make effectively static symbols actually static, part 2
make effectively static symbols actually static, part 1
remove all protos from include/*proto.h for functions that are effectively static
clarify license
update copyright
better logging, remove cruft
update copyrights and other minor stuff to deliantra
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
update copyrights in common/*.C and util/*.C
- prepare common/ for head_ => head change - add some copyrights for files where they were missing
fix ordering in static settings initialiser that enabled catsing_time by default (leading to, of coruse, crashes). found by archaios and me
mark watchers as reentrant, some FABS => fabs
comments
added some copyrights
- simplify headerfiles (this is the 21st century) - remove long long hacks for printf etc.
lld -> I64_PFd
removed #ifn?def WIN32 from all files
indent
indent
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
remove compression support, intiialise perl earlier etc. etc.
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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