = tmp->head->speed; |
126 | part->value = tmp->value; |
125 | tmp->value = tmp->head->value; |
127 | part->stats.sp = tmp->stats.sp; |
126 | tmp->stats.sp = tmp->head->stats.sp; |
128 | part->stats.hp = tmp->stats.hp; |
127 | tmp->stats.hp = tmp->head->stats.hp; |
|
|
128 | update_ob_speed (tmp); |
129 | part->set_speed (tmp->speed); |
129 | } |
130 | } |
130 | break; |
131 | break; |
131 | |
132 | |
132 | case DIRECTOR: |
133 | case DIRECTOR: |
133 | case FIREWALL: |
134 | case FIREWALL: |
134 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | if (!QUERY_FLAG (tmp, FLAG_ANIMATE) && tmp->type == FIREWALL) |
135 | move_firewall (tmp); |
136 | move_firewall (tmp); |
136 | else |
137 | else |
137 | { |
138 | { |
138 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | if ((tmp->stats.sp += tmp->stats.maxsp) > 8) /* next direction */ |
139 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
140 | tmp->stats.sp = ((tmp->stats.sp - 1) % 8) + 1; |
|
|
141 | |
140 | animate_turning (tmp); |
142 | animate_turning (tmp); |
141 | } |
143 | } |
142 | break; |
144 | break; |
143 | |
145 | |
144 | case TELEPORTER: |
146 | case TELEPORTER: |
145 | move_teleporter (tmp); |
147 | move_teleporter (tmp); |
146 | break; |
148 | break; |
147 | |
149 | |
148 | case CREATOR: |
150 | case CREATOR: |
149 | move_creator (tmp); |
151 | move_creator (tmp); |
150 | break; |
152 | break; |
151 | |
153 | |
152 | case TRIGGER_MARKER: |
154 | case TRIGGER_MARKER: |
|
|
155 | //tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("trigger_marker")); |
153 | move_marker (tmp); |
156 | move_marker (tmp); |
154 | break; |
157 | break; |
155 | |
158 | |
156 | case DUPLICATOR: |
159 | case DUPLICATOR: |
157 | move_duplicator (tmp); |
160 | move_duplicator (tmp); |
158 | break; |
161 | break; |
159 | } |
162 | } |
160 | } |
163 | } |
161 | } |
164 | } |
162 | |
165 | |
163 | /* |
166 | /* |
… | |
… | |
193 | * the connection was 'state' or 'released'. So that you can activate objects |
196 | * the connection was 'state' or 'released'. So that you can activate objects |
194 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
197 | * who have FLAG_ACTIVATE_ON_PUSH/RELEASE set properly. |
195 | * |
198 | * |
196 | */ |
199 | */ |
197 | void |
200 | void |
198 | activate_connection (mapstruct *map, long connection, bool state) |
201 | activate_connection (maptile *map, long connection, bool state) |
199 | { |
202 | { |
200 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
203 | if (INVOKE_MAP (TRIGGER, map, ARG_INT64 (connection), ARG_INT (state))) |
201 | return; |
204 | return; |
202 | |
205 | |
203 | oblinkpt *obp = get_connection_links (map, connection); |
206 | oblinkpt *obp = get_connection_links (map, connection); |
… | |
… | |
210 | * Updates everything connected with the button op. |
213 | * Updates everything connected with the button op. |
211 | * After changing the state of a button, this function must be called |
214 | * After changing the state of a button, this function must be called |
212 | * to make sure that all gates and other buttons connected to the |
215 | * to make sure that all gates and other buttons connected to the |
213 | * button reacts to the (eventual) change of state. |
216 | * button reacts to the (eventual) change of state. |
214 | */ |
217 | */ |
215 | |
|
|
216 | void |
218 | void |
217 | update_button (object *op) |
219 | update_button (object *op) |
218 | { |
220 | { |
219 | object *ab, *tmp, *head; |
221 | object *ab, *tmp, *head; |
220 | int tot, any_down = 0, old_value = op->value; |
222 | int tot, any_down = 0, old_value = op->value; |
… | |
… | |
224 | obp = get_button_links (op); |
226 | obp = get_button_links (op); |
225 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
227 | /* LOG(llevDebug, "update_button: %s (%d)\n", op->name, op->count); */ |
226 | if (obp) |
228 | if (obp) |
227 | for (ol = obp->link; ol; ol = ol->next) |
229 | for (ol = obp->link; ol; ol = ol->next) |
228 | { |
230 | { |
229 | if (!ol->ob || ol->ob->count != ol->id) |
231 | if (!ol->ob) |
230 | { |
232 | { |
231 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
233 | LOG (llevDebug, "Internal error in update_button (%s).\n", &op->name); |
232 | continue; |
234 | continue; |
233 | } |
235 | } |
|
|
236 | |
234 | tmp = ol->ob; |
237 | tmp = ol->ob; |
235 | if (tmp->type == BUTTON) |
238 | if (tmp->type == BUTTON) |
236 | { |
239 | { |
237 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
240 | for (ab = tmp->above, tot = 0; ab != NULL; ab = ab->above) |
238 | /* Bug? The pedestal code below looks for the head of |
241 | /* Bug? The pedestal code below looks for the head of |
… | |
… | |
258 | else if (tmp->type == PEDESTAL) |
261 | else if (tmp->type == PEDESTAL) |
259 | { |
262 | { |
260 | tmp->value = 0; |
263 | tmp->value = 0; |
261 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
264 | for (ab = tmp->above; ab != NULL; ab = ab->above) |
262 | { |
265 | { |
263 | head = ab->head ? ab->head : ab; |
266 | head = ab->head_ (); |
264 | /* Same note regarding move_type for buttons above apply here. */ |
267 | /* Same note regarding move_type for buttons above apply here. */ |
265 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
268 | if (((head->move_type & tmp->move_on) || ab->move_type == 0) && |
266 | (head->race == tmp->slaying || |
269 | (head->race == tmp->slaying || |
267 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
270 | ((head->type == SPECIAL_KEY) && (head->slaying == tmp->slaying)) || |
268 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
271 | (!strcmp (tmp->slaying, "player") && head->type == PLAYER))) |
269 | tmp->value = 1; |
272 | tmp->value = 1; |
270 | } |
273 | } |
|
|
274 | |
271 | if (tmp->value) |
275 | if (tmp->value) |
272 | any_down = 1; |
276 | any_down = 1; |
273 | } |
277 | } |
274 | } |
278 | } |
275 | if (any_down) /* If any other buttons were down, force this to remain down */ |
279 | if (any_down) /* If any other buttons were down, force this to remain down */ |
… | |
… | |
282 | update_object (op, UP_OBJ_FACE); |
286 | update_object (op, UP_OBJ_FACE); |
283 | push_button (op); /* Make all other buttons the same */ |
287 | push_button (op); /* Make all other buttons the same */ |
284 | } |
288 | } |
285 | } |
289 | } |
286 | |
290 | |
287 | /* |
|
|
288 | * Updates every button on the map (by calling update_button() for them). |
|
|
289 | */ |
|
|
290 | |
|
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291 | void |
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292 | update_buttons (mapstruct *m) |
|
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293 | { |
|
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294 | objectlink *ol; |
|
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295 | oblinkpt *obp; |
|
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296 | |
|
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297 | for (obp = m->buttons; obp; obp = obp->next) |
|
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298 | for (ol = obp->link; ol; ol = ol->next) |
|
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299 | { |
|
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300 | if (!ol->ob || ol->ob->count != ol->id) |
|
|
301 | { |
|
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302 | LOG (llevError, "Internal error in update_button (%s (%dx%d):%d, connected %ld).\n", |
|
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303 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, ol->id, obp->value); |
|
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304 | continue; |
|
|
305 | } |
|
|
306 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
307 | { |
|
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308 | update_button (ol->ob); |
|
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309 | break; |
|
|
310 | } |
|
|
311 | } |
|
|
312 | } |
|
|
313 | |
|
|
314 | void |
291 | void |
315 | use_trigger (object *op) |
292 | use_trigger (object *op) |
316 | { |
293 | { |
317 | |
|
|
318 | /* Toggle value */ |
294 | /* Toggle value */ |
319 | op->value = !op->value; |
295 | op->value = !op->value; |
320 | push_button (op); |
296 | push_button (op); |
321 | } |
297 | } |
322 | |
298 | |
323 | /* |
299 | /* |
324 | * Note: animate_object should be used instead of this, |
300 | * Note: animate_object should be used instead of this, |
325 | * but it can't handle animations in the 8 directions |
301 | * but it can't handle animations in the 8 directions |
326 | */ |
302 | */ |
327 | |
|
|
328 | void |
303 | void |
329 | animate_turning (object *op) /* only one part objects */ |
304 | animate_turning (object *op) /* only one part objects */ |
330 | { |
305 | { |
331 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
306 | if (++op->state >= NUM_ANIMATIONS (op) / 8) |
332 | op->state = 0; |
307 | op->state = 0; |
… | |
… | |
349 | */ |
324 | */ |
350 | |
325 | |
351 | int |
326 | int |
352 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
327 | check_altar_sacrifice (const object *altar, const object *sacrifice) |
353 | { |
328 | { |
354 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) && sacrifice->type != PLAYER) |
329 | if (!QUERY_FLAG (sacrifice, FLAG_ALIVE) |
|
|
330 | && !QUERY_FLAG (sacrifice, FLAG_IS_LINKED) |
|
|
331 | && sacrifice->type != PLAYER) |
355 | { |
332 | { |
|
|
333 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
334 | && sacrifice->type == MONEY |
|
|
335 | && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
336 | return 1; |
|
|
337 | |
356 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->name || |
338 | if ((ARCH_SACRIFICE (altar) == sacrifice->arch->archname |
357 | ARCH_SACRIFICE (altar) == sacrifice->name || |
339 | || ARCH_SACRIFICE (altar) == sacrifice->name |
358 | ARCH_SACRIFICE (altar) == sacrifice->slaying || |
340 | || ARCH_SACRIFICE (altar) == sacrifice->slaying |
359 | (!strcmp (ARCH_SACRIFICE (altar), query_base_name (sacrifice, 0)))) |
341 | || strstr (query_base_name (sacrifice, 0), ARCH_SACRIFICE (altar))) |
360 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
342 | && NROF_SACRIFICE (altar) <= (sacrifice->nrof ? sacrifice->nrof : 1)) |
361 | return 1; |
343 | return 1; |
362 | if (strcmp (ARCH_SACRIFICE (altar), "money") == 0 |
|
|
363 | && sacrifice->type == MONEY && sacrifice->nrof * sacrifice->value >= NROF_SACRIFICE (altar)) |
|
|
364 | return 1; |
|
|
365 | } |
344 | } |
|
|
345 | |
366 | return 0; |
346 | return 0; |
367 | } |
347 | } |
368 | |
|
|
369 | |
348 | |
370 | /* |
349 | /* |
371 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
350 | * operate_altar checks if sacrifice was accepted and removes sacrificed |
372 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
351 | * objects. If sacrifice was succeed return 1 else 0. Might be better to |
373 | * call check_altar_sacrifice (above) than depend on the return value, |
352 | * call check_altar_sacrifice (above) than depend on the return value, |
374 | * since operate_altar will remove the sacrifice also. |
353 | * since operate_altar will remove the sacrifice also. |
375 | * |
354 | * |
376 | * If this function returns 1, '*sacrifice' is modified to point to the |
355 | * If this function returns 1, '*sacrifice' is modified to point to the |
377 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
356 | * remaining sacrifice, or is set to NULL if the sacrifice was used up. |
378 | */ |
357 | */ |
379 | |
|
|
380 | int |
358 | int |
381 | operate_altar (object *altar, object **sacrifice) |
359 | operate_altar (object *altar, object **sacrifice) |
382 | { |
360 | { |
383 | |
|
|
384 | if (!altar->map) |
361 | if (!altar->map) |
385 | { |
362 | { |
386 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
363 | LOG (llevError, "BUG: operate_altar(): altar has no map\n"); |
387 | return 0; |
364 | return 0; |
388 | } |
365 | } |
… | |
… | |
401 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
378 | int number = NROF_SACRIFICE (altar) / (*sacrifice)->value; |
402 | |
379 | |
403 | /* Round up any sacrifices. Altars don't make change either */ |
380 | /* Round up any sacrifices. Altars don't make change either */ |
404 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
381 | if (NROF_SACRIFICE (altar) % (*sacrifice)->value) |
405 | number++; |
382 | number++; |
|
|
383 | |
406 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
384 | *sacrifice = decrease_ob_nr (*sacrifice, number); |
407 | } |
385 | } |
408 | else |
386 | else |
409 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
387 | *sacrifice = decrease_ob_nr (*sacrifice, NROF_SACRIFICE (altar)); |
410 | |
388 | |
411 | if (altar->msg) |
389 | if (altar->msg) |
412 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
390 | new_info_map (NDI_BLACK, altar->map, altar->msg); |
|
|
391 | |
413 | return 1; |
392 | return 1; |
414 | } |
393 | } |
415 | |
394 | |
416 | void |
395 | void |
417 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
396 | trigger_move (object *op, int state) /* 1 down and 0 up */ |
418 | { |
397 | { |
419 | op->stats.wc = state; |
398 | op->stats.wc = state; |
420 | if (state) |
399 | if (state) |
421 | { |
400 | { |
422 | use_trigger (op); |
401 | use_trigger (op); |
423 | if (op->stats.exp > 0) /* check sanity */ |
402 | op->set_speed (op->stats.exp > 0 ? 1. / op->stats.exp : 1.); |
424 | op->speed = 1.0 / op->stats.exp; |
|
|
425 | else |
|
|
426 | op->speed = 1.0; |
|
|
427 | update_ob_speed (op); |
|
|
428 | op->speed_left = -1; |
403 | op->speed_left = -1; |
429 | } |
404 | } |
430 | else |
405 | else |
431 | { |
406 | { |
432 | use_trigger (op); |
407 | use_trigger (op); |
433 | op->speed = 0; |
408 | op->set_speed (0); |
434 | update_ob_speed (op); |
|
|
435 | } |
409 | } |
436 | } |
410 | } |
437 | |
411 | |
438 | |
412 | |
439 | /* |
413 | /* |
… | |
… | |
495 | case TRIGGER_PEDESTAL: |
469 | case TRIGGER_PEDESTAL: |
496 | if (cause) |
470 | if (cause) |
497 | { |
471 | { |
498 | for (tmp = op->above; tmp; tmp = tmp->above) |
472 | for (tmp = op->above; tmp; tmp = tmp->above) |
499 | { |
473 | { |
500 | object *head = tmp->head ? tmp->head : tmp; |
474 | object *head = tmp->head_ (); |
501 | |
475 | |
502 | /* See comment in TRIGGER_BUTTON about move_types */ |
476 | /* See comment in TRIGGER_BUTTON about move_types */ |
503 | if (((head->move_type & op->move_on) || head->move_type == 0) |
477 | if (((head->move_type & op->move_on) || head->move_type == 0) |
504 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
478 | && (head->race == op->slaying || (!strcmp (op->slaying, "player") && head->type == PLAYER))) |
505 | { |
479 | { |
506 | push = 1; |
480 | push = 1; |
507 | break; |
481 | break; |
508 | } |
482 | } |
509 | } |
483 | } |
|
|
484 | |
510 | if (op->stats.ac == push) |
485 | if (op->stats.ac == push) |
511 | return 0; |
486 | return 0; |
|
|
487 | |
512 | op->stats.ac = push; |
488 | op->stats.ac = push; |
|
|
489 | |
513 | if (NUM_ANIMATIONS (op) > 1) |
490 | if (NUM_ANIMATIONS (op) > 1) |
514 | { |
491 | { |
515 | SET_ANIMATION (op, push); |
492 | SET_ANIMATION (op, push); |
516 | update_object (op, UP_OBJ_FACE); |
493 | update_object (op, UP_OBJ_FACE); |
517 | } |
494 | } |
|
|
495 | |
518 | update_object (op, UP_OBJ_FACE); |
496 | update_object (op, UP_OBJ_FACE); |
|
|
497 | |
519 | if (in_movement || !push) |
498 | if (in_movement || !push) |
520 | return 0; |
499 | return 0; |
521 | } |
500 | } |
|
|
501 | |
522 | trigger_move (op, push); |
502 | trigger_move (op, push); |
523 | return 0; |
503 | return 0; |
524 | |
504 | |
525 | case TRIGGER_ALTAR: |
505 | case TRIGGER_ALTAR: |
526 | if (cause) |
506 | if (cause) |
527 | { |
507 | { |
528 | if (in_movement) |
508 | if (in_movement) |
529 | return 0; |
509 | return 0; |
|
|
510 | |
530 | if (operate_altar (op, &cause)) |
511 | if (operate_altar (op, &cause)) |
531 | { |
512 | { |
532 | if (NUM_ANIMATIONS (op) > 1) |
513 | if (NUM_ANIMATIONS (op) > 1) |
533 | { |
514 | { |
534 | SET_ANIMATION (op, 1); |
515 | SET_ANIMATION (op, 1); |
535 | update_object (op, UP_OBJ_FACE); |
516 | update_object (op, UP_OBJ_FACE); |
536 | } |
517 | } |
|
|
518 | |
537 | if (op->last_sp >= 0) |
519 | if (op->last_sp >= 0) |
538 | { |
520 | { |
539 | trigger_move (op, 1); |
521 | trigger_move (op, 1); |
540 | if (op->last_sp > 0) |
522 | if (op->last_sp > 0) |
541 | op->last_sp = -op->last_sp; |
523 | op->last_sp = -op->last_sp; |
… | |
… | |
548 | op->value = !op->value; |
530 | op->value = !op->value; |
549 | trigger_move (op, 1); |
531 | trigger_move (op, 1); |
550 | op->last_sp = -op->last_sp; |
532 | op->last_sp = -op->last_sp; |
551 | op->value = !op->value; |
533 | op->value = !op->value; |
552 | } |
534 | } |
|
|
535 | |
553 | return cause == NULL; |
536 | return cause == NULL; |
554 | } |
537 | } |
555 | else |
538 | else |
556 | { |
|
|
557 | return 0; |
539 | return 0; |
558 | } |
|
|
559 | } |
540 | } |
560 | else |
541 | else |
561 | { |
542 | { |
562 | if (NUM_ANIMATIONS (op) > 1) |
543 | if (NUM_ANIMATIONS (op) > 1) |
563 | { |
544 | { |
… | |
… | |
574 | trigger_move (op, 0); |
555 | trigger_move (op, 0); |
575 | else |
556 | else |
576 | { |
557 | { |
577 | op->stats.wc = 0; |
558 | op->stats.wc = 0; |
578 | op->value = !op->value; |
559 | op->value = !op->value; |
579 | op->speed = 0; |
560 | op->set_speed (0); |
580 | update_ob_speed (op); |
|
|
581 | } |
561 | } |
582 | } |
562 | } |
583 | return 0; |
563 | return 0; |
584 | |
564 | |
585 | case TRIGGER: |
565 | case TRIGGER: |
586 | if (cause) |
566 | if (cause) |
587 | { |
567 | { |
588 | if (in_movement) |
568 | if (in_movement) |
589 | return 0; |
569 | return 0; |
|
|
570 | |
590 | push = 1; |
571 | push = 1; |
591 | } |
572 | } |
|
|
573 | |
592 | if (NUM_ANIMATIONS (op) > 1) |
574 | if (NUM_ANIMATIONS (op) > 1) |
593 | { |
575 | { |
594 | SET_ANIMATION (op, push); |
576 | SET_ANIMATION (op, push); |
595 | update_object (op, UP_OBJ_FACE); |
577 | update_object (op, UP_OBJ_FACE); |
596 | } |
578 | } |
|
|
579 | |
597 | trigger_move (op, push); |
580 | trigger_move (op, push); |
598 | return 1; |
581 | return 1; |
599 | |
582 | |
600 | default: |
583 | default: |
601 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
584 | LOG (llevDebug, "Unknown trigger type: %s (%d)\n", &op->name, op->type); |
602 | return 0; |
585 | return 0; |
603 | } |
586 | } |
604 | } |
587 | } |
605 | |
588 | |
606 | void |
589 | void |
607 | add_button_link (object *button, mapstruct *map, int connected) |
590 | add_button_link (object *button, maptile *map, int connected) |
608 | { |
591 | { |
609 | oblinkpt *obp; |
592 | oblinkpt *obp; |
610 | objectlink *ol = get_objectlink (); |
593 | objectlink *ol = get_objectlink (); |
611 | |
594 | |
612 | if (!map) |
595 | if (!map) |
613 | { |
596 | { |
614 | LOG (llevError, "Tried to add button-link without map.\n"); |
597 | LOG (llevError, "Tried to add button-link without map.\n"); |
615 | return; |
598 | return; |
616 | } |
599 | } |
617 | if (!editor) |
600 | |
618 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
601 | button->path_attuned = connected; /* peterm: I need this so I can rebuild |
619 | a connected map from a template map. */ |
602 | a connected map from a template map. */ |
620 | |
|
|
621 | /* LOG(llevDebug,"adding button %s (%d)\n", button->name, connected);*/ |
|
|
622 | |
603 | |
623 | SET_FLAG (button, FLAG_IS_LINKED); |
604 | SET_FLAG (button, FLAG_IS_LINKED); |
624 | |
605 | |
625 | ol->ob = button; |
606 | ol->ob = button; |
626 | ol->id = button->count; |
|
|
627 | |
607 | |
628 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next); |
608 | for (obp = map->buttons; obp && obp->value != connected; obp = obp->next) |
|
|
609 | ; |
629 | |
610 | |
630 | if (obp) |
611 | if (obp) |
631 | { |
612 | { |
632 | ol->next = obp->link; |
613 | ol->next = obp->link; |
633 | obp->link = ol; |
614 | obp->link = ol; |
… | |
… | |
657 | if (op->map == NULL) |
638 | if (op->map == NULL) |
658 | { |
639 | { |
659 | LOG (llevError, "remove_button_link() in object without map.\n"); |
640 | LOG (llevError, "remove_button_link() in object without map.\n"); |
660 | return; |
641 | return; |
661 | } |
642 | } |
|
|
643 | |
662 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
644 | if (!QUERY_FLAG (op, FLAG_IS_LINKED)) |
663 | { |
645 | { |
664 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
646 | LOG (llevError, "remove_button_linked() in unlinked object.\n"); |
665 | return; |
647 | return; |
666 | } |
648 | } |
|
|
649 | |
667 | for (obp = op->map->buttons; obp; obp = obp->next) |
650 | for (obp = op->map->buttons; obp; obp = obp->next) |
668 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
651 | for (olp = &obp->link; (ol = *olp); olp = &ol->next) |
669 | if (ol->ob == op) |
652 | if (ol->ob == op) |
670 | { |
653 | { |
671 | |
654 | |
672 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
655 | /* LOG(llevDebug, "Removed link %d in button %s and map %s.\n", |
673 | obp->value, op->name, op->map->path); |
656 | obp->value, op->name, op->map->path); |
674 | */ |
657 | */ |
675 | *olp = ol->next; |
658 | *olp = ol->next; |
676 | free (ol); |
659 | delete ol; |
677 | return; |
660 | return; |
678 | } |
661 | } |
|
|
662 | |
679 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
663 | LOG (llevError, "remove_button_linked(): couldn't find object.\n"); |
680 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
664 | CLEAR_FLAG (op, FLAG_IS_LINKED); |
681 | } |
665 | } |
682 | |
666 | |
683 | /* |
667 | /* |
684 | * Gets the objectlink for this connection from the map. |
668 | * Gets the objectlink for this connection from the map. |
685 | */ |
669 | */ |
686 | oblinkpt * |
670 | oblinkpt * |
687 | get_connection_links (mapstruct *map, long connection) |
671 | get_connection_links (maptile *map, long connection) |
688 | { |
672 | { |
689 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
673 | for (oblinkpt * obp = map->buttons; obp; obp = obp->next) |
690 | if (obp->value == connection) |
674 | if (obp->value == connection) |
691 | return obp; |
675 | return obp; |
|
|
676 | |
692 | return 0; |
677 | return 0; |
693 | } |
678 | } |
694 | |
679 | |
695 | /* |
680 | /* |
696 | * Return the first objectlink in the objects linked to this one |
681 | * Return the first objectlink in the objects linked to this one |
… | |
… | |
702 | oblinkpt *obp; |
687 | oblinkpt *obp; |
703 | objectlink *ol; |
688 | objectlink *ol; |
704 | |
689 | |
705 | if (!button->map) |
690 | if (!button->map) |
706 | return NULL; |
691 | return NULL; |
|
|
692 | |
707 | for (obp = button->map->buttons; obp; obp = obp->next) |
693 | for (obp = button->map->buttons; obp; obp = obp->next) |
708 | for (ol = obp->link; ol; ol = ol->next) |
694 | for (ol = obp->link; ol; ol = ol->next) |
709 | if (ol->ob == button && ol->id == button->count) |
695 | if (ol->ob == button) |
710 | return obp; |
696 | return obp; |
|
|
697 | |
711 | return NULL; |
698 | return NULL; |
712 | } |
699 | } |
713 | |
700 | |
714 | /* |
701 | /* |
715 | * Made as a separate function to increase efficiency |
702 | * Made as a separate function to increase efficiency |
… | |
… | |
723 | |
710 | |
724 | if (!button->map) |
711 | if (!button->map) |
725 | return 0; |
712 | return 0; |
726 | for (obp = button->map->buttons; obp; obp = obp->next) |
713 | for (obp = button->map->buttons; obp; obp = obp->next) |
727 | for (ol = obp->link; ol; ol = ol->next) |
714 | for (ol = obp->link; ol; ol = ol->next) |
728 | if (ol->ob == button && ol->id == button->count) |
715 | if (ol->ob == button) |
729 | return obp->value; |
716 | return obp->value; |
730 | return 0; |
717 | return 0; |
731 | } |
718 | } |
732 | |
719 | |
733 | /* This routine makes monsters who are |
720 | /* This routine makes monsters who are |
… | |
… | |
740 | */ |
727 | */ |
741 | |
728 | |
742 | void |
729 | void |
743 | do_mood_floor (object *op, object *source) |
730 | do_mood_floor (object *op, object *source) |
744 | { |
731 | { |
745 | object *tmp; |
|
|
746 | object *tmp2; |
|
|
747 | |
|
|
748 | if (!source) |
732 | if (!source) |
749 | source = op; |
733 | source = op; |
750 | |
734 | |
751 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
735 | mapspace &ms = op->ms (); |
|
|
736 | |
|
|
737 | if (!(ms.flags () & P_IS_ALIVE)) |
|
|
738 | return; |
|
|
739 | |
|
|
740 | object *tmp; |
|
|
741 | |
|
|
742 | for (tmp = ms.top; tmp; tmp = tmp->below) |
752 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
743 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
753 | break; |
744 | break; |
754 | |
745 | |
755 | /* doesn't effect players, and if there is a player on this space, won't also |
746 | /* doesn't effect players, and if there is a player on this space, won't also |
756 | * be a monster here. |
747 | * be a monster here. |
757 | */ |
748 | */ |
|
|
749 | //TODO: have players really FLAG_MONSTER? kept it for safety |
758 | if (!tmp || tmp->type == PLAYER) |
750 | if (!tmp || tmp->type == PLAYER) |
759 | return; |
751 | return; |
760 | |
752 | |
761 | switch (op->last_sp) |
753 | switch (op->last_sp) |
762 | { |
754 | { |
763 | case 0: /* furious--make all monsters mad */ |
755 | case 0: /* furious--make all monsters mad */ |
764 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
756 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
765 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
757 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
758 | |
766 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
759 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
767 | { |
760 | { |
768 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
|
|
769 | remove_friendly_object (tmp); |
|
|
770 | tmp->attack_movement = 0; |
761 | tmp->attack_movement = 0; |
771 | /* lots of checks here, but want to make sure we don't |
762 | /* lots of checks here, but want to make sure we don't |
772 | * dereference a null value |
763 | * dereference a null value |
773 | */ |
764 | */ |
774 | if (tmp->type == GOLEM && tmp->owner && tmp->owner->type == PLAYER && tmp->owner->contr->ranges[range_golem] == tmp) |
765 | if (tmp->type == GOLEM |
775 | { |
766 | && tmp->owner |
776 | tmp->owner->contr->ranges[range_golem] = NULL; |
767 | && tmp->owner->type == PLAYER |
|
|
768 | && tmp->owner->contr->golem == tmp) |
777 | tmp->owner->contr->golem_count = 0; |
769 | tmp->owner->contr->golem = 0; |
778 | } |
770 | |
779 | tmp->owner = 0; |
771 | tmp->owner = 0; |
|
|
772 | |
|
|
773 | remove_friendly_object (tmp); |
780 | } |
774 | } |
781 | break; |
775 | break; |
|
|
776 | |
782 | case 1: /* angry -- get neutral monsters mad */ |
777 | case 1: /* angry -- get neutral monsters mad */ |
783 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
778 | if (QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
784 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
779 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
785 | break; |
780 | break; |
|
|
781 | |
786 | case 2: /* calm -- pacify unfriendly monsters */ |
782 | case 2: /* calm -- pacify unfriendly monsters */ |
787 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
|
|
788 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
783 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
789 | break; |
784 | break; |
|
|
785 | |
790 | case 3: /* make all monsters fall asleep */ |
786 | case 3: /* make all monsters fall asleep */ |
791 | if (!QUERY_FLAG (tmp, FLAG_SLEEP)) |
|
|
792 | SET_FLAG (tmp, FLAG_SLEEP); |
787 | SET_FLAG (tmp, FLAG_SLEEP); |
793 | break; |
788 | break; |
|
|
789 | |
794 | case 4: /* charm all monsters */ |
790 | case 4: /* charm all monsters */ |
795 | if (op == source) |
791 | if (op == source) |
796 | break; /* only if 'connected' */ |
792 | break; /* only if 'connected' */ |
797 | |
793 | |
798 | for (tmp2 = get_map_ob (source->map, source->x, source->y); /* finding an owner */ |
794 | if (object *pl = source->ms ().player ()) |
799 | tmp2->type != PLAYER; tmp2 = tmp2->above) |
795 | { |
800 | if (tmp2->above == NULL) |
796 | tmp->set_owner (pl); |
|
|
797 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
798 | |
|
|
799 | tmp->stats.exp = 0; |
|
|
800 | |
|
|
801 | add_friendly_object (tmp); |
|
|
802 | tmp->attack_movement = PETMOVE; |
|
|
803 | } |
801 | break; |
804 | break; |
802 | |
805 | |
803 | if (tmp2->type != PLAYER) |
806 | case 6: // kill monsters |
|
|
807 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
804 | break; |
808 | break; |
805 | set_owner (tmp, tmp2); |
809 | |
806 | SET_FLAG (tmp, FLAG_MONSTER); |
810 | // FALL THROUGH |
807 | tmp->stats.exp = 0; |
811 | case 5: // kill all alives |
808 | SET_FLAG (tmp, FLAG_FRIENDLY); |
812 | if (!tmp->flag [FLAG_PRECIOUS]) |
809 | add_friendly_object (tmp); |
813 | { |
810 | tmp->attack_movement = PETMOVE; |
814 | get_archetype ("burnout")->insert_at (tmp, source); |
|
|
815 | tmp->destroy (); |
|
|
816 | } |
811 | break; |
817 | break; |
812 | |
818 | |
813 | default: |
819 | default: |
814 | break; |
820 | break; |
815 | } |
821 | } |
… | |
… | |
819 | * It will descend through containers to find the object. |
825 | * It will descend through containers to find the object. |
820 | * slaying = match object slaying flag |
826 | * slaying = match object slaying flag |
821 | * race = match object archetype name flag |
827 | * race = match object archetype name flag |
822 | * hp = match object type (excpt type '0'== PLAYER) |
828 | * hp = match object type (excpt type '0'== PLAYER) |
823 | */ |
829 | */ |
824 | |
|
|
825 | object * |
830 | object * |
826 | check_inv_recursive (object *op, const object *trig) |
831 | check_inv_recursive (object *op, const object *trig) |
827 | { |
832 | { |
828 | object *tmp, *ret = NULL; |
833 | object *tmp, *ret = NULL; |
829 | |
834 | |
830 | /* First check the object itself. */ |
835 | /* First check the object itself. */ |
831 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
836 | if ((trig->stats.hp && (op->type == trig->stats.hp)) |
832 | || (trig->slaying && (op->slaying == trig->slaying)) || (trig->race && (op->arch->name == trig->race))) |
837 | || (trig->slaying && (op->slaying == trig->slaying)) |
|
|
838 | || (trig->race && (op->arch->archname == trig->race))) |
833 | return op; |
839 | return op; |
834 | |
840 | |
835 | for (tmp = op->inv; tmp; tmp = tmp->below) |
841 | for (tmp = op->inv; tmp; tmp = tmp->below) |
836 | { |
842 | { |
837 | if (tmp->inv) |
843 | if (tmp->inv) |
… | |
… | |
839 | ret = check_inv_recursive (tmp, trig); |
845 | ret = check_inv_recursive (tmp, trig); |
840 | if (ret) |
846 | if (ret) |
841 | return ret; |
847 | return ret; |
842 | } |
848 | } |
843 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
849 | else if ((trig->stats.hp && (tmp->type == trig->stats.hp)) |
844 | || (trig->slaying && (tmp->slaying == trig->slaying)) || (trig->race && (tmp->arch->name == trig->race))) |
850 | || (trig->slaying && (tmp->slaying == trig->slaying)) |
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|
851 | || (trig->race && (tmp->arch->archname == trig->race))) |
845 | return tmp; |
852 | return tmp; |
846 | } |
853 | } |
847 | return NULL; |
854 | return NULL; |
848 | } |
855 | } |
849 | |
856 | |
… | |
… | |
852 | * the square will activate connected items. |
859 | * the square will activate connected items. |
853 | * Monsters can't trigger this square (for now) |
860 | * Monsters can't trigger this square (for now) |
854 | * Values are: last_sp = 1/0 obj/no obj triggers |
861 | * Values are: last_sp = 1/0 obj/no obj triggers |
855 | * last_heal = 1/0 remove/dont remove obj if triggered |
862 | * last_heal = 1/0 remove/dont remove obj if triggered |
856 | * -b.t. (thomas@nomad.astro.psu.edu |
863 | * -b.t. (thomas@nomad.astro.psu.edu |
857 | */ |
864 | * |
858 | |
865 | * Tue Dec 19 15:34:00 CET 2006 elmex: changed the function to ignore op |
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|
866 | * because the check-inventory semantic essentially only applies when |
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867 | * something is above the inventory checker. |
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|
868 | * The semantic prior this change was: trigger if something has moved on or off |
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869 | * and has a matching item. Imagine what happens if someone steps on the inventory |
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870 | * checker with a matching item, has it, activates the connection, throws the item |
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|
871 | * away, and then leaves the inventory checker. That would've caused an always-enabled |
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|
872 | * state in the inventory checker. This won't happen anymore now. |
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873 | * |
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874 | * Wed Jan 10 11:34:26 CET 2007 elmex: fixed this function, we now check |
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875 | * whether op is on this mapspace or not, because the value (1|0) depends |
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876 | * on this information. also make sure to only push_button if op has |
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877 | * a matching item (because when we do a push_button with value=0 timed gates |
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878 | * will still open)! (i hope i got the semantics right this time) |
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879 | * |
|
|
880 | */ |
859 | void |
881 | void |
860 | check_inv (object *op, object *trig) |
882 | check_inv (object *op, object *trig) |
861 | { |
883 | { |
862 | object *match; |
884 | trig->value = 0; // deactivate if none of the following conditions apply |
863 | |
885 | |
864 | if (op->type != PLAYER) |
886 | object *pl = trig->ms ().player (); |
865 | return; |
|
|
866 | match = check_inv_recursive (op, trig); |
887 | object *match = check_inv_recursive (op, trig); |
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888 | |
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|
889 | // elmex: a note about (pl == op): |
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|
890 | // if pl == 0 then the player has left this space |
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891 | // if pl != 0 then a player is on this mapspace, but then |
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|
892 | // we still have to check whether it's the player that triggered |
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|
893 | // this inv-checker, because if not, then the op left this inv-checker |
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|
894 | // and we have to set the value to 0 |
|
|
895 | |
867 | if (match && trig->last_sp) |
896 | if (match && trig->last_sp) // match == having |
868 | { |
897 | { |
869 | if (trig->last_heal) |
898 | if (trig->last_heal) |
870 | decrease_ob (match); |
899 | decrease_ob (match); |
871 | use_trigger (trig); |
|
|
872 | } |
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|
873 | else if (!match && !trig->last_sp) |
|
|
874 | use_trigger (trig); |
|
|
875 | } |
|
|
876 | |
900 | |
877 | |
901 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
878 | /* This does a minimal check of the button link consistency for object |
902 | push_button (trig); |
879 | * map. All it really does it much sure the object id link that is set |
|
|
880 | * matches what the object has. |
|
|
881 | */ |
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|
882 | void |
|
|
883 | verify_button_links (const mapstruct *map) |
|
|
884 | { |
|
|
885 | oblinkpt *obp; |
|
|
886 | objectlink *ol; |
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|
887 | |
|
|
888 | if (!map) |
|
|
889 | return; |
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|
890 | |
|
|
891 | for (obp = map->buttons; obp; obp = obp->next) |
|
|
892 | { |
903 | } |
893 | for (ol = obp->link; ol; ol = ol->next) |
904 | else if (!match && !trig->last_sp) // match == not having |
894 | { |
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|
895 | if (ol->id != ol->ob->count) |
|
|
896 | LOG (llevError, "verify_button_links: object %s on list is corrupt (%d!=%d)\n", &ol->ob->name, ol->id, ol->ob->count); |
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|
897 | } |
|
|
898 | } |
905 | { |
|
|
906 | trig->value = (pl == op ? 1 : 0); // 1 if matching player entered, and 0 if he left |
|
|
907 | push_button (trig); |
|
|
908 | } |
899 | } |
909 | } |
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|
910 | |