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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.5 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.25 by root, Sun Nov 29 09:41:27 2009 UTC

1
2/* 1/*
3 * static char *rcsid_arch_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: exp.C,v 1.5 2006/09/10 16:00:23 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
14 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
15 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
16 (at your option) any later version. 11 * option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
24 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
28*/ 23 */
29 24
30#include <stdio.h> 25#include <stdio.h>
31#include <global.h> 26#include <global.h>
32 27
33sint64 *levels; 28sint64 *levels;
34 29
35float exp_att_mult[NROFATTACKS + 2] = { 30static float exp_att_mult[NROFATTACKS + 2] = {
36 0.0, /* AT_PHYSICAL */ 31 0.0, /* AT_PHYSICAL */
37 0.0, /* AT_MAGIC */ 32 0.0, /* AT_MAGIC */
38 0.0, /* AT_FIRE */ 33 0.0, /* AT_FIRE */
39 0.0, /* AT_ELECTRICITY */ 34 0.0, /* AT_ELECTRICITY */
40 0.0, /* AT_COLD */ 35 0.0, /* AT_COLD */
53 0.0, /* AT_DEATH */ 48 0.0, /* AT_DEATH */
54 0.0, /* AT_CHAOS */ 49 0.0, /* AT_CHAOS */
55 0.0 /* AT_COUNTERSPELL */ 50 0.0 /* AT_COUNTERSPELL */
56}; 51};
57 52
58float exp_prot_mult[NROFATTACKS + 2] = { 53static float exp_prot_mult[NROFATTACKS + 2] = {
59 0.4, /* AT_PHYSICAL */ 54 0.4, /* AT_PHYSICAL */
60 0.5, /* AT_MAGIC */ 55 0.5, /* AT_MAGIC */
61 0.1, /* AT_FIRE */ 56 0.1, /* AT_FIRE */
62 0.1, /* AT_ELECTRICITY */ 57 0.1, /* AT_ELECTRICITY */
63 0.1, /* AT_COLD */ 58 0.1, /* AT_COLD */
77 0.0, /* AT_CHAOS */ 72 0.0, /* AT_CHAOS */
78 0.0 /* AT_COUNTERSPELL */ 73 0.0 /* AT_COUNTERSPELL */
79}; 74};
80 75
81/* 76/*
77 * Returns true if the monster specified has any innate abilities.
78 */
79static int
80has_ability (const object *ob)
81{
82 object *tmp;
83
84 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
85 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
86 return true;
87 return false;
88}
89
90/*
82 * new_exp() is an alternative way to calculate experience based 91 * new_exp() is an alternative way to calculate experience based
83 * on the ability of a monster. 92 * on the ability of a monster.
84 * It's far from perfect, and doesn't consider everything which 93 * It's far from perfect, and doesn't consider everything which
85 * can be considered, thus it's only used in debugging. 94 * can be considered, thus it's only used in debugging.
86 * this is only used with one of the dumpflags, 95 * this is only used with one of the dumpflags,
87 * and not anyplace in the code. 96 * and not anyplace in the code.
88 */ 97 */
89
90int 98int
91new_exp (const object *ob) 99new_exp (const object *ob)
92{ 100{
93 double att_mult, prot_mult, spec_mult; 101 double att_mult, prot_mult, spec_mult;
94 double exp; 102 double exp;
104 * the doubling is to take into account the table and resistances 112 * the doubling is to take into account the table and resistances
105 * are lower than they once were. 113 * are lower than they once were.
106 */ 114 */
107 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; 115 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
108 } 116 }
117
109 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + 118 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
110 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + 119 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
111 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + 120 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
112 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + 121 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
113 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + 122 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
118 127
119 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; 128 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
120 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; 129 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
121 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; 130 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
122 exp *= att_mult * prot_mult * spec_mult; 131 exp *= att_mult * prot_mult * spec_mult;
123 exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95)); 132 exp *= 2.0 / (2.0 - min (ob->speed, 0.95));
124 exp *= (20.0 + ob->stats.Con) / 20.0; 133 exp *= (20.0 + ob->stats.Con) / 20.0;
125 if (QUERY_FLAG (ob, FLAG_STAND_STILL)) 134 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
126 exp /= 2; 135 exp /= 2;
127 136
128 return (int) exp; 137 return exp;
129}
130
131/*
132 * Returns true if the monster specified has any innate abilities.
133 */
134
135int
136has_ability (const object *ob)
137{
138 object *tmp;
139
140 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
141 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
142 return true;
143 return false;
144} 138}
145 139
146/* This loads the experience table from the exp_table 140/* This loads the experience table from the exp_table
147 * file. This tends to exit on any errors, since it 141 * file. This tends to exit on any errors, since it
148 * populates the table as it goes along, so if there 142 * populates the table as it goes along, so if there
149 * are errors, the table is likely in an inconsistent 143 * are errors, the table is likely in an inconsistent
150 * state. 144 * state.
151 */ 145 */
152void 146void
153init_experience (void) 147init_experience ()
154{ 148{
155 char buf[MAX_BUF], *cp; 149 char buf[MAX_BUF], *cp;
156 int lastlevel = 0, comp; 150 int lastlevel = 0, comp;
157 sint64 lastexp = -1, tmpexp; 151 sint64 lastexp = -1, tmpexp;
158 FILE *fp; 152 FILE *fp;
159
160 153
161 sprintf (buf, "%s/exp_table", settings.confdir); 154 sprintf (buf, "%s/exp_table", settings.confdir);
162 155
163 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) 156 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
164 { 157 {
208 /* Do some sanity checking - if value is bogus, just exit because 201 /* Do some sanity checking - if value is bogus, just exit because
209 * the table otherwise is probably in an inconsistent state 202 * the table otherwise is probably in an inconsistent state
210 */ 203 */
211 if (tmpexp <= lastexp) 204 if (tmpexp <= lastexp)
212 { 205 {
213#ifndef WIN32
214 LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp);
215#else
216 LOG (llevError, "Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp); 206 LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
217#endif
218 exit (1); 207 exit (1);
219 } 208 }
220 lastlevel++; 209 lastlevel++;
221 if (lastlevel > settings.max_level) 210 if (lastlevel > settings.max_level)
222 { 211 {
240 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); 229 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
241 exit (1); 230 exit (1);
242 } 231 }
243} 232}
244 233
245/* Dump the table - useful in terms of debugging to make sure the
246 * format of the exp_table is correct.
247 */
248
249void
250dump_experience ()
251{
252 int i;
253
254 for (i = 1; i <= settings.max_level; i++)
255 {
256 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
257 }
258 exit (0);
259}

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