1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
148 | } |
149 | } |
149 | |
150 | |
150 | sint64 |
151 | sint64 |
151 | level_to_min_exp (int level) |
152 | level_to_min_exp (int level) |
152 | { |
153 | { |
153 | if (level <= 0) |
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154 | return 0; |
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155 | else |
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156 | return levels [min (level, settings.max_level)]; |
154 | return levels [clamp (level, 0, settings.max_level)]; |
157 | } |
155 | } |
158 | |
156 | |
159 | /* This loads the experience table from the exp_table |
157 | /* This loads the experience table from the exp_table |
160 | * file. |
158 | * file. |
161 | */ |
159 | */ |
162 | void |
160 | void |
163 | reload_exp_table () |
161 | _reload_exp_table () |
164 | { |
162 | { |
165 | int lastlevel = 0; |
163 | int lastlevel = 0; |
166 | sint64 lastexp = -1; |
164 | sint64 lastexp = -1; |
167 | |
165 | |
168 | object_thawer thawer (settings.datadir, "exp_table"); |
166 | object_thawer thawer (settings.datadir, "exp_table"); |
… | |
… | |
180 | } |
178 | } |
181 | |
179 | |
182 | thawer.get (settings.max_level); |
180 | thawer.get (settings.max_level); |
183 | |
181 | |
184 | sint64 newlevels [MAXNUMLEVELS]; |
182 | sint64 newlevels [MAXNUMLEVELS]; |
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183 | newlevels [0] = 0; |
185 | |
184 | |
186 | while (thawer.next_line ()) |
185 | while (thawer.next_line ()) |
187 | { |
186 | { |
188 | sint64 tmpexp; |
187 | sint64 tmpexp; |
189 | thawer.get (tmpexp); |
188 | thawer.get (tmpexp); |
… | |
… | |
197 | return; |
196 | return; |
198 | } |
197 | } |
199 | |
198 | |
200 | lastlevel++; |
199 | lastlevel++; |
201 | |
200 | |
202 | if (lastlevel > settings.max_level) |
201 | if (lastlevel > settings.max_level || lastlevel >= MAXNUMLEVELS - 1) |
203 | { |
202 | { |
204 | LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level); |
203 | LOG (llevError, "Too many levels specified in table (%d > %d (settings.max_level) or >= %d (MAXNUMLEVELS - 1))\n", lastlevel, settings.max_level, MAXNUMLEVELS - 1); |
205 | exit (1); |
204 | exit (1); |
206 | } |
205 | } |
207 | |
206 | |
208 | newlevels [lastlevel] = tmpexp; |
207 | newlevels [lastlevel] = tmpexp; |
209 | lastexp = tmpexp; |
208 | lastexp = tmpexp; |
… | |
… | |
213 | { |
212 | { |
214 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
213 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
215 | return; |
214 | return; |
216 | } |
215 | } |
217 | |
216 | |
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217 | // copy the last exp value one level higher, so we can take the difference to the "next" level |
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218 | // eve4n for players at max. level |
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219 | newlevels [lastlevel + 1] = newlevels [lastlevel]; |
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220 | |
218 | memcpy (levels, newlevels, sizeof (levels)); |
221 | memcpy (levels, newlevels, sizeof (levels)); |
219 | } |
222 | } |
220 | |
223 | |