ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/exp.C
(Generate patch)

Comparing deliantra/server/common/exp.C (file contents):
Revision 1.19 by root, Tue May 6 16:55:25 2008 UTC vs.
Revision 1.22 by root, Fri Nov 6 12:49:19 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <stdio.h> 25#include <stdio.h>
25#include <global.h> 26#include <global.h>
26 27
27sint64 *levels; 28sint64 *levels;
28 29
29float exp_att_mult[NROFATTACKS + 2] = { 30static float exp_att_mult[NROFATTACKS + 2] = {
30 0.0, /* AT_PHYSICAL */ 31 0.0, /* AT_PHYSICAL */
31 0.0, /* AT_MAGIC */ 32 0.0, /* AT_MAGIC */
32 0.0, /* AT_FIRE */ 33 0.0, /* AT_FIRE */
33 0.0, /* AT_ELECTRICITY */ 34 0.0, /* AT_ELECTRICITY */
34 0.0, /* AT_COLD */ 35 0.0, /* AT_COLD */
47 0.0, /* AT_DEATH */ 48 0.0, /* AT_DEATH */
48 0.0, /* AT_CHAOS */ 49 0.0, /* AT_CHAOS */
49 0.0 /* AT_COUNTERSPELL */ 50 0.0 /* AT_COUNTERSPELL */
50}; 51};
51 52
52float exp_prot_mult[NROFATTACKS + 2] = { 53static float exp_prot_mult[NROFATTACKS + 2] = {
53 0.4, /* AT_PHYSICAL */ 54 0.4, /* AT_PHYSICAL */
54 0.5, /* AT_MAGIC */ 55 0.5, /* AT_MAGIC */
55 0.1, /* AT_FIRE */ 56 0.1, /* AT_FIRE */
56 0.1, /* AT_ELECTRICITY */ 57 0.1, /* AT_ELECTRICITY */
57 0.1, /* AT_COLD */ 58 0.1, /* AT_COLD */
71 0.0, /* AT_CHAOS */ 72 0.0, /* AT_CHAOS */
72 0.0 /* AT_COUNTERSPELL */ 73 0.0 /* AT_COUNTERSPELL */
73}; 74};
74 75
75/* 76/*
77 * Returns true if the monster specified has any innate abilities.
78 */
79int
80has_ability (const object *ob)
81{
82 object *tmp;
83
84 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
85 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
86 return true;
87 return false;
88}
89
90/*
76 * new_exp() is an alternative way to calculate experience based 91 * new_exp() is an alternative way to calculate experience based
77 * on the ability of a monster. 92 * on the ability of a monster.
78 * It's far from perfect, and doesn't consider everything which 93 * It's far from perfect, and doesn't consider everything which
79 * can be considered, thus it's only used in debugging. 94 * can be considered, thus it's only used in debugging.
80 * this is only used with one of the dumpflags, 95 * this is only used with one of the dumpflags,
117 exp *= (20.0 + ob->stats.Con) / 20.0; 132 exp *= (20.0 + ob->stats.Con) / 20.0;
118 if (QUERY_FLAG (ob, FLAG_STAND_STILL)) 133 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
119 exp /= 2; 134 exp /= 2;
120 135
121 return (int) exp; 136 return (int) exp;
122}
123
124/*
125 * Returns true if the monster specified has any innate abilities.
126 */
127
128int
129has_ability (const object *ob)
130{
131 object *tmp;
132
133 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
134 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
135 return true;
136 return false;
137} 137}
138 138
139/* This loads the experience table from the exp_table 139/* This loads the experience table from the exp_table
140 * file. This tends to exit on any errors, since it 140 * file. This tends to exit on any errors, since it
141 * populates the table as it goes along, so if there 141 * populates the table as it goes along, so if there

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines