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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.15 by root, Mon May 28 21:21:40 2007 UTC vs.
Revision 1.24 by root, Wed Nov 11 03:52:44 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <stdio.h> 25#include <stdio.h>
26#include <global.h> 26#include <global.h>
27 27
28sint64 *levels; 28sint64 *levels;
29 29
30float exp_att_mult[NROFATTACKS + 2] = { 30static float exp_att_mult[NROFATTACKS + 2] = {
31 0.0, /* AT_PHYSICAL */ 31 0.0, /* AT_PHYSICAL */
32 0.0, /* AT_MAGIC */ 32 0.0, /* AT_MAGIC */
33 0.0, /* AT_FIRE */ 33 0.0, /* AT_FIRE */
34 0.0, /* AT_ELECTRICITY */ 34 0.0, /* AT_ELECTRICITY */
35 0.0, /* AT_COLD */ 35 0.0, /* AT_COLD */
48 0.0, /* AT_DEATH */ 48 0.0, /* AT_DEATH */
49 0.0, /* AT_CHAOS */ 49 0.0, /* AT_CHAOS */
50 0.0 /* AT_COUNTERSPELL */ 50 0.0 /* AT_COUNTERSPELL */
51}; 51};
52 52
53float exp_prot_mult[NROFATTACKS + 2] = { 53static float exp_prot_mult[NROFATTACKS + 2] = {
54 0.4, /* AT_PHYSICAL */ 54 0.4, /* AT_PHYSICAL */
55 0.5, /* AT_MAGIC */ 55 0.5, /* AT_MAGIC */
56 0.1, /* AT_FIRE */ 56 0.1, /* AT_FIRE */
57 0.1, /* AT_ELECTRICITY */ 57 0.1, /* AT_ELECTRICITY */
58 0.1, /* AT_COLD */ 58 0.1, /* AT_COLD */
72 0.0, /* AT_CHAOS */ 72 0.0, /* AT_CHAOS */
73 0.0 /* AT_COUNTERSPELL */ 73 0.0 /* AT_COUNTERSPELL */
74}; 74};
75 75
76/* 76/*
77 * Returns true if the monster specified has any innate abilities.
78 */
79static int
80has_ability (const object *ob)
81{
82 object *tmp;
83
84 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
85 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
86 return true;
87 return false;
88}
89
90/*
77 * new_exp() is an alternative way to calculate experience based 91 * new_exp() is an alternative way to calculate experience based
78 * on the ability of a monster. 92 * on the ability of a monster.
79 * It's far from perfect, and doesn't consider everything which 93 * It's far from perfect, and doesn't consider everything which
80 * can be considered, thus it's only used in debugging. 94 * can be considered, thus it's only used in debugging.
81 * this is only used with one of the dumpflags, 95 * this is only used with one of the dumpflags,
98 * the doubling is to take into account the table and resistances 112 * the doubling is to take into account the table and resistances
99 * are lower than they once were. 113 * are lower than they once were.
100 */ 114 */
101 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; 115 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
102 } 116 }
117
103 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + 118 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
104 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + 119 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
105 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + 120 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
106 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + 121 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
107 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + 122 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
120 exp /= 2; 135 exp /= 2;
121 136
122 return (int) exp; 137 return (int) exp;
123} 138}
124 139
125/*
126 * Returns true if the monster specified has any innate abilities.
127 */
128
129int
130has_ability (const object *ob)
131{
132 object *tmp;
133
134 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
135 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
136 return true;
137 return false;
138}
139
140/* This loads the experience table from the exp_table 140/* This loads the experience table from the exp_table
141 * file. This tends to exit on any errors, since it 141 * file. This tends to exit on any errors, since it
142 * populates the table as it goes along, so if there 142 * populates the table as it goes along, so if there
143 * are errors, the table is likely in an inconsistent 143 * are errors, the table is likely in an inconsistent
144 * state. 144 * state.
148{ 148{
149 char buf[MAX_BUF], *cp; 149 char buf[MAX_BUF], *cp;
150 int lastlevel = 0, comp; 150 int lastlevel = 0, comp;
151 sint64 lastexp = -1, tmpexp; 151 sint64 lastexp = -1, tmpexp;
152 FILE *fp; 152 FILE *fp;
153
154 153
155 sprintf (buf, "%s/exp_table", settings.confdir); 154 sprintf (buf, "%s/exp_table", settings.confdir);
156 155
157 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) 156 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
158 { 157 {
230 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); 229 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
231 exit (1); 230 exit (1);
232 } 231 }
233} 232}
234 233
235/* Dump the table - useful in terms of debugging to make sure the
236 * format of the exp_table is correct.
237 */
238
239void
240dump_experience ()
241{
242 int i;
243
244 for (i = 1; i <= settings.max_level; i++)
245 {
246 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
247 }
248 exit (0);
249}

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