--- deliantra/server/common/exp.C 2007/11/08 19:43:23 1.17 +++ deliantra/server/common/exp.C 2016/11/16 23:41:59 1.42 @@ -1,32 +1,33 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * * The authors can be reached via e-mail to */ #include #include -sint64 *levels; +sint64 levels[MAXNUMLEVELS]; -float exp_att_mult[NROFATTACKS + 2] = { +static const float exp_att_mult[NROFATTACKS + 2] = { 0.0, /* AT_PHYSICAL */ 0.0, /* AT_MAGIC */ 0.0, /* AT_FIRE */ @@ -49,7 +50,7 @@ 0.0 /* AT_COUNTERSPELL */ }; -float exp_prot_mult[NROFATTACKS + 2] = { +static const float exp_prot_mult[NROFATTACKS + 2] = { 0.4, /* AT_PHYSICAL */ 0.5, /* AT_MAGIC */ 0.1, /* AT_FIRE */ @@ -73,6 +74,19 @@ }; /* + * Returns true if the monster specified has any innate abilities. + */ +static int +has_ability (const object *ob) +{ + for (object *tmp = ob->inv; tmp; tmp = tmp->below) + if (tmp->type == SPELL || tmp->type == SPELLBOOK) + return true; + + return false; +} + +/* * new_exp() is an alternative way to calculate experience based * on the ability of a monster. * It's far from perfect, and doesn't consider everything which @@ -99,150 +113,105 @@ */ prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; } - spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + - (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + - (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + - (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + - (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + - (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) + - (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) + - (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) + - (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0)); + + spec_mult += (0.3 * (ob->flag [FLAG_SEE_INVISIBLE] != 0)) + + (0.5 * (ob->flag [FLAG_SPLITTING] != 0)) + + (0.3 * (ob->flag [FLAG_HITBACK] != 0)) + + (0.1 * (ob->flag [FLAG_REFL_MISSILE] != 0)) + + (0.3 * (ob->flag [FLAG_REFL_SPELL] != 0)) + + (1.0 * (ob->flag [FLAG_NO_MAGIC] != 0)) + + (0.1 * (ob->flag [FLAG_PICK_UP] != 0)) + + (0.1 * (ob->flag [FLAG_USE_SCROLL] != 0)) + + (0.2 * (ob->flag [FLAG_USE_RANGE] != 0)) + (0.1 * (ob->flag [FLAG_USE_BOW] != 0)); exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; - exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; + exp *= (ob->flag [FLAG_CAST_SPELL] && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; exp *= att_mult * prot_mult * spec_mult; - exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95)); + exp *= 2.0 / (2.0 - min (ob->speed, 0.95)); exp *= (20.0 + ob->stats.Con) / 20.0; - if (QUERY_FLAG (ob, FLAG_STAND_STILL)) + if (ob->flag [FLAG_STAND_STILL]) exp /= 2; - return (int) exp; + return exp; } -/* - * Returns true if the monster specified has any innate abilities. - */ - +//TODO: binary search... int -has_ability (const object *ob) +exp_to_level (sint64 exp) { - object *tmp; + for (int i = 1; i <= settings.max_level; i++) + if (levels [i] > exp) + return i - 1; - for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) - if (tmp->type == SPELL || tmp->type == SPELLBOOK) - return true; - return false; + return settings.max_level; +} + +sint64 +level_to_min_exp (int level) +{ + return levels [clamp (level, 0, settings.max_level)]; } /* This loads the experience table from the exp_table - * file. This tends to exit on any errors, since it - * populates the table as it goes along, so if there - * are errors, the table is likely in an inconsistent - * state. + * file. */ void -init_experience (void) +_reload_exp_table () { - char buf[MAX_BUF], *cp; - int lastlevel = 0, comp; - sint64 lastexp = -1, tmpexp; - FILE *fp; + int lastlevel = 0; + sint64 lastexp = -1; + object_thawer thawer (settings.datadir, "exp_table"); - sprintf (buf, "%s/exp_table", settings.confdir); + if (!thawer) + { + LOG (llevError, "unable to load experience table file"); + return; + } - if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) + if (thawer.kw != KW_max_level) { + thawer.parse_error ("experience table file"); return; } - while (fgets (buf, MAX_BUF - 1, fp) != NULL) + + thawer.get (settings.max_level); + + sint64 newlevels [MAXNUMLEVELS]; + + while (thawer.next_line ()) { - if (buf[0] == '#') - continue; + sint64 tmpexp; + thawer.get (tmpexp); - /* eliminate newline */ - if ((cp = strrchr (buf, '\n')) != NULL) - *cp = '\0'; - - /* Skip over empty lines */ - if (buf[0] == 0) - continue; - cp = buf; - while (isspace (*cp) && *cp != 0) - cp++; - if (!strncasecmp (cp, "max_level", 9)) + /* Do some sanity checking - if value is bogus, just exit because + * the table otherwise is probably in an inconsistent state + */ + if (tmpexp <= lastexp) { - if (settings.max_level) - { - LOG (llevDebug, "Got more than one max_level value from exp_table file?\n"); - free (levels); - } - settings.max_level = atoi (cp + 9); - if (!settings.max_level) - { - LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf); - } - else - { - levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64)); - } + LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp); + return; } - while (isdigit (*cp) && *cp != 0) + + lastlevel++; + + if (lastlevel > settings.max_level) { - if (!settings.max_level) - { - LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n"); - exit (1); - } - - tmpexp = atoll (cp); - /* Do some sanity checking - if value is bogus, just exit because - * the table otherwise is probably in an inconsistent state - */ - if (tmpexp <= lastexp) - { - LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp); - exit (1); - } - lastlevel++; - if (lastlevel > settings.max_level) - { - LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level); - exit (1); - } - levels[lastlevel] = tmpexp; - lastexp = tmpexp; - /* First, skip over the number we just processed. Then skip over - * any spaces, commas, etc. - */ - while (isdigit (*cp) && *cp != 0) - cp++; - while (!isdigit (*cp) && *cp != 0) - cp++; + LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level); + exit (1); } + + newlevels [lastlevel] = tmpexp; + lastexp = tmpexp; } - close_and_delete (fp, comp); + if (lastlevel != settings.max_level && lastlevel != 0) { LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); - exit (1); + return; } -} - -/* Dump the table - useful in terms of debugging to make sure the - * format of the exp_table is correct. - */ -void -dump_experience () -{ - int i; - - for (i = 1; i <= settings.max_level; i++) - { - fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]); - } - exit (0); + memcpy (levels, newlevels, sizeof (levels)); } +