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Comparing deliantra/server/common/exp.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.5 by root, Sun Sep 10 16:00:23 2006 UTC

1
1/* 2/*
2 * static char *rcsid_arch_c = 3 * static char *rcsid_arch_c =
3 * "$Id: exp.C,v 1.4 2006/09/03 00:18:39 root Exp $"; 4 * "$Id: exp.C,v 1.5 2006/09/10 16:00:23 root Exp $";
4 */ 5 */
5 6
6/* 7/*
7 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
8 9
29#include <stdio.h> 30#include <stdio.h>
30#include <global.h> 31#include <global.h>
31 32
32sint64 *levels; 33sint64 *levels;
33 34
34float exp_att_mult[NROFATTACKS+2] = { 35float exp_att_mult[NROFATTACKS + 2] = {
35 0.0, /* AT_PHYSICAL */ 36 0.0, /* AT_PHYSICAL */
36 0.0, /* AT_MAGIC */ 37 0.0, /* AT_MAGIC */
37 0.0, /* AT_FIRE */ 38 0.0, /* AT_FIRE */
38 0.0, /* AT_ELECTRICITY */ 39 0.0, /* AT_ELECTRICITY */
39 0.0, /* AT_COLD */ 40 0.0, /* AT_COLD */
40 0.0, /* AT_WATER *//*AT_CONFUSION!*/ 41 0.0, /* AT_WATER *//*AT_CONFUSION! */
41 0.4, /* AT_ACID */ 42 0.4, /* AT_ACID */
42 1.5, /* AT_DRAIN */ 43 1.5, /* AT_DRAIN */
43 0.0, /* AT_WEAPONMAGIC */ 44 0.0, /* AT_WEAPONMAGIC */
44 0.1, /* AT_GHOSTHIT */ 45 0.1, /* AT_GHOSTHIT */
45 0.3, /* AT_POISON */ 46 0.3, /* AT_POISON */
46 0.2, /* AT_DISEASE */ 47 0.2, /* AT_DISEASE */
47 0.3, /* AT_PARALYZE */ 48 0.3, /* AT_PARALYZE */
48 0.0, /* AT_TURN_UNDEAD */ 49 0.0, /* AT_TURN_UNDEAD */
49 0.0, /* AT_FEAR */ 50 0.0, /* AT_FEAR */
50 0.0, /* AT_CANCELLATION */ 51 0.0, /* AT_CANCELLATION */
51 0.0, /* AT_DEPLETE */ 52 0.0, /* AT_DEPLETE */
52 0.0, /* AT_DEATH */ 53 0.0, /* AT_DEATH */
53 0.0, /* AT_CHAOS */ 54 0.0, /* AT_CHAOS */
54 0.0 /* AT_COUNTERSPELL */ 55 0.0 /* AT_COUNTERSPELL */
55}; 56};
56 57
57float exp_prot_mult[NROFATTACKS+2] = { 58float exp_prot_mult[NROFATTACKS + 2] = {
58 0.4, /* AT_PHYSICAL */ 59 0.4, /* AT_PHYSICAL */
59 0.5, /* AT_MAGIC */ 60 0.5, /* AT_MAGIC */
60 0.1, /* AT_FIRE */ 61 0.1, /* AT_FIRE */
61 0.1, /* AT_ELECTRICITY */ 62 0.1, /* AT_ELECTRICITY */
62 0.1, /* AT_COLD */ 63 0.1, /* AT_COLD */
63 0.1, /* AT_WATER */ 64 0.1, /* AT_WATER */
64 0.1, /* AT_ACID */ 65 0.1, /* AT_ACID */
65 0.1, /* AT_DRAIN */ 66 0.1, /* AT_DRAIN */
66 0.1, /* AT_WEAPONMAGIC */ 67 0.1, /* AT_WEAPONMAGIC */
67 0.1, /* AT_GHOSTHIT */ 68 0.1, /* AT_GHOSTHIT */
68 0.1, /* AT_POISON */ 69 0.1, /* AT_POISON */
69 0.1, /* AT_DISEASE */ 70 0.1, /* AT_DISEASE */
70 0.1, /* AT_PARALYZE */ 71 0.1, /* AT_PARALYZE */
71 0.1, /* AT_TURN_UNDEAD */ 72 0.1, /* AT_TURN_UNDEAD */
72 0.1, /* AT_FEAR */ 73 0.1, /* AT_FEAR */
73 0.0, /* AT_CANCELLATION */ 74 0.0, /* AT_CANCELLATION */
74 0.0, /* AT_DEPLETE */ 75 0.0, /* AT_DEPLETE */
75 0.0, /* AT_DEATH */ 76 0.0, /* AT_DEATH */
76 0.0, /* AT_CHAOS */ 77 0.0, /* AT_CHAOS */
77 0.0 /* AT_COUNTERSPELL */ 78 0.0 /* AT_COUNTERSPELL */
78
79}; 79};
80 80
81/* 81/*
82 * new_exp() is an alternative way to calculate experience based 82 * new_exp() is an alternative way to calculate experience based
83 * on the ability of a monster. 83 * on the ability of a monster.
84 * It's far from perfect, and doesn't consider everything which 84 * It's far from perfect, and doesn't consider everything which
85 * can be considered, thus it's only used in debugging. 85 * can be considered, thus it's only used in debugging.
86 * this is only used with one of the dumpflags, 86 * this is only used with one of the dumpflags,
87 * and not anyplace in the code. 87 * and not anyplace in the code.
88 */ 88 */
89 89
90int
90int new_exp(const object *ob) { 91new_exp (const object *ob)
92{
91 double att_mult, prot_mult, spec_mult; 93 double att_mult, prot_mult, spec_mult;
92 double exp; 94 double exp;
93 int i; 95 int i;
94 long mask = 1; 96 long mask = 1;
95 97
96 att_mult = prot_mult =spec_mult = 1.0; 98 att_mult = prot_mult = spec_mult = 1.0;
97 for(i=0;i<NROFATTACKS;i++) { 99 for (i = 0; i < NROFATTACKS; i++)
100 {
98 mask = 1<<i; 101 mask = 1 << i;
99 att_mult += (exp_att_mult[i] * ((ob->attacktype&mask) != 0)); 102 att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
100 /* We multiply & then divide to prevent roundoffs on the floats. 103 /* We multiply & then divide to prevent roundoffs on the floats.
101 * the doubling is to take into account the table and resistances 104 * the doubling is to take into account the table and resistances
102 * are lower than they once were. 105 * are lower than they once were.
103 */ 106 */
104 prot_mult += (exp_prot_mult[i] * 200*ob->resist[i]) / 100.0; 107 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
105 } 108 }
106 spec_mult += (0.3*(QUERY_FLAG(ob,FLAG_SEE_INVISIBLE)!= 0)) + 109 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
107 (0.5*(QUERY_FLAG(ob,FLAG_SPLITTING)!= 0))+ 110 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
108 (0.3*(QUERY_FLAG(ob,FLAG_HITBACK)!= 0)) + 111 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
109 (0.1*(QUERY_FLAG(ob,FLAG_REFL_MISSILE)!= 0)) + 112 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
110 (0.3*(QUERY_FLAG(ob,FLAG_REFL_SPELL)!= 0)) + 113 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
111 (1.0*(QUERY_FLAG(ob,FLAG_NO_MAGIC)!= 0)) + 114 (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
112 (0.1*(QUERY_FLAG(ob,FLAG_PICK_UP)!= 0)) + 115 (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
113 (0.1*(QUERY_FLAG(ob,FLAG_USE_SCROLL)!= 0)) + 116 (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
114 (0.2*(QUERY_FLAG(ob,FLAG_USE_RANGE)!= 0)) + 117 (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
115 (0.1*(QUERY_FLAG(ob,FLAG_USE_BOW)!= 0));
116 118
117 exp = (ob->stats.maxhp<5) ? 5 : ob->stats.maxhp; 119 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
118 exp *= (QUERY_FLAG(ob,FLAG_CAST_SPELL) && has_ability(ob)) 120 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
119 ? (40+(ob->stats.maxsp>80?80:ob->stats.maxsp))/40 : 1;
120 exp *= (80.0/(70.0+ob->stats.wc)) * (80.0/(70.0+ob->stats.ac)) * (50.0+ob->stats.dam)/50.0; 121 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
121 exp *= att_mult * prot_mult * spec_mult; 122 exp *= att_mult * prot_mult * spec_mult;
122 exp *= 2.0/(2.0-((FABS(ob->speed)<0.95)?FABS(ob->speed):0.95)); 123 exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95));
123 exp *= (20.0+ob->stats.Con)/20.0; 124 exp *= (20.0 + ob->stats.Con) / 20.0;
124 if (QUERY_FLAG(ob, FLAG_STAND_STILL)) 125 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
125 exp /= 2; 126 exp /= 2;
126 127
127 return (int) exp; 128 return (int) exp;
128} 129}
129 130
130/* 131/*
131 * Returns true if the monster specified has any innate abilities. 132 * Returns true if the monster specified has any innate abilities.
132 */ 133 */
133 134
135int
134int has_ability(const object *ob) { 136has_ability (const object *ob)
137{
135 object *tmp; 138 object *tmp;
136 139
137 for(tmp=ob->inv;tmp!=NULL;tmp=tmp->below) 140 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
138 if(tmp->type==SPELL||tmp->type==SPELLBOOK) 141 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
139 return true; 142 return true;
140 return false; 143 return false;
141} 144}
142 145
143/* This loads the experience table from the exp_table 146/* This loads the experience table from the exp_table
144 * file. This tends to exit on any errors, since it 147 * file. This tends to exit on any errors, since it
145 * populates the table as it goes along, so if there 148 * populates the table as it goes along, so if there
146 * are errors, the table is likely in an inconsistent 149 * are errors, the table is likely in an inconsistent
147 * state. 150 * state.
148 */ 151 */
152void
149void init_experience(void) 153init_experience (void)
150{ 154{
151 char buf[MAX_BUF], *cp; 155 char buf[MAX_BUF], *cp;
152 int lastlevel=0, comp; 156 int lastlevel = 0, comp;
153 sint64 lastexp=-1, tmpexp; 157 sint64 lastexp = -1, tmpexp;
154 FILE *fp; 158 FILE *fp;
155
156 159
160
157 sprintf(buf,"%s/exp_table",settings.confdir); 161 sprintf (buf, "%s/exp_table", settings.confdir);
158 162
159 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) { 163 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
164 {
160 return; 165 return;
161 } 166 }
162 while (fgets(buf, MAX_BUF-1, fp) != NULL) { 167 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
168 {
163 if (buf[0] == '#') continue; 169 if (buf[0] == '#')
170 continue;
164 171
165 /* eliminate newline */ 172 /* eliminate newline */
166 if ((cp=strrchr(buf,'\n'))!=NULL) *cp='\0'; 173 if ((cp = strrchr (buf, '\n')) != NULL)
174 *cp = '\0';
167 175
168 /* Skip over empty lines */ 176 /* Skip over empty lines */
169 if (buf[0] == 0) continue; 177 if (buf[0] == 0)
178 continue;
170 cp = buf; 179 cp = buf;
171 while (isspace(*cp) && *cp!=0) cp++; 180 while (isspace (*cp) && *cp != 0)
181 cp++;
172 if (!strncasecmp(cp, "max_level",9)) { 182 if (!strncasecmp (cp, "max_level", 9))
183 {
173 if (settings.max_level) { 184 if (settings.max_level)
185 {
174 LOG(llevDebug, "Got more than one max_level value from exp_table file?\n"); 186 LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
175 free(levels); 187 free (levels);
176 } 188 }
177 settings.max_level = atoi(cp+9); 189 settings.max_level = atoi (cp + 9);
178 if (!settings.max_level) { 190 if (!settings.max_level)
191 {
179 LOG(llevDebug, "Got invalid max_level from exp_table file? %s\n", buf); 192 LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
193 }
180 } else { 194 else
195 {
181 levels = (sint64 *) calloc(settings.max_level +1, sizeof(sint64)); 196 levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
182 } 197 }
183 } 198 }
184 while (isdigit(*cp) && *cp!=0) { 199 while (isdigit (*cp) && *cp != 0)
200 {
185 if (!settings.max_level) { 201 if (!settings.max_level)
202 {
186 LOG(llevError, "max_level is not set in exp_table file. Did you remember to update it?\n"); 203 LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
187 exit(1); 204 exit (1);
188 } 205 }
189 206
190 tmpexp = atoll(cp); 207 tmpexp = atoll (cp);
191 /* Do some sanity checking - if value is bogus, just exit because 208 /* Do some sanity checking - if value is bogus, just exit because
192 * the table otherwise is probably in an inconsistent state 209 * the table otherwise is probably in an inconsistent state
193 */ 210 */
194 if (tmpexp <= lastexp) { 211 if (tmpexp <= lastexp)
212 {
195#ifndef WIN32 213#ifndef WIN32
196 LOG(llevError,"Experience for level %d is lower than previous level (%lld <= %lld)\n", 214 LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp);
197 lastlevel + 1, tmpexp, lastexp);
198#else 215#else
199 LOG(llevError,"Experience for level %d is lower than previous level (%I64d <= %I64d)\n", 216 LOG (llevError, "Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp);
200 lastlevel + 1, tmpexp, lastexp);
201#endif 217#endif
202 exit(1); 218 exit (1);
203 } 219 }
204 lastlevel++; 220 lastlevel++;
205 if (lastlevel > settings.max_level) { 221 if (lastlevel > settings.max_level)
222 {
206 LOG(llevError,"Too many levels specified in table (%d > %d)\n", 223 LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
207 lastlevel, settings.max_level);
208 exit(1); 224 exit (1);
209 } 225 }
210 levels[lastlevel] = tmpexp; 226 levels[lastlevel] = tmpexp;
211 lastexp = tmpexp; 227 lastexp = tmpexp;
212 /* First, skip over the number we just processed. Then skip over 228 /* First, skip over the number we just processed. Then skip over
213 * any spaces, commas, etc. 229 * any spaces, commas, etc.
214 */ 230 */
215 while (isdigit(*cp) && *cp!=0) cp++; 231 while (isdigit (*cp) && *cp != 0)
232 cp++;
216 while (!isdigit(*cp) && *cp!=0) cp++; 233 while (!isdigit (*cp) && *cp != 0)
234 cp++;
217 } 235 }
218 } 236 }
219 close_and_delete(fp, comp); 237 close_and_delete (fp, comp);
220 if (lastlevel != settings.max_level && lastlevel != 0) { 238 if (lastlevel != settings.max_level && lastlevel != 0)
239 {
221 LOG(llevError,"Warning: exp_table does not have %d entries (%d)\n", 240 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
222 settings.max_level, lastlevel);
223 exit(1); 241 exit (1);
224 } 242 }
225} 243}
226 244
227/* Dump the table - useful in terms of debugging to make sure the 245/* Dump the table - useful in terms of debugging to make sure the
228 * format of the exp_table is correct. 246 * format of the exp_table is correct.
229 */ 247 */
230 248
249void
231void dump_experience() 250dump_experience ()
232{ 251{
233 int i; 252 int i;
234 253
235 for (i=1; i<= settings.max_level; i++) { 254 for (i = 1; i <= settings.max_level; i++)
255 {
236 fprintf(logfile,"%4d %20lld\n", i, (long long)levels[i]); 256 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
237 } 257 }
238 exit(0); 258 exit (0);
239} 259}

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