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Comparing deliantra/server/common/compat.C (file contents):
Revision 1.3 by root, Fri Nov 6 13:07:28 2009 UTC vs.
Revision 1.5 by root, Fri Mar 26 00:59:20 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
160 * The args are num D size (ie 4d6) [garbled 20010916] 160 * The args are num D size (ie 4d6) [garbled 20010916]
161 */ 161 */
162int 162int
163die_roll (int num, int size, const object *op, int goodbad) 163die_roll (int num, int size, const object *op, int goodbad)
164{ 164{
165 int min, luck, total, i, gotlucky; 165 int min_roll, luck, total, i, gotlucky;
166 166
167 int diff = size; 167 int diff = size;
168 min = 1; 168 min_roll = 1;
169 luck = total = gotlucky = 0; 169 luck = total = gotlucky = 0;
170 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ 170 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
171 171
172 if (size < 2 || diff < 1) 172 if (size < 2 || diff < 1)
173 { 173 {
178 if (op->type == PLAYER) 178 if (op->type == PLAYER)
179 luck = op->stats.luck; 179 luck = op->stats.luck;
180 180
181 for (i = 0; i < num; i++) 181 for (i = 0; i < num; i++)
182 { 182 {
183 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky) 183 if (rndm (base) < min (10, abs (luck)) && !gotlucky)
184 { 184 {
185 /* we have a winner */ 185 /* we have a winner */
186 gotlucky++; 186 gotlucky++;
187 ((luck > 0) ? (luck = 1) : (luck = -1)); 187 ((luck > 0) ? (luck = 1) : (luck = -1));
188 diff -= luck; 188 diff -= luck;
189 if (diff < 1) 189 if (diff < 1)
190 return (num); /*check again */ 190 return (num); /*check again */
191 ((goodbad) ? (min += luck) : (diff)); 191 ((goodbad) ? (min_roll += luck) : (diff));
192 total += MAX (1, MIN (size, rndm (diff) + min)); 192 total += max (1, min (size, rndm (diff) + min_roll));
193 } 193 }
194 else 194 else
195 total += rndm (size) + 1; 195 total += rndm (size) + 1;
196 } 196 }
197 197

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