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/cvs/deliantra/server/common/button.c
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Comparing deliantra/server/common/button.c (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:11:30 2006 UTC vs.
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:17 2006 UTC

1/* 1/*
2 * static char *rcsid_button_c = 2 * static char *rcsid_button_c =
3 * "$Id: button.c,v 1.1.1.1 2006/02/03 07:11:30 root Exp $"; 3 * "$Id: button.c,v 1.1.1.2 2006/02/22 18:01:17 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
277 * 0.93.4: Linked objects (ie, objects that are connected) can not be 277 * 0.93.4: Linked objects (ie, objects that are connected) can not be
278 * sacrificed. This fixes a bug of trying to put multiple altars/related 278 * sacrificed. This fixes a bug of trying to put multiple altars/related
279 * objects on the same space that take the same sacrifice. 279 * objects on the same space that take the same sacrifice.
280 */ 280 */
281 281
282int check_altar_sacrifice (object *altar, object *sacrifice) 282int check_altar_sacrifice (const object *altar, const object *sacrifice)
283{ 283{
284 if ( ! QUERY_FLAG (sacrifice, FLAG_ALIVE) 284 if ( ! QUERY_FLAG (sacrifice, FLAG_ALIVE)
285 && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED) 285 && ! QUERY_FLAG (sacrifice, FLAG_IS_LINKED)
286 && sacrifice->type != PLAYER) 286 && sacrifice->type != PLAYER)
287 { 287 {
562 562
563/* 563/*
564 * Return the first objectlink in the objects linked to this one 564 * Return the first objectlink in the objects linked to this one
565 */ 565 */
566 566
567objectlink *get_button_links(object *button) { 567objectlink *get_button_links(const object *button) {
568 oblinkpt *obp; 568 oblinkpt *obp;
569 objectlink *ol; 569 objectlink *ol;
570 570
571 if (!button->map) 571 if (!button->map)
572 return NULL; 572 return NULL;
579 579
580/* 580/*
581 * Made as a separate function to increase efficiency 581 * Made as a separate function to increase efficiency
582 */ 582 */
583 583
584int get_button_value(object *button) { 584int get_button_value(const object *button) {
585 oblinkpt *obp; 585 oblinkpt *obp;
586 objectlink *ol; 586 objectlink *ol;
587 587
588 if (!button->map) 588 if (!button->map)
589 return 0; 589 return 0;
676 * slaying = match object slaying flag 676 * slaying = match object slaying flag
677 * race = match object archetype name flag 677 * race = match object archetype name flag
678 * hp = match object type (excpt type '0'== PLAYER) 678 * hp = match object type (excpt type '0'== PLAYER)
679 */ 679 */
680 680
681object * check_inv_recursive(object *op, object *trig) 681object * check_inv_recursive(object *op, const object *trig)
682{ 682{
683 object *tmp,*ret=NULL; 683 object *tmp,*ret=NULL;
684 684
685 /* First check the object itself. */ 685 /* First check the object itself. */
686 if((trig->stats.hp && (op->type == trig->stats.hp)) 686 if((trig->stats.hp && (op->type == trig->stats.hp))
727 727
728/* This does a minimal check of the button link consistency for object 728/* This does a minimal check of the button link consistency for object
729 * map. All it really does it much sure the object id link that is set 729 * map. All it really does it much sure the object id link that is set
730 * matches what the object has. 730 * matches what the object has.
731 */ 731 */
732void verify_button_links(mapstruct *map) { 732void verify_button_links(const mapstruct *map) {
733 oblinkpt *obp; 733 oblinkpt *obp;
734 objectlink *ol; 734 objectlink *ol;
735 735
736 if (!map) return; 736 if (!map) return;
737 737

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