… | |
… | |
196 | return; |
196 | return; |
197 | } |
197 | } |
198 | |
198 | |
199 | lastlevel++; |
199 | lastlevel++; |
200 | |
200 | |
201 | if (lastlevel > settings.max_level) |
201 | if (lastlevel > settings.max_level || lastlevel >= MAXNUMLEVELS - 1) |
202 | { |
202 | { |
203 | LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level); |
203 | LOG (llevError, "Too many levels specified in table (%d > %d (settings.max_level) or >= %d (MAXNUMLEVELS - 1))\n", lastlevel, settings.max_level, MAXNUMLEVELS - 1); |
204 | exit (1); |
204 | exit (1); |
205 | } |
205 | } |
206 | |
206 | |
207 | newlevels [lastlevel] = tmpexp; |
207 | newlevels [lastlevel] = tmpexp; |
208 | lastexp = tmpexp; |
208 | lastexp = tmpexp; |
… | |
… | |
212 | { |
212 | { |
213 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
213 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
214 | return; |
214 | return; |
215 | } |
215 | } |
216 | |
216 | |
|
|
217 | // copy the last exp value one level higher, so we can take the difference to the "next" level |
|
|
218 | // eve4n for players at max. level |
|
|
219 | newlevels [lastlevel + 1] = newlevels [lastlevel]; |
|
|
220 | |
217 | memcpy (levels, newlevels, sizeof (levels)); |
221 | memcpy (levels, newlevels, sizeof (levels)); |
218 | } |
222 | } |
219 | |
223 | |