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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.16 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.29 by root, Sun Apr 11 00:34:05 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <stdio.h> 25#include <stdio.h>
25#include <global.h> 26#include <global.h>
26 27
27sint64 *levels; 28sint64 *levels;
28 29
29float exp_att_mult[NROFATTACKS + 2] = { 30static float exp_att_mult[NROFATTACKS + 2] = {
30 0.0, /* AT_PHYSICAL */ 31 0.0, /* AT_PHYSICAL */
31 0.0, /* AT_MAGIC */ 32 0.0, /* AT_MAGIC */
32 0.0, /* AT_FIRE */ 33 0.0, /* AT_FIRE */
33 0.0, /* AT_ELECTRICITY */ 34 0.0, /* AT_ELECTRICITY */
34 0.0, /* AT_COLD */ 35 0.0, /* AT_COLD */
47 0.0, /* AT_DEATH */ 48 0.0, /* AT_DEATH */
48 0.0, /* AT_CHAOS */ 49 0.0, /* AT_CHAOS */
49 0.0 /* AT_COUNTERSPELL */ 50 0.0 /* AT_COUNTERSPELL */
50}; 51};
51 52
52float exp_prot_mult[NROFATTACKS + 2] = { 53static float exp_prot_mult[NROFATTACKS + 2] = {
53 0.4, /* AT_PHYSICAL */ 54 0.4, /* AT_PHYSICAL */
54 0.5, /* AT_MAGIC */ 55 0.5, /* AT_MAGIC */
55 0.1, /* AT_FIRE */ 56 0.1, /* AT_FIRE */
56 0.1, /* AT_ELECTRICITY */ 57 0.1, /* AT_ELECTRICITY */
57 0.1, /* AT_COLD */ 58 0.1, /* AT_COLD */
71 0.0, /* AT_CHAOS */ 72 0.0, /* AT_CHAOS */
72 0.0 /* AT_COUNTERSPELL */ 73 0.0 /* AT_COUNTERSPELL */
73}; 74};
74 75
75/* 76/*
77 * Returns true if the monster specified has any innate abilities.
78 */
79static int
80has_ability (const object *ob)
81{
82 for (object *tmp = ob->inv; tmp; tmp = tmp->below)
83 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
84 return true;
85
86 return false;
87}
88
89/*
76 * new_exp() is an alternative way to calculate experience based 90 * new_exp() is an alternative way to calculate experience based
77 * on the ability of a monster. 91 * on the ability of a monster.
78 * It's far from perfect, and doesn't consider everything which 92 * It's far from perfect, and doesn't consider everything which
79 * can be considered, thus it's only used in debugging. 93 * can be considered, thus it's only used in debugging.
80 * this is only used with one of the dumpflags, 94 * this is only used with one of the dumpflags,
97 * the doubling is to take into account the table and resistances 111 * the doubling is to take into account the table and resistances
98 * are lower than they once were. 112 * are lower than they once were.
99 */ 113 */
100 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; 114 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
101 } 115 }
116
102 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + 117 spec_mult += (0.3 * (ob->flag [FLAG_SEE_INVISIBLE] != 0)) +
103 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + 118 (0.5 * (ob->flag [FLAG_SPLITTING] != 0)) +
104 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + 119 (0.3 * (ob->flag [FLAG_HITBACK] != 0)) +
105 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + 120 (0.1 * (ob->flag [FLAG_REFL_MISSILE] != 0)) +
106 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + 121 (0.3 * (ob->flag [FLAG_REFL_SPELL] != 0)) +
107 (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) + 122 (1.0 * (ob->flag [FLAG_NO_MAGIC] != 0)) +
108 (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) + 123 (0.1 * (ob->flag [FLAG_PICK_UP] != 0)) +
109 (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) + 124 (0.1 * (ob->flag [FLAG_USE_SCROLL] != 0)) +
110 (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0)); 125 (0.2 * (ob->flag [FLAG_USE_RANGE] != 0)) + (0.1 * (ob->flag [FLAG_USE_BOW] != 0));
111 126
112 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; 127 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
113 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; 128 exp *= (ob->flag [FLAG_CAST_SPELL] && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
114 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; 129 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
115 exp *= att_mult * prot_mult * spec_mult; 130 exp *= att_mult * prot_mult * spec_mult;
116 exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95)); 131 exp *= 2.0 / (2.0 - min (ob->speed, 0.95));
117 exp *= (20.0 + ob->stats.Con) / 20.0; 132 exp *= (20.0 + ob->stats.Con) / 20.0;
118 if (QUERY_FLAG (ob, FLAG_STAND_STILL)) 133 if (ob->flag [FLAG_STAND_STILL])
119 exp /= 2; 134 exp /= 2;
120 135
121 return (int) exp; 136 return exp;
122}
123
124/*
125 * Returns true if the monster specified has any innate abilities.
126 */
127
128int
129has_ability (const object *ob)
130{
131 object *tmp;
132
133 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
134 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
135 return true;
136 return false;
137} 137}
138 138
139/* This loads the experience table from the exp_table 139/* This loads the experience table from the exp_table
140 * file. This tends to exit on any errors, since it 140 * file. This tends to exit on any errors, since it
141 * populates the table as it goes along, so if there 141 * populates the table as it goes along, so if there
142 * are errors, the table is likely in an inconsistent 142 * are errors, the table is likely in an inconsistent
143 * state. 143 * state.
144 */ 144 */
145void 145void
146init_experience (void) 146init_experience ()
147{ 147{
148 char buf[MAX_BUF], *cp; 148 char buf[MAX_BUF], *cp;
149 int lastlevel = 0, comp; 149 int lastlevel = 0, comp;
150 sint64 lastexp = -1, tmpexp; 150 sint64 lastexp = -1, tmpexp;
151 FILE *fp; 151 FILE *fp;
152
153 152
154 sprintf (buf, "%s/exp_table", settings.confdir); 153 sprintf (buf, "%s/exp_table", settings.confdir);
155 154
156 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) 155 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
157 { 156 {
229 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); 228 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
230 exit (1); 229 exit (1);
231 } 230 }
232} 231}
233 232
234/* Dump the table - useful in terms of debugging to make sure the
235 * format of the exp_table is correct.
236 */
237
238void
239dump_experience ()
240{
241 int i;
242
243 for (i = 1; i <= settings.max_level; i++)
244 {
245 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
246 }
247 exit (0);
248}

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