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72 | 0.0, /* AT_CHAOS */ |
72 | 0.0, /* AT_CHAOS */ |
73 | 0.0 /* AT_COUNTERSPELL */ |
73 | 0.0 /* AT_COUNTERSPELL */ |
74 | }; |
74 | }; |
75 | |
75 | |
76 | /* |
76 | /* |
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77 | * Returns true if the monster specified has any innate abilities. |
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78 | */ |
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79 | int |
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80 | has_ability (const object *ob) |
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81 | { |
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82 | object *tmp; |
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83 | |
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84 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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85 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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86 | return true; |
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87 | return false; |
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88 | } |
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89 | |
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90 | /* |
77 | * new_exp() is an alternative way to calculate experience based |
91 | * new_exp() is an alternative way to calculate experience based |
78 | * on the ability of a monster. |
92 | * on the ability of a monster. |
79 | * It's far from perfect, and doesn't consider everything which |
93 | * It's far from perfect, and doesn't consider everything which |
80 | * can be considered, thus it's only used in debugging. |
94 | * can be considered, thus it's only used in debugging. |
81 | * this is only used with one of the dumpflags, |
95 | * this is only used with one of the dumpflags, |
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118 | exp *= (20.0 + ob->stats.Con) / 20.0; |
132 | exp *= (20.0 + ob->stats.Con) / 20.0; |
119 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
133 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
120 | exp /= 2; |
134 | exp /= 2; |
121 | |
135 | |
122 | return (int) exp; |
136 | return (int) exp; |
123 | } |
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124 | |
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125 | /* |
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126 | * Returns true if the monster specified has any innate abilities. |
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127 | */ |
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128 | |
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129 | int |
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130 | has_ability (const object *ob) |
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131 | { |
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132 | object *tmp; |
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133 | |
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134 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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135 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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136 | return true; |
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137 | return false; |
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138 | } |
137 | } |
139 | |
138 | |
140 | /* This loads the experience table from the exp_table |
139 | /* This loads the experience table from the exp_table |
141 | * file. This tends to exit on any errors, since it |
140 | * file. This tends to exit on any errors, since it |
142 | * populates the table as it goes along, so if there |
141 | * populates the table as it goes along, so if there |