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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.24 by root, Wed Nov 11 03:52:44 2009 UTC vs.
Revision 1.29 by root, Sun Apr 11 00:34:05 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
77 * Returns true if the monster specified has any innate abilities. 77 * Returns true if the monster specified has any innate abilities.
78 */ 78 */
79static int 79static int
80has_ability (const object *ob) 80has_ability (const object *ob)
81{ 81{
82 object *tmp;
83
84 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) 82 for (object *tmp = ob->inv; tmp; tmp = tmp->below)
85 if (tmp->type == SPELL || tmp->type == SPELLBOOK) 83 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
86 return true; 84 return true;
85
87 return false; 86 return false;
88} 87}
89 88
90/* 89/*
91 * new_exp() is an alternative way to calculate experience based 90 * new_exp() is an alternative way to calculate experience based
113 * are lower than they once were. 112 * are lower than they once were.
114 */ 113 */
115 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; 114 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
116 } 115 }
117 116
118 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + 117 spec_mult += (0.3 * (ob->flag [FLAG_SEE_INVISIBLE] != 0)) +
119 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + 118 (0.5 * (ob->flag [FLAG_SPLITTING] != 0)) +
120 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + 119 (0.3 * (ob->flag [FLAG_HITBACK] != 0)) +
121 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + 120 (0.1 * (ob->flag [FLAG_REFL_MISSILE] != 0)) +
122 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + 121 (0.3 * (ob->flag [FLAG_REFL_SPELL] != 0)) +
123 (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) + 122 (1.0 * (ob->flag [FLAG_NO_MAGIC] != 0)) +
124 (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) + 123 (0.1 * (ob->flag [FLAG_PICK_UP] != 0)) +
125 (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) + 124 (0.1 * (ob->flag [FLAG_USE_SCROLL] != 0)) +
126 (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0)); 125 (0.2 * (ob->flag [FLAG_USE_RANGE] != 0)) + (0.1 * (ob->flag [FLAG_USE_BOW] != 0));
127 126
128 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; 127 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
129 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; 128 exp *= (ob->flag [FLAG_CAST_SPELL] && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
130 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; 129 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
131 exp *= att_mult * prot_mult * spec_mult; 130 exp *= att_mult * prot_mult * spec_mult;
132 exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95)); 131 exp *= 2.0 / (2.0 - min (ob->speed, 0.95));
133 exp *= (20.0 + ob->stats.Con) / 20.0; 132 exp *= (20.0 + ob->stats.Con) / 20.0;
134 if (QUERY_FLAG (ob, FLAG_STAND_STILL)) 133 if (ob->flag [FLAG_STAND_STILL])
135 exp /= 2; 134 exp /= 2;
136 135
137 return (int) exp; 136 return exp;
138} 137}
139 138
140/* This loads the experience table from the exp_table 139/* This loads the experience table from the exp_table
141 * file. This tends to exit on any errors, since it 140 * file. This tends to exit on any errors, since it
142 * populates the table as it goes along, so if there 141 * populates the table as it goes along, so if there
143 * are errors, the table is likely in an inconsistent 142 * are errors, the table is likely in an inconsistent
144 * state. 143 * state.
145 */ 144 */
146void 145void
147init_experience (void) 146init_experience ()
148{ 147{
149 char buf[MAX_BUF], *cp; 148 char buf[MAX_BUF], *cp;
150 int lastlevel = 0, comp; 149 int lastlevel = 0, comp;
151 sint64 lastexp = -1, tmpexp; 150 sint64 lastexp = -1, tmpexp;
152 FILE *fp; 151 FILE *fp;

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