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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.25 by root, Sun Nov 29 09:41:27 2009 UTC vs.
Revision 1.28 by root, Fri Apr 9 17:44:17 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
77 * Returns true if the monster specified has any innate abilities. 77 * Returns true if the monster specified has any innate abilities.
78 */ 78 */
79static int 79static int
80has_ability (const object *ob) 80has_ability (const object *ob)
81{ 81{
82 object *tmp;
83
84 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) 82 for (object *tmp = ob->inv; tmp; tmp = tmp->below)
85 if (tmp->type == SPELL || tmp->type == SPELLBOOK) 83 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
86 return true; 84 return true;
85
87 return false; 86 return false;
88} 87}
89 88
90/* 89/*
91 * new_exp() is an alternative way to calculate experience based 90 * new_exp() is an alternative way to calculate experience based

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