--- deliantra/server/common/exp.C 2008/05/06 16:55:25 1.19
+++ deliantra/server/common/exp.C 2009/11/11 03:52:44 1.24
@@ -5,18 +5,19 @@
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -26,7 +27,7 @@
sint64 *levels;
-float exp_att_mult[NROFATTACKS + 2] = {
+static float exp_att_mult[NROFATTACKS + 2] = {
0.0, /* AT_PHYSICAL */
0.0, /* AT_MAGIC */
0.0, /* AT_FIRE */
@@ -49,7 +50,7 @@
0.0 /* AT_COUNTERSPELL */
};
-float exp_prot_mult[NROFATTACKS + 2] = {
+static float exp_prot_mult[NROFATTACKS + 2] = {
0.4, /* AT_PHYSICAL */
0.5, /* AT_MAGIC */
0.1, /* AT_FIRE */
@@ -73,6 +74,20 @@
};
/*
+ * Returns true if the monster specified has any innate abilities.
+ */
+static int
+has_ability (const object *ob)
+{
+ object *tmp;
+
+ for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
+ if (tmp->type == SPELL || tmp->type == SPELLBOOK)
+ return true;
+ return false;
+}
+
+/*
* new_exp() is an alternative way to calculate experience based
* on the ability of a monster.
* It's far from perfect, and doesn't consider everything which
@@ -99,6 +114,7 @@
*/
prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
}
+
spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
(0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
(0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
@@ -121,21 +137,6 @@
return (int) exp;
}
-/*
- * Returns true if the monster specified has any innate abilities.
- */
-
-int
-has_ability (const object *ob)
-{
- object *tmp;
-
- for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
- if (tmp->type == SPELL || tmp->type == SPELLBOOK)
- return true;
- return false;
-}
-
/* This loads the experience table from the exp_table
* file. This tends to exit on any errors, since it
* populates the table as it goes along, so if there
@@ -150,7 +151,6 @@
sint64 lastexp = -1, tmpexp;
FILE *fp;
-
sprintf (buf, "%s/exp_table", settings.confdir);
if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)