--- deliantra/server/common/exp.C 2006/12/11 19:46:46 1.7 +++ deliantra/server/common/exp.C 2009/11/11 03:52:44 1.24 @@ -1,32 +1,33 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ #include #include sint64 *levels; -float exp_att_mult[NROFATTACKS + 2] = { +static float exp_att_mult[NROFATTACKS + 2] = { 0.0, /* AT_PHYSICAL */ 0.0, /* AT_MAGIC */ 0.0, /* AT_FIRE */ @@ -49,7 +50,7 @@ 0.0 /* AT_COUNTERSPELL */ }; -float exp_prot_mult[NROFATTACKS + 2] = { +static float exp_prot_mult[NROFATTACKS + 2] = { 0.4, /* AT_PHYSICAL */ 0.5, /* AT_MAGIC */ 0.1, /* AT_FIRE */ @@ -73,6 +74,20 @@ }; /* + * Returns true if the monster specified has any innate abilities. + */ +static int +has_ability (const object *ob) +{ + object *tmp; + + for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) + if (tmp->type == SPELL || tmp->type == SPELLBOOK) + return true; + return false; +} + +/* * new_exp() is an alternative way to calculate experience based * on the ability of a monster. * It's far from perfect, and doesn't consider everything which @@ -80,7 +95,6 @@ * this is only used with one of the dumpflags, * and not anyplace in the code. */ - int new_exp (const object *ob) { @@ -100,6 +114,7 @@ */ prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; } + spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + @@ -114,7 +129,7 @@ exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; exp *= att_mult * prot_mult * spec_mult; - exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95)); + exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95)); exp *= (20.0 + ob->stats.Con) / 20.0; if (QUERY_FLAG (ob, FLAG_STAND_STILL)) exp /= 2; @@ -122,21 +137,6 @@ return (int) exp; } -/* - * Returns true if the monster specified has any innate abilities. - */ - -int -has_ability (const object *ob) -{ - object *tmp; - - for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) - if (tmp->type == SPELL || tmp->type == SPELLBOOK) - return true; - return false; -} - /* This loads the experience table from the exp_table * file. This tends to exit on any errors, since it * populates the table as it goes along, so if there @@ -151,7 +151,6 @@ sint64 lastexp = -1, tmpexp; FILE *fp; - sprintf (buf, "%s/exp_table", settings.confdir); if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) @@ -204,7 +203,7 @@ */ if (tmpexp <= lastexp) { - LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp); + LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp); exit (1); } lastlevel++; @@ -232,18 +231,3 @@ } } -/* Dump the table - useful in terms of debugging to make sure the - * format of the exp_table is correct. - */ - -void -dump_experience () -{ - int i; - - for (i = 1; i <= settings.max_level; i++) - { - fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]); - } - exit (0); -}