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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/* |
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* compatibility functions for older (GPL) source code parts |
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*/ |
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|
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#include <cstring> |
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#include <assert.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <limits.h> |
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|
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#include <global.h> |
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#include "define.h" |
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#include "path.h" |
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|
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|
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/* buf_overflow() - we don't want to exceed the buffer size of |
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* buf1 by adding on buf2! Returns true if overflow will occur. |
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*/ |
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int |
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buf_overflow (const char *buf1, const char *buf2, int bufsize) |
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{ |
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int len1 = 0, len2 = 0; |
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|
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if (buf1) |
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len1 = strlen (buf1); |
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|
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if (buf2) |
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len2 = strlen (buf2); |
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|
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if ((len1 + len2) >= bufsize) |
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return 1; |
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|
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return 0; |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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/* |
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* fatal() is meant to be called whenever a fatal signal is intercepted. |
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* It will call the emergency_save and the clean_tmp_files functions. |
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*/ |
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//TODO: only one caller left |
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void |
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fatal (const char *msg) |
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{ |
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LOG (llevError, "FATAL: %s\n", msg); |
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cleanup (msg, 1); |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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/* |
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* The random functions here take luck into account when rolling random |
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* dice or numbers. This function has less of an impact the larger the |
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* difference becomes in the random numbers. IE, the effect is lessened |
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* on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, |
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* to specifically disable luck in certain rolls, simply by making the |
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* numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) |
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*/ |
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|
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/* |
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* Roll a random number between min and max. Uses op to determine luck, |
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* and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
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* Generally, op should be the player/caster/hitter requesting the roll, |
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* not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
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*/ |
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int |
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random_roll (int r_min, int r_max, const object *op, int goodbad) |
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{ |
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r_max = max (r_min, r_max); |
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|
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int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ |
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|
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if (op->type == PLAYER) |
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{ |
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int luck = op->stats.luck; |
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|
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if (rndm (base) < min (10, abs (luck))) |
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{ |
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//TODO: take luck into account |
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} |
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} |
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|
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return rndm (r_min, r_max); |
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} |
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|
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/* |
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* This is a 64 bit version of random_roll above. This is needed |
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* for exp loss calculations for players changing religions. |
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*/ |
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sint64 |
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random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad) |
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{ |
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sint64 omin = r_min; |
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sint64 range = max (0, r_max - r_min + 1); |
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int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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|
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/* |
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* Make a call to get two 32 bit unsigned random numbers, and just do |
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* a little bitshifting. |
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*/ |
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sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); |
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|
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if (op->stats.luck) |
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{ |
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int luck = op->stats.luck; |
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|
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if (rndm (base) < min (10, abs (luck))) |
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{ |
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/* we have a winner */ |
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luck = luck > 0 ? 1 : -1; |
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|
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range -= luck; |
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if (range < 1) |
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return omin; /*check again */ |
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|
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if (goodbad) |
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r_min += luck; |
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|
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return (max (omin, min (r_max, (ran % range) + r_min))); |
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} |
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} |
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|
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return ran % range + r_min; |
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} |
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|
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/* |
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* Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
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* If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
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* Generally, op should be the player/caster/hitter requesting the roll, |
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* not the recipient (ie, the poor slob getting hit). |
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* The args are num D size (ie 4d6) [garbled 20010916] |
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*/ |
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int |
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die_roll (int num, int size, const object *op, int goodbad) |
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{ |
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int min_roll, luck, total, i, gotlucky; |
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|
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int diff = size; |
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min_roll = 1; |
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luck = total = gotlucky = 0; |
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int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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|
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if (size < 2 || diff < 1) |
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{ |
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LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
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return num; /* avoids a float exception */ |
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} |
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|
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if (op->type == PLAYER) |
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luck = op->stats.luck; |
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|
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for (i = 0; i < num; i++) |
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{ |
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if (rndm (base) < min (10, abs (luck)) && !gotlucky) |
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{ |
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/* we have a winner */ |
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gotlucky++; |
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((luck > 0) ? (luck = 1) : (luck = -1)); |
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diff -= luck; |
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if (diff < 1) |
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return (num); /*check again */ |
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((goodbad) ? (min_roll += luck) : (diff)); |
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total += max (1, min (size, rndm (diff) + min_roll)); |
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} |
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else |
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total += rndm (size) + 1; |
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} |
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|
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return total; |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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#ifndef PATH_MAX |
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# define PATH_MAX 8192 |
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#endif |
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|
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char * |
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path_combine (const char *src, const char *dst) |
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{ |
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char *p; |
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static char path[PATH_MAX]; |
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|
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if (*dst == '/') |
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{ |
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/* absolute destination path => ignore source path */ |
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strcpy (path, dst); |
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} |
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else |
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{ |
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/* relative destination path => add after last '/' of source */ |
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strcpy (path, src); |
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p = strrchr (path, '/'); |
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if (p) |
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p++; |
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else |
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{ |
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p = path; |
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if (*src == '/') |
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*p++ = '/'; |
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} |
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|
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strcpy (p, dst); |
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} |
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|
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return path; |
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} |
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|
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static void |
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path_normalize (char *path) |
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{ |
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char *p; /* points to the beginning of the path not yet processed; this is |
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either a path component or a path separator character */ |
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char *q; /* points to the end of the path component p points to */ |
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char *w; /* points to the end of the already normalized path; w <= p is |
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maintained */ |
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size_t len; /* length of current component (which p points to) */ |
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|
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p = path; |
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w = p; |
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while (*p != '\0') |
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{ |
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if (*p == '/') |
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{ |
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if ((w == path && *path == '/') || (w > path && w[-1] != '/')) |
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*w++ = '/'; |
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|
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p++; |
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continue; |
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} |
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|
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q = strchr (p, '/'); |
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if (q == NULL) |
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q = p + strlen (p); |
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len = q - p; |
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assert (len > 0); |
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|
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if (len == 1 && *p == '.') |
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{ |
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/* remove current component */ |
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} |
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else if (len == 2 && memcmp (p, "..", 2) == 0) |
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{ |
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if (w == path || (w == path + 3 && memcmp (path, "../", 3) == 0)) |
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{ |
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/* keep ".." at beginning of relative path ("../x" => "../x") */ |
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memmove (w, p, len); |
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w += len; |
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} |
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else if (w == path + 1 && *path == '/') |
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{ |
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/* remove ".." at beginning of absolute path ("/../x" => "/x") */ |
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} |
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else |
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{ |
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/* remove both current component ".." and preceding one */ |
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if (w > path && w[-1] == '/') |
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w--; |
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while (w > path && w[-1] != '/') |
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w--; |
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} |
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} |
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else |
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{ |
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/* normal component ==> add it */ |
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memmove (w, p, len); |
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w += len; |
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} |
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|
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p = q; |
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} |
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|
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/* remove trailing slashes, but keep the one at the start of the path */ |
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while (w > path + 1 && w[-1] == '/') |
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w--; |
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|
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*w = '\0'; |
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} |
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|
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char * |
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path_combine_and_normalize (const char *src, const char *dst) |
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{ |
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char *path; |
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|
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path = path_combine (src, dst); |
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path_normalize (path); |
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return (path); |
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} |
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|
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#define EOL_SIZE (sizeof("\n")-1) |
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void |
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strip_endline (char *buf) |
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{ |
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if (*buf && buf [strlen (buf) - 1] == '\n') |
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buf [strlen (buf) - 1] = '\0'; |
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} |
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|
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/** |
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* Replace in string src all occurrences of key by replacement. The resulting |
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* string is put into result; at most resultsize characters (including the |
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* terminating null character) will be written to result. |
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*/ |
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void |
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replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize) |
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{ |
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size_t resultlen; |
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size_t keylen; |
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|
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/* special case to prevent infinite loop if key==replacement=="" */ |
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if (strcmp (key, replacement) == 0) |
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{ |
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snprintf (result, resultsize, "%s", src); |
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return; |
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} |
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|
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keylen = strlen (key); |
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|
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resultlen = 0; |
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while (*src != '\0' && resultlen + 1 < resultsize) |
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{ |
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if (strncmp (src, key, keylen) == 0) |
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{ |
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snprintf (result + resultlen, resultsize - resultlen, "%s", replacement); |
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resultlen += strlen (result + resultlen); |
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src += keylen; |
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} |
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else |
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{ |
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result[resultlen++] = *src++; |
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} |
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} |
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result[resultlen] = '\0'; |
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} |
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|