1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_arch_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: exp.C,v 1.5 2006/09/10 16:00:23 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <stdio.h> |
25 | #include <stdio.h> |
31 | #include <global.h> |
26 | #include <global.h> |
32 | |
27 | |
33 | sint64 *levels; |
28 | sint64 *levels; |
34 | |
29 | |
35 | float exp_att_mult[NROFATTACKS + 2] = { |
30 | static float exp_att_mult[NROFATTACKS + 2] = { |
36 | 0.0, /* AT_PHYSICAL */ |
31 | 0.0, /* AT_PHYSICAL */ |
37 | 0.0, /* AT_MAGIC */ |
32 | 0.0, /* AT_MAGIC */ |
38 | 0.0, /* AT_FIRE */ |
33 | 0.0, /* AT_FIRE */ |
39 | 0.0, /* AT_ELECTRICITY */ |
34 | 0.0, /* AT_ELECTRICITY */ |
40 | 0.0, /* AT_COLD */ |
35 | 0.0, /* AT_COLD */ |
… | |
… | |
53 | 0.0, /* AT_DEATH */ |
48 | 0.0, /* AT_DEATH */ |
54 | 0.0, /* AT_CHAOS */ |
49 | 0.0, /* AT_CHAOS */ |
55 | 0.0 /* AT_COUNTERSPELL */ |
50 | 0.0 /* AT_COUNTERSPELL */ |
56 | }; |
51 | }; |
57 | |
52 | |
58 | float exp_prot_mult[NROFATTACKS + 2] = { |
53 | static float exp_prot_mult[NROFATTACKS + 2] = { |
59 | 0.4, /* AT_PHYSICAL */ |
54 | 0.4, /* AT_PHYSICAL */ |
60 | 0.5, /* AT_MAGIC */ |
55 | 0.5, /* AT_MAGIC */ |
61 | 0.1, /* AT_FIRE */ |
56 | 0.1, /* AT_FIRE */ |
62 | 0.1, /* AT_ELECTRICITY */ |
57 | 0.1, /* AT_ELECTRICITY */ |
63 | 0.1, /* AT_COLD */ |
58 | 0.1, /* AT_COLD */ |
… | |
… | |
77 | 0.0, /* AT_CHAOS */ |
72 | 0.0, /* AT_CHAOS */ |
78 | 0.0 /* AT_COUNTERSPELL */ |
73 | 0.0 /* AT_COUNTERSPELL */ |
79 | }; |
74 | }; |
80 | |
75 | |
81 | /* |
76 | /* |
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77 | * Returns true if the monster specified has any innate abilities. |
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78 | */ |
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79 | int |
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80 | has_ability (const object *ob) |
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81 | { |
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82 | object *tmp; |
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83 | |
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84 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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85 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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86 | return true; |
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87 | return false; |
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88 | } |
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89 | |
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90 | /* |
82 | * new_exp() is an alternative way to calculate experience based |
91 | * new_exp() is an alternative way to calculate experience based |
83 | * on the ability of a monster. |
92 | * on the ability of a monster. |
84 | * It's far from perfect, and doesn't consider everything which |
93 | * It's far from perfect, and doesn't consider everything which |
85 | * can be considered, thus it's only used in debugging. |
94 | * can be considered, thus it's only used in debugging. |
86 | * this is only used with one of the dumpflags, |
95 | * this is only used with one of the dumpflags, |
87 | * and not anyplace in the code. |
96 | * and not anyplace in the code. |
88 | */ |
97 | */ |
89 | |
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90 | int |
98 | int |
91 | new_exp (const object *ob) |
99 | new_exp (const object *ob) |
92 | { |
100 | { |
93 | double att_mult, prot_mult, spec_mult; |
101 | double att_mult, prot_mult, spec_mult; |
94 | double exp; |
102 | double exp; |
… | |
… | |
118 | |
126 | |
119 | exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; |
127 | exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; |
120 | exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; |
128 | exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; |
121 | exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; |
129 | exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; |
122 | exp *= att_mult * prot_mult * spec_mult; |
130 | exp *= att_mult * prot_mult * spec_mult; |
123 | exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95)); |
131 | exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95)); |
124 | exp *= (20.0 + ob->stats.Con) / 20.0; |
132 | exp *= (20.0 + ob->stats.Con) / 20.0; |
125 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
133 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
126 | exp /= 2; |
134 | exp /= 2; |
127 | |
135 | |
128 | return (int) exp; |
136 | return (int) exp; |
129 | } |
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130 | |
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131 | /* |
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132 | * Returns true if the monster specified has any innate abilities. |
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133 | */ |
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134 | |
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135 | int |
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136 | has_ability (const object *ob) |
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137 | { |
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138 | object *tmp; |
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139 | |
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140 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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141 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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142 | return true; |
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143 | return false; |
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144 | } |
137 | } |
145 | |
138 | |
146 | /* This loads the experience table from the exp_table |
139 | /* This loads the experience table from the exp_table |
147 | * file. This tends to exit on any errors, since it |
140 | * file. This tends to exit on any errors, since it |
148 | * populates the table as it goes along, so if there |
141 | * populates the table as it goes along, so if there |
… | |
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208 | /* Do some sanity checking - if value is bogus, just exit because |
201 | /* Do some sanity checking - if value is bogus, just exit because |
209 | * the table otherwise is probably in an inconsistent state |
202 | * the table otherwise is probably in an inconsistent state |
210 | */ |
203 | */ |
211 | if (tmpexp <= lastexp) |
204 | if (tmpexp <= lastexp) |
212 | { |
205 | { |
213 | #ifndef WIN32 |
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214 | LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp); |
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215 | #else |
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216 | LOG (llevError, "Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp); |
206 | LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp); |
217 | #endif |
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218 | exit (1); |
207 | exit (1); |
219 | } |
208 | } |
220 | lastlevel++; |
209 | lastlevel++; |
221 | if (lastlevel > settings.max_level) |
210 | if (lastlevel > settings.max_level) |
222 | { |
211 | { |
… | |
… | |
240 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
229 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
241 | exit (1); |
230 | exit (1); |
242 | } |
231 | } |
243 | } |
232 | } |
244 | |
233 | |
245 | /* Dump the table - useful in terms of debugging to make sure the |
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246 | * format of the exp_table is correct. |
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247 | */ |
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248 | |
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249 | void |
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250 | dump_experience () |
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251 | { |
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252 | int i; |
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253 | |
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254 | for (i = 1; i <= settings.max_level; i++) |
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255 | { |
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256 | fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]); |
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257 | } |
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258 | exit (0); |
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259 | } |
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