--- deliantra/server/common/exp.C 2006/09/10 16:00:23 1.5
+++ deliantra/server/common/exp.C 2010/04/11 00:34:05 1.29
@@ -1,38 +1,33 @@
-
/*
- * static char *rcsid_arch_c =
- * "$Id: exp.C,v 1.5 2006/09/10 16:00:23 root Exp $";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
-
#include
#include
sint64 *levels;
-float exp_att_mult[NROFATTACKS + 2] = {
+static float exp_att_mult[NROFATTACKS + 2] = {
0.0, /* AT_PHYSICAL */
0.0, /* AT_MAGIC */
0.0, /* AT_FIRE */
@@ -55,7 +50,7 @@
0.0 /* AT_COUNTERSPELL */
};
-float exp_prot_mult[NROFATTACKS + 2] = {
+static float exp_prot_mult[NROFATTACKS + 2] = {
0.4, /* AT_PHYSICAL */
0.5, /* AT_MAGIC */
0.1, /* AT_FIRE */
@@ -79,6 +74,19 @@
};
/*
+ * Returns true if the monster specified has any innate abilities.
+ */
+static int
+has_ability (const object *ob)
+{
+ for (object *tmp = ob->inv; tmp; tmp = tmp->below)
+ if (tmp->type == SPELL || tmp->type == SPELLBOOK)
+ return true;
+
+ return false;
+}
+
+/*
* new_exp() is an alternative way to calculate experience based
* on the ability of a monster.
* It's far from perfect, and doesn't consider everything which
@@ -86,7 +94,6 @@
* this is only used with one of the dumpflags,
* and not anyplace in the code.
*/
-
int
new_exp (const object *ob)
{
@@ -106,41 +113,27 @@
*/
prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
}
- spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
- (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
- (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
- (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
- (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
- (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
- (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
- (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
- (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
+
+ spec_mult += (0.3 * (ob->flag [FLAG_SEE_INVISIBLE] != 0)) +
+ (0.5 * (ob->flag [FLAG_SPLITTING] != 0)) +
+ (0.3 * (ob->flag [FLAG_HITBACK] != 0)) +
+ (0.1 * (ob->flag [FLAG_REFL_MISSILE] != 0)) +
+ (0.3 * (ob->flag [FLAG_REFL_SPELL] != 0)) +
+ (1.0 * (ob->flag [FLAG_NO_MAGIC] != 0)) +
+ (0.1 * (ob->flag [FLAG_PICK_UP] != 0)) +
+ (0.1 * (ob->flag [FLAG_USE_SCROLL] != 0)) +
+ (0.2 * (ob->flag [FLAG_USE_RANGE] != 0)) + (0.1 * (ob->flag [FLAG_USE_BOW] != 0));
exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
- exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
+ exp *= (ob->flag [FLAG_CAST_SPELL] && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
exp *= att_mult * prot_mult * spec_mult;
- exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95));
+ exp *= 2.0 / (2.0 - min (ob->speed, 0.95));
exp *= (20.0 + ob->stats.Con) / 20.0;
- if (QUERY_FLAG (ob, FLAG_STAND_STILL))
+ if (ob->flag [FLAG_STAND_STILL])
exp /= 2;
- return (int) exp;
-}
-
-/*
- * Returns true if the monster specified has any innate abilities.
- */
-
-int
-has_ability (const object *ob)
-{
- object *tmp;
-
- for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
- if (tmp->type == SPELL || tmp->type == SPELLBOOK)
- return true;
- return false;
+ return exp;
}
/* This loads the experience table from the exp_table
@@ -150,14 +143,13 @@
* state.
*/
void
-init_experience (void)
+init_experience ()
{
char buf[MAX_BUF], *cp;
int lastlevel = 0, comp;
sint64 lastexp = -1, tmpexp;
FILE *fp;
-
sprintf (buf, "%s/exp_table", settings.confdir);
if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
@@ -210,11 +202,7 @@
*/
if (tmpexp <= lastexp)
{
-#ifndef WIN32
- LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp);
-#else
- LOG (llevError, "Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp);
-#endif
+ LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
exit (1);
}
lastlevel++;
@@ -242,18 +230,3 @@
}
}
-/* Dump the table - useful in terms of debugging to make sure the
- * format of the exp_table is correct.
- */
-
-void
-dump_experience ()
-{
- int i;
-
- for (i = 1; i <= settings.max_level; i++)
- {
- fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
- }
- exit (0);
-}