1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <stdio.h> |
25 | #include <stdio.h> |
26 | #include <global.h> |
26 | #include <global.h> |
27 | |
27 | |
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72 | 0.0, /* AT_CHAOS */ |
72 | 0.0, /* AT_CHAOS */ |
73 | 0.0 /* AT_COUNTERSPELL */ |
73 | 0.0 /* AT_COUNTERSPELL */ |
74 | }; |
74 | }; |
75 | |
75 | |
76 | /* |
76 | /* |
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77 | * Returns true if the monster specified has any innate abilities. |
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78 | */ |
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79 | int |
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80 | has_ability (const object *ob) |
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81 | { |
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82 | object *tmp; |
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83 | |
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84 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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85 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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86 | return true; |
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87 | return false; |
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88 | } |
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89 | |
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90 | /* |
77 | * new_exp() is an alternative way to calculate experience based |
91 | * new_exp() is an alternative way to calculate experience based |
78 | * on the ability of a monster. |
92 | * on the ability of a monster. |
79 | * It's far from perfect, and doesn't consider everything which |
93 | * It's far from perfect, and doesn't consider everything which |
80 | * can be considered, thus it's only used in debugging. |
94 | * can be considered, thus it's only used in debugging. |
81 | * this is only used with one of the dumpflags, |
95 | * this is only used with one of the dumpflags, |
… | |
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118 | exp *= (20.0 + ob->stats.Con) / 20.0; |
132 | exp *= (20.0 + ob->stats.Con) / 20.0; |
119 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
133 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
120 | exp /= 2; |
134 | exp /= 2; |
121 | |
135 | |
122 | return (int) exp; |
136 | return (int) exp; |
123 | } |
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124 | |
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125 | /* |
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126 | * Returns true if the monster specified has any innate abilities. |
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127 | */ |
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128 | |
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129 | int |
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130 | has_ability (const object *ob) |
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131 | { |
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132 | object *tmp; |
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133 | |
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134 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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135 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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136 | return true; |
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137 | return false; |
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138 | } |
137 | } |
139 | |
138 | |
140 | /* This loads the experience table from the exp_table |
139 | /* This loads the experience table from the exp_table |
141 | * file. This tends to exit on any errors, since it |
140 | * file. This tends to exit on any errors, since it |
142 | * populates the table as it goes along, so if there |
141 | * populates the table as it goes along, so if there |
… | |
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230 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
229 | LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); |
231 | exit (1); |
230 | exit (1); |
232 | } |
231 | } |
233 | } |
232 | } |
234 | |
233 | |
235 | /* Dump the table - useful in terms of debugging to make sure the |
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236 | * format of the exp_table is correct. |
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237 | */ |
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238 | |
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239 | void |
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240 | dump_experience () |
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241 | { |
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242 | int i; |
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243 | |
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244 | for (i = 1; i <= settings.max_level; i++) |
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245 | { |
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246 | fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]); |
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247 | } |
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248 | exit (0); |
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249 | } |
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