1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
77 | * Returns true if the monster specified has any innate abilities. |
77 | * Returns true if the monster specified has any innate abilities. |
78 | */ |
78 | */ |
79 | static int |
79 | static int |
80 | has_ability (const object *ob) |
80 | has_ability (const object *ob) |
81 | { |
81 | { |
82 | object *tmp; |
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83 | |
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84 | for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) |
82 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
85 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
83 | if (tmp->type == SPELL || tmp->type == SPELLBOOK) |
86 | return true; |
84 | return true; |
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85 | |
87 | return false; |
86 | return false; |
88 | } |
87 | } |
89 | |
88 | |
90 | /* |
89 | /* |
91 | * new_exp() is an alternative way to calculate experience based |
90 | * new_exp() is an alternative way to calculate experience based |