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/cvs/deliantra/server/common/exp.C
Revision: 1.14
Committed: Thu May 17 21:32:08 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.13: +1 -1 lines
Log Message:
- prepare common/ for head_ => head change
- add some copyrights for files where they were missing

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <stdio.h>
26 #include <global.h>
27
28 sint64 *levels;
29
30 float exp_att_mult[NROFATTACKS + 2] = {
31 0.0, /* AT_PHYSICAL */
32 0.0, /* AT_MAGIC */
33 0.0, /* AT_FIRE */
34 0.0, /* AT_ELECTRICITY */
35 0.0, /* AT_COLD */
36 0.0, /* AT_WATER *//*AT_CONFUSION! */
37 0.4, /* AT_ACID */
38 1.5, /* AT_DRAIN */
39 0.0, /* AT_WEAPONMAGIC */
40 0.1, /* AT_GHOSTHIT */
41 0.3, /* AT_POISON */
42 0.2, /* AT_DISEASE */
43 0.3, /* AT_PARALYZE */
44 0.0, /* AT_TURN_UNDEAD */
45 0.0, /* AT_FEAR */
46 0.0, /* AT_CANCELLATION */
47 0.0, /* AT_DEPLETE */
48 0.0, /* AT_DEATH */
49 0.0, /* AT_CHAOS */
50 0.0 /* AT_COUNTERSPELL */
51 };
52
53 float exp_prot_mult[NROFATTACKS + 2] = {
54 0.4, /* AT_PHYSICAL */
55 0.5, /* AT_MAGIC */
56 0.1, /* AT_FIRE */
57 0.1, /* AT_ELECTRICITY */
58 0.1, /* AT_COLD */
59 0.1, /* AT_WATER */
60 0.1, /* AT_ACID */
61 0.1, /* AT_DRAIN */
62 0.1, /* AT_WEAPONMAGIC */
63 0.1, /* AT_GHOSTHIT */
64 0.1, /* AT_POISON */
65 0.1, /* AT_DISEASE */
66 0.1, /* AT_PARALYZE */
67 0.1, /* AT_TURN_UNDEAD */
68 0.1, /* AT_FEAR */
69 0.0, /* AT_CANCELLATION */
70 0.0, /* AT_DEPLETE */
71 0.0, /* AT_DEATH */
72 0.0, /* AT_CHAOS */
73 0.0 /* AT_COUNTERSPELL */
74 };
75
76 /*
77 * new_exp() is an alternative way to calculate experience based
78 * on the ability of a monster.
79 * It's far from perfect, and doesn't consider everything which
80 * can be considered, thus it's only used in debugging.
81 * this is only used with one of the dumpflags,
82 * and not anyplace in the code.
83 */
84 int
85 new_exp (const object *ob)
86 {
87 double att_mult, prot_mult, spec_mult;
88 double exp;
89 int i;
90 long mask = 1;
91
92 att_mult = prot_mult = spec_mult = 1.0;
93 for (i = 0; i < NROFATTACKS; i++)
94 {
95 mask = 1 << i;
96 att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
97 /* We multiply & then divide to prevent roundoffs on the floats.
98 * the doubling is to take into account the table and resistances
99 * are lower than they once were.
100 */
101 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
102 }
103 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
104 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
105 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
106 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
107 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
108 (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
109 (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
110 (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
111 (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
112
113 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
114 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
115 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
116 exp *= att_mult * prot_mult * spec_mult;
117 exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95));
118 exp *= (20.0 + ob->stats.Con) / 20.0;
119 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
120 exp /= 2;
121
122 return (int) exp;
123 }
124
125 /*
126 * Returns true if the monster specified has any innate abilities.
127 */
128
129 int
130 has_ability (const object *ob)
131 {
132 object *tmp;
133
134 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
135 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
136 return true;
137 return false;
138 }
139
140 /* This loads the experience table from the exp_table
141 * file. This tends to exit on any errors, since it
142 * populates the table as it goes along, so if there
143 * are errors, the table is likely in an inconsistent
144 * state.
145 */
146 void
147 init_experience (void)
148 {
149 char buf[MAX_BUF], *cp;
150 int lastlevel = 0, comp;
151 sint64 lastexp = -1, tmpexp;
152 FILE *fp;
153
154
155 sprintf (buf, "%s/exp_table", settings.confdir);
156
157 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
158 {
159 return;
160 }
161 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
162 {
163 if (buf[0] == '#')
164 continue;
165
166 /* eliminate newline */
167 if ((cp = strrchr (buf, '\n')) != NULL)
168 *cp = '\0';
169
170 /* Skip over empty lines */
171 if (buf[0] == 0)
172 continue;
173 cp = buf;
174 while (isspace (*cp) && *cp != 0)
175 cp++;
176 if (!strncasecmp (cp, "max_level", 9))
177 {
178 if (settings.max_level)
179 {
180 LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
181 free (levels);
182 }
183 settings.max_level = atoi (cp + 9);
184 if (!settings.max_level)
185 {
186 LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
187 }
188 else
189 {
190 levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
191 }
192 }
193 while (isdigit (*cp) && *cp != 0)
194 {
195 if (!settings.max_level)
196 {
197 LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
198 exit (1);
199 }
200
201 tmpexp = atoll (cp);
202 /* Do some sanity checking - if value is bogus, just exit because
203 * the table otherwise is probably in an inconsistent state
204 */
205 if (tmpexp <= lastexp)
206 {
207 LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
208 exit (1);
209 }
210 lastlevel++;
211 if (lastlevel > settings.max_level)
212 {
213 LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
214 exit (1);
215 }
216 levels[lastlevel] = tmpexp;
217 lastexp = tmpexp;
218 /* First, skip over the number we just processed. Then skip over
219 * any spaces, commas, etc.
220 */
221 while (isdigit (*cp) && *cp != 0)
222 cp++;
223 while (!isdigit (*cp) && *cp != 0)
224 cp++;
225 }
226 }
227 close_and_delete (fp, comp);
228 if (lastlevel != settings.max_level && lastlevel != 0)
229 {
230 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
231 exit (1);
232 }
233 }
234
235 /* Dump the table - useful in terms of debugging to make sure the
236 * format of the exp_table is correct.
237 */
238
239 void
240 dump_experience ()
241 {
242 int i;
243
244 for (i = 1; i <= settings.max_level; i++)
245 {
246 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
247 }
248 exit (0);
249 }