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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.11 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.23 by root, Fri Nov 6 13:03:34 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <stdio.h> 25#include <stdio.h>
26#include <global.h> 26#include <global.h>
27 27
28sint64 *levels; 28sint64 *levels;
29 29
30float exp_att_mult[NROFATTACKS + 2] = { 30static float exp_att_mult[NROFATTACKS + 2] = {
31 0.0, /* AT_PHYSICAL */ 31 0.0, /* AT_PHYSICAL */
32 0.0, /* AT_MAGIC */ 32 0.0, /* AT_MAGIC */
33 0.0, /* AT_FIRE */ 33 0.0, /* AT_FIRE */
34 0.0, /* AT_ELECTRICITY */ 34 0.0, /* AT_ELECTRICITY */
35 0.0, /* AT_COLD */ 35 0.0, /* AT_COLD */
48 0.0, /* AT_DEATH */ 48 0.0, /* AT_DEATH */
49 0.0, /* AT_CHAOS */ 49 0.0, /* AT_CHAOS */
50 0.0 /* AT_COUNTERSPELL */ 50 0.0 /* AT_COUNTERSPELL */
51}; 51};
52 52
53float exp_prot_mult[NROFATTACKS + 2] = { 53static float exp_prot_mult[NROFATTACKS + 2] = {
54 0.4, /* AT_PHYSICAL */ 54 0.4, /* AT_PHYSICAL */
55 0.5, /* AT_MAGIC */ 55 0.5, /* AT_MAGIC */
56 0.1, /* AT_FIRE */ 56 0.1, /* AT_FIRE */
57 0.1, /* AT_ELECTRICITY */ 57 0.1, /* AT_ELECTRICITY */
58 0.1, /* AT_COLD */ 58 0.1, /* AT_COLD */
72 0.0, /* AT_CHAOS */ 72 0.0, /* AT_CHAOS */
73 0.0 /* AT_COUNTERSPELL */ 73 0.0 /* AT_COUNTERSPELL */
74}; 74};
75 75
76/* 76/*
77 * Returns true if the monster specified has any innate abilities.
78 */
79static int
80has_ability (const object *ob)
81{
82 object *tmp;
83
84 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
85 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
86 return true;
87 return false;
88}
89
90/*
77 * new_exp() is an alternative way to calculate experience based 91 * new_exp() is an alternative way to calculate experience based
78 * on the ability of a monster. 92 * on the ability of a monster.
79 * It's far from perfect, and doesn't consider everything which 93 * It's far from perfect, and doesn't consider everything which
80 * can be considered, thus it's only used in debugging. 94 * can be considered, thus it's only used in debugging.
81 * this is only used with one of the dumpflags, 95 * this is only used with one of the dumpflags,
82 * and not anyplace in the code. 96 * and not anyplace in the code.
83 */ 97 */
84
85int 98int
86new_exp (const object *ob) 99new_exp (const object *ob)
87{ 100{
88 double att_mult, prot_mult, spec_mult; 101 double att_mult, prot_mult, spec_mult;
89 double exp; 102 double exp;
113 126
114 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; 127 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
115 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; 128 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
116 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; 129 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
117 exp *= att_mult * prot_mult * spec_mult; 130 exp *= att_mult * prot_mult * spec_mult;
118 exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95)); 131 exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95));
119 exp *= (20.0 + ob->stats.Con) / 20.0; 132 exp *= (20.0 + ob->stats.Con) / 20.0;
120 if (QUERY_FLAG (ob, FLAG_STAND_STILL)) 133 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
121 exp /= 2; 134 exp /= 2;
122 135
123 return (int) exp; 136 return (int) exp;
124}
125
126/*
127 * Returns true if the monster specified has any innate abilities.
128 */
129
130int
131has_ability (const object *ob)
132{
133 object *tmp;
134
135 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
136 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
137 return true;
138 return false;
139} 137}
140 138
141/* This loads the experience table from the exp_table 139/* This loads the experience table from the exp_table
142 * file. This tends to exit on any errors, since it 140 * file. This tends to exit on any errors, since it
143 * populates the table as it goes along, so if there 141 * populates the table as it goes along, so if there
231 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); 229 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
232 exit (1); 230 exit (1);
233 } 231 }
234} 232}
235 233
236/* Dump the table - useful in terms of debugging to make sure the
237 * format of the exp_table is correct.
238 */
239
240void
241dump_experience ()
242{
243 int i;
244
245 for (i = 1; i <= settings.max_level; i++)
246 {
247 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
248 }
249 exit (0);
250}

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