… | |
… | |
77 | * Returns true if the monster specified has any innate abilities. |
77 | * Returns true if the monster specified has any innate abilities. |
78 | */ |
78 | */ |
79 | static int |
79 | static int |
80 | has_ability (const object *ob) |
80 | has_ability (const object *ob) |
81 | { |
81 | { |
82 | object *tmp; |
|
|
83 | |
|
|
84 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
82 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
85 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
83 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
86 | return true; |
84 | return true; |
|
|
85 | |
87 | return false; |
86 | return false; |
88 | } |
87 | } |
89 | |
88 | |
90 | /* |
89 | /* |
91 | * new_exp() is an alternative way to calculate experience based |
90 | * new_exp() is an alternative way to calculate experience based |