1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <stdio.h> |
25 | #include <stdio.h> |
25 | #include <global.h> |
26 | #include <global.h> |
26 | |
27 | |
27 | sint64 *levels; |
28 | sint64 *levels; |
28 | |
29 | |
29 | float exp_att_mult[NROFATTACKS + 2] = { |
30 | static float exp_att_mult[NROFATTACKS + 2] = { |
30 | 0.0, /* AT_PHYSICAL */ |
31 | 0.0, /* AT_PHYSICAL */ |
31 | 0.0, /* AT_MAGIC */ |
32 | 0.0, /* AT_MAGIC */ |
32 | 0.0, /* AT_FIRE */ |
33 | 0.0, /* AT_FIRE */ |
33 | 0.0, /* AT_ELECTRICITY */ |
34 | 0.0, /* AT_ELECTRICITY */ |
34 | 0.0, /* AT_COLD */ |
35 | 0.0, /* AT_COLD */ |
… | |
… | |
47 | 0.0, /* AT_DEATH */ |
48 | 0.0, /* AT_DEATH */ |
48 | 0.0, /* AT_CHAOS */ |
49 | 0.0, /* AT_CHAOS */ |
49 | 0.0 /* AT_COUNTERSPELL */ |
50 | 0.0 /* AT_COUNTERSPELL */ |
50 | }; |
51 | }; |
51 | |
52 | |
52 | float exp_prot_mult[NROFATTACKS + 2] = { |
53 | static float exp_prot_mult[NROFATTACKS + 2] = { |
53 | 0.4, /* AT_PHYSICAL */ |
54 | 0.4, /* AT_PHYSICAL */ |
54 | 0.5, /* AT_MAGIC */ |
55 | 0.5, /* AT_MAGIC */ |
55 | 0.1, /* AT_FIRE */ |
56 | 0.1, /* AT_FIRE */ |
56 | 0.1, /* AT_ELECTRICITY */ |
57 | 0.1, /* AT_ELECTRICITY */ |
57 | 0.1, /* AT_COLD */ |
58 | 0.1, /* AT_COLD */ |
… | |
… | |
71 | 0.0, /* AT_CHAOS */ |
72 | 0.0, /* AT_CHAOS */ |
72 | 0.0 /* AT_COUNTERSPELL */ |
73 | 0.0 /* AT_COUNTERSPELL */ |
73 | }; |
74 | }; |
74 | |
75 | |
75 | /* |
76 | /* |
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77 | * Returns true if the monster specified has any innate abilities. |
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78 | */ |
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79 | static int |
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80 | has_ability (const object *ob) |
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81 | { |
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82 | object *tmp; |
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83 | |
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84 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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85 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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86 | return true; |
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87 | return false; |
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88 | } |
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89 | |
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90 | /* |
76 | * new_exp() is an alternative way to calculate experience based |
91 | * new_exp() is an alternative way to calculate experience based |
77 | * on the ability of a monster. |
92 | * on the ability of a monster. |
78 | * It's far from perfect, and doesn't consider everything which |
93 | * It's far from perfect, and doesn't consider everything which |
79 | * can be considered, thus it's only used in debugging. |
94 | * can be considered, thus it's only used in debugging. |
80 | * this is only used with one of the dumpflags, |
95 | * this is only used with one of the dumpflags, |
… | |
… | |
97 | * the doubling is to take into account the table and resistances |
112 | * the doubling is to take into account the table and resistances |
98 | * are lower than they once were. |
113 | * are lower than they once were. |
99 | */ |
114 | */ |
100 | prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; |
115 | prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; |
101 | } |
116 | } |
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117 | |
102 | spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + |
118 | spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + |
103 | (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + |
119 | (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + |
104 | (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + |
120 | (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + |
105 | (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + |
121 | (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + |
106 | (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + |
122 | (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + |
… | |
… | |
111 | |
127 | |
112 | exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; |
128 | exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; |
113 | exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; |
129 | exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; |
114 | exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; |
130 | exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; |
115 | exp *= att_mult * prot_mult * spec_mult; |
131 | exp *= att_mult * prot_mult * spec_mult; |
116 | exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95)); |
132 | exp *= 2.0 / (2.0 - min (ob->speed, 0.95)); |
117 | exp *= (20.0 + ob->stats.Con) / 20.0; |
133 | exp *= (20.0 + ob->stats.Con) / 20.0; |
118 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
134 | if (QUERY_FLAG (ob, FLAG_STAND_STILL)) |
119 | exp /= 2; |
135 | exp /= 2; |
120 | |
136 | |
121 | return (int) exp; |
137 | return exp; |
122 | } |
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123 | |
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124 | /* |
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125 | * Returns true if the monster specified has any innate abilities. |
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126 | */ |
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127 | |
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128 | int |
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129 | has_ability (const object *ob) |
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130 | { |
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131 | object *tmp; |
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132 | |
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133 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
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134 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
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135 | return true; |
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136 | return false; |
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137 | } |
138 | } |
138 | |
139 | |
139 | /* This loads the experience table from the exp_table |
140 | /* This loads the experience table from the exp_table |
140 | * file. This tends to exit on any errors, since it |
141 | * file. This tends to exit on any errors, since it |
141 | * populates the table as it goes along, so if there |
142 | * populates the table as it goes along, so if there |
142 | * are errors, the table is likely in an inconsistent |
143 | * are errors, the table is likely in an inconsistent |
143 | * state. |
144 | * state. |
144 | */ |
145 | */ |
145 | void |
146 | void |
146 | init_experience (void) |
147 | init_experience () |
147 | { |
148 | { |
148 | char buf[MAX_BUF], *cp; |
149 | char buf[MAX_BUF], *cp; |
149 | int lastlevel = 0, comp; |
150 | int lastlevel = 0, comp; |
150 | sint64 lastexp = -1, tmpexp; |
151 | sint64 lastexp = -1, tmpexp; |
151 | FILE *fp; |
152 | FILE *fp; |
152 | |
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153 | |
153 | |
154 | sprintf (buf, "%s/exp_table", settings.confdir); |
154 | sprintf (buf, "%s/exp_table", settings.confdir); |
155 | |
155 | |
156 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
156 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
157 | { |
157 | { |