--- deliantra/server/common/exp.C 2006/09/03 00:18:39 1.4
+++ deliantra/server/common/exp.C 2010/04/28 20:51:58 1.34
@@ -1,84 +1,92 @@
/*
- * static char *rcsid_arch_c =
- * "$Id: exp.C,v 1.4 2006/09/03 00:18:39 root Exp $";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
-
#include
#include
-sint64 *levels;
+sint64 levels[MAXNUMLEVELS];
-float exp_att_mult[NROFATTACKS+2] = {
- 0.0, /* AT_PHYSICAL */
- 0.0, /* AT_MAGIC */
- 0.0, /* AT_FIRE */
- 0.0, /* AT_ELECTRICITY */
- 0.0, /* AT_COLD */
- 0.0, /* AT_WATER *//*AT_CONFUSION!*/
- 0.4, /* AT_ACID */
- 1.5, /* AT_DRAIN */
- 0.0, /* AT_WEAPONMAGIC */
- 0.1, /* AT_GHOSTHIT */
- 0.3, /* AT_POISON */
- 0.2, /* AT_DISEASE */
- 0.3, /* AT_PARALYZE */
- 0.0, /* AT_TURN_UNDEAD */
- 0.0, /* AT_FEAR */
- 0.0, /* AT_CANCELLATION */
- 0.0, /* AT_DEPLETE */
- 0.0, /* AT_DEATH */
- 0.0, /* AT_CHAOS */
- 0.0 /* AT_COUNTERSPELL */
+static const float exp_att_mult[NROFATTACKS + 2] = {
+ 0.0, /* AT_PHYSICAL */
+ 0.0, /* AT_MAGIC */
+ 0.0, /* AT_FIRE */
+ 0.0, /* AT_ELECTRICITY */
+ 0.0, /* AT_COLD */
+ 0.0, /* AT_WATER *//*AT_CONFUSION! */
+ 0.4, /* AT_ACID */
+ 1.5, /* AT_DRAIN */
+ 0.0, /* AT_WEAPONMAGIC */
+ 0.1, /* AT_GHOSTHIT */
+ 0.3, /* AT_POISON */
+ 0.2, /* AT_DISEASE */
+ 0.3, /* AT_PARALYZE */
+ 0.0, /* AT_TURN_UNDEAD */
+ 0.0, /* AT_FEAR */
+ 0.0, /* AT_CANCELLATION */
+ 0.0, /* AT_DEPLETE */
+ 0.0, /* AT_DEATH */
+ 0.0, /* AT_CHAOS */
+ 0.0 /* AT_COUNTERSPELL */
};
-float exp_prot_mult[NROFATTACKS+2] = {
- 0.4, /* AT_PHYSICAL */
- 0.5, /* AT_MAGIC */
- 0.1, /* AT_FIRE */
- 0.1, /* AT_ELECTRICITY */
- 0.1, /* AT_COLD */
- 0.1, /* AT_WATER */
- 0.1, /* AT_ACID */
- 0.1, /* AT_DRAIN */
- 0.1, /* AT_WEAPONMAGIC */
- 0.1, /* AT_GHOSTHIT */
- 0.1, /* AT_POISON */
- 0.1, /* AT_DISEASE */
- 0.1, /* AT_PARALYZE */
- 0.1, /* AT_TURN_UNDEAD */
- 0.1, /* AT_FEAR */
- 0.0, /* AT_CANCELLATION */
- 0.0, /* AT_DEPLETE */
- 0.0, /* AT_DEATH */
- 0.0, /* AT_CHAOS */
- 0.0 /* AT_COUNTERSPELL */
-
+static const float exp_prot_mult[NROFATTACKS + 2] = {
+ 0.4, /* AT_PHYSICAL */
+ 0.5, /* AT_MAGIC */
+ 0.1, /* AT_FIRE */
+ 0.1, /* AT_ELECTRICITY */
+ 0.1, /* AT_COLD */
+ 0.1, /* AT_WATER */
+ 0.1, /* AT_ACID */
+ 0.1, /* AT_DRAIN */
+ 0.1, /* AT_WEAPONMAGIC */
+ 0.1, /* AT_GHOSTHIT */
+ 0.1, /* AT_POISON */
+ 0.1, /* AT_DISEASE */
+ 0.1, /* AT_PARALYZE */
+ 0.1, /* AT_TURN_UNDEAD */
+ 0.1, /* AT_FEAR */
+ 0.0, /* AT_CANCELLATION */
+ 0.0, /* AT_DEPLETE */
+ 0.0, /* AT_DEATH */
+ 0.0, /* AT_CHAOS */
+ 0.0 /* AT_COUNTERSPELL */
};
/*
+ * Returns true if the monster specified has any innate abilities.
+ */
+static int
+has_ability (const object *ob)
+{
+ for (object *tmp = ob->inv; tmp; tmp = tmp->below)
+ if (tmp->type == SPELL || tmp->type == SPELLBOOK)
+ return true;
+
+ return false;
+}
+
+/*
* new_exp() is an alternative way to calculate experience based
* on the ability of a monster.
* It's far from perfect, and doesn't consider everything which
@@ -86,58 +94,66 @@
* this is only used with one of the dumpflags,
* and not anyplace in the code.
*/
-
-int new_exp(const object *ob) {
- double att_mult, prot_mult, spec_mult;
- double exp;
- int i;
- long mask = 1;
-
- att_mult = prot_mult =spec_mult = 1.0;
- for(i=0;iattacktype&mask) != 0));
- /* We multiply & then divide to prevent roundoffs on the floats.
- * the doubling is to take into account the table and resistances
- * are lower than they once were.
- */
- prot_mult += (exp_prot_mult[i] * 200*ob->resist[i]) / 100.0;
- }
- spec_mult += (0.3*(QUERY_FLAG(ob,FLAG_SEE_INVISIBLE)!= 0)) +
- (0.5*(QUERY_FLAG(ob,FLAG_SPLITTING)!= 0))+
- (0.3*(QUERY_FLAG(ob,FLAG_HITBACK)!= 0)) +
- (0.1*(QUERY_FLAG(ob,FLAG_REFL_MISSILE)!= 0)) +
- (0.3*(QUERY_FLAG(ob,FLAG_REFL_SPELL)!= 0)) +
- (1.0*(QUERY_FLAG(ob,FLAG_NO_MAGIC)!= 0)) +
- (0.1*(QUERY_FLAG(ob,FLAG_PICK_UP)!= 0)) +
- (0.1*(QUERY_FLAG(ob,FLAG_USE_SCROLL)!= 0)) +
- (0.2*(QUERY_FLAG(ob,FLAG_USE_RANGE)!= 0)) +
- (0.1*(QUERY_FLAG(ob,FLAG_USE_BOW)!= 0));
-
- exp = (ob->stats.maxhp<5) ? 5 : ob->stats.maxhp;
- exp *= (QUERY_FLAG(ob,FLAG_CAST_SPELL) && has_ability(ob))
- ? (40+(ob->stats.maxsp>80?80:ob->stats.maxsp))/40 : 1;
- exp *= (80.0/(70.0+ob->stats.wc)) * (80.0/(70.0+ob->stats.ac)) * (50.0+ob->stats.dam)/50.0;
+int
+new_exp (const object *ob)
+{
+ double att_mult, prot_mult, spec_mult;
+ double exp;
+ int i;
+ long mask = 1;
+
+ att_mult = prot_mult = spec_mult = 1.0;
+ for (i = 0; i < NROFATTACKS; i++)
+ {
+ mask = 1 << i;
+ att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
+ /* We multiply & then divide to prevent roundoffs on the floats.
+ * the doubling is to take into account the table and resistances
+ * are lower than they once were.
+ */
+ prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
+ }
+
+ spec_mult += (0.3 * (ob->flag [FLAG_SEE_INVISIBLE] != 0)) +
+ (0.5 * (ob->flag [FLAG_SPLITTING] != 0)) +
+ (0.3 * (ob->flag [FLAG_HITBACK] != 0)) +
+ (0.1 * (ob->flag [FLAG_REFL_MISSILE] != 0)) +
+ (0.3 * (ob->flag [FLAG_REFL_SPELL] != 0)) +
+ (1.0 * (ob->flag [FLAG_NO_MAGIC] != 0)) +
+ (0.1 * (ob->flag [FLAG_PICK_UP] != 0)) +
+ (0.1 * (ob->flag [FLAG_USE_SCROLL] != 0)) +
+ (0.2 * (ob->flag [FLAG_USE_RANGE] != 0)) + (0.1 * (ob->flag [FLAG_USE_BOW] != 0));
+
+ exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
+ exp *= (ob->flag [FLAG_CAST_SPELL] && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
+ exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
exp *= att_mult * prot_mult * spec_mult;
- exp *= 2.0/(2.0-((FABS(ob->speed)<0.95)?FABS(ob->speed):0.95));
- exp *= (20.0+ob->stats.Con)/20.0;
- if (QUERY_FLAG(ob, FLAG_STAND_STILL))
+ exp *= 2.0 / (2.0 - min (ob->speed, 0.95));
+ exp *= (20.0 + ob->stats.Con) / 20.0;
+ if (ob->flag [FLAG_STAND_STILL])
exp /= 2;
- return (int) exp;
+ return exp;
}
-/*
- * Returns true if the monster specified has any innate abilities.
- */
+//TODO: binary search...
+int
+exp_to_level (sint64 exp)
+{
+ for (int i = 1; i <= settings.max_level; i++)
+ if (levels [i] > exp)
+ return i - 1;
-int has_ability(const object *ob) {
- object *tmp;
+ return settings.max_level;
+}
- for(tmp=ob->inv;tmp!=NULL;tmp=tmp->below)
- if(tmp->type==SPELL||tmp->type==SPELLBOOK)
- return true;
- return false;
+sint64
+level_to_min_exp (int level)
+{
+ if (level <= 0)
+ return 0;
+ else
+ return levels [min (level, settings.max_level)];
}
/* This loads the experience table from the exp_table
@@ -146,94 +162,62 @@
* are errors, the table is likely in an inconsistent
* state.
*/
-void init_experience(void)
+void
+init_experience ()
{
- char buf[MAX_BUF], *cp;
- int lastlevel=0, comp;
- sint64 lastexp=-1, tmpexp;
- FILE *fp;
-
+ int lastlevel = 0;
+ sint64 lastexp = -1;
- sprintf(buf,"%s/exp_table",settings.confdir);
+ object_thawer thawer (settings.datadir, "exp_table");
- if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) {
- return;
+ if (!thawer)
+ {
+ LOG (llevError, "unable to parse experience table file");
+ return;
}
- while (fgets(buf, MAX_BUF-1, fp) != NULL) {
- if (buf[0] == '#') continue;
- /* eliminate newline */
- if ((cp=strrchr(buf,'\n'))!=NULL) *cp='\0';
+ if (thawer.kw != KW_max_level)
+ {
+ thawer.parse_error ("experience table file");
+ return;
+ }
- /* Skip over empty lines */
- if (buf[0] == 0) continue;
- cp = buf;
- while (isspace(*cp) && *cp!=0) cp++;
- if (!strncasecmp(cp, "max_level",9)) {
- if (settings.max_level) {
- LOG(llevDebug, "Got more than one max_level value from exp_table file?\n");
- free(levels);
- }
- settings.max_level = atoi(cp+9);
- if (!settings.max_level) {
- LOG(llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
- } else {
- levels = (sint64 *) calloc(settings.max_level +1, sizeof(sint64));
- }
- }
- while (isdigit(*cp) && *cp!=0) {
- if (!settings.max_level) {
- LOG(llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
- exit(1);
- }
-
- tmpexp = atoll(cp);
- /* Do some sanity checking - if value is bogus, just exit because
- * the table otherwise is probably in an inconsistent state
- */
- if (tmpexp <= lastexp) {
-#ifndef WIN32
- LOG(llevError,"Experience for level %d is lower than previous level (%lld <= %lld)\n",
- lastlevel + 1, tmpexp, lastexp);
-#else
- LOG(llevError,"Experience for level %d is lower than previous level (%I64d <= %I64d)\n",
- lastlevel + 1, tmpexp, lastexp);
-#endif
- exit(1);
- }
- lastlevel++;
- if (lastlevel > settings.max_level) {
- LOG(llevError,"Too many levels specified in table (%d > %d)\n",
- lastlevel, settings.max_level);
- exit(1);
- }
- levels[lastlevel] = tmpexp;
- lastexp = tmpexp;
- /* First, skip over the number we just processed. Then skip over
- * any spaces, commas, etc.
- */
- while (isdigit(*cp) && *cp!=0) cp++;
- while (!isdigit(*cp) && *cp!=0) cp++;
+ thawer.get (settings.max_level);
+
+ sint64 newlevels [MAXNUMLEVELS];
+
+ while (thawer.next_line ())
+ {
+ sint64 tmpexp;
+ thawer.get (tmpexp);
+
+ /* Do some sanity checking - if value is bogus, just exit because
+ * the table otherwise is probably in an inconsistent state
+ */
+ if (tmpexp <= lastexp)
+ {
+ LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
+ return;
}
- }
- close_and_delete(fp, comp);
- if (lastlevel != settings.max_level && lastlevel != 0) {
- LOG(llevError,"Warning: exp_table does not have %d entries (%d)\n",
- settings.max_level, lastlevel);
- exit(1);
- }
-}
-/* Dump the table - useful in terms of debugging to make sure the
- * format of the exp_table is correct.
- */
+ lastlevel++;
-void dump_experience()
-{
- int i;
+ if (lastlevel > settings.max_level)
+ {
+ LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
+ exit (1);
+ }
- for (i=1; i<= settings.max_level; i++) {
- fprintf(logfile,"%4d %20lld\n", i, (long long)levels[i]);
+ newlevels [lastlevel] = tmpexp;
+ lastexp = tmpexp;
}
- exit(0);
+
+ if (lastlevel != settings.max_level && lastlevel != 0)
+ {
+ LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
+ return;
+ }
+
+ memcpy (levels, newlevels, sizeof (levels));
}
+