--- deliantra/server/common/exp.C 2007/05/17 21:32:08 1.14 +++ deliantra/server/common/exp.C 2009/11/11 03:52:44 1.24 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ #include @@ -27,7 +27,7 @@ sint64 *levels; -float exp_att_mult[NROFATTACKS + 2] = { +static float exp_att_mult[NROFATTACKS + 2] = { 0.0, /* AT_PHYSICAL */ 0.0, /* AT_MAGIC */ 0.0, /* AT_FIRE */ @@ -50,7 +50,7 @@ 0.0 /* AT_COUNTERSPELL */ }; -float exp_prot_mult[NROFATTACKS + 2] = { +static float exp_prot_mult[NROFATTACKS + 2] = { 0.4, /* AT_PHYSICAL */ 0.5, /* AT_MAGIC */ 0.1, /* AT_FIRE */ @@ -74,6 +74,20 @@ }; /* + * Returns true if the monster specified has any innate abilities. + */ +static int +has_ability (const object *ob) +{ + object *tmp; + + for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) + if (tmp->type == SPELL || tmp->type == SPELLBOOK) + return true; + return false; +} + +/* * new_exp() is an alternative way to calculate experience based * on the ability of a monster. * It's far from perfect, and doesn't consider everything which @@ -100,6 +114,7 @@ */ prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; } + spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + @@ -122,21 +137,6 @@ return (int) exp; } -/* - * Returns true if the monster specified has any innate abilities. - */ - -int -has_ability (const object *ob) -{ - object *tmp; - - for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) - if (tmp->type == SPELL || tmp->type == SPELLBOOK) - return true; - return false; -} - /* This loads the experience table from the exp_table * file. This tends to exit on any errors, since it * populates the table as it goes along, so if there @@ -151,7 +151,6 @@ sint64 lastexp = -1, tmpexp; FILE *fp; - sprintf (buf, "%s/exp_table", settings.confdir); if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) @@ -232,18 +231,3 @@ } } -/* Dump the table - useful in terms of debugging to make sure the - * format of the exp_table is correct. - */ - -void -dump_experience () -{ - int i; - - for (i = 1; i <= settings.max_level; i++) - { - fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]); - } - exit (0); -}